This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Capture the Flag Levels.
Torpedos#
In v222, there are no torpedo models in the level.
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Red Minigun Nest#
The Minigun nest in the Red base has several differences. First, there is a section underneath the platform that has the Shield Belt at the end of it. The final game removes the section entirely and puts the Shield Belt in the back of the nest.
Second, the nest has two boxes of Bullet ammo with four Medkits. The final game puts four boxes of Bullet ammo in the nest and puts two Medkits in the back of the nest.
Finally, the Minigun itself is placed near the window opening in v222. The final game moves it closer to the back so that it's easier to grab.
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Another Red Minigun#
In v222, there is a Minigun and two boxes of Bullets in the very back of the Red base with crates that have the Big Keg O' Health and Body Armor. The Minigun and ammo are gone in the final game.
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Red Ripper#
The Red Ripper and accompanying ammo is missing in v222.
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Sniper Ammo#
The Sniper Rifle ammo on a box that's opposite of the Red Minigun nest is not in the map.
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Red Stairs Medkits#
The Medkits on the opposite side of the stairs in the Red base are spaced much farther apart and are facing a different direction than they are in the final game. The area near the Medkits does not have red lighting in v222.
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Red BioRifle#
The BioRifle next to the Thigh Pads in the Red base does not exist in v222.
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Red Sniper Rifle#
Guess what? There is no Sniper Rifle near the Red flag in v222.
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Red Inner Flak Cannon Ammo#
The ammo inside the Red base is close enough to the point where they clip into each other. The final game moves them further apart so that they don't clip into each other anymore.
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Red Outer Flak Cannon Ammo#
The Flak Cannon ammo on the opposite side of where the submarine is in the Red base is arranged differently in v222. Both boxes of ammo are on the left side of the room they're in. The final game puts one of them on the left and one of them on the right. In v222, the ammo is clipping through the wall, which is fixed in the final game.
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Blue BioRifle#
There is no BioRifle next to the facade of the Blue Minigun nest.
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Blue Water Stairs Flak Cannon Ammo#
The Flak Cannon ammo on the small deck that allows people to access the Blue base from the water clip into each other. As usual, this is fixed.
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Blue Outer Flak Cannon Ammo#
The Flak ammo near where the front stairs to the base are arranged differently. In v222, the ammo boxes are much closer to the back of the wall and clip through the wall. The final game moves them to the sloped walls and arranges them so that they don't clip through the walls.
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Removed Shock Rifle Ammo#
In v222, there are two boxes of Shock Rifle ammo behind a crate to the left of the opening to the Blue base. These were removed in the final game.
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Blue Minigun Nest#
Like its Red Counterpart, the Blue Minigun nest has undergone some item placement changes. In v222, the Minigun nest has four boxes of Bullets and a Minigun instead of two boxes of ammo and two Medkits. The ammo and Minigun are right next to the window instead of being in the hallway right before entering the room.
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Ammo Under The Stairs#
There is only two Bullet ammo pickups and a Minigun under the stairs in v222. The final game replaces them with three Sniper Rifle ammo boxes, a Bullet box, and a Minigun.
In addition, the area under the stairs is dark in v222, but has blue lighting in the final game. This was probably so that it would be much easier to spot the ammo.
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Blue Ripper#
In v222, a Minigun and Bullet ammo is where the Ripper is in the Blue base.
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Blue Flag#
The Blue flag is off-center in v222.
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Upper Blue Base Health Vials#
The Health vials on top of crates do not exist in v222.
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