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Batman: Revenge of the Joker (SNES)

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This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

This prototype is documented on Hidden Palace.

Batman: Revenge of the Joker is a 16-bit remake of Batman: Return of the Joker, intended to be published by Sunsoft. A build was released by the scene group MAGICAL on February 14, 1993.

It is more loose of a port compared to its released Genesis counterpart, with altered (sometimes missing) levels and bosses (the Joker battles being completely changed), music playing in different locations, and a different ending.

Unused Music#

One unused song and two jingles from the NES original are present in this version, but are never actually used. Pro Action Replay codes 809930?? 82F60A01 80992403 will play any song as the first stage music, where "??" is the song ID.

Unused Song#

ID 01

Used in the title intro in the original NES game. However, this version lacks any kind of intro.

Unused Jingle 1#

ID 09

Used in the original before going to the blimp stage (Stage 1-2 in the original, Stage 2 in this version). In this version, the game keeps playing the regular level tune instead.

Unused Jingle 2#

ID 0C

Used as the Stage Clear jingle in the original game, but this version uses the boss introduction jingle from the NES game instead.

(Source: nensondubois)

Dummied Passwords#

Stored among the passwords (starting at 0x1242E) are three passwords that were made unenterable by assigning them the string ????. They can be re-enabled by activating one of the below sets of Game Genie codes, then entering the corresponding password:

Stage

Code

Password

Stage 1

04C4-476B
04C4-47AB
04C7-4DDB
04C7-4D0B

BBBB

Boss Fight 1

07C7-4F6B
07C7-4FAB
07C7-44DB
07C7-440B

CCCC

Boss Fight 2

00C0-476B
00C0-47AB
00C9-4DDB
00C9-4D0B

DDDD

The Stage 1 password was likely dummied out due to being redundant. It is not known why the two boss passwords were dummied out.

(Source: Original TCRF research)

Uncompiled Code#

A very small code fragment is present at 0x8FF99.

  LDA   #(<CLOUD_SPRITES) >> 5 ; get top 3 bits of address
  STA   OBJSEL
    
    ; calculate width of string and

References#


  1. Rabid Entertainment - GDRI :: Game Developer Research Institute↩︎