the cutting room mirror

Unused Graphics

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This is a sub-page of Proto:Yume Nikki/Version 0.08.

New to v0.08#

These graphics were first found, or have only appeared in v0.08 thus far.

FACEtile#

A unique character found only in this version. There are two variants of it: An animated version with a black background, and a motionless one with a green background. Interacting with it will make it open like a door.

Does it look familiar?

FACEtile

Backgrounds

Yn008-FaceTileCharSet.png Yn008-Facetile.gif Yn008-Face_tile_open_A.gif Yn008-Face_tile_open_B.gif

Yn-DoorRoomBackground.png Yn-BackgroundCharacter9.png

It's actually the same head of the background character seen in the Nexus and the stairway where KyuuKyuu-kun is!

It has been dubbed FACEtile by the fandom due to a number of hints that point to it possibly being the original door for the FACE event, instead of Madotsuki's bedroom door.

  • FACE was first added in v0.08, along with this character.
  • As mentioned above, it is the same head of the background character seen in the stairway prior to FACE.
  • The door leading to FACE is set to be continuously animated in v0.08 and later versions. Madotsuki's bedroom door has no need to be continuously animated.
  • Replacing Madotsuki's bedroom door in the stairway with FACEtile will animate it perfectly.

Thumbs.db Images#

Thumbs.db Image

Used Image (If available)

Japanese Filename

Translated Filename

Folder Location

Date Modified

Notes

26

26

CharSet

N/A (No timestamp recorded)

An earlier version of the CharSet that has the FC World version of the Squish-Squish NPC.

  • Everything except the Squish-Squish's sprites are missing.

85

85

CharSet

N/A (No timestamp recorded)

A zoomed out version of one of FACE's frames.

  • Since it doesn't have a proper filename, it's unclear if this is simply an earlier version of a frame, or an additional frame that was supposed to exist. Because of this, the closest equivalent was used for comparison.

N/A

95

95

CharSet

N/A (No timestamp recorded)

A unique frame of FACE that doesn't have any close equivalent.

  • Like the other FACE frames listed here, it is zoomed out.
  • This green and black color scheme was never used for FACE in one of the final images.

06, 映像09.png

06, Image09

CharSet & Picture

7/7/2005 (13:48:40 UTC)

A zoomed out version of one of FACE's frames.

  • It can be found in two folders. "06" is its name in the CharSet folder.
  • An exact match does not exist in any version, so the closest equivalent was used for comparison.
  • FACE only has 8 frames in the final game. This would have been the 9th frame.

16, 映像10.png

16, Image10

CharSet & Picture

7/7/2005 (13:48:38 UTC)

A zoomed out version of one of FACE's frames.

  • It can be found in two folders. "16" is its name in the CharSet folder.
  • An exact match does not exist in any version, so the closest equivalent was used for comparison.
  • FACE only has 8 frames in the final game. This would have been the 10th frame.

63

63

ChipSet

N/A (No timestamp recorded)

An earlier version of Number World's ChipSet.

  • KyuuKyuu-kun used to be green!
  • The bleeding Zippertile is absent.
  • The numbers and あ floor tiles might be missing. (Unclear due to the blurriness.)
  • The eye tile appears to be missing. A grey object seems to be in its place.

N/A

腹の中neon2.png

Within the Depths of Neon2

Panorama

7/21/2005 (12:17:46 UTC)

A scrapped Neon World background.

That's right, Neon World was robbed of more than one background in its life.

N/A

腹の中neon3.png

Within the Depths of Neon3

Panorama

7/21/2005 (12:22:26 UTC)

A darker version of the scrapped Neon World background.

Shared with v0.07#

These graphics were also unused in v0.07 or earlier versions.

Blindfold#

The wake-up pinch sprites for the 8-bit version of the unused Blindfold effect still exist.

Greyscale Madotsuki#

Wake-up pinch sprites for Greyscale Madotsuki still exist.

Blocks#

The stone blocks in Puddle World's ChipSet make their final appearance in v0.08, as v0.09 would replace them with the unused torii gate.

Eyes#

Like the stone blocks above, the unused eyes in the Barracks Settlement's ChipSet would last be seen in v0.08, although v0.09 did not replace them with anything and they were simply removed entirely.

Yn004_BarracksSettlementEye.pngYn004_BarracksSettlementDoubleEye.png

FC World Stone#

This stone block still isn't used.

v0.06 - v0.09

v0.10

White Desert Stalk#

The eye-like stalk in the White Desert's ChipSet is still unused, although it would be used in the subsequent version when the White Desert was expanded.

Shared with v0.10#

Many of v0.10's unused graphics are also present in v0.08, They are listed here for reference, with more details available on v0.10's page.

Effects#

Blindfold#

Chair#

Yn_Chair-RidingMadotsuki.png Yn-UnusedChairAnimation.gif

Crick in the Neck#

Greyscale#

Yn-greyscale.PNG Yn_GreyscaleMadotsuki.png

Midget#

Yn_EightMidgets.png Yn_FCEightMidgets.png

Traffic Light#

Yn-StoplightUnlit.png Yn-FCStoplightUnlit.png

Will-o'-the-Wisp#

CharSet Grahpics#

Madotsuki's Room#

The chair is able to face two other directions on its own. The in-game version is in the middle for reference.

Hat & Scarf#

The in-game version is in the middle for reference.

Eye Palm#

Umbrella#

Yn-unusedumbrella.png Yn-unusedOpenUmbrella.png

FC World Square#

Kinoko-san#

Light#

The Mall#

The elevator that is used is on the left for reference.

The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.

NASU#

These CharSet graphics of NASU are only seen in the debug room.

Neon World#

Unused

Used

Yn-NeonFloorUnused.png Yn-NeonFloorUnused2.png

There are differently assembled variants of one of the floor patterns in Neon World.

Nopperabou Witches#

Submarine Fish#

Yn-UnusedSubmarineFishTiles.pngYn-fish.png

Train Passenger#

ChipSet Graphics#

Madotsuki's Room#

Yn_MadotsukiRoomAutoTile.png Yn-madotsukisroom.PNG Nikki-cracked-window.png Yn_windowReflection.png yn-MadotsukiRoomUnusedFloorTiles.png yn-MadotsukiRoomUnusedWallTiles.png

Barracks Settlement#

Yn-BarracksSettlementJellyStalk.png Yn-BarracksSettlementSmallJellyStalk.png

Dotted Tiles#

FC World#

Yn-FCGoblinTile1.png Yn-FCGoblinTile2.png

The Infinite Road#

Yn-FloyagOutline.png Yn-RoadManhole.png

The Mall#

Neon Tile Path Pyramid#

Number World#

Lamp World#

Pink Sea#

Puddle World#

Yn-PuddleWorldTiles1.png Yn-PuddleWorldTiles2.png Yn-PuddleWorldTiles3.png Yn-PuddleWorldTiles4.png

Sewers Graffiti#

Sewers Platform#

Static Maze#

Yn-PurpleStaticMazeGate.png Yn-PurpleStaticMazeGateSingle.png

Table & Confetti#

Yn-ForestWorldTable.png Yn-ForestWorldConfetti.png

Teleport Maze#

White Desert#

Yn-WhiteDesertDots.png Yn-WhiteDesertPlants.png

Windmill World#

The Witch's Island#

Unused Pictures#

3-Line Message Window#

Leftovers from Older Versions#

Squish-Squish#

The only sprites of the Squish-Squish NPC that are used in v0.08 are the flabby-looking sprites, though the rest of the sprites can be found in the debug map.

Dream World TV#

The image on the TV found in v0.06 is no longer used.

Pink Gate#

The pink gate found in earlier versions still remains in several ChipSets.

Static Maze Light#

The light at the bottom of the ladder in the Static Maze from v0.04 and v0.06 can still be found in FC World's ChipSet.