the cutting room mirror

AS-Frigate

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Assault Levels.

Compressor objective#

The hydraulic compressor objective does not exist in this build. The doors that open after the compressor is destroyed do not exist either, meaning that the player can head straight to the final objective as soon as the level starts.

The room containing the compressor is quite different in this build, thanks to the actual compressor not being there. In the center of the room is a Big Keg O' Health, which was moved to behind the stairs in the compressor room in the final game. There are metal crates where the water tanks should be. Finally, the compressor room's roof is open, meaning anyone can hop in if they reach the area above it.

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

Turrets#

There are no turrets in the v222 version of AS-Frigate.

Prototype

Final

Prototype

Final

Prototype

Final

Ship lighting#

The interior of the ship is notably lighter in v222 than it is in the final game.

Prototype

Final

Prototype

Final

Attacker spawn room#

The area the attackers spawn in is noticeably different in v222. First, the Minigun and Shock Rifle are not in the room. The water basin near the table and the wooden beams on the roof are missing, making the room look very empty.

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

Crates room#

The crates room has no crates in it and has no Body Armor.

Prototype

Final

Prototype

Final

Prototype

Final

Door borders#

The doorways do not have a border around them in v222.

Prototype

Final

Ship rails#

The rails on the upper part of the ship are 2D in this build, but are 3D geometry in the final game.

Prototype

Final

Water at the bottom access#

The water in the room used to access the ship from the bottom is green instead of blue.

Prototype

Final

Water access door#

The door that's open when passing through the water entrance into the ship uses the same texture the walls use.

Prototype

Final

Shield Belt#

The Shield Belt is in the room containing the Body Armor in the ship in the final game. However, the Shield Belt is right next to the Compressor room.

Prototype

Final

Grating#

The grating on the walkway near the ship's main entrance is a sprite in v222, but is a brush in the final game.

Prototype

Final

Back area medkits#

There are no Medkits in the floor of the ship that has the Compressor.

Prototype

Final

Prototype

Final

Body Armor#

The only Body Armor in the v222 take on AS-Frigate is located underneath a ramp near the attacker's spawn point. This Body Armor was removed from the final game.

Prototype

Final

Pulse Gun#

The Flak Cannon on the upper part of the ship is a Pulse Gun in v222.

Prototype

Final

Defender's Shock Rifle#

The Shock Rifle next to the final objective is to the right of the door, not the left.

Prototype

Final

Small bug#

In v222, there is a tiny part of a wall where the railing meets the wall on the third floor that is see through. This is fixed in the final game.

Prototype

Final

First objective#

The game will consider the first objective, entering the ship, complete when the player is close to the main entrance in v222. The final game considers the player inside when they actually get inside the ship from the main entrance.

In addition, the game will show the text “Assault Objective was destroyed” when the player completes the first objective. This is obviously a placeholder.