the cutting room mirror

Unused Graphics

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This is a sub-page of Proto:Yume Nikki/Version 0.09.

New to v0.09#

These unused graphics have only been found in v0.09 thus far.

EG ChipSet#

A brightened version of the ChipSet used for the Witch's Island. Strangely, the red tentacle in the manhole is not brightened.

FC World Tree#

A tiny tree that was removed in v0.10.

Poniko's House#

A duplicate of the inside of Poniko's house with the lights turned off exists in the ChipSet folder. It isn't any different from the version that's used in the Panorama folder.

Stairs Map ChipSet#

The only remnant of the Stairs Debug Map from older versions. The map itself is no longer present in v0.09.

White Desert Tentacle#

There are right-facing sprites for the tentacles found in one of the White Desert rooms introduced in this version, though they only ever face left in-game.

Thumbs.db Images#

There are a few hidden images in the Thumbs.db files in v0.09, including scrapped backgrounds for rooms that would have been in the White Desert!

Thumbs.db Image

Used Image (If available)

Japanese Filename

Translated Filename

Folder Location

Date Modified

Notes

イベント26.png

Event 26

CharSet

11/26/2005 (06:46:14 UTC)

An earlier version of a multipurpose CharSet.

  • The background is black instead of green.
  • There are additional tiles for the Mall's escalators which appear to be copied from the Mall's ChipSet.

(Source: Chie495)

FC.png

FC

ChipSet

11/13/2005 (13:34:00 UTC)

A slightly earlier version of FC World's ChipSet.

  • Most of the monochrome tiles for the FC Dungeon are missing.
  • The tiny unused tree is placed in the upper right corner instead of the bottom.
  • Some duplicate FC Dungeon tiles that were present in the upper right corner in the used image are also not present.

N/A

デパート2.png

Department Store 2

ChipSet

8/29/2005 (13:33:38 UTC)

A second ChipSet image for the Mall.

  • A darker escalator can be seen in the middle.
  • The tiles in the upper right corner are copied from the used image.
  • The tiles in the bottom right corner are slanted, baring slight resemblance to the path that would lead to the Mall Roof in v0.10.

土.png

Dirt

ChipSet

11/13/2005 (05:59:36 UTC)

A slightly earlier version of the Barracks Settlement's ChipSet.

  • The Seahorse is still colored purple, like in v0.08.
  • The Hot Spring House's cube coloring looks to be reversed.

基本.png

Basis

ChipSet

11/26/2005 (06:15:34 UTC)

An earlier version of a ChipSet used for several maps, including Dark World and Candle World.

  • There is a large, unknown black object with an arched top on the left side of the image.
  • There are fewer of Dark World's floor patterns.
  • Below Dark World's floor patterns is an unknown object.

砂.png

Sand

ChipSet

9/18/2005 (10:49:12 UTC)

An earlier version of the ChipSet used for the Wilderness.

  • In the lower right corner, there are several purple structures, possibly related to the purple poles that are used.
  • Next to the ground tiles is an unknown object.
  • The chunk of stairs in the center of the image is missing, being just a solid color instead.

N/A

EG001.png

EG001.png

Panorama

9/6/2005 (04:23:06 UTC)

Some kind of green landscape. The EG name is shared with an unused ChipSet.

モノ背景08.png

Mono Background 08

Panorama

11/13/2005 (09:07:30 UTC)

An earlier version of the Underground Lagoon in White Desert B. The second eye above the water is missing.

(Source: Chie495)

N/A

モノ背景09.png

Mono Background 09

Panorama

9/18/2005 (08:25:36 UTC)

One of the scrapped background images for the White Desert. Given the presence of a red tentacle, it could have been connected to other areas in the White Desert that have them.

N/A

モノ背景10.png

Mono Background 10

Panorama

9/25/2005 (12:48:54 UTC)

The other scrapped background image for the White Desert.

背景キャラ10.png

Background Character 10

Panorama

8/20/2005 (1:11:18 UTC)

One of the frames from the Aztec Rave Monkey event. Considering how it was in the Panorama folder, it probably was intended to be used as the background for one of the worlds accessible from the Nexus, like how Forest World and Block World also use the Aztec Rave Monkey.

Shared with v0.08#

These graphics were also unused in v0.08 or earlier versions.

Blindfold#

The wake-up pinch sprites for the 8-bit version of the unused Blindfold effect still exist.

Greyscale Madotsuki#

Wake-up pinch sprites for Greyscale Madotsuki still exist.

FC World Stone#

A second stone graphic exists in FC World's tileset, but is never used. It has a different design from the other stone graphic used in version 0.10.

v0.06 - v0.09

v0.10

Shared with v0.10#

Many of v0.10's unused graphics are also present in v0.09. They are listed here for reference, with more details available on v0.10's page.

Effects#

Blindfold#

Chair#

Yn_Chair-RidingMadotsuki.png Yn-UnusedChairAnimation.gif

Crick in the Neck#

Greyscale#

Yn-greyscale.PNG Yn_GreyscaleMadotsuki.png

Midget#

Yn_EightMidgets.png Yn_FCEightMidgets.png

Traffic Light#

Yn-StoplightUnlit.png Yn-FCStoplightUnlit.png

Will-o'-the-Wisp#

CharSet Grahpics#

Madotsuki's Room#

The chair is able to face two other directions on its own. The in-game version is in the middle for reference.

Hat & Scarf#

The in-game version is in the middle for reference.

Eye Palm#

Umbrella#

Yn-unusedumbrella.png Yn-unusedOpenUmbrella.png

FC World Square#

Kinoko-san#

Light#

The Mall#

Yn010_Elevator.PNG
The elevator that is used is on the left for reference.

Yn-MallToriningen.png
The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.

NASU#

These CharSet graphics of NASU are part of the unused NASU Link event in v0.09, but can't be seen during normal gameplay.

Neon World#

Unused

Used

Yn-NeonFloorUnused.png Yn-NeonFloorUnused2.png

There are differently assembled variants of one of the floor patterns in Neon World.

Nopperabou Witches#

Submarine Fish#

Yn-UnusedSubmarineFishTiles.pngYn-fish.png

Train Passenger#

ChipSet Graphics#

Madotsuki's Room#

Yn_MadotsukiRoomAutoTile.png Yn-madotsukisroom.PNG Nikki-cracked-window.png Yn_windowReflection.png yn-MadotsukiRoomUnusedFloorTiles.png yn-MadotsukiRoomUnusedWallTiles.png

Barracks Settlement#

Yn-BarracksSettlementJellyStalk.png Yn-BarracksSettlementSmallJellyStalk.png

Dotted Tiles#

FC World#

Yn-fc.PNG Yn-FCGoblinTile1.png Yn-FCGoblinTile2.png

The Infinite Road#

Yn-FloyagOutline.png Yn-RoadManhole.png

The Mall#

Neon Tile Path Pyramid#

Number World#

Lamp World#

Pink Sea#

Puddle World#

Yn-PuddleWorldTiles1.png Yn-PuddleWorldTiles2.png Yn-PuddleWorldTiles3.png Yn-PuddleWorldTiles4.png

Sewers Graffiti#

Sewers Platform#

Sky Garden#

Yn-SkyGardenGateNoLight.png Yn-SkyGardenGateNarrow.png Yn-GhostWorldGateNarrow.png Yn-SkyGardenBush.png

Stairway to the Sky#

Yn-StairwaytoSkyBlock1.png Yn-StairwaytoSkyBlock2.png Yn-StairwaytoSkyBlock3.png

Static Maze#

Yn-PurpleStaticMazeGate.png Yn-PurpleStaticMazeGateSingle.png

Table & Confetti#

Yn-ForestWorldTable.png Yn-ForestWorldConfetti.png

Teleport Maze#

White Desert#

Yn-WhiteDesertDots.png Yn-WhiteDesertEye.png Yn-WhiteDesertPlants.png Yn-WhiteDesertTiles.png

Windmill World#

The Witch's Island#

Unused Pictures#

3-Line Message Window#

Leftovers from Older Versions#

Squish-Squish#

The only sprites of the Squish-Squish NPC that are used in v0.09 are the flabby-looking sprites, though the rest of the sprites can be found in the debug map.

Dream World TV#

The image on the TV found in v0.06 is no longer used.

Pink Gate#

The pink gate found in earlier versions still remains in several ChipSets.

Static Maze Light#

The light at the bottom of the ladder in the Static Maze from v0.04 and v0.06 can still be found in FC World's ChipSet.