This is a sub-page of Proto:Yume Nikki/Version 0.08.
Version 0.08 of Yume Nikki was built on July 23, 2005; three months after v0.07.
It was dumped by Gatobot of #LaInvestigaciónYN on August 16, 2021, being one of two versions found in a magazine titled テックウィンDVD 2005年10月号 (TechWin DVD October, 2005 Issue) 2.
In general, v0.08 can be considered an expansion of v0.07, as they share many structural similarities.
Sub-Page#
General Differences from v0.07#
- v0.08 is the first version to display a version number on the title screen. Unlike later versions, the coloring of the number is purple.
v0.07 and Earlier |
v0.08 |
v0.09 |
v0.10 |
|---|---|---|---|
- The red/black menu scheme has been added, and can be obtained from the friendly Toriningen in the Mall.
Map Differences#
13 maps have been added since v0.07 for a total of 134, compared to 179 in v0.10.
v0.08 is the first version to introduce Number World, relegating the classic version of Lamp World to a simplified sub-area.
Several iconic events debuted in v0.08, including Uboa, FACE, and the Kalimba TV Channel.
Comparisons can be found on the Map and Event Differences sub-pages.
Unimplemented Locations#
These maps exist in v0.10, but not in v0.08.
- Sky Garden
- Ghost World
- The Underground World
- The Spaceship
- Mars
- The Staircase of Hands
- Mall Roof
Unimplemented Events#
- The Falling Man
- Famicom Glitch
- Melting Madotsuki
- Takofuusen
- UFOs on Mars
- The Witch's Flight
- The Spaceship Crash
Unused Maps#
FC Pyramids#
Due to a potential oversight, the FC Pyramids are inaccessible in v0.08 due to some tiles on the shore of FC World B blocking access to them. If entered through illegitimate means, it is fully functional. v0.09 would allow proper access to this area by adjusting the path to it.
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v0.08/v0.09 |
v0.10 |
|---|---|
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FC World Peninsula#
This unused map also exists in the two following versions, but has a somewhat different appearance in v0.08. Most notably, the hand motif is absent.
Unlike v0.10, it's possible to exit this area to enter FC World C at coordinates (84, 35), at the top of the middle island.
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v0.08 |
v0.09/v0.10 |
|---|---|
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Debug Maps#
Main Debug Map#
Internally named Test Map 1.
It's similar to v0.07's debug room with a few new features.
- Interacting with Nekoin will give you all the effects and teleport Madotsuki inside the shack in the Barracks Settlement where the Seahorse is.
- The Squish-Squish NPC in the game's regular art style has been relegated here. It was formerly located in the Barracks Settlement in v0.07.
- Two images from the FACE event scroll over the screen horizontally. Removing them from view is not possible unless you disable/delete the event in RPG Maker. This event is labeled
EV0009at coordiantes (11, 5). - NASU was added, and interacting with it yields an event that may serve as a precursor to the unused NASU Link event found in v0.09.
- If the player's high score in NASU is greater than or equal to
1310(variable78), there is a 1/64 chance of being sent to FC World C. - The player is otherwise sent to the FC Pyramids in either case.
- If the player's high score in NASU is greater than or equal to
Teleportation Tiles#
Four teleportation tiles are present on the upper left side, around the cyan tile. From left to right, their destinations are as follows:
- Outside the boundaries on the north side of Face Carpet Plaza.
- Near the knife in Dark World.
- Near the gate that leads to Face Carpet Plaza in Forest World. Snowing will occur upon teleporting.
- The cyan tile teleports to the pyramid in the Checkered Tile Path.
- Directly left of NASU is a tile that teleports to the FACE event.
These teleportation tiles would be carried over to v0.09.
Stairs Debug Map#
Internally named Test Map 2. It's identical to previous versions, but makes its final appearance here. v0.09 would delete this map, leaving only its tileset.
Graphical Changes#
The same differences present in v0.07 still apply, unless stated otherwise.
Monoe#
Monoe now uses the final version of her picture.
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v0.07 |
v0.08 onward |
|---|---|
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Squish-Squish NPC#
The flabby-looking sprites have been added, and are used in the shack in the Barracks Settlement that the Squish-Squish effect was formerly obtained from. The rest of the Squish-Squish's sprites can only be seen in the debug map now.
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v0.06 |
v0.08 onward |
|---|---|
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Lamp World Eye#
In Lamp World, the eye tile that can be stepped on after getting caught by a Toriningen uses a different sprite than v0.10.
|
v0.08/v0.09 |
v0.10 |
|---|---|
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Seahorse#
The Seahorse found in the Barracks Settlement has a more simplistic appearance, and was originally purple.
|
v0.08 |
v0.09/v0.10 |
|---|---|
|
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FC World Aztec Walls#
The Aztec walls found in the FC Ruins are colored differently.
|
v0.08/v0.09 |
v0.10 |
|---|---|
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References#
- https://mega.nz/file/RNAUED6Q#aCKJcZm4OXdKaxdQolb8Hr_miam6bQdXbe59fUwLJPA Original download link (Game is packed in an LZH archive that can turn the filenames into mojibake on non-Japanese locales).↩︎
- https://youtu.be/SkvX_npNk_g Eloy↩︎