the cutting room mirror

Gotham Knights

Internal Project Name#

The PC version of Gotham Knights is distributed in a folder named "Mercury". This is notable when compared to all other aspects, such as the executable file, which are referred to as just "GothamKnights".

Unused Graphics#

Two-Face Icon#

An icon for Two-face, located alongside other villains' icons who appear in-game.

Debugging Textures#

A couple debugging textures.

Disabled

EditorIcon_SpawnerComponent_Debug

Grid#

A debbuging texture simply named "Grid". When extracted as a .tga, it keeps its RGBA color channels, which reveals that it uses different channels for different debugging images. When separated, they show:

Base Texture

Red

Green

Blue

Alpha

Default_InvalidObj#

Similar to the previous texture, but without an alpha channel.

Base Texture

Red

Green

Blue

Deprecated Clothing Normals#

All of these normal textures are located within a folder named "Deprecated".

Fabric#

Cotton Jersey

Cotton Pinpoint

Cotton Shorn

Cotton Tight

Cotton Twill

Denim

Nylon Tight

Nylon Tight Hexagons

Synthetic Knit

Synthetic Tight

Synthetic Tight Hexagons

Synthetic Twill

Vinyl Plain

Vinyl Square

Wool Fishbone

Wool Tight

Leather#

Bull

Rugged

Suede

Turned

Metal#

Brushed

Sandblasted

Scratched

PlasticRubber#

Patterns Circles

Patterns Hexagons

Rubber Bare

Tactical Armor

Miscellaneous Textures#

AbilityDescTemp

BatPad Placeholder

Placeholder

Final

Unused Models#

CSI_PlaceHolder#

EN_NT_ECFreeze_Ice-Block-TEST_FX_DM#

A test ice block used in a Mr. Freeze section.

EN_NT_ECFreeze_Test_A#

A test mound of snow used in a Mr. Freeze section.

PH_GreenHouseMid#

PH_PoliceBarrier_A#

A placeholder for the police barriers seen across Gotham.

Temp_Iceshard#

A temporary ice shard used in a Mr. Freeze section.