the cutting room mirror

DM-Grinder

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.

Changed Textures#

DM-Grinder received a huge visual makeover between v222 and the final game. In v222, DM-Grinder uses a different metal floor texture, different wood texture, and a different brick wall texture.

Metal Floor#

The metal floors are brown instead of grey.

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Wooden Floor#

The wooden floors are much darker than they are in the final game.

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Brick Wall#

The brick texture used is a completely different design than the one seen in the final level.

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Crates#

Crates use a metal texture instead of the wooden one the final crates use.

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Ramp#

The ramp that leads to the BioRifle area uses a pink metal texture that the rims of nearby walkways use instead of the grey metal floor the final ramp has.

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Rocket Launcher and Lava Room Lighting#

The red lighting in the Rocket Launcher room and the room with the Body Armor is noticeably less vivid than it is in the final game.

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Coronas#

There are no coronas on light sources in v222.

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UDamage#

The UDamage is a Sniper Rifle in v222. It is also further away from the edge.

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BioRifle#

The BioRifle does not exist in v222’s take on DM-Grinder. There is nothing where the gun is, but there is a Flak Cannon and Rocket Launcher ammo pickup in place where the BioRifle ammo should be.

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Pulse Gun#

The Pulse Gun and ammo are missing as well. In their place are two Shock Rifle ammo pickups.

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Body Armor#

The Body Armor is facing the opposite direction in v222.

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Health Vials#

The Health Vials are missing in this build.

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