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DM-KGalleon

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.

Center of the Ship#

There’s a huge network of crates and planks that connect every deck of the ship in the center of it in v222. The bottom of the ship has a lot of crates with wooden boards on them. Two of these boards are used to connect the bottom and second decks. A separate board that is not on the crates connects the second and top decks. The final game replaces it with AntiGrav Boots scattered throughout the level so that players can easily hop from one deck to another.

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Outside Lighting#

The lighting is a little bit darker in v222 than it is in the final game.

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Reaching the Redeemer#

The way to reach the Redeemer is quite different in v222. Instead of shooting at the torch underneath the lift that takes the player to the secret, the player has to walk into a book that is sticking out in the captain’s quarters. When the book has been “used”, the elevator will come down.

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Teleports#

There are no teleports in v222’s DM-KGalleon.

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Captain’s Quarters#

The Captain’s quarters have different entity placement in v222. There is a Big Keg O’ Health on the bed and the Body Armor is closer to where the teleporter is in the final game. The Big Keg O’ Health is replaced by various ammo boxes and the Body Armor is moved to the left.

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Big Keg O’ Health#

There is an UDamage where the Big Keg O’ Health should be at. The Big Keg is in the Captain’s quarters in v222, and was likely moved to its final location after the UDamage was removed.

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Redeemer#

In v222, the Redeemer is at the bow of the ship, where the Invisibility is in the final game. There is a Sniper Rifle and two boxes of ammo where the Redeemer is in the final version.

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Invisibility#

There is no Invisibility in v222.

AntiGrav Boots#

V222’s DM-KGalleon does not have any AntiGrav Boots.

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Pulse Gun#

The Pulse Gun is where the top deck’s Shock Rifle is in the final game instead of being on the bottom deck.

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BioRifle#

The BioRifle and its ammo do not appear in v222’s DM-KGalleon. The top deck BioRifle ammo is Pulse Gun ammo, while the lower BioRifle ammo is a Shock Rifle and the nearby ammo is Shock Rifle ammo.

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Pulse Gun Ammo#

In v222, the Pulse Gun ammo pickups near the Ripper are Ripper ammo pickups.

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Ripper Ammo#

The Ripper ammo in the room with the Ripper is arranged differently in v222. Instead of being right next to each other, each of the two ammo pickups are next to a wooden support beam.

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Ripper#

The Ripper is embedded into the ground in v222. The final game fixes this.

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Shield Belt#

The Shield Belt does not rotate in v222.

Top Deck Windows#

In v222, projectiles can go through the windows on the top floor, but cannot in the final game.