the cutting room mirror

Unused Audio

This is a sub-page of Dead Rising 3.

Unused Grunts#

Some audio files have gaps in numbering. This is because some grunts were completely deleted from the files.

Nick#

Farting Effort
Audio of Nick Ramos... farting.

Swing Med

Dick#

Dick has some heavy attack grunts that go unused.

Chuck#

Unused punching and kicking audio. These technically can play in-game, but only if the player attacks Chuck while he's being grappled by a zombie due to a bug that causes his weapon to not reappear. These are ripped directly from Dead Rising 2.

Punch

Kick

Death Scream

Chuck has a death scream, but it never gets used as the game sets him to be unkillable. The scream is ripped directly from Dead Rising 2.

Zhi#

Some bosses have death screams. However, when one is defeated, a sound effect plays that drowns out all other noises, making the death screams unused. Zhi is a boss with an unused death scream.

Jherii#

Unused death scream for Jherii.

Hilde#

Unused death screams for Hilde.

Adam#

For whatever reason, Adam's swing heavy (used for weapon heavy attacks) audio isn't coded to play, and instead uses his medium swing audio in-game. Multiple other survivors have this issue as well, except most that do also have their push audio go unused.

Big D#

Like with Chuck, Big D's hand-to-hand combat audio can only play via interrupting a zombie's grapple.

Swing Heavy

Punch

Kick

Doug#

Push

Swing Heavy

Dwayne#

Push

Swing Heavy

Jason#

Like with Chuck, Jason's hand-to-hand combat audio can only play via interrupting a zombie's grapple.

Push

Punch

Kick

Kelsey#

While Kelsey is another survivor who has their heavy swing and pushing audio not coded to play, Elka and Kyla share her grunts, and have them coded to play. However, the pushing audio only gets used if the player knocks Elka to the ground. Elka and Kyla never have the opportunity to use the heavy swing audio.

Swing Heavy

Marcus#

Push

Swing Heavy

Matt#

For whatever reason, Matt is coded to use Warren's voice, but due to missing code, it doesn't properly load, so he doesn't have any grunts in-game. However, Derek and some gang members use Matt's grunts. Despite this, Matt's death scream, grapple struggle, and terrified scream never get used.

Death Scream

Grapple

Terrified Scream

Phil#

Like with Chuck, Phil's hand-to-hand combat audio can only play via interrupting a zombie's grapple.

Push

Swing Heavy

Punch

Kick

Ravi#

Push

Swing Heavy

Troy#

Push

Swing Heavy

Winnie#

Push

Swing Heavy

Nelson#

Nelson has a few unused screams.

Unused Zombie Screams#

A set of zombie screams. Judging by the .big file name, fx_zfirstnoticevox.big, these would've been used when a zombie notices the player. Zombies screams are instead stored in their individual audio banks.

Unused Music#

The Instrumental of Jherii's theme.

The music that's meant to play after the Zombies On A Plane B cutscene.

An unused song that was going to play on the crashed yacht.

An eerie song intended for a Slappy themed store.

Unused World/Item Audio#

Retriever Barks

Large Dog Barks

Unused UI Sounds#

General UI Sounds#

Unused Weapon Break Sound

Unused Side Mission Sound

Unused Side Mission Completion Sound

Unused Tragic Ending Stingers

Unused Tinitus Sound

Located with the other HUD sounds.

Stronghold Stingers#

A collection of stingers intended for an unused gamemode.

Boss Stingers#

Cut stinger meant for a transition between Diego's scrapped first phase and his second phase.

Unused Test Tones#

A few audio files meant for testing purposes.