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This game was never completed and/or given a public release. |
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This prototype is documented on Hidden Palace. |
Batman: Revenge of the Joker is a 16-bit remake of Batman: Return of the Joker, intended to be published by Sunsoft. A build was released by the scene group MAGICAL on February 14, 1993.
It is more loose of a port compared to its released Genesis counterpart, with altered (sometimes missing) levels and bosses (the Joker battles being completely changed), music playing in different locations, and a different ending.
Unused Music#
One unused song and two jingles from the NES original are present in this version, but are never actually used. Pro Action Replay codes 809930?? 82F60A01 80992403 will play any song as the first stage music, where "??" is the song ID.
Unused Song#
ID 01
Used in the title intro in the original NES game. However, this version lacks any kind of intro.
Unused Jingle 1#
ID 09
Used in the original before going to the blimp stage (Stage 1-2 in the original, Stage 2 in this version). In this version, the game keeps playing the regular level tune instead.
Unused Jingle 2#
ID 0C
Used as the Stage Clear jingle in the original game, but this version uses the boss introduction jingle from the NES game instead.
(Source: nensondubois)
Dummied Passwords#
Stored among the passwords (starting at 0x1242E) are three passwords that were made unenterable by assigning them the string ????. They can be re-enabled by activating one of the below sets of Game Genie codes, then entering the corresponding password:
Stage |
Code |
Password |
|---|---|---|
Stage 1 |
04C4-476B04C4-47AB04C7-4DDB04C7-4D0B |
BBBB |
Boss Fight 1 |
07C7-4F6B07C7-4FAB07C7-44DB07C7-440B |
CCCC |
Boss Fight 2 |
00C0-476B00C0-47AB00C9-4DDB00C9-4D0B |
DDDD |
The Stage 1 password was likely dummied out due to being redundant. It is not known why the two boss passwords were dummied out.
(Source: Original TCRF research)
Uncompiled Code#
A very small code fragment is present at 0x8FF99.
LDA #(<CLOUD_SPRITES) >> 5 ; get top 3 bits of address
STA OBJSEL
; calculate width of string and
References#
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The Batman series | |
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NES |
The Video Game (Prototypes) • Return of the Joker • Batman Returns |
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Game Boy (Color) |
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SNES |
Revenge of the Joker • Batman Returns (Prototype) • Batman • Batman Forever |
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Genesis |
The Video Game • Batman Returns • Revenge of the Joker • Batman Forever |
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Sega CD |
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Sega Master System |
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Game Gear |
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TurboGrafx-16 |
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Atari Lynx |
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DOS |
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Sega Saturn |
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PlayStation |
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PlayStation 2, GameCube, Xbox |
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Game Boy Advance |
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Windows |
Batman Forever: The Arcade Game (Prototype) • Arkham Asylum • Arkham City • Arkham Origins • Arkham Knight • Gotham Knights |
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Xbox 360 |
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Xbox Series X, PlayStation 5 |
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Animated | |
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Game Boy (Color) |
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SNES |
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Genesis |
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Game Gear |
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Windows, Mac OS Classic |
The Adventures of Batman & Robin Activity Center • The Adventures of Batman & Robin Cartoon Maker |
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PlayStation |
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Game Boy Advance |
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GameCube |
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Wii |
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Nintendo DS |
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Plug & Play |
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Adobe Flash |
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LEGO | |
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PlayStation 2, PlayStation Portable |
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Nintendo DS |
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Windows, Xbox 360, PlayStation 3, Mac OS X |
LEGO Batman • DC Super Heroes • Beyond Gotham • Legacy of The Dark Knight |
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Wii |
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Wii U |
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PlayStation 4, Xbox One |
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Nintendo Switch 2, PlayStation 5, Xbox Series X |
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Catwoman | |
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GameCube, PlayStation 2 |
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Game Boy (Color) |
Catwoman (Japanese Version) |
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Game Boy Advance |
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See Also | |