This is a sub-page of Proto:Yume Nikki/Version 0.06.
New to v0.06#
These graphics were first found, or have only appeared in v0.06 thus far.
FC World Stone#
A second stone graphic exists in v0.06's FC World tileset, but is never used. It has a different design from the other stone graphic used in version 0.10.
|
v0.06 - v0.09 |
v0.10 |
|---|---|
|
|
|
Additionally, there are several tiles for stone brick walls in the same tileset, added in the same version, although also unused. They may have been a separate attempt at the walls found in some of the FC Worlds.
The Infinite Road#
In the CharSet image for the Floyag NPCs, there are stray pixels at the bottom resembling half of an eye.
Nopperabou Witches#
There are some unused sprites for the Nopperabou Witch NPCs located on Witch's Island. One depicts one of the witches looking to the left, seemingly from behind, while another simply has more hair covering their face, not too different from one of the used sprites.
Thumbs.db Images#
Version 0.06 has some hidden images within a Thumbs.db file as well, but not nearly as many as v0.04 did. Each of these were found in the CharSet folder.
Thumbs.db Image |
Used Image (If available) |
Japanese Filename |
Translated Filename |
Folder Location |
Date Modified |
Notes |
|---|---|---|---|---|---|---|
イベント22.png |
Event 22 |
CharSet |
1/15/2005 (06:31:26 UTC) |
An earlier version of the CharSet image used for the Floyags on the Infinite Road.
|
||
N/A |
【カード】△頭巾.png |
[Card] Triangle Kerchief |
CharSet |
1/11/2005 (09:56:18 UTC) |
A "card" image of the Spirit Headband effect. The resolution is slightly higher than the mugshots from the FaceSet images, being 48×64 rather than 48×48. The intended use of these card images is unknown. |
|
N/A |
【カード】おに.png |
[Card] Oni |
CharSet |
1/11/2005 (10:05:06 UTC) |
A card of the Demon/Oni effect. |
|
N/A |
【カード】こびと.png |
[Card] Midget |
CharSet |
1/11/2005 (09:54:36 UTC) |
A card of the Midget effect. |
|
N/A |
【カード】しんごう.png |
[Card] Traffic Light |
CharSet |
1/11/2005 (10:05:48 UTC) |
A card of the Stoplight/Traffic Light effect. |
|
N/A |
【カード】でんとう.png |
[Card] Lamp |
CharSet |
1/11/2005 (09:55:10 UTC) |
A card of the Lamp effect. |
|
N/A |
【カード】ねこ.png |
[Card] Cat |
CharSet |
1/11/2005 (09:53:22 UTC) |
A card of the Cat effect. |
|
N/A |
【カード】ふとる.png |
[Card] Fat |
CharSet |
1/11/2005 (09:55:38 UTC) |
A card of the Fatten effect. |
|
N/A |
【カード】まじょ.png |
[Card] Witch |
CharSet |
1/11/2005 (10:04:20 UTC) |
A card of the Witch effect. |
|
N/A |
【カード】ゆきおんな.png |
[Card] Yuki Onna |
CharSet |
1/11/2005 (09:54:02 UTC) |
A card of the Yuki-onna/Snow Woman effect. |
|
N/A |
【カード】ネオン.png |
[Card] Neon |
CharSet |
1/11/2005 (10:07:12 UTC) |
A card of the Neon effect. |
|
N/A |
【カード】ブロンド.png |
[Card] Blonde |
CharSet |
1/11/2005 (09:57:34 UTC) |
A card of the Blonde Hair effect. |
|
N/A |
【カード】雪だるま.png |
[Card] Snowman |
CharSet |
1/11/2005 (09:58:30 UTC) |
A card of the Snowman transformation. |
|
(Source: supersplite_goh (Card images))
Shared with v0.04#
These graphics were also unused in v0.04.
Blocks#
Some stone blocks can be found in Puddle World's ChipSet, but they are not used anywhere.
Eyes#
Some unused eyes are found in the Barracks Settlement's ChipSet.
Elevator#
The elevator graphics used for The Mall in v0.10 exists in v0.06, but are never utilized. They are colored differently from the v0.10 counterpart.
|
v0.04/v0.06 |
v0.07 onward |
|---|---|
|
|
|
Hat and Scarf Effect#
The alternate version of the Hat and Scarf effect still exists.
|
Unused |
Used |
|---|---|
|
|
Submarine Fish#
Both the used and unused variants of the Submarine Fish from v0.10 have sprites in v0.06, but neither of them are used. Both of them lack shadows in v0.06, having a "chopped-off" appearance.
|
v0.04/v0.06 |
v0.09/v0.10 |
|---|---|
|
|
|
Shared with v0.10#
Graphics that remained unused in v0.10.
Effects#
Blindfold#
Like in v0.10, graphics for a Blindfold Effect can be found. They are identical to v0.10's, excluding the lack of wake-up pinch sprites.
Chair-Riding Madotsuki#
A mugshot for when Madotsuki is riding the desk chair exists, but can never be seen in-game. It still exists in v0.10, but even with the glitches that can be done in the chair, it still can't be seen. The unused animation for scooting around in the chair while sitting still also exists in this version.
Crick in the Neck#
FC World sprites for when Madotsuki has this condition exist, like in v0.10, but are never used.
Greyscale Madotsuki#
While some sprites of Greyscale Madotsuki are used in Mini Hell, the walking sprites and mugshot are never seen in-game, just like v0.10.
Midget#
The same sprites for the Midget Effect with eight Madotsukis are present, alongside the sprite's FC World variants.
Traffic Light#
An unused state of the Traffic Light effect with both lights off. These sprites remain in v0.10, despite not having a use.
Will-o'-the-Wisp#
The same Will-o'-the-Wisp mugshot is also never used in v0.06. The sprites for this Effect can be found in v0.04, albeit unused.
CharSet Graphics#
Barracks Settlement#
Two types of jelly stalks are never used.
Boombox#
A static version of the boombox used at the Toriningen Party with a different design. It is a remnant from older versions of the game, including v0.04. It also remains unused in favor of the animated boombox in v0.10.
|
v0.04 |
v0.06 onward |
|---|---|
|
|
|
FC World Square#
A 16x16 square found in an FC World CharSet. It was probably used to measure FC World sprites.
Kinoko-san#
The unused colorations of Kinoko-san found in v0.10 are also unused in v0.06.
Madotsuki's Room & Effect Objects#
The same unused objects and tiles for Madotsuki's room in v0.10 are also present in v0.04. Some of them are alternate designs for objects that you collect effects from.
The Mall#
The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.
Eye Palm#
The Eye Palm has graphics for facing left like the other arms, but this is never seen in-game. These frames remain in v0.10, but are still unused.
Neon World#
There are differently assembled variants of one of the floor patterns in Neon World, but the version that is used is split into three pieces per color. This is done to allow it to cycle through the colors by simply having the tiles "spin around" in place, probably to make the animation easier to implement.
|
Unused |
Used |
|---|---|
|
|
|
Train Passenger#
The same unused train passenger in v0.10 is also unused in v0.06.
ChipSet Graphics#
Barracks Settlement#
Two types of jelly stalks are never used.
Dotted Tiles#
These tiles have a similar pattern to the floor tiles used in Hell, possibly making them in-progress versions of the tiles.
The Infinite Road#
An outline of half of one of the Floyags.
This manhole has part of the road surrounding it, but there aren't any manholes placed on the road.
Madotsuki's Room#
Mall#
Some kind of hole that is never used in the Mall.
This autotile is a recolor of what's used in Madotsuki's room, but is never seen in the Mall.
Puddle World#
These tiles are likely placeholders. The circular tiles can be used to (kind of) make your own custom puddles. The second, third, and fourth collections of tiles can also be found in Forest World's ChipSet and Neon World's ChipSet.
Sewers Graffiti#
The unused sewers graffiti in v0.10 is also present in v0.06.
Sewers Platform#
Unused platforms that cover the moat running through the Sewers. Unlike the used platforms, they are facing the opposite direction.
Table & Confetti#
Like in v0.10, unused graphics for a table and some confetti can be found in the tilesets for Forest World and Graffiti World.
Teleport Maze#
A fully-built platform with an indented tile. Each platform on this map is pieced together instead, rendering this type of platform unused.
Windmill World#
Some tiles that resemble tatami, a type of Japanese flooring.
The Witch's Island#
A tree that, for whatever reason, lacks branches.
Unused Pictures#
3-Line Message Window#
A message window that allows three lines of text. There is never an opportunity to use this window in v0.06 or v0.10.
It was probably only used in version 0.05, which was the first version to add borders for the message windows. Version 0.04 shows that three lines of text were used when the game asks if you want to put the chair back at Madotsuki's desk in the dream world, supporting this theory.