the cutting room mirror

Bloons Adventure Time TD

The most ambitious crossover in history, Bloons Adventure Time TD pits the characters and world of Adventure Time and the monkeys from Bloons Tower Defense against an onslaught of Bloons from another dimension.

Unused Allies#

Marshmallow Kids#

BATTD-MarshmallowKidsPortrait.png
The Marshmallow Kids are an unused Uncommon ally. They are set to be equippable to Finn, Dungeon Finn, Jake, Tuxedo Jake, Princess Bubblegum, Warrior PB, Captain Cassie, Commander Cassie, Marceline, Sam, Flame Princess, and C4 Charlie. Oddly, while their upgrades have text, they lack text for the description and pros/cons that would be listed on their profile.

The Marshmallow Kids works by placing a table, which acts as their "base" tower. It spawns Marshmallow Kids that run up and down the track, damaging Bloons on contact and setting them on fire, dealing 1 extra damage per second for 2 seconds, similar to the Fire Wolves. There can only be up to 4 Marshmallow Kids on the track at a time, and new ones will replace old ones if they expire, either upon consuming all pierce or hitting an immune Bloon.

Statistics

Cost

$330

Damage type

Sharp

Attack speed

10

Range

10

Damage

1

Pierce

4

Icon

Name

Description

Cost

Effect

Better Scams
A more effective scam lets each kid pop more bloons

$210

Increases the pierce of each Marshmallow Kid from 4 to 30.

Gang Recruitment
Increase the number of kids 

$400

Increases the maximum number of Marshmallow Kids allowed on the map from 4 to 6.

Model for Marshmallow Kid.

Model for the Marshmallow Kids Table.

Unused Upgrades#

Prior to older versions of the game, there are unused upgrades listed:

Icon

Name

Effect

Call In Friends
Ability: Calls out a Super Monkey Storm similarly to the Super Monkey Villa map.
Laser Whips
Functions just like Bloons Supermonkey 2.
Heavy Tips
Allows the ability to pop frozen bloons.
Farsight
Increases attack range by +10.

Developer Comments#

<!-- Below Minions also defined in Item_names -->
<!--<T id="MonkeyAcolyte">Monkey Acolyte</T>-->
<!--<T id="Ricardio">Ricardio</T>-->
<!--<T id="BananaGuards">Banana Guards</T>-->
<!--<T id="PirateCrew">Pirate Crew</T>-->

A set of commented-out names of Allies (internally known as "minions"), along with a note from a developer. Interestingly, one of these Allies is the "Monkey Acolyte", which appears to be an early name for the Super Fans.

<T id="HeroPack">Hero Pack</T> <!-- place holder type in SAS we had veteran packs etc. not sure if we need another type for these to make them distinct from the starter pack -->
<!-- IMPORTANT(jason): if these update, make sure that LoadingTipsText asset gets updated to include new/removed tips and that the credits scene displays the correct text -->

Unused Objects#

Stat Icons#

There are an assortment of icons that may have been planned to be used for character statistics. It is also worthy to note that they are called powers in the files and a health icon included, so it is also possible that they were planned to be used as stat-boost injections, similar to the injections in Bloons Tower Defense 5. But in the final game, there are significantly more powers that are also more complicated.

Unused Graphics#

Hot Dog Knights portrait#

BATTD_MinionHotdogGuardsPortrait.png
The Hot Dog Knights do have a tower portrait, but it is unused because they cannot be selected.

Ghost DDT#

The Ghost DDT, alongside the Ghost Purple Bloon and the Ghost BAD, does not exist in the final game, likely to prevent the first encounter to Ghost Bloons in certain levels from being too hard. However, there appear to be textures for the Ghost DDT.

Ghost BAD#

Textures for unused Ghost variant of BAD, in various health stages. Compared to the regular BAD, it has larger rips to show a skeletal structure inside and is wrapped in bigger bandages around its turbines as it takes damage, similar to other Ghost MOAB-class Bloons.

Unused Models#

Polymorphed BAD#

BATTD_BAD_Polymorph.png Polymorph with texture.
Prior to v1.0.4, a BAD bloon could be inflicted the Polymorph status, a variant of stun exclusive so far to Bloons Adventure Time TD. And because no MOAB-class Bloon shared the same polymorph model, the BAD had its own bird-shaped polymorph. It can no longer be viewed in an actual game, but it still exists in the game's files as of v1.7.5.

Unused Powers#

The game's text files contain names and descriptions of Powers which were cut from the game's final release. These Powers also seem to have their stats, cooldown times, and player rank bonuses fully programmed. However, most of the unused Powers tend to increase raw pierce and/or only apply its effects to melee towers.

Additionally, with the exception of Every Other Power I Didn't Mention By Name and Armor of Zeldron, none of the Powers have an icon.

Name

Description

In-game effect if applied

Common

Whetstone

Your weapon becomes so sharp it gets extra pierce and can pop frozen bloons.

All melee attacks gain +1 pierce and Sharp-type melee attacks become Shatter-type for a limited number of rounds. 3 minute cooldown.
Duration: 5 rounds + 1 per 10 ranks

Diamond Coating

Diamond coated weapons gives melee attacks extra pierce

All melee attacks gain +1 pierce for a limited number of rounds. 3 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks

Muscle Food

Become stronger than ever and do extra damage with melee attacks

All melee attacks deal +1 damage for a limited number of rounds. 3 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks

Hero Training

Learn the way of the hero and get extra pierce on all attacks.

All attacks (melee and ranged) gain +1 pierce for a limited number of rounds. 210 second cooldown.
Duration: 5 rounds + 1 per 10 ranks

Uncommon

Squid Ink

Delicious squid ink will heal all ailments and even boost attack speed!

Removes all negative effects from towers, then boosts the attack speed of all towers for 6 rounds. 3 minute cooldown.
Speed boost: 15% + 1% per 5 ranks

Marauder's Strength

The strength of the Marauders gives extra damage on melee attacks.

All melee attacks deal +1 damage for a limited number of rounds. 4 minute cooldown.
Duration: 5 rounds + 1 per 20 ranks

Despite its rarity, it appears to be strictly inferior to Muscle Food.

Royal Tart

From the annual back rubbing ceremony. Cures characters and gives a speed boost.

Removes all negative effects from towers, then boosts the attack speed of all towers for 3 rounds. 3 minute cooldown.
Speed boost: 20% + 1% per 5 ranks

Fly Swatter

Swat the bloons back with all melee attacks

For 5 rounds, all melee attacks apply knockback on hit, which lasts for 1.5 seconds. While under the effect, Lead Bloons and Ceramic Bloons are slowed to 10% speed, while other Bloons have their speeds reversed so they move backwards. Only affects Bloons of up to a certain RBE based on the player's rank, and MOAB-Class Bloons are completely unaffected. 3 minute cooldown.
Max RBE: 18 + 1 per 2 ranks

Tiffany's Vengeance

Tiffany gives extra pierce on melee attacks, especially if Jake is in play.

All melee attacks gain +3 pierce for a limited number of rounds, unless Jake is on the field, in which case they gain +6 pierce instead. 2 minute cooldown.
Duration: 5 rounds + 1 per 20 ranks

Honing Steel

Sharpen your blades and give all melee attacks extra pierce.

All melee attacks gain +2 pierce for a limited number of rounds. 2 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks

Rare

Refreshments

Tasty refreshments boost range, damage and pierce and cure any negative effects!

Removes all negative effects from towers, then boosts the range, damage, and pierce of all towers for 5 rounds. 3 minute cooldown.
Range boost: 20% +1% per 3 ranks
Damage boost: 1 + 1 per 30 ranks
Pierce boost: 1 + 1 per 20 ranks

Cyclop's Tears(sic)

Tears of the mighty cyclops heal lives and cure all negative effects.

Removes all negative effects from towers, then restores lives, but cannot increase lives past the starting amount. 2 minute cooldown.
Lives: 50 + 1 per 2 ranks

Oculus of Rehabilitation

The watchful Oculus prevents any loss of life from non-MOAB bloons.

Prevents lives from being lost whenever a non-MOAB-Class Bloon leaks for a short time. 2 minute cooldown.
Duration: 3 seconds + 0.1 per 2 ranks

Skill of the Hero

Mad skills give your character's melee attacks extra pierce

All melee attacks gain +4 pierce for a limited number of rounds. 2 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks

Strength of the Righteous

Gives your heroes melee attacks extra damage, and even more to MOAB class bloons

All melee attacks deal +3 base damage and +10 damage to MOAB-Class Bloons for a limited number of rounds. 2 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks

EOPIDMBNicon.png
Every Other Power I Didn't Mention By Name

Wizard powers give extra damage, range and effects to one character's attacks.

Buffs one tower of the player's choosing for a limited number of rounds. Boosts attack speed by 5%, range by 5%, and improves the character's knockback, slowdown, and damage-over-time effects if applicable. 5 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks

Zeldron's Might

The strength of a hero gives melee attacks extra pierce and prevents damage.

For 5 rounds, all melee attacks gain +3 pierce and prevents a limited number of lives from being lost. 3 minute cooldown.
Lives: 20 + 1 per 5 ranks

Super Rare

BATTD-ArmorOfZeldron-Icon.png
Armor of Zeldron

Not only does it look *click-click*, it also protects you from all damage for 1 round!

Prevents lives from being lost for the current round.
Cooldown: 360 seconds - 1 per rank

Gunter's Kitten

Don't mess with Gunter's baby! She's armed with lasers that attack multiple bloons.

Placed as a tower. Shoots 7 laser beams at a time that each deal 3 Energy damage, with infinite range. Lasts for 3 rounds.
Cooldown: 60 seconds -1 per 10 ranks
Laser cooldown: 60 seconds - 1 per 10 ranks
Pierce: 10 + 1 per 10 ranks

Epic

Everything Burrito

Jake's most precious creation. Increases pierce and heals lives.

All attacks gain +1 pierce for a limited number of rounds, and instantly grants lives, but cannot increase lives past the starting amount. 3 minute cooldown.
Rounds: 10 + 1 per 10 ranks
Lives: 50 + 1 per 5 ranks

Finn Bot

Property of Finn and Jake Adventuring Inc. Sucks in bloons and pops them for profit.

Placed as a tower. Every 11 seconds, sucks in non-MOAB-Class Bloons within its range of 60 units over 5 seconds, then holds each Bloon in place for 7.5 seconds before destroying them and generating extra cash per pop. Lasts for 2 rounds. 3 minute cooldown.
Bonus cash: $1 + 1 per 20 ranks

(Source: Bloons Wiki)

Unused Text#

Sandbox

A header for Sandbox mode, a staple of the Bloons Tower Defense series that is oddly absent from this game.