This is a sub-page of Dead Rising 3 .
Unused Grunts #
Some audio files have gaps in numbering. This is because some grunts were completely deleted from the files.
Nick #
Farting Effort
Audio of Nick Ramos... farting. DR3_Cast01_FartEffort_01.ogg DR3_Cast01_FartEffort_02.ogg DR3_Cast01_FartEffort_05.ogg DR3_Cast01_FartEffort_06.ogg
Swing Med DR3_Cast01_SwingMed_24.ogg
Dick #
Dick has some heavy attack grunts that go unused. DR3_DICK_AttackHeavy_01.ogg DR3_DICK_AttackHeavy_02.ogg DR3_DICK_AttackHeavy_03.ogg DR3_DICK_AttackHeavy_04.ogg
Chuck #
Unused punching and kicking audio. These technically can play in-game, but only if the player attacks Chuck while he's being grappled by a zombie due to a bug that causes his weapon to not reappear. These are ripped directly from Dead Rising 2 .
Punch DR3_Chuck_Punch_01.ogg DR3_Chuck_Punch_02.ogg DR3_Chuck_Punch_03.ogg
Kick DR3_Chuck_Kick_01.ogg DR3_Chuck_Kick_02.ogg DR3_Chuck_Kick_03.ogg
Death Scream
Chuck has a death scream, but it never gets used as the game sets him to be unkillable. The scream is ripped directly from Dead Rising 2 . DR3_Chuck_Death_01.ogg
Zhi #
Some bosses have death screams. However, when one is defeated, a sound effect plays that drowns out all other noises, making the death screams unused. Zhi is a boss with an unused death scream. DR3_WrathDeathScream_01.ogg
Jherii #
Unused death scream for Jherii. DR3_PrideDeath.ogg
Hilde #
Unused death screams for Hilde. DR3_SpecOpsBoss_DeathScream_01.ogg DR3_SpecOpsBoss_DeathScream_02.ogg DR3_SpecOpsBoss_DeathScream_03.ogg DR3_SpecOpsBoss_DeathScream_04.ogg
Adam #
For whatever reason, Adam's swing heavy (used for weapon heavy attacks) audio isn't coded to play, and instead uses his medium swing audio in-game. Multiple other survivors have this issue as well, except most that do also have their push audio go unused. DR3_ADAM_SWINGHEAVY_03.ogg DR3_ADAM_SWINGHEAVY_05.ogg DR3_ADAM_SWINGHEAVY_06.ogg
Big D #
Like with Chuck, Big D's hand-to-hand combat audio can only play via interrupting a zombie's grapple.
Swing Heavy DR3_BigD_SwingHeavy_02.ogg DR3_BigD_SwingHeavy_06.ogg
Punch DR3_BigD_Punch_02.ogg DR3_BigD_Punch_04.ogg DR3_BigD_Punch_05.ogg DR3_BigD_Punch_07.ogg
Kick DR3_BigD_Kick_02.ogg DR3_BigD_Kick_03.ogg DR3_BigD_Kick_05.ogg DR3_BigD_Kick_06.ogg
Doug #
Push DR3_Doug_Push_01.ogg DR3_Doug_Push_03.ogg DR3_Doug_Push_04.ogg
Swing Heavy DR3_Doug_SwingHeavy_01.ogg DR3_Doug_SwingHeavy_03.ogg
Dwayne #
Push DR3_DWAYNE_PUSH_03.ogg DR3_DWAYNE_PUSH_04.ogg
Swing Heavy DR3_DWAYNE_SWINGHEAVY_01.ogg DR3_DWAYNE_SWINGHEAVY_02.ogg
Jason #
Like with Chuck, Jason's hand-to-hand combat audio can only play via interrupting a zombie's grapple.
Push DR3_Jason_Push_02.ogg DR3_Jason_Push_07.ogg DR3_Jason_Push_08.ogg
Punch DR3_Jason_Punch_02.ogg DR3_Jason_Punch_03.ogg DR3_Jason_Punch_04.ogg DR3_Jason_Punch_05.ogg DR3_Jason_Punch_09.ogg
Kick DR3_Jason_Kick_01.ogg DR3_Jason_Kick_04.ogg DR3_Jason_Kick_07.ogg DR3_Jason_Kick_12.ogg
Kelsey #
While Kelsey is another survivor who has their heavy swing and pushing audio not coded to play, Elka and Kyla share her grunts, and have them coded to play. However, the pushing audio only gets used if the player knocks Elka to the ground. Elka and Kyla never have the opportunity to use the heavy swing audio.
Swing Heavy DR3_KELSEY_SWINGHEAVY_05.ogg DR3_KELSEY_SWINGHEAVY_06.ogg DR3_KELSEY_SWINGHEAVY_07.ogg
Marcus #
Push DR3_Marcus_Push_01.ogg DR3_Marcus_Push_03.ogg DR3_Marcus_Push_05.ogg DR3_Marcus_Push_06.ogg
Swing Heavy DR3_Marcus_SwingHeavy_03.ogg DR3_Marcus_SwingHeavy_04.ogg DR3_Marcus_SwingHeavy_05.ogg
Matt #
For whatever reason, Matt is coded to use Warren's voice, but due to missing code, it doesn't properly load, so he doesn't have any grunts in-game. However, Derek and some gang members use Matt's grunts. Despite this, Matt's death scream, grapple struggle, and terrified scream never get used.
Death Scream DR3_Matt_DeathScream_01.ogg DR3_Matt_DeathScream_04.ogg DR3_Matt_DeathScream_06.ogg
Grapple DR3_Matt_Grapple_02.ogg DR3_Matt_Grapple_03.ogg DR3_Matt_Grapple_04.ogg
Terrified Scream DR3_Matt_TerrifiedScream_01.ogg DR3_Matt_TerrifiedScream_02.ogg
Phil #
Like with Chuck, Phil's hand-to-hand combat audio can only play via interrupting a zombie's grapple.
Push DR3_Phil_Push_01.ogg DR3_Phil_Push_02.ogg DR3_Phil_Push_03.ogg
Swing Heavy DR3_Phil_SwingHeavy_04.ogg DR3_Phil_SwingHeavy_05.ogg
Punch DR3_Phil_Punch_01.ogg DR3_Phil_Punch_04.ogg DR3_Phil_Punch_05.ogg DR3_Phil_Punch_07.ogg
Kick DR3_Phil_Kick_03.ogg DR3_Phil_Kick_05.ogg DR3_Phil_Kick_08.ogg
Ravi #
Push DR3_RAVI_PUSH_03.ogg DR3_RAVI_PUSH_07.ogg DR3_RAVI_PUSH_09.ogg
Swing Heavy DR3_RAVI_SWINGHEAVY_12.ogg DR3_RAVI_SWINGHEAVY_18.ogg
Troy #
Push DR3_Troy_Push_03.ogg DR3_Troy_Push_04.ogg DR3_Troy_Push_06.ogg DR3_Troy_Push_09.ogg
Swing Heavy DR3_Troy_SwingHeavy_02.ogg DR3_Troy_SwingHeavy_03.ogg DR3_Troy_SwingHeavy_08.ogg DR3_Troy_SwingHeavy_10.ogg
Winnie #
Push DR3_Winnie_Push_01.ogg DR3_Winnie_Push_02.ogg DR3_Winnie_Push_03.ogg DR3_Winnie_Push_04.ogg DR3_Winnie_Push_05.ogg
Swing Heavy DR3_Winnie_SwingHeavy_01.ogg DR3_Winnie_SwingHeavy_02.ogg DR3_Winnie_SwingHeavy_04.ogg DR3_Winnie_SwingHeavy_05.ogg
Nelson #
Nelson has a few unused screams. DR3_DLC4_Nelson_TerrifiedScream_07.ogg DR3_DLC4_Nelson_VehicleEject_01.ogg DR3_DLC4_Nelson_VehicleEject_04.ogg DR3_DLC4_Nelson_VehicleEject_05.ogg
Unused Zombie Screams #
A set of zombie screams. Judging by the .big file name, fx_zfirstnoticevox.big , these would've been used when a zombie notices the player. Zombies screams are instead stored in their individual audio banks. DR3_AMorrow_Zomb_Scream_07.ogg DR3_CHelsley_Zomb_Scream_09.ogg DR3_JamesH_Zomb_Scream_03.ogg DR3_Jodie_Zomb_Scream_01.ogg DR3_Melissa_Zomb_Scream_02.ogg DR3_RyanM_Zomb_Scream_07.ogg DR3_Skyler_Zomb_Scream_02.ogg
Unused Music #
DR3PrideInstrumental.ogg The Instrumental of Jherii's theme.
DR3ch0_01_zombiesOnAPlaneB_postcine.ogg The music that's meant to play after the Zombies On A Plane B cutscene.
DR3Yacht.ogg An unused song that was going to play on the crashed yacht.
DR3SlappysFunFood.ogg An eerie song intended for a Slappy themed store.
Unused World/Item Audio #
Retriever Barks DR3RetrieverBark1.ogg DR3RetrieverBark2.ogg DR3RetrieverBark3.ogg DR3RetrieverBark4.ogg
Large Dog Barks DR3LargeDogBark1.ogg DR3LargeDogBark2.ogg DR3LargeDogBark3.ogg DR3LargeDogBark4.ogg
Unused UI Sounds #
General UI Sounds #
Unused Weapon Break Sound DR3WeaponVanish.ogg
Unused Side Mission Sound DR3HudTask.ogg
Unused Side Mission Completion Sound DR3ObjectiveCompleteFinal.ogg
Unused Tragic Ending Stingers DR3tragicEnding2.ogg DR3tragicEnding3.ogg
Unused Tinitus Sound
Located with the other HUD sounds. DR3Tinitus2.ogg
Stronghold Stingers #
A collection of stingers intended for an unused gamemode. DR3StrongholdSting_01.ogg DR3StrongholdSting_02.ogg DR3StrongholdSting_03.ogg DR3StrongholdSting_04.ogg DR3StrongholdSting_05.ogg DR3StrongholdSting_06.ogg DR3StrongholdSting_07.ogg DR3StrongholdSting_08.ogg DR3StrongholdSting_09.ogg DR3StrongholdSting_11.ogg DR3StrongholdSting_12.ogg DR3StrongholdSting_13.ogg DR3StrongholdSting_14.ogg DR3StrongholdSting_15.ogg
Boss Stingers #
Cut stinger meant for a transition between Diego's scrapped first phase and his second phase.
Audio
Unused Test Tones #
A few audio files meant for testing purposes.
DR3440Hz_left_Ch-20dB.ogg DR3DBCPink.ogg DR3MidRngPinkNoise_-20dB.ogg