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Batman: Arkham Origins

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This page details one or more prototype versions of Batman: Arkham Origins.

Characters#

At some point, the default Batsuit had a different neck armor design. By the February 1, 2013 Build, it only appeared on WIP cutscenes such as Batman defeating Deathstroke. Deathstroke also had a slightly different appearance in pre-alpha builds: the suit had less orange highlights and more shotgun shells on his left shoulder.

Gadgets#

The explosive gel gadget was originally much bulkier. Likely a continuity fix, making the explosive gel seem inferior to Asylum's.

Shock gloves were a selectable gadget, which functioned similarly to Nightwing's electrical blast in Arkham City.

Story#

Bane's final boss fight was originally planned to include a predator section. This involved powering generators and luring Bane near them for a takedown.

Bane's final boss fight, originally a predator room

Crimes in Progress notifications originally had street names.

(Source: Wastelander121)

Originally you’d have to counter three thugs in the intro sequence. This was replaced by countering one thug attacking the Warden.

(Source: Wastelander121)

Many pieces of dialogue and camera angles/cutscenes were changed before the game was released, including the famous line "I'm Batman" being said.

Skins#

The Worst Nightmare Batman was planned to be a selectable skin, but couldn't be implemented in the final game due to a save file corruption bug.