the cutting room mirror

Bloons Tower Defense 5 (Adobe Flash)

Unused Objects#

Bloon Trap#

The trap in-game (behavior given to Base 0-0 Dart Monkey).

The Monkey Engineer's Bloon Traps from BTD5 Deluxe exist, and appear to be mostly functional. When spawned on the path, it automatically sucks in up to 250 bloons that pass over it. Once the trap is full, it will explode after a few seconds, giving cash equal in value to all the bloons it sucked in. It can also be manually harvested by clicking, which gives double the amount of cash it would otherwise. The sucking sprites do not correctly show however, even though they do exist, and when the trap is full, it glides off the track. The flashing when full animation from BTD5 Deluxe is not present either.

Crows#

To do:
Showcase the animation on the Bloon Circles track.

The track Bloon Circles has unused crows off-screen, which act much like the penguins from the Rink track. Since they are not added to the array for off-screen track elements, they cannot be seen in-game.

Invisible/Offscreen UI elements#

Tactics#

Tactics are a completely unused mechanic; they have been hidden off-screen since launch. The button was removed in later versions, but still exists in Bloons TD 5 Deluxe. Since the Special Ability button in the final game is named useTactics_btn internally, it is likely that Tactics were precursors to Special Abilities.

When clicked, a portrait is shown, which showcases the text "Pro Tip: Pop the Bloons". Most likely an earlier version of Abilities or Special Agents.

Unused Text#

Wizard Lord Description#

No longer an apprentice, this monkey wizard has mastered the dark side and needs to absorb the tower with the most cash put in to it to survive.

The Wizard Lord has a unique description for its tooltip, separate from the Monkey Apprentice. This is impossible to view, as the tower only comes pre-placed in a special mission and cannot be selected from the tower menu.

Mode Description Placeholders#

In early versions of BTD5, the script that handled the menu for choosing game modes contained placeholder descriptions for each mode. All these strings were removed in an update.

Easy#

Click this one if you're a total NOOB!

Normal#

Click this one if you're bored of easy!

Hard#

Click this one if you're totally 1337 or something...

Sandbox#

Ever taken a girl to the beach? Something about experimenting.

Deflation#

ssssssssssssssssss

Apopalypse#

Make no mistake.  The end IS coming.

Early Track Names#

In early versions of BTD5, there were no tooltips for the tracks, meaning there was no way to see the names of the tracks in-game at the time. The strings containing the names for the tracks did exist, but were unused until tooltips were added in an update, which also changed the names of several tracks.

Early

Final

Park
Park Path
BloonCircles
Bloon Circles
GreatSwitch
Switch
On The Clock
Clock
Rink
The Rink

Placeholder Text#

As is standard for Adobe Flash games by this developer, there is a lot of placeholder text.

fdsfd

A placeholder game mode name.

Lolograde


Blah blah blah blah blah blah blah blah blah Blah blah blah blah blahlah blah blah blah blah blah blah blah blah Blah blah blah blah

A placeholder upgrade name and description.

TOWER NAME


super irate glaive moab mauling bom


Description of something you've just
unlocked
blabla
blabla
blablabla

Placeholder text for unlocking new upgrades.

Name of something
Name of something


Yayayayayayayaya

Placeholder text for reaching a new rank.

moar text
moar text

Placeholder text for encountering a special bloon type for the first time.

BottleOpener
Charlie1234


You and BottleOpener completed this coop track on:

Placeholder text and dummy names for co-op mode. "BottleOpener" is the username of a developer at Ninja Kiwi.

Tower
Name

A placeholder special agent name.

Some description
about this piece
of land goes
here!


5% discount on dart monkeys


All tack towers do 5% less damage :(

Placeholder text for specialty buildings.

Quest description goes here Quest description goes here Quest description goes here Quest description goes here Quest


123556x
Dart Monkeys

Placeholder quest text.

some text
some text
some text
some text

A placeholder premium item description.

Pro Tip: Pop the Bloons

Seemingly a placeholder for the tips. Loaded off-screen when clicking on the "Tactics" button.

Description text ?!.xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
123456789

Tooltip placeholders.

Oddities#

  • The track used in the Protect Monkey Town mission is considered Beginner difficulty. Since the track cannot be selected on the track menu, this parameter is never seen.
  • The image used for the Full House mission thumbnail is named two_of_a_kind. This suggests the mission originally had a different objective, challenging the player to use only two towers per type at a time (like a less extreme version of the mission There Can Be Only One), rather than 5 towers of any type.
    • Funnily enough, there is a daily challenge in the final game that is also named "Two of a Kind", where using only two towers per type at a time is the exact objective.
  • The Wizard Lord, like the Monkey Apprentice, is configured to contribute to the Temple of the Monkey God's tornado-type attack when sacrificed. However, the Wizard Lord cannot be sacrificed, and it has no cash value, so this parameter is never utilised.
  • Triple Lives in the files is called DoubleHealth, meaning it originally gave 2x the lives in modes instead of 3x the lives.
    • This would have made it the lives equivalent of Double Cash.
  • The Wizard Lord strangely isn't actually called the Wizard Lord in the files. Instead, it is called "Druid", meaning that it originally had a very different concept, and likely would have resembled the class from ancient Celtic folklore. It would have at least had the sacrificing mechanic of the Wizard Lord, as seen by the Wizard Lord's sacrificing animation being named DruidScream. In this game's sequel, a new tower, named the Druid, was added to the game, which also inherited the Monkey Apprentice's lightning spells, likely a homage to this fact.
  • The sprites for the kiwi and the Bloon for the intro animation exist from Bloons 2, but every other sprite, such as the moon and house, doesn't.