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Cyber Troopers Virtual-On MARZ

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This page details one or more prototype versions of Cyber Troopers Virtual-On MARZ.

A demo version distributed in Japan and dated February 28, 2003, about two months before the final build. If you turn off the trial version flag, you will be able to play until the ending.

Playable Content#

In this demo version, you can play Dramatic Mode 1-1 to 1-5 on Normal difficulty level with Temujin 707S.

General Differences#

  • The text of one of the title demos, the operating instructions, is different.
  • There is no effect when there is not enough energy to use a weapon.
  • The performance of some Virtualoids is different or incomplete.
  • One of the BGM used in the 1st Area Orbital Tube is "Kirisute Go-men!"
  • Light processing seems to be different.
  • The BGM for the final stage is "Crystal doom '03" because it has not been prepared yet.
  • Two of the random missions, the trailer missions, are not working properly.
  • EP5-3 displays dialogue that was unused in the final version
  • EP6 and EP7 were originally called EP5EX and EP6
  • Originally, up to 8 mission files were planned to be created, but due to the lack of space on the screen, the number was reduced to 6.
Load screen image showing EP5EX.EP6

Stage#

  • Shutters in almost all stages are open and can be passed through.
  • Some stages are different:

Demo

Final

Virtuaroid#

  • The order of colors in the virtualoid selection is different.
  • The performance description of the virtualoid selection is different.
  • There are virtualoids with different name designations in the virtualoid selection.
  • When loading Virtualoid in VR COLLECTION, graphics that are not in Final are displayed.
  • Some Virtuaroid have glitches in their attacks.
  • Some Virtualoids do not have SEs for some of the attacks, so a different SE is played.

Demo

Final

Text-only Virtualoid#

  • Virtualoid text listed here has been removed in Final.

Virtuaroid Name
Original text

Translation

Notes

Image

TEMJIN 747E

TEMJIN 747E

TEMJIN 707J SF is internally named TEME and you can see the letters TEMJIN747E when loaded in the title demo
Originally TEME was TEMJIN747E, then as development progressed it became TEMJIN747A, then TEMJIN707J SF.
In this demo, the name is TEMJIN747A, the 3D model is TEMJIN707J SF, and the title demo is TEMJIN747E.

KSテムジン

KS TEMJIN

Displayed when Temujin 747HII is selected

10/80マグナム

10/80 magnum

Unknown.
There exists a virtualoid called T81 which is a 10/80 adv copy and paste and none of the files exist
Supposedly, T81 was supposed to be a 10/80 Magnum, but due to lack of development time, it was never created.
Displayed when Temujin 747HIIA is selected

VOX テツオ

VOX Tetsuo

Virtuaroid in FORCE

VOX ロン

VOX RON
or
VOX LON

Not sure which is the correct spelling in English.

ミニジグラッド1

mini Z-GRADT 1

probably Early names for milton

ミニジグラッド2

mini Z-GRADT 2

probably Early names for milton

ミニジグラッド3

mini Z-GRADT 3

probably Early names for milton

ミニジグラッド4

mini Z-GRADT 4

probably Early names for milton

そうこーしゃ

soukôsya

armored vehicle
This text exists one before KougekiHELI

コテーホーダイ1

kotêhôdai1

fixed turret1
probably Early names for FTC based

コテーホーダイ2

kotêhôdai2

fixed turret2
probably Early names for ARI based

コテーホーダイ3

kotêhôdai3

fixed turret3
probably Early names for dymon stupa

ブラットス

BRADTOS

probably Early names for Stratos
Stratos' internal name was BTS, and as development progressed it went from BRADTOS to Stratos
This string is unused because it is stratos at the time of this Demo

Debug Mode#

SYSTEM MENU#

This is an image of the SYSTEM menu with the up key pressed only once.

menu

When selected

EXIT

Return to Main Menu

UNFORMAT

All inserted memory cards are put into UNFORMAT state (note that it is executed at the moment of selection).

COMMON SETTING

Go to COMMON SETTING

ARCADE SETTING

Go to ARCADE SETTING

SOUND TEST

Go to SOUND TEST

ARCADE SETTING#

It looks like you can change the challenge mode settings. Most values are not working.

menu

If the value is changed

SEAT LETTER

The starting position of the player changes (only the position changes, it does not seem to be possible to treat the player as 2P or other).
The color of the virtualoid is broken when set to SEAT C or D

DIFFICULTY

Doesn't appear to work.

PLAY TIME

Doesn't appear to work.

MATCH COUNT

Doesn't appear to work.

SIMPLE CONTINUE

Identical to the one in the Pause menu

RADER

Doesn't appear to work.
Maybe they were planning to allow the radar to be repositioned in the same way as FORCE.

CAMTYPE

Most of the values look the same, but there is one value that differs slightly

SIGHT

Doesn't appear to work.

DIST

Doesn't appear to work.

ALERT

Doesn't appear to work.

DOUBLE

Doesn't appear to work.

OTHERS

Doesn't appear to work.

EXIT

Return to SYSTEM Menu

COMMON SETTING#

Probably change AI settings. Since it doesn't appear to have changed after changing the values, it is possible that it is not working.

SOUND TEST(SOUND SETTING)#

MENU

If the value is changed

SOUND

Switches between stereo and monaural
If you change the value here, it will also be reflected in the system menu.

VOLUME

Change the overall volume

SE

Change SE volume
If you change the value here, it will also be reflected in the system menu.

BGM

Change BGM volume
If you change the value here, it will also be reflected in the system menu.

TEST BGM

Left and right to change values, circle to play.

TEST BANK

Left and right to change BANK, circle to select.

TEST SE

Left and right to change values, circle to play.
Select any SE BANK in TEST BANK and playback.

EXIT

Return to SYSTEM Menu
Or press cross for the same action

EPISODE SELECT#

DRAMATIC MODE

EP6

MENU

If the value is changed

EPISODE

Change X in EPX-1

NO

Change X in EP1-X

ROUND

Doesn't appear to work.

MISSION TYPE

Changing the value to anything other than EPISODE will eventually crash the game

FIELD

I assume you mean stage change. Doesn't appear to work.

RULE

Doesn't appear to work.

VERSUS MODE#

When DEBUG MODE is enabled, VERSUS MODE stage selection will be in ID order.

PAUSE MENU#

This is an image of the PAUSE menu with the up key pressed only once.

menu

select

SLOW ON

It will be in slow motion.

AI STOP

AI stops working.

GAME STOP

Everything stops except the music.

IN BATTLE#

R3

L2

Debugging information about the status of the Virtualoid can be displayed by pressing the R3 button on the 2P controller during battle.

Also, by pressing L2 on the 2P controller, debugging information about the camera status will appear.

string

meaning

PH

Virtualoid's movement state 0:Standby state
1:Walking
2:Dash
3:Jumping
5:Jump Dash
8:Dash cancel
9:Jump Cancel
10:During a spinning melee attack
13:Not downed by melee attack
15:Downed by long-range attack
16:Downed by melee attack
17:Downed by turbo melee attack
19:Downed by upper melee attack
21:Down state
28:Special attack

SPH

Type of attack 2:RW Shooting Attack
3:TRW Shooting Attack
4:LW Shooting Attack
5:TLW Shooting Attack
6:CW Shooting Attack
7:TCW Shooting Attack
8:RW Melee Attack
9:TRW Melee Attack
10:LW Melee Attack
11:TLW Melee Attack
12:CW Melee Attack
13:TCW Melee Attack
14:Guard
15:hit by a melee attack while guarding

ST

1:Start-up frame 2:Recovery frame

FR

FRAME

LK

Show only Recovery frame?

WLK

Unknown

FLG

Unknown

POS

Coordinates

RS

Unknown

PT

Unknown

MX

Unknown

RS

Unknown

TG

Unknown

AR

Unknown

AI

Simple display of 2P status?

RV

Unknown

When debug mode is turned on, three modes can be selected: OMAKE, iLink VS, and WATCH
VONMARZ_T_dbug_mainmenu.png

OMAKE#

Selecting OMAKE will proceed to a screen where you can choose between two modes: "4INT VS" and "Smash Bro. VS"
Both can play 4-player games, but the difference between the two is unknown.
VONMARZ_T_dbug_omake.png

When selected, the game will soft-lock.

WATCH#

Almost 100% soft lock. Even if the load succeeds, it does not work correctly,
In the few instances where we have successfully loaded, it seems that up to 8 vs. 8 can be played against each other.
However, the 8vs8 process could not keep up and the game soft-locked before it started.
It seems to be able to load successfully and play up to about 6vs6.
{| class="wikitable" style="margin: auto;" ! WATCH MENU ! load screen |- |VONMARZ_T_WATCH1.png |VONMARZ_T_WATCH2.png |}

string

meaning

FIELD

Stage Selection

FRD

Number of allies

ENEMY

Number of enemies

VR 0

Select the virtualoid to be operated by the player
If the value here is set to NON, the camera will be in spectator mode,
but it will not work properly and the camera will be fixed.

VR 1

Select a virtualoid to be operated by the CPU

VR 2

Select a virtualoid to be operated by the CPU

VR 3

Select a virtualoid to be operated by the CPU

VR 4

Select a virtualoid to be operated by the CPU

SCENE

Unknown