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Deathmatch Levels

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222.

Sub-Pages#

Missing Levels#

DM-Deck16 II, DM-Hyperblast, DM-Morbias II, DM-Morpheus, and DM-Phobos do not appear in this prototype.

Unreal Deathmatch Levels#

The most common distribution of this prototype comes with all of Unreal's deathmatch levels, including the ones used as promos for various Unreal-related goodies. The person who repackaged them seems to have thought that these levels were meant to be included with the prototype for some reason. However, a look through the game's code shows that the default deathmatch level list never lists any of Unreal's deathmatch levels. In addition, this video, which shows an earlier build, has DM-Barricade listed as the first Deathmatch level around 1:00 instead of DmAriza, an Unreal deathmatch level, which would be the first level shown in the level select menu if the Unreal deathmatch levels were included with Unreal Tournament at one point.

Therefore, it is very likely that the Unreal deathmatch levels included in the most common distribution are not an actual part of the prototype and were added by a third party under a mistaken belief that this prototype had them at one point, but were removed by someone else.

DM-Fractal#

Bots#

DM-Fractal will quickly crash after loading if there are any bots in the level. The only way to explore the level is to play it without bots.

Lower Computer Screens#

The computer screens on the lower floor are a scrolling and futuristic-looking wall texture with various shapes on them.

Prototype

Final

Electric Beams#

The insta-kill electric beams at the top of the level use a different texture in v222.

Prototype

Final

Missing Spawn Points#

The lower spawn points are missing in v222.

Prototype

Final

Upper Spawn Points#

The upper spawn points do not have computer screens on them.

Prototype

Final

DM-Stalwart#

Props#

All of the props in the level, such as the traffic cones and wheels, are missing in this prototype. This makes getting the Body Armor a bit trickier, as there isn’t a mechanic tool box for the player to stand on before they jump to the Body Armor.

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

Car Garage#

The garage with the car that can be seen through a window is not in this version of the level. There is a light fixture where it should be that was removed from the final game.

Prototype

Final

Left Garage Door#

The garage door and the Health Vials on the left side of the level are absent.

Prototype

Final

Center Garage Door#

The center garage door, along with the small area in front of it with Health Vials, is gone as well.

Prototype

Final

Right Garage Door#

The right garage is missing. One of the barrels and the Medkit on top of the barrels have been removed, while the surviving barrel has been moved to the opposite corner of the area.

Prototype

Final

Moved Crate#

In v222, the crate near the wheel in the Pulse Gun room is further away from the wheel than it is in the final level.

Prototype

Final

Music#

DM-Stalwart does not have any music in this build.

Removed Sound#

The path to the left garage door from the center room has a computer ambient sound that was removed from the final version of this level.

Body Armor and Thigh Pads#

The Body Armor and Thigh Pads have swapped locations in v222.

Prototype

Final

Prototype

Final

Enforcer#

V222’s DM-Stalwart has an Enforcer and two clip ammo pickups, which were removed in the final version.

Prototype

Final

Big Keg O’ Health Crate#

In v222, the pack of Rocket ammo in the Big Keg O’ Health crate is not destroyed when the crate is opened.