the cutting room mirror

Version 0.08

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Yume Nikki.

Download here. 1

Version 0.08 of Yume Nikki was built on July 23, 2005; three months after v0.07.

It was dumped by Gatobot of #LaInvestigaciónYN on August 16, 2021, being one of two versions found in a magazine titled テックウィンDVD 2005年10月号 (TechWin DVD October, 2005 Issue) 2.

In general, v0.08 can be considered an expansion of v0.07, as they share many structural similarities.

Sub-Page#

General Differences from v0.07#

  • v0.08 is the first version to display a version number on the title screen. Unlike later versions, the coloring of the number is purple.

v0.07 and Earlier

v0.08

v0.09

v0.10

  • The red/black menu scheme has been added, and can be obtained from the friendly Toriningen in the Mall.

Map Differences#

13 maps have been added since v0.07 for a total of 134, compared to 179 in v0.10.

v0.08 is the first version to introduce Number World, relegating the classic version of Lamp World to a simplified sub-area.

Several iconic events debuted in v0.08, including Uboa, FACE, and the Kalimba TV Channel.

Comparisons can be found on the Map and Event Differences sub-pages.

Unimplemented Locations#

These maps exist in v0.10, but not in v0.08.

  • Sky Garden
  • Ghost World
  • The Underground World
  • The Spaceship
  • Mars
  • The Staircase of Hands
  • Mall Roof

Unimplemented Events#

  • The Falling Man
  • Famicom Glitch
  • Melting Madotsuki
  • Takofuusen
  • UFOs on Mars
  • The Witch's Flight
  • The Spaceship Crash

Unused Maps#

FC Pyramids#

Due to a potential oversight, the FC Pyramids are inaccessible in v0.08 due to some tiles on the shore of FC World B blocking access to them. If entered through illegitimate means, it is fully functional. v0.09 would allow proper access to this area by adjusting the path to it.

v0.08/v0.09

v0.10

FC World Peninsula#

This unused map also exists in the two following versions, but has a somewhat different appearance in v0.08. Most notably, the hand motif is absent.

Unlike v0.10, it's possible to exit this area to enter FC World C at coordinates (84, 35), at the top of the middle island.

v0.08

v0.09/v0.10

Debug Maps#

Main Debug Map#

Yn008-debugroom.png

Internally named Test Map 1.

It's similar to v0.07's debug room with a few new features.

  • Interacting with Nekoin will give you all the effects and teleport Madotsuki inside the shack in the Barracks Settlement where the Seahorse is.
  • The Squish-Squish NPC in the game's regular art style has been relegated here. It was formerly located in the Barracks Settlement in v0.07.
  • Two images from the FACE event scroll over the screen horizontally. Removing them from view is not possible unless you disable/delete the event in RPG Maker. This event is labeled EV0009 at coordiantes (11, 5).
  • NASU was added, and interacting with it yields an event that may serve as a precursor to the unused NASU Link event found in v0.09.
    • If the player's high score in NASU is greater than or equal to 1310 (variable 78), there is a 1/64 chance of being sent to FC World C.
    • The player is otherwise sent to the FC Pyramids in either case.

Teleportation Tiles#

Four teleportation tiles are present on the upper left side, around the cyan tile. From left to right, their destinations are as follows:

  • Outside the boundaries on the north side of Face Carpet Plaza.
  • Near the knife in Dark World.
  • Near the gate that leads to Face Carpet Plaza in Forest World. Snowing will occur upon teleporting.
  • The cyan tile teleports to the pyramid in the Checkered Tile Path.
  • Directly left of NASU is a tile that teleports to the FACE event.

These teleportation tiles would be carried over to v0.09.

Stairs Debug Map#

Yn006_stairs_debug.PNG

Internally named Test Map 2. It's identical to previous versions, but makes its final appearance here. v0.09 would delete this map, leaving only its tileset.

Graphical Changes#

The same differences present in v0.07 still apply, unless stated otherwise.

Monoe#

Monoe now uses the final version of her picture.

v0.07

v0.08 onward

Squish-Squish NPC#

The flabby-looking sprites have been added, and are used in the shack in the Barracks Settlement that the Squish-Squish effect was formerly obtained from. The rest of the Squish-Squish's sprites can only be seen in the debug map now.

v0.06

v0.08 onward

Lamp World Eye#

In Lamp World, the eye tile that can be stepped on after getting caught by a Toriningen uses a different sprite than v0.10.

v0.08/v0.09

v0.10

Seahorse#

The Seahorse found in the Barracks Settlement has a more simplistic appearance, and was originally purple.

v0.08

v0.09/v0.10

FC World Aztec Walls#

The Aztec walls found in the FC Ruins are colored differently.

v0.08/v0.09

v0.10

Yn009_FCAztecWallSmall.png Yn009_FCAztecWallLarge.png

Yn010_FCAztecWallSmall.png Yn010_FCAztecWallLarge.png

References#


  1. https://mega.nz/file/RNAUED6Q#aCKJcZm4OXdKaxdQolb8Hr_miam6bQdXbe59fUwLJPA Original download link (Game is packed in an LZH archive that can turn the filenames into mojibake on non-Japanese locales).↩︎
  2. https://youtu.be/SkvX_npNk_g Eloy↩︎