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Unused Music#
Unused Egg Defender Segments#
Three parts of the song that plays during the Egg Defender levels in "Red's Mighty Feathers" are not heard in the game. These sections being "level_1_2.mp3", "level_3_2.mp3", and "level_4_1.mp3".
Seasons Title Themes & Ambients#
Leftover in the pre-1.5.0 builds of the Free versions are the title themes and ambient tracks for Trick Or Treat and Season's Greedings, the first two episodes of Angry Birds Seasons.
Trick Or Treat#
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Season's Greedings#
Unused Sounds#
Early Matilda Ability Sound#
An early sound for Matilda's ability, fittingly named "bird pushing egg out.wav". While this sound isn't used anywhere in the game, it can be briefly heard in the in-game trailer.
Early Terence Sounds#
Present in versions 1.3.0-1.4.1 are several early sounds for Terence. Much like the collision sounds used for Terence in the game, each of them are edited versions of Red's sounds.
Bubbles Idle Sounds#
Some unique idle sounds intended for Bubbles. It's unknown why these go unused. They would later become used in Angry Birds Friends.
Chainsaw Sound#
Also present in versions 1.3.0-1.4.1 is a chainsaw sound. It's unknown what this would've been used for, but it likely could've been for "The Big Setup" episode.
Construction Sound#
An audio file containing a compilation of construction-related samples found in versions 1.4.0 and 1.4.1. May have also been intended for "The Big Setup".
Halloween-themed Sounds#
Two unused sounds are present in the files of versions 1.4.2-1.4.4, both of which are Halloween themed. These might be early sounds for the pumpkin blocks in the Angry Birds Seasons episode "Trick or Treat", back when that episode was planned to debut in this game.
Menu Select Sound#
An unused UI sound effect named "menu_select". In the PSP version of the game as well as Angry Birds Trilogy, it is used as a sound that plays when scrolling through episodes and levels.
Unused Pig Idle Sounds#
Two idle sounds intended for the pigs, labelled as "piglette_oink_a6" and "piglette_oink_a7" respectively. For unknown reasons, the sound files for these are only present in PC builds of the game, while mobile builds do not feature them. Despite this though, they do not play in the game at all due to not being listed in the "piglette" audio group table.
Similar to Bubbles' idle sounds however, these would end up being used in the Flash version of Friends and various other webgames.
Plunger Block Sounds#
Collision and damage sounds for a plunger block can be found in the PC version of 4.0.0. It's possible these were intended for the unused plunger block seen in a few scrapped vehicles for "Red's Mighty Feathers".
Removed Sounds#
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Inside of v1.6.2's gamelogic.lua file, there is some commented out code for audio files that don't appear anywhere in the game. While none of these sounds are ever present in Classic, a majority of them appear in the files of Angry Birds Arcade, a few of the webgames, merchandise and promotional material, and even the Unity remake.
Old Game Complete sound#
The sound used in the oldest version when the player completes the game. This was replaced by a ranking system from Angry Birds Rio, but the track still remains in the game files. While the Level Cleared sound still occurs when the player completes an episode, this sound remains completely unused. Interestingly, this track is actually used in Asia's cutscene of Angry Birds World Tour, and some parts of it were used in a commercial for the Angry Birds Action board game.
Bird Unselection Sounds#
Sounds for Red, The Blues, Chuck, Bomb and Matilda that would've played if the player cancelled the launching of the slingshot.
Present in every version's blocks.lua file, there is an unused variable for every bird called "unselectionSound" which are set to use these sounds. v1.6.2's gamelogic also has commented out code that would've used the "unselectionSound" variable for the aforementioned reason.
These sounds would be used in the Flash version of Angry Birds Friends, but were later excluded in the WebGL version. They were also present in the files of several HTML5 webgames such as Chrome, Volcano and Pistachios.
Bird Launch Sounds#
Five additional sounds for when a bird is flying are listed in the 1.6.2's gamelogic. Some of these appear to be early versions of the launch sounds used in the game. Bomb's early select sound heard in the In-game trailer is also present here under the filename of "bird_09_flying".
good_shot#
Three sounds of the birds happily cheering. Judging by the filenames, these might've been used for when a bird does a lot of damage to a structure. These would be later used in Rovio Classics: Angry Birds.
"good_shot_a1" would be used in some merchandise for the game such as plush toys, while "good_shot_a3" would be used in a Wonderful Pistachios commerical made as a promo for Angry Birds Pistachios.
bad_shot#
Two sounds of the birds sounding annoyed or disappointed. Similar to the "good_shot" sounds, these might've been used for when a bird does little to no damage to a structure.
These sounds would later be added to Angry Birds for the Mighty League, if a user falls to the previous league. Rovio Classics also used these sounds.
special_tweat#
A high-pitched, squeaky ability sound of some kind. This sound can be heard in the "Angry Birds smashes half a billion downloads!" video that was uploaded to the official Angry Birds YouTube channel.
bird_flying_generic_loop#
Two looping flying sounds for the birds, with the second being in a lower pitch than the first. These presumably would've been used whenever a bird was flying in the air.
Much like special_tweat, these sound can also be heard in the "Angry Birds smashes half a billion downloads!" video. It can also be briefly heard in Nigel's defeat sound in Angry Birds Rio.
piglette_sneezing#
Self-explanatory, it's a sound of a pig sneezing. It's possible that this could've been related to the intro cutscene found inside the unused "animations.lua" script.
bird_releaved#
A unknown sound intended for the birds, which is listed just under the unused "bird pushing egg out" sound in v1.6.2's gamelogic. Unlike most of the other sounds listed here, this sound does not appear in Arcade's files or anywhere else. It's likely that this was the early slingshot launch sound heard in the In-game trailer, which would mean that "releaved" is simply a misspelling of "released".