Batman & Robin is possibly one of the earliest examples of a sandbox-styled open-world game, based on the movie, but unfortunately was plagued with horrible gameplay ideas and execution, even with a one-year delay which caused it to be released well after the film was out.
Press Do to start the Batcomputer.
Unused Graphics#
WayneDOS '98 Texture#
Present in SECT1/IU.MCD.
Leftovers#
Found in GFX/D1.MCD.
The opening screen of the PS1 Formula 1.
Two images from a cutscene depicting the experiments inflicted on Bane.
Unused Instruction Menu#
An unused instruction screen that displays the game's controls. Also contains some text for option menu items, some being debug-related text not in the game anymore. Apply the below code to see this screen when first starting the game.
USA code:
D008E7A4 0003
8008E7A4 00FF
(Source: Punk7890)
Uncompiled and Debugging Code#
The game's entire script can be seen in plain text with a hex editor, but there's also tons of uncompiled code and what seems to be a hidden debug menu.
CreatePickup Add power Sub power Set power Give world posn GiveWorldPosition Wait till Kill if ALL_WEAPONS
BATMAN_SAD GIVE_COMBINES NOSTALGA DAY_JOB MMM_DONUT MICROMACHINES BATGIRL_STARKERS ROBIN_KINKY LEVEL_SELECT
GIVE_CLUES TEST_1 INVINCIBLE
Turn on full debugging Press a key... Debug Marker (%d)
Cheat %d = %d (1=on, 0=off)
fpStart player combo %d Player out of duct, directio Player into duct, direction
Data1 %d Enable (1) Disable (0) player = %d Change level to %d Swimming function (1=on,0=off)
Change player to character %d Teleport to X=%d,Y=%d, Flag=%d Light(%d).Power = %d Light(%d).Power -= %d Light
(%d).Power += %d Reset Animation %d Frame L:%d, H:%d, wait(Random(%d)) Frame L:%d, H:%d, wait(%d) Force Anim %d
Start Anim %d Anim(%d).Power = %d Anim(%d).Power -= %d Anim(%d).Power += %d Loose game
EndLoop Loop (%d) { Never run event (%d) Stop event (%d) Start event (%d) Goto event (%d) Kill if not
chunk (X:%d, Y:%d in chunkmap) Display hint message %d for %d 1/10ths of a sec. --End of day-- SFX %d, Vol %d Play
CDDA track %d, Vol User Attribute %d = %d Set trigger %d timer to %d Wait (%d seconds) Wait (%d frames) Wait (%d *
1/10sec) Wait For mocap slot to be free Use load buffer, type %d, flags %d Set user defined camera attribute %d to be
camera type %d Clear Flag(%d) Set Flag(%d) Toggle Flag
(%d) Var(%d) = Var(%d) + Var(%d) Var(%d) = Random(0 -> %d) Var(%d) -> Var(%d) Var(%d) = %d Var(%d) -= %d Var(%d)
+= %d Terminate if Var(%d) [%d] Var(%d) if Flag(%d) = CLEAR, goto line %d if Flag(%d) = SET, goto line %d if Var(%d)
<> %d, goto line %d if Var(%d) = %d, goto line %d Goto if Flag(%d) = %d, event %d Terminate if Flag(%d) = %d Wait
until Flag(%d) = %d Terminate if Var(%d) [%d] %d Wait until Var(%d) [%d] %d Change lift model to %d Wait until
Lift(%d) stops Lift(%d) goes to hgt(%d), spd(%d) Kill if lift(%d) not powered Force Lift(%d) to %d, spd(%d) Lift
(%d).Power = %d Lift(%d).Power -= %d Lift(%d).Power += %d Use object %d as camera for %d 1/10th secs, flags=%d
Wait until object %d has property %d Damage object %d, behaviour %d, -%d Hit pts Is Object %d Powered up Give world
position To 3DObject (%d) 3DObject(%d).Power = %d
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The Batman series | |
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NES |
The Video Game (Prototypes) • Return of the Joker • Batman Returns |
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Game Boy (Color) |
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SNES |
Revenge of the Joker • Batman Returns (Prototype) • Batman • Batman Forever |
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Genesis |
The Video Game • Batman Returns • Revenge of the Joker • Batman Forever |
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Sega CD |
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Sega Master System |
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Game Gear |
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TurboGrafx-16 |
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Atari Lynx |
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DOS |
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Sega Saturn |
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PlayStation |
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PlayStation 2, GameCube, Xbox |
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Game Boy Advance |
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Windows |
Batman Forever: The Arcade Game (Prototype) • Arkham Asylum • Arkham City • Arkham Origins • Arkham Knight • Gotham Knights |
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Xbox 360 |
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Xbox Series X, PlayStation 5 |
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Animated | |
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Game Boy (Color) |
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SNES |
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Genesis |
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Game Gear |
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Windows, Mac OS Classic |
The Adventures of Batman & Robin Activity Center • The Adventures of Batman & Robin Cartoon Maker |
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PlayStation |
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Game Boy Advance |
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GameCube |
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Wii |
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Nintendo DS |
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Plug & Play |
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Adobe Flash |
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LEGO | |
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PlayStation 2, PlayStation Portable |
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Nintendo DS |
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Windows, Xbox 360, PlayStation 3, Mac OS X |
LEGO Batman • DC Super Heroes • Beyond Gotham • Legacy of The Dark Knight |
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Wii |
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Wii U |
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PlayStation 4, Xbox One |
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Nintendo Switch 2, PlayStation 5, Xbox Series X |
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Catwoman | |
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GameCube, PlayStation 2 |
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Game Boy (Color) |
Catwoman (Japanese Version) |
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Game Boy Advance |
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See Also | |