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Cyber Troopers Virtual-On: Oratorio Tangram (Arcade)

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Cyber Troopers Virtual-On Oratorio Tangram is the second in the series to use Sega's Twin Stick.

Unused Sounds#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Other unused Sound may exist and should be investigated.
If any of the listed Sounds are used, please delete them.
We have not been able to confirm the Sound mainly for communication games.
Also check Ver 5.66.

There are numerous unused BGM and SEs in the game.

Sound set

ID&Name

Notes

VOICE

34 v_fym

Voice for VIRTUAROID selection screen of Fei-Yen series
Voice present only in Model 3 games, never appeared in other media in the series, so we do not know what the VIRTUAROID looks like.

VOICE

35 v_fyb

Voice for VIRTUAROID selection screen of Fei-Yen series
This is Fei-Yen the bunny VIRTUAROID selection SE, which was later presented as a high-end CG

VOICE

37 v_bra

Voice for VIRTUAROID selection screen of BRADTOS

VOICE

38 v_tan

Voice for VIRTUAROID selection screen of TANGRAM

VOICE

43 vf_fact

unknown
Believed to be unused stage voice.

SYSTEM SE

35 siren_00

Used in OMG for the Warning siren before fighting Jaguarandi.

GAME BGM

21 approach3

BGM used in OMG for communication battles

FIELD BGM

17 tangram2

Unused Tangram Battle BGM

Development Text#

Present at 0x34C59C in the main CPU.

[           ]       [X ->     ]  [Y ->     ]
[WEAPON EDIT]       [X -> Tate]  [Y -> Yoko]
* EDIT *
No.[%4d]
     [ %30s ]
 Name[ %30s ]
LOCK_X [%s]  
ON 
OFF
LOCK_Y [%s]  
1->2   [%s]  
2->1   [%s]  
HM_Near[%s]  
BOMB   [%s]  
Hane   [%s]  
N_LOCK [%s]  
FIRE_angX      
FIRE_angY      
FIRE_angXmaxUP 
FIRE_angXmaxDWN
FIRE_angYmax   
Speed_BASE1    [%4d.%03d]
Speed_MAX1     [%4d.%03d]
Speed_MIN1     [%4d.%03d]
Accel1         
Accel_STIME1   [%4d]
Accel_Cnt_MAX  [%4d]
1->2_Cnt_MAX   [%4d]
Speed_BASE2    [%4d.%03d]
Speed_MAX2     [%4d.%03d]
Speed_MIN2     [%4d.%03d]
Accel2         
Accel_STIME2   [%4d]
Accel_Cnt_MAX2 [%4d]
HomingX1       
HomingY1       
HomingCnt_MAX1 [%4d]
HomingX2       
HomingY2       
HomingCnt_MAX2 [%4d]
HomingXN       
HomingYN       
HomingN_r      [%4d.%03d]
Count_MAX      [%4d]
Kinsetsu       [%4d.%03d]
Hane_Keisu     [%4d.%03d]
Gravity        [%4d.%03d]
Gauge_MAX      [%4d]
Gauge_Cost     [%4d]
BOM_Power      [%4d]
BOM_Stab       [%4d]
BOM_React      [%+4d]
Power_BASE     [%4d]
Power_MAX      [%4d]
Power_MIN      [%4d]
Power_Dec      
Balance_BASE   [%4d]
Balance_MAX    [%4d]
Balance_MIN    [%4d]
Balance_Dec    
React_BASE   [%4d]
React_MAX    [%4d]
React_MIN    [%4d]
React_Dec    
Damage [%18s]
ColiType       [%15s]
Coli_X         
Coli_Y         
Coli_Z         
Radius         [%4d.%03d]
Radius_X       [%4d.%03d]
Radius_Y       [%4d.%03d]
BombColiType   [%15s]
BOM_Radius     [%4d.%03d]
BOM_Radius_X   [%4d.%03d]
BOM_Radius_Y   [%4d.%03d]

Present at 0x34CE08 in the main CPU.

[                    ]
[WEAPON PRIORITY EDIT]
       %10s   
 Name[ %10s ]
      NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB   
      RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD   
          D D      D D      D D      D D      D D      D D    
                                                              
      STAND    JUMP     CROUCH   HORIZ    RIZE     DECENT     
%6s
     +--------+--------+--------+--------+--------+--------+  
 W PW|                                                     |  
 W DF|                                                     |  
 B PW|                                                     |  
 B DF|                                                     |  
 WATR|                                                     |  

Present at 0x3541F5 in the main CPU.

DownSide
 UpSide
 H:Both3
 H:Both2
 H:Both1
 H:Right3
 H:Right2
 H:Right1
 H:Right
 H:Left3
 H:Left2
 H:Left1
 H:Left
 Bend
 Down
 Special
 Lose
 Win
 In_Fight
 Temble
 Fire
 Guard
 Turn
 Jump
 Slide
 Shit
 Dash
 Walk
 Neutral
 H:Both
DD
UU
RR
LL
BB
FF
 Quick
 Throw
 Type2
 Type1
 Paralell
 [Special]
 [Hyper]
 ->
 TakeOff
 Ready
 [Break]
 [Turbo]
 [Jump]
 [Space ]
 [Ground]
A 
BH
Motion Test.
M:
Normal
Hold  
F:%3d / 
%3d
N:%3d / %3d
gf:
1
0
gm:
gp:
[%s]
P1:%08x
P2:%08x
[ GAMMA EDITOR ]
   X[%3d]
Data[%3d]
[   %02x:   ]
[SPACE MOVE]
[%3d.%d]
Np1[%f]
Np2[%f]
[FOG EDITOR]
fog_N[%+f] fog_d[%+f]
fog_F[%+f] fog_l[%+f]
R[%02x]G[%02x]B[%02x]
LX[%04x]LY[%04x]AMB[%02x]

(Source: Original TCRF research)