This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.
Upper Pipe Lighting#
The upper pipes are darker in v222 than they are in the final game.
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Top Pipe Items#
The highest pipe in the level lacks light fixture props in v222.
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Elevator Texture#
Two sides of the elevator shafts in v222 use a futuristic-looking texture. The final game replaces the texture with the same wall texture used on the other sides of the elevator shaft. One of the sides has some vent textures at the top.
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Top Items#
The hidden BioRifle and UDamage are not in this map because the tops of the pipes they are on are directly underneath the ceiling, meaning there’s no room for items to fit on top of the pipes.
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Numbers#
Each of the numbered areas does not have a number on it in v222.
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Numbered Area Items#
The numbered areas have items in them in v222. 1, 2, and 4 have a Medkit, while 3 has a Body Armor.




Barrels#
There aren’t any barrels in v222’s take on DM-Fetid.
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Pipe Prop Models#
V222’s DM-Fetid lacks the pipe props above the 1 and 3 number signs.
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Top Pipe#
The highest pipe in the map has different items. Instead of having a pair of AntiGrav Boots and four Health Vials, there is a Big Keg O’ Health and a box of Flak Cannon ammo, respectively.
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Second Highest Pipe#
The second highest pipe in the level has different items as well. In v222, there is a Shield Belt in the center of the pipe and a Medkit on one side of the pipe. The final game moves the Shield Belt to another location and removes the Medkit.
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Thigh Pad Lights#
In v222, the Thigh Pads do not have a light source underneath them.
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Shield Belt#
The Shield Belt is in the center of the second highest pipe in v222, not on top of a pipe in area 1.
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Body Armor#
Body Armor is located in area 3 instead of being on top of a pipe in area 2.
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Shield Belt Pipe#
The pipe the Shield Belt is on in the final game has nothing on it in v222.
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Left and Right Ammo#
The ammo on the left and right parts of the bottom pipe are different in v222. The left part has Ripper and Rocket Launcher ammo, while the right part has Flak Cannon and Ripper ammo. The final game changes it so that both sides have Rocket Launcher and Ripper ammo. Another thing to note is that the ammo on both sides are not placed on their sides in v222.
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Upper Medkits#
In this build, there are no Medkits on top of the walls that divide each numbered area.
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