Unused Virtuaroid#
Hidden Virtuaroid#
There are a variety of hidden virtuaroids on the game disc, from Virtuaroids that appear to be complete to Virtuaroids that do not even have graphics.
ID:ID is a value that can be selected if specified
DEMO NAME:Name introduced during the demo that plays when left on the title screen.
Virtuaroid Name:Name displayed when appearing as an enemy in EPM-12
{| class="wikitable" style="text-align: left;" !ID !Internal name !DEMO NAME !Virtuaroid Name !Translation !Notes !Image |- |00 |TEM |TEMJIN 747AII |テムジン747AⅡ |TEMJIN 747AII |This Virtuaroid is not strictly speaking unused, but it cannot be used by the player.
The Virtuaroid appears in the title demo and Challenge Mode.
Virtuaroid selection screen shows it as TEMJIN747J.
There seems to be a glitch in some of the attacks. |
|- |0B |T81 |10/80 ADV |Unknown | |When I try to load this Virtuaroid, the game crashes because the file does not exist.
The image is from a crash when I tried to load it. |
|- |0E |VOX2 |VOX |VOX ダニー |VOX Danny |Virtuaroid that appeared in FORCE and is unfinished in MARZ
Graphics are the same as DAN |
|- |17 |RAND |RANDOM |ランダム |RANDOM |of unknown use
It is possible that this game was originally developed with the intention of porting Force and the Virtuaroid with this value may have functioned in the same way as Force random selection feature. |
|- |18 |BOS |BOSS |ボス |BOSS |of unknown use |
|- |22 |Z31 |HELI |こうげきヘリ |KougekiHeli |kougekiHELI can be directly translated as Attack helicopter
kougekiHELI will appear in an unused mission |
|- |36 |DIK3 |VOX "LAN" |VOX ラン |VOX LAN |Graphics are Lee and the only attack is a dash melee.
If I had to guess from the DIK3 name, I would say that it was supposed to appear as a small fry enemy similar to Lee and Loo |
|- |38 |JAG |JAGUARANDI |ヤガランデ |JAGUARANDI |Playable version of boss Jaguarandi that appeared in FORCE as Guarayakha's transformation, unused in MARZ as Guarayakha can't transform anymore.
Smaller than boss version and has altered weapons. Some melee attacks (mostly with the Left or Right weapons) don't seem to work properly. |
|- |3C |TAN2 |TANGRAM 2 |タングラム2ごう |TANGRAM2Gou |The game still has the FORCE text, and in it is the text of the tutorial mission
I think it is possible that this is a mini-tangram that appears in the final stage of the tutorial mission of FORCE. |
|- |41 |DAI4 |DAIMON |ダイモン・シード |DAIMON SEED |of unknown use |
|- |47 |MZG6 |MILTON6 |ミトンfp |mitonfp |Graphics are the same as mitonff, but armed differently |
|- |48 |MZG7 |MILTON7 |ミトンtf |mitontf |Graphics are the same as mitonff, but armed differently |
|}
Text-only Virtuaroid#
Several text-only virtuaroids exist on the game disc.
Virtuaroid Name |
Notes |
|---|---|
MZV-707-S SF |
Temujin 707S with Special Force specifications |
Unused Virtuaroid colour#
Virtuaroid textures are the same for each series, and colors exist where they cannot be selected.
Virtuaroid Name and Notes |
Image |
|---|---|
VOX Dan Special Force exists in VOX Dan, but it is not used because another color is used. |
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VOX Joe Special Force exists in VOX Joe, but it is not used because another color is used. |
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VOX Jane Not used because Special Force does not exist in VOX Jane |
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VOX Jane Not used because Special Force does not exist in VOX Jane |
![]() |
VOX Bob1 Not used because Special Force does not exist in VOX Bob1 |
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VOX Bob1 Not used because Special Force does not exist in VOX Bob1 |
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VOX BOB2 Not used because Special Force does not exist in VOX Bob2 |
![]() |
VOX Bob2 Not used because Special Force does not exist in VOX Bob2 |
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VOX Lee Not used because Special Force does not exist in VOX Lee |
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VOX Lee Not used because Special Force does not exist in VOX Lee |
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VOX Loo Not used because Special Force does not exist in VOX Loo |
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VOX Loo Not used because Special Force does not exist in VOX Loo |
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APHARMD J type C Alpha Commando exists in APHARMD J type C, but it is not used because another color is used. |
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APHARMD J type A Not used because Alpha Commando does not exist in APHARMD J type A |
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APHARMD J type A Not used because Alpha Commando does not exist in APHARMD J type A |
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APHARMD T type F Alpha Commando exists in APHARMD T type F, but it is not used because another color is used. |
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APHARMD T type D Not used because Alpha Commando does not exist in APHARMD T type D |
![]() |
APHARMD T type D Not used because Alpha Commando does not exist in APHARMD T type D |
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Unused Music and Sound#
|
|
This needs some investigation. |
Audio Files in the Sound Test List#
The ID of the item here is the value in the sound test
The sound test includes background music, dialogue, and movie sound.
The voice with Early is the same voice actor as in the TGS version.
ID |
ADX NAME |
Music Name or Planned Use Location |
Notes |
|---|---|---|---|
0 |
PBSVER20.ADX |
P.B.S.ver.2001 |
FORCE Sound Source |
3 |
LOSER.ADX |
loser ver. 1 |
It is the OST sound source of FORCE, |
4 |
MSBSVER7.ADX |
M.S.B.S.Ver.7.5 |
It is the OST sound source of FORCE, |
5 |
ENCOUNTE.ADX |
encounter |
ADX used in Taikenban menus. |
6 |
INTERMIS.ADX |
intermission ~ get ready |
OST sound source for FORCE. |
18 |
FINALFOR.ADX |
illusional savage |
It is the OST sound source of FORCE, |
22 |
INEEDTOS.ADX |
I need some armour for my flesh |
It is the OST sound source of FORCE, |
23 |
WARNNING.ADX |
warning |
It is the OST sound source of FORCE, |
25 |
CONGRAT.ADX |
congratulatory address |
It is the OST sound source of FORCE, |
27 |
PATIENCE.ADX |
patience |
It is the OST sound source of FORCE, |
28 |
LONELYDA.ADX |
lonely dancer |
It is the OST sound source of FORCE, |
31 |
1_1_2_01.ADX |
TGS1-1 |
The dialogue during the mission description of the TGS version |
32 |
1_1_2_02.ADX |
TGS1-1 |
|
33 |
1_1_2_05A.ADX |
TGS1-1 |
|
34 |
1_1_2_05B.ADX |
TGS1-1 |
|
35 |
1_1_3.ADX |
TGS1-1 |
|
36 |
1_1_4NG.ADX |
TGS1-1 |
|
37 |
1_1_4OK.ADX |
TGS1-1 |
|
38 |
1_2_1_01.ADX |
TGS1-2 |
|
39 |
1_2_1_02.ADX |
TGS1-2 |
|
40 |
1_2_1_03.ADX |
TGS1-2 |
|
41 |
1_2_1_05A.ADX |
TGS1-2 |
|
42 |
1_2_1_05B.ADX |
TGS1-2 |
|
43 |
1_2_3.ADX |
TGS1-2 |
|
44 |
1_2_4NG.ADX |
TGS1-2 |
|
45 |
1_2_4OK.ADX |
TGS1-2 |
|
46 |
1_3_1_01.ADX |
TGS1-3 |
|
47 |
1_3_1_02.ADX |
TGS1-3 |
|
48 |
1_3_1_03.ADX |
TGS1-3 |
|
49 |
1_3_1_05A.ADX |
TGS1-3 |
|
50 |
1_3_1_05B.ADX |
TGS1-3 |
|
51 |
1_3_3.ADX |
TGS1-3 |
|
52 |
1_3_4NG.ADX |
TGS1-3 |
|
53 |
1_3_4OK.ADX |
TGS1-3 |
|
54 |
1_B_1_01.ADX |
TGS1-4 |
|
55 |
1_B_1_02.ADX |
TGS1-4 |
|
56 |
1_B_1_03 |
TGS1-4 |
|
57 |
1_B_1_05A.ADX |
TGS1-4 |
|
58 |
1_B_1_05B.ADX |
TGS1-4 |
|
59 |
1_B_3A.ADX |
TGS1-4 |
|
60 |
1_B_3B.ADX |
TGS1-4 |
|
61 |
1_B_4_01.ADX |
TGS1-4 |
|
62 |
1_B_4_02A.ADX |
TGS1-4 |
|
63 |
1_B_4_02B.ADX |
TGS1-4 |
|
64 |
1_B_4_03A.ADX |
TGS1-4 |
|
65 |
1_B_4_03B.ADX |
TGS1-4 |
|
68 |
TGS_ENDING_01_48K.ADX |
TGS ED |
The footage left on the web appears to end up showing the expected release date right after defeating Z-GRADT. Possibly unused even at the time of TGS. |
69 |
TGS_OPENING_01_48k.ADX |
TGS OP |
Turn on the TGS flag in the in-game flag to play this audio |
72 |
HAT_00.ADX |
TGS ally |
TGS version of Hatter's dialogue |
73 |
HAT_01.ADX |
TGS ally |
TGS version of Hatter's dialogue |
74 |
HAT_02.ADX |
TGS ally |
TGS version of Hatter's dialogue |
75 |
HAT_03.ADX |
TGS ally |
TGS version of Hatter's dialogue |
76 |
HAT_04.ADX |
TGS ally |
TGS version of Hatter's dialogue |
77 |
HAT_05.ADX |
TGS ally |
TGS version of Hatter's dialogue |
78 |
HAT_06.ADX |
TGS ally |
TGS version of Hatter's dialogue |
79 |
HAT_07.ADX |
TGS ally |
TGS version of Hatter's dialogue |
80 |
HAT_08.ADX |
TGS ally |
TGS version of Hatter's dialogue |
81 |
HAT_09.ADX |
TGS ally |
TGS version of Hatter's dialogue |
92 |
DEMO_01.ADX |
I need some armour for my flesh |
The BGM of the warp direction before the start of EP2-1, |
94 |
MARZ_HATTER_RES_01.ADX |
EP1-5?/Early |
Almost the same audio as when EP1-5 is cleared, but HATTER's dialogue does not yet exist |
95 |
MARZ_DEMO_OPENING_01.ADX |
OP/Early |
Almost the same dialogue as in the beginning of the OP, but with different BGM. |
96 |
MARZ_HAT_RES_48K.ADX |
EP1-5?/Early |
Same as 94 but louder. |
97 |
MARZ_DEMO_OPENING_48K.ADX |
OP/Early |
Same as 95 but louder. |
105 |
2_1_2_1.ADX |
EP2-1/Early |
Only the dialogue in the warp movie before the start of EP2-1 |
106 |
2_3_3_2.ADX |
EP2-3/Early |
|
107 |
2_3_3_3A.ADX |
EP2-3/Early |
|
108 |
2_3_3_3B.ADX |
EP2-3/Early |
|
109 |
2_3_3_3C.ADX |
EP2-3/Early |
|
110 |
2_3_3_3D.ADX |
EP2-3/Early |
|
111 |
2_3_3_4A.ADX |
EP2-3/Early |
|
112 |
2_3_3_4B.ADX |
EP2-3/Early |
|
113 |
2_3_3_4C.ADX |
EP2-3/Early |
|
114 |
2_3_4_1A_1.ADX |
EP2-3/Early |
|
115 |
2_3_4_1A_2.ADX |
EP2-3/Early |
|
116 |
2_3_4_1A_3.ADX |
EP2-3/Early |
|
117 |
2_3_4_1B_1.ADX |
EP2-3/Early |
|
118 |
2_3_4_1B_2.ADX |
EP2-3/Early |
|
119 |
2_3_4_1B_3.ADX |
EP2-3/Early |
|
120 |
2_3_4_2A.ADX |
EP2-3/Early |
The line where the HATTER was destroyed. |
121 |
2_3_4_2B.ADX |
EP2-3/Early |
The line where the normal virtuaroid was destroyed. |
122 |
2_3_5_1.ADX |
EP2-3/Early |
|
123 |
2_3_5_2.ADX |
EP2-3/Early |
|
124 |
2_3_5_3.ADX |
EP2-3/Early |
|
125 |
2_3_5_4.ADX |
EP2-3/Early |
|
126 |
2_4_1_1A.ADX |
EP2-4/Early |
|
127 |
2_4_1_1B.ADX |
EP2-4/Early |
|
128 |
2_4_1_2.ADX |
EP2-4/Early |
|
129 |
2_4_3_1A.ADX |
EP2-4/Early |
Dialogue from the cutscene in EP2-4 where HATTER comes to the rescue. |
130 |
2_5_1_1.ADX |
EP2-5/Early |
|
131 |
2_5_1_2.ADX |
EP2-5/Early |
|
132 |
2_5_1_3.ADX |
EP2-5/Early |
|
133 |
2_5_1_4.ADX |
EP2-5/Early |
|
134 |
2_5_2.ADX |
EP2-5/Early |
Same dialogue as Final's EP2-5 title call |
135 |
2_5_4.ADX |
EP2-5/Early |
This dialogue is intended to be used in EP2-5, but there is no similar dialogue in Final. |
149 |
KIRISUTE_GO_MEN.ADX |
kirisute Go-men! |
Kagekiyo theme from FORCE |
173 |
MARZ_DEMO_EP2_1.ADX |
EP2-1/Early |
The dialogue is similar to the movie before Final's EP2-1 begins. |
185 |
EPS_1_B_DEMO_HAT_RES.ADX |
EP1-5/Early |
Same SE as Final's EP1-5, but voice actors are TGS version voice. |
233 |
MYZ_DEMO0203_A.ADX |
EP2-3 |
Unused version, when allies are Hatter |
236 |
MYZ_DEMO0203_B.ADX |
EP2-3 |
Unused version, when allies are usually virtuaroids |
256 |
DEMO_TITLEBACK_01.ADX |
EP1-X |
This is the BGM for the title call before the stage starts. |
257 |
SUBT_0105.ADX |
EP1-5 |
This is the dialogue for the title call before the start of the stage. |
258 |
SUBT_0104.ADX |
EP1-4 |
This is the dialogue for the title call before the start of the stage. |
259 |
SUBT_0103.ADX |
EP1-3 |
This is the dialogue for the title call before the start of the stage. |
260 |
SUBT_0102.ADX |
EP1-2 |
This is the dialogue for the title call before the start of the stage. |
261 |
SUBT_0101.ADX |
EP1-1 |
This is the dialogue for the title call before the start of the stage. |
468 |
DEMO_NO3_1_1_OP.ADX |
EP1 |
Same dialogue as in the movie before EP1-1, but without the SE at the very beginning. |
911 |
GAME_SH05.ADX |
Stages in which allies appear |
The line is intended to be played when Gill HP is low and the player makes a rescue dash to share the HP. |
914 |
GAME_MZ1_03.ADX |
Stages in which allies appear |
This line assumes that Fang was saved after he was destroyed. |
917 |
GAME_MZ2_03.ADX |
Stages in which allies appear |
This line assumes that Bite was saved after he was destroyed. |
920 |
GAME_MZ3_03.ADX |
Stages in which allies appear |
This line assumes that Poison was saved after he was destroyed. |
937 |
GAME_SHB05.ADX |
Stages in which allies appear |
The line is intended to be played when Leddin HP is low and the player makes a rescue dash to share his HP. |
987 |
GAME_FR01_12.ADX |
EP5-1 |
Not used because FR03 is selected |
988 |
GAME_FR01_13.ADX |
EP5-4 |
Not used because FR03 is selected |
989 |
GAME_FR01_14.ADX |
EP2-3 |
Dialogue when an ally is a normal Virtuaroid and is destroyed. |
990 |
GAME_FR01_15.ADX |
EP2-5 |
Not used because FR02 is selected in EP2-5 |
991 |
GAME_FR01_HIT01.ADX |
Unknown |
Lines that are supposed to be replayed when an ally is downed by a bullet. |
999 |
GAME_FR02_08.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1000 |
GAME_FR02_09.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1001 |
GAME_FR02_10.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1002 |
GAME_FR02_11.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1003 |
GAME_FR02_12.ADX |
EP5-1 |
EP5-1 is not used because FR03 is selected |
1004 |
GAME_FR02_13.ADX |
EP5-4 |
EP5-4 is not used because FR03 is selected |
1005 |
GAME_FR02_14.ADX |
EP2-3 |
Dialogue when an ally is a normal Virtuaroid and is destroyed. |
1013 |
GAME_FR03_08.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1014 |
GAME_FR03_09.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1015 |
GAME_FR03_10.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1016 |
GAME_FR03_11.ADX |
EP2-1 |
EP2-1 is not used because FR01 is selected |
1019 |
GAME_FR03_14.ADX |
EP2-3 |
Dialogue when an ally is a normal Virtuaroid and is destroyed. |
1020 |
GAME_FR03_15.ADX |
EP2-5 |
EP2-5 is not used because FR02 is selected |
1021 |
GAME_FR03_HIT01.ADX |
Unknown |
Lines that are supposed to be replayed when an ally is downed by a bullet. |
1022 |
GAME_FR04_01.ADX |
Stages in which allies appear |
FR04 is never selected, so all are unused. |
1023 |
GAME_FR04_02.ADX |
Stages in which allies appear |
|
1024 |
GAME_FR04_03.ADX |
Stages in which allies appear |
|
1025 |
GAME_FR04_04.ADX |
Stages in which allies appear |
|
1026 |
GAME_FR04_05.ADX |
Stages in which allies appear |
|
1027 |
GAME_FR04_06.ADX |
Stages in which allies appear |
|
1028 |
GAME_FR04_07.ADX |
Stages in which allies appear |
|
1029 |
GAME_FR04_08.ADX |
EP2-1 |
Lines from specific scenes, but not used because FR04 is never selected. |
1030 |
GAME_FR04_09.ADX |
EP2-1 |
Lines from specific scenes, but not used because FR04 is never selected. |
1031 |
GAME_FR04_10.ADX |
EP2-1 |
Lines from specific scenes, but not used because FR04 is never selected. |
1032 |
GAME_FR04_11.ADX |
EP2-1 |
Lines from specific scenes, but not used because FR04 is never selected. |
1033 |
GAME_FR04_12.ADX |
EP5-1 |
The only virtuaroid that comes to the rescue in EP5-1 is TEMJIN 707J, which is not used because female virtuaroids are never selected. |
1034 |
GAME_FR04_13.ADX |
EP5-4 |
Lines from specific scenes, but not used because FR04 is never selected. |
1035 |
GAME_FR04_15.ADX |
EP2-5 |
EP2-5 is not used because FR02 is selected |
1038 |
GAME_FR05_03.ADX |
Stages in which allies appear |
A line that a player says when he or she destroys an enemy. |
1039 |
GAME_FR05_04.ADX |
Stages in which allies appear |
The line is intended to be played when Guarayakha HP is low and the player makes a rescue dash to share his HP. |
1040 |
GAME_FR05_05.ADX |
Stages in which allies appear |
When a player's HP is low and the player makes a rescue dash to share HP from Guarayakha, the dialogue |
1041 |
GAME_FR05_06.ADX |
Stages in which allies appear |
The dialogue when Guarayakha is rescued |
1042 |
GAME_FR05_06B.ADX |
Stages in which allies appear |
Another version of ID:1041 |
1043 |
GAME_FR05_07.ADX |
Stages in which allies appear |
The dialogue immediately after Guarayakha was destroyed and downed. |
1085 |
GAME_FR06_13B.ADX |
EP5-4 |
Another version of the dialogue at the start of EP5-4 |
1094 |
GAME_FR06_15.ADX |
EP2-5 |
Not used because no female virtuaroid is selected in EP2-5 |
1095 |
GAME_FR06_14.ADX |
EP2-3 |
Dialogue when an ally is a normal Virtuaroid and is destroyed. |
1098 |
GAME_FR04_11B.ADX |
EP2-5 |
This dialogue is unused as the only type used is FR02 |
1099 |
GAME_FR03_11B.ADX |
EP2-5 |
This dialogue is unused as the only type used is FR02 |
1101 |
GAME_FR01_11B.ADX |
EP2-5 |
This dialogue is unused as the only type used is FR02 |
1212 |
MUSIC48A.ADX |
None |
Looks like a song for CRI's video compression technology sample |
Audio Files not on Sound Test List#
There is data in the game that cannot be played in the sound test.
The items in this list are pronounced differently than the files that exist in the sound test list.
ADX NAME |
Planned Use Location |
|---|---|
1_1_3F.ADX |
TGS1-1 |
1_1_4OKF.ADX |
TGS1-1 |
1_2_1F.ADX |
TGS1-2 |
1_2_3_05F.ADX |
TGS1-2 |
1_2_4F.ADX |
TGS1-2 |
1_3_1_03F.ADX |
TGS1-3 |
1_3_1_5F.ADX |
TGS1-3 |
1_3_3F.ADX |
TGS1-3 |
1_3_4OKF.ADX |
TGS1-3 |
1_B_1_03F.ADX |
TGS1-4 |
1_B_1_05F.ADX |
TGS1-4 |
1_B_3AF.ADX |
TGS1-4 |
1_B_4_01F.ADX |
TGS1-4 |
Unused image#
|
|
To do:
|
Planned Use Location and Notes |
Image |
|---|---|
VR SELECT There is a file in the game that was to be used for TEMJIN747AII |
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VS MODE There is a file in the game that was to be used for TEMJIN747AII |
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Unused Text#
|
|
'...But what does it mean?' |
There is a large amount of unused text on the game disk
Text that can be displayed in the game#
Unused mission dialogue#
Planned Use Location |
ID |
Notes |
Japanese |
Translation |
Image |
|---|---|---|---|---|---|
intermission |
None |
Model number displayed during intermission TEMJIN747AII is not used because it is a virtuaroid that cannot be selected |
None |
MBV-747AII |
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in the midst of battle |
None |
Virtuaroid name in combat |
テムジン747AⅡ |
TEMJIN747AII |
![]() |
EP5-3 |
1 |
Unused Line of ally |
援護する!貴官は砲台を叩いてくれ! |
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Unused ally text#
In addition to the dialogue when they appear as enemies, there is dialogue for when they are allies.
There are missions where the same virtuaroid as the player is selected, but the contents are generic.
By changing the contents, a small amount of text and dialogue can be seen
VR |
Notes |
Japanese |
Translation |
Image |
|---|---|---|---|---|
RAIDEN 512E1 gfk |
The line is intended to be played when Gill HP is low and the player makes a rescue dash to share the HP. |
感謝する! |
![]() |
|
MYZR Δ IV typeR "FairBianca" |
The dialogue when rescued |
行くわよ! |
![]() |
|
MYZR Δ I "Evelyn" |
The dialogue when rescued |
行くわよ! |
![]() |
|
MYZR Δ I "Charlotte" |
The dialogue when rescued |
あら・・・? |
![]() |
|
Guarayakha |
dialogue when an Guarayakha destroys an enemy. |
よし♪ |
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|
Guarayakha |
dialogue when an player destroys an enemy. |
おめでと♪ |
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|
Guarayakha |
When a player's HP is low and the player makes a rescue dash to share HP from Guarayakha, the dialogue |
どんまい♪ |
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|
Guarayakha |
The dialogue is intended to be played when Guarayakha HP is low and the player makes a rescue dash to share his HP. |
ありがと♪ |
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|
Guarayakha |
Dialogue after Guarayakha is destroyed |
たすけて♪ |
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|
Guarayakha |
dialogue when Guarayakha is rescued |
かんしゃする♪ |
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|
Guarayakha |
Dialogue immediately after Guarayakha is destroyed |
ごめん♪ |
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Text that cannot be displayed in the game#
|
|
To do:
|
EP |
Notes |
Japanese |
Translation |
|---|---|---|---|
EP2-3 |
The text was probably created to match the unused audio. |
(シ)シルビー・ファング |
|
EP2-3 |
The text was probably created to match the unused audio. |
(シ)ラチがあかない!あの暑苦しい方から始末する!! |
|
EP2-3 |
The text was probably created to match the unused audio. |
(シ)ラチがあかない!あのパッとしない方から始末する!! |
|
EP2-3 |
Dialogue when an ally is destroyed |
(ハ)ド・ン・マ・イ・・・! ハッター軍曹機、完全撃破 (再起不能) |
|
EP2-3 |
Dialogue when an ally is destroyed |
(僚)申し訳ありません・・・! 僚機、完全撃破 (再起不能) |
|
Unknown |
Text in file for unused missions |
任務だ、〇〇 |
|
Unknown |
Text in file for unused missions |
DNAの前哨ポイント〇〇を突破した。 |
|
Unknown |
Text in file for unused missions |
任務失敗。 |
|
TGS |
TGS opening |
TGSにようこそ! |
|
TGS |
TGS 1st stage |
では、最初の任務です |
|
TGS |
TGS 2nd stage |
仲間が加わりました |
|
TGS |
TGS 3rd stage |
ちょっと、やりすぎたかもしれません |
|
TGS |
TGS boss stage |
緊急事態です |
|
TGS |
Mission Success Text for TGS |
襲撃 成功!! |
|
TGS |
Mission Success Text for TGS |
蹂躙 成功!! |
|
TGS |
Mission Success Text for TGS |
殲滅 成功!! |
|
TGS |
Mission Failure Text for TGS |
残念でした |
|
TGS |
Z-GRADT destruction success text for TGS |
粉砕 成功!! |
|
TGS |
TGS Ending |
任務御苦労! |
|
None |
Text from the first tutorial mission in FORCE |
私は教官のハッター軍曹だ。 |
|
None |
Text from the second tutorial mission in FORCE |
このステージでは、攻撃の方法をより深く勉強しよう。 |
|
None |
Text from the third tutorial mission in FORCE |
このステージでは、近接攻撃の方法を教えよう。 |
|
None |
Text from the fourth tutorial mission in FORCE |
このステージから、敵は2機になる。注意していけ! |
|
None |
Text from the fifth tutorial mission in FORCE |
このステージも敵は2期だ。気を付けろ! |
|
None |
Text from the last tutorial mission in FORCE |
これが最終試験だ!タングラム2期を撃破せよ! |
TXT files for unused databases#
The game has a TXT file for the database, but there are four unused files.
file name |
Notes |
Japanese |
Translation |
|---|---|---|---|
DB_6_08.TXT |
Advice on how to apply the attack |
61 |
|
DB_6_09.TXT |
Explanation of how to use attacks, motion cancellation, etc. |
44 |
|
DB_6_10.TXT |
Advice to use a variety of Virtuaroids |
33 |
|
DB_MADAYO.TXT |
Note to other developers |
10 |
Unused Stage#
|
|
To do:
|
It's a case of loading a stage in VERSUS MODE, so the start position is often wrong.
ID |
Notes |
Image |
|---|---|---|
6 |
Stage not used anywhere. |
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11 |
Stages used in Unused misson |
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12 |
Stages used in Unused misson |
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13 |
Stages used in Unused misson |
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15 |
Stage not used anywhere. |
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16 |
Stage not used anywhere. |
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20 |
Stage not used anywhere. |
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32 |
Stage with no graphics |
|
37 |
The stage looks normal at first glance, but the shutter is strange. |
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41 |
Stage of unknown use |
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Unused Mission#
There are 8 unused missions in this game
WIN-CONDITION is the condition from Taikenban, Final is not shown, but the condition has not changed
ID |
WIN-CONDITION |
MISSION TIME LIMIT |
NUMBER OF ENEMIES |
Notes |
Image |
|---|---|---|---|---|---|
94 |
DESTROY TARGET |
323 sec. |
35 |
Enemies can be defeated up to the halfway point, but the shutters do not open, so the game cannot be cleared in the usual way. |
|
95 |
DESTROY TARGET |
545 sec. |
11 |
If you guide your allies and enemies well, you can clear the mission in the usual way. |
|
96 |
DESTROY TARGET |
545 sec. |
11 |
Another version of ID95 with all the enemies from the beginning |
|
97 |
GO TO GOAL |
327 sec. |
0 |
Mission Completion not possible due to inability to move |
|
98 |
TIMEUP |
523 sec. |
20 |
The remaining number of enemies can continue to be defeated even when the number of remaining enemies reaches zero. |
|
99 |
TIMEUP |
327 sec. |
20 |
Just another version of ID98 with less time left. |
|
100 |
DESTROY LEADER |
90 sec. |
2 |
Enemies and allies are in strange colors. |
|
101 |
DESTROY LEADER |
90 sec. |
2 |
Enemies and allies are in strange colors. |
|
Debug Mode#
Apply the following code to turn on debug mode
But I don't understand it because the text is not displayed, but I can understand it by referring to the Taikenban
SLPM-65303 codes:
Enable Debug Mode
006C8C84 00000000
(Source: Original TCRF research)
SYSTEM MENU#
This is an image of the SYSTEM menu with the up key pressed only once.
|
SLPM-65303 |
SLPM-61046 |
|---|---|
|
|
|
menu |
When selected |
|---|---|
EXIT |
Return to Main Menu |
UNFORMAT |
All inserted memory cards are put into UNFORMAT state (note that it is executed at the moment of selection). |
COMMON SETTING |
Go to COMMON SETTING |
ARCADE SETTING |
Go to ARCADE SETTING |
SOUND TEST |
Go to SOUND TEST |
ARCADE SETTING#
It looks like you can change the challenge mode settings
Most values are not working
|
SLPM-65303 |
SLPM-61046 |
|---|---|
|
|
|
menu |
If the value is changed |
|---|---|
SEAT LETTER |
The starting position of the player changes (only the position changes, it does not seem to be possible to treat the player as 2P or other). |
DIFFICULTY |
Doesn't appear to work. |
PLAY TIME |
Doesn't appear to work. |
MATCH COUNT |
Doesn't appear to work. |
SIMPLE CONTINUE |
Identical to the one in the Pause menu |
RADER |
Doesn't appear to work. |
CAMTYPE |
Most of the values look the same, but there is one value that differs slightly |
SIGHT |
Doesn't appear to work. |
DIST |
Doesn't appear to work. |
ALERT |
Doesn't appear to work. |
DOUBLE |
Doesn't appear to work. |
OTHERS |
Doesn't appear to work. |
EXIT |
Return to SYSTEM Menu |
COMMON SETTING#
Probably change AI settings
Since it doesn't appear to have changed after changing the values
It is possible that it is not working.
|
SLPM-65303 |
SLPM-61046 |
|---|---|
|
|
|
SOUND TEST(SOUND SETTING)#
|
SLPM-65303 |
SLPM-61046 |
|---|---|
|
|
|
MENU |
If the value is changed |
|---|---|
SOUND |
Switches between stereo and monaural |
VOLUME |
Change the overall volume |
SE |
Change SE volume |
BGM |
Change BGM volume |
TEST BGM |
Left and right to change values, circle to play. |
TEST BANK |
Left and right to change BANK, circle to select. |
TEST SE |
Left and right to change values, circle to play. |
EXIT |
Return to SYSTEM Menu |
EPISODE SELECT#
The debug episode select menu at the standard mission screen in Taikenban was removed, but that same debug menu is still present in the retail version at Episode 6's area select screen, so you can still choose the mission you want to play if you can access this specific screen.
|
SLPM-65303 |
SLPM-61046 |
|---|---|
|
None |
|
|
SLPM-65303 |
SLPM-61046 |
|---|---|
|
|
MENU |
If the value is changed |
|---|---|
EPISODE |
Change X in EPX-1 |
NO |
Change X in EP1-X |
ROUND |
Doesn't appear to work. |
MISSION TYPE |
Changing the value to anything other than EPISODE will eventually crash the game |
FIELD |
I assume you mean stage change, |
RULE |
Doesn't appear to work. |
PAUSE MENU#
This is an image of the PAUSE menu with the up key pressed only once.
|
SLPM-65303 |
SLPM-61046 |
|---|---|
|
|
Selecting the same item again will restore it.
menu |
select |
|---|---|
SLOW ON |
It will be in slow motion. |
AI STOP |
AI stops working. |
GAME STOP |
Everything stops except the music. |
VERSUS MODE#
When DEBUG MODE is enabled, VERSUS MODE stage selection will be in ID order. Any stages not intended to be used in VERSUS MODE, whether unused or meant for Dramatic Mode, will show the Random Select icon when highlighted.
Regional Differences#
|
|
To do: |
DATABASE#
The Japanese version of the game has a "database" mode in the Dramatic Mode that allows you to view detailed game settings, but the US version does not.
|
Japan |
US |
|---|---|
|
|
|
|
The Cyber Troopers Virtual On series | |
|---|---|
|
Arcade |
|
|
Sega Saturn |
|
|
Dreamcast |
|
|
PlayStation 2 |
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