the cutting room mirror

Object List

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This is a sub-page of Proto:The Sims (Windows)/The Sims (Alpha).

Buy Mode As with the final build of The Sims, IFF files are used to store all the information relative to objects in the prototype, including tree code, name, description and graphics 1. Conflicts in how the different resources are organized in both the early and final object files — for example, the former's utilization of the deprecated resources CATS and POSI (early versions of CTSS and TREE, respectively) appears to keep the prototype objects from being natively compatible with later releases of the game.

(Source: LUCPIX)

General Info

Throughout the 6 months that set this prototype build apart from the earliest known prototype of the game, it's been observed that a significant number of objects have been graphically and functionally enhanced since their previous iterations, whilst others remained unmodified bar their catalog names and descriptions.

  • In this build, catalog texts follow a convention where objects are almost strictly described off a "gameplay tip" bias when in the final product humorous sales jargons are much more prominently used (See: Translation Notes/Buy Mode). CounterKitC is a sample that epitomizes this well. This would be carried over from February 1999 builds known to date until, approximately, late 1999 builds.
  • This build marks the first known instance where newly added sprites received antialiasing treatment, thus presenting smooth edges. A common trait of these is that they are stored as SPR2 resources rather than the previously used SPR#.
    • BedDubX figures a rare exception as an object that has been built sometime after the compilation of the 1998 prototype, yet its sprites follow the legacy sprite rendering conventions off that period, edge smoothing free.
    • The smoothing process was not applied to objects whose graphics have not been modified since the 1998 demo (bar the unused LampFloorX, curiously).
  • The dynamic object shadowcasting effect wasn't yet introduced. This prototype is quite possibly the very last build of the game without said effect, given the fact that known pre-release builds compiled in a close date as the current prototype had it already.
  • In spite of the increased visual similarity between the appearance of the counters and stoves in this prototype versus their final iterations, they are still taller in design, thus resembling more on how they appear in later mainline Sims games.
  • Like the 1998 demo, the majority of the objects are still stuck onto the counters, rather than being separate (microwave and SinkKitC, for example) . However, a few available appliances in this prototype indicate that, from then on, there has been an interest in developing said objects apart from their respective intended surfaces, increasing their usage potential (StoveToastOven, CoffeeEsp...)

Object List

For illustrative purposes, this subarticle aims to document the complete set of objects that can be found in the prototype exclusively biased towards their CATS (early catalog strings) and DGRP (resource that specifies the arrangement of sprites for a single tile of an object in different zooms and rotations) ids.

  • While object files contain three different zoom levels for both color and Z sprite channels, this documentation only includes the closest zoom of color sprites, as they are the clearest object renditions available in the game.
  • Multitile objects (e.g. BedDubX, DresserEx...) will be listed with their draw group tiles grouped to emulate their in-game appearance, as long as that they depict the same graphical state.
  • Some objects feature graphical states that evoke the illusion of moving images when not in direct contact with a Sim (e.g. Duck, aquarium...). They will be here documented as animated GIFs whose frame speed does not necessarily emulate their in-game tick intervals.
  • A comparison between the graphics and their direct/indirect equivalents in the final product will be available. A "direct" equivalent is here defined as an object in the prototype that shares the same Globally Unique ID (GUID) number as its final rendition (e.g. Computer) — even in spite of their obvious visual discrepancies — whereas an "indirect" equivalent has different GUIDs but is functionally and visually akin to an object of same kind available in the final product.
  • Comments about specific draw group ids of an object can be written on their respective Notes row.

aquarium1#

‎‎December ‎21, ‎1998, ‏‎12:21:00 PM

aquarium1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

124

125

BBQ#

‎‎‎September ‎29, ‎1998, ‏‎6:54:56 PM

BBQ

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

Final

101

201

Final

102

202

Final

103

Final

BedDubM#

‎‎December ‎2, ‎1998, ‏‎6:11:06 PM

BedDubM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

300

400

600

101

301

401

601

102

302

402

602

BedDubX#

This unnamed bed can be found in the prototype's object directory, however does not show up in the catalog. It does not appear to have been finished, as all the draw group ids visually depict the object in default ("made") state.

In spite of the fact that this object was not included in the final product, it's a direct equivalent of another prototype item that predated it — the "Definitely not a snoozer" double bed, exclusively located in the Steering Committee demo — given that both objects share a common GUID: B12B1D5F.

‎July ‎30, ‎1998, ‏‎12:15:10 PM

BedDubX

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

200

300

400

101

201

301

401

102

202

302

402

103

203

303

403

BookShelfM#

‎‎September ‎29, ‎1998, ‏‎1:24:32 AM

BookShelfM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

200

chairdinm#

December ‎17, ‎1998, ‏‎5:38:18 PM

chairdinm

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

Final

ChairDinV#

This object's iteration directly succeeds that of an earlier "Kitchen Chair", originally and only featured in the Steering Committee demo.

October ‎1, ‎1998, ‏‎3:10:58 PM

ChairDinV

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

ChairDinX#

This object's graphics reached their final iterations at this point.

October ‎1, ‎1998, ‏‎3:10:58 PM

ChairDinX

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

ChairLivC#

This object's iteration directly succeeds that of an earlier "Never has wicker looked so good", originally and only featured in the Steering Committee demo; they both share a common GUID: 82E0F146.

Notably, data associated with the graphics of this object still can be found in the final product as old leftovers, albeit with its apropriate palette data missing.

December ‎17, ‎1998, ‏‎4:36:36 PM

ChairLivC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

128

ChairLivM#

This object is a direct prototype equivalent of the "Country Class Armchair" as both objects share a common GUID: F79A89C2.

‎December ‎10, ‎1998, ‏‎7:15:08 PM

ChairLivM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

Final

ChairOff#

This object's graphics reached their final iterations at this point.

‎December ‎18, ‎1998, ‏‎6:19:50 PM

ChairOff

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

CoffeeEsp#

November ‎20, ‎1998, ‏‎7:03:24 PM

CoffeeEsp

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

Final

101

Final

102

Final

103

Final

104

Final

CoffeeM#

November ‎20, ‎1998, ‏‎7:03:24 PM

CoffeeM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

Final

101

Final

Column1#

This object's graphics reached their final iterations at this point.

‎September ‎30, ‎1998, ‏‎1:38:54 AM

Column1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

Computer#

This object is a direct prototype equivalent of "Microscotch Covetta Q628-1500JA" computer as both objects share a common GUID: 835BA084.

‎September ‎29, ‎1998, ‏‎1:24:36 AM

Computer

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

Final

106

200

Final

107

200

Final

108

200

Final

109

200

110

200

CounterKitC#

‎‎September ‎29, ‎1998, ‏‎4:55:02 PM

CounterKitC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

CounterKitX#

Originally known as "Barcelona Handcrafted Counter" in the Steering Committee demo, it's of note that the object, in the final product, retained its earliest known iteration's catalog name other than somewhat keeping up with the version that came directly before it.

September ‎29, ‎1998, ‏‎1:24:38 AM

CounterKitX1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

CounterKitX2

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

cursors#

‎March ‎2, ‎1998, ‏‎2:59:14 PM

cursors

DGRP (draw group)

style=";width: 10%|ID

128

129

256

colspan="2";|Final

257

colspan="2";|Final

258

colspan="2";|Final

DishwC#

‎November ‎6, ‎1998, ‏‎10:40:20 AM

DishwC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

256

260

door1#

‎‎‎‎October ‎21, ‎1998, ‏‎6:11:46 PM

door1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

200

100

Final

201

101

Final

202

102

Final

203

103

Final

204

104

Final

Door2#

This object is a direct prototype equivalent of the "Maple Door Frame" as both objects share a common GUID: 2ACA7211.

October ‎21, ‎1998, ‏‎2:46:10 PM

Door2

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

200

100

Final

201

101

Final

202

102

Final

203

103

Final

204

104

Final

DresserEx#

Found in the prototype's object directory, however does not appear in the Buy Mode catalog. It was, however, previously used in the Steering Committee demo as a decorative dresser.

‎‎May ‎27, ‎1998, ‏‎5:48:44 PM

DresserEx

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

200

Duck#

Its first proved existence in a prototype's file list is in the Steering Committee demo as an unused object clone (in that case, repurposed as an early experimentation with objects that could be rotated to eight different directions instead of four, strangely enough), indicating here that Duck is earlier than the Steering Committee demo itself, being intermittently featured in subsequent prototypes.

That being said, Duck does make a comeback in the current prototype, even if it does not actually show up in the catalog. Unlike the "duck" object in the 1998 demo, it appears to manifest itself in the same form as its unknown first occurrence: A virtual pet of sorts. Its visual representation in the game is made out of the same game sprites as the Secretarybird off the game SimSafari (possibly as placeholders), which looks rather uncanny amid the much more realistic environment of The Sims, even at this point in development.

When placed onto the world, the object moves around randomly, which is an unusual behavior for a non environmental Buy Mode item. There are available interactions for petting and feeding it — the active Sim will always report missing animation files when doing so. Another rare characteristic about the object is that it has dedicated draw group frame slots for diagonal sprites (N, E, S, W facing graphics), indicating a temporary interest among developers in implementing Buy Mode items that could be placed diagonally.

Duck is mentioned in various The Sims design documents. A February 2000 (long after Duck had been deprecated) document cites it as the only object in the entire game that has additional sprite rows that enables its diagonal graphic frame slots2. In another design document with a preliminary list of objects, Duck is mentioned as an "Outside" object3 that can not be picked up by the player4.

‎‎September ‎22, ‎1998, ‏‎4:11:38 PM

Duck

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

103

104

105

106

107

108

109

101

102

Easel#

‎‎‎‎September ‎30, ‎1998, ‏‎3:04:54 AM

Easel

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

103

colspan="2";|Final

Fire#

This object's graphics reached their final iterations at this point.

‎November ‎21, ‎1998, ‏‎12:57:06 AM

Fire

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

flamingo#

‎September ‎29, ‎1998, ‏‎1:24:44 AM

flamingo

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

flood#

Enhanced in the final game as an object that dynamically connects to floods of same kind on adjacent tiles and a set of new directional graphics that are called to accommodate for such changes.

‎November ‎20, ‎1998, ‏‎7:03:30 PM

flood

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

128

FlowerDaff#

An interesting note about this object's draw group resources is that its final iteration, in actuality, has twice more unique rotational sprite indexes than its prototype version. In most cases, the finalized objects (of bilateral symmetry) use horizontally flipped duplicates for half of their sprites, likely to save disk space.

October ‎15, ‎1998, ‏‎4:45:04 PM

FlowerDaff

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

103

colspan="2";|Final

FlowerWild#

November ‎23, ‎1998, ‏‎6:17:24 PM

FlowerWild

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

103

colspan="2";|Final

foodproc#

‎‎September ‎29, ‎1998, ‏‎1:25:16 AM

foodproc

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

256

colspan="2";|Final

Fountain#

September ‎29, ‎1998, ‏‎6:55:02 PM

Fountain

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

102

104

105

colspan="2";|Final

fountain2#

This object does not appear in the Buy Mode catalog or in any pre-made houses of the builds. Its "Last Modified" date suggests that the object was first (and last) used in early 1998 builds, making it one of the oldest known The Sims objects. It references "skill" strings that call animations which, interestingly, still exist in the final product, albeit unused; in these animations, Sims bend down to play with the fountain’s water.

May ‎1, ‎1998, ‏‎12:03:42 PM

fountain2

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

101

102

103

104

105

FridgeC#

September ‎29, ‎1998, ‏‎4:44:22 PM

FridgeC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

129

colspan="2";|Final

130

colspan="2";|Final

131

colspan="2";|Final

132

colspan="2";|Final

133

colspan="2";|Final

FridgeM#

‎‎September ‎29, ‎1998, ‏‎4:44:22 PM

FridgeM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

129

colspan="2";|Final

130

colspan="2";|Final

131

colspan="2";|Final

132

colspan="2";|Final

133

colspan="2";|Final

HotTub#

‎November ‎20, ‎1998, ‏‎6:18:40 PM

HotTub

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

200

100

400

300

Final

201-203

101-103

401-403

301-303

Final

LampFloorM#

September ‎29, ‎1998, ‏‎4:44:26 PM

LampFloorM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

LampFloorX#

Found in the prototype's object directory, however does not appear in the Buy Mode catalog. It was, however, previously used in the Steering Committee demo as a functional lamp.

Notably, it was given an antialiasing effect since it was featured in previous prototypes, even though it still uses the same design as the 1998 build's. Given this fact, plus the file's "last modified" date, it is possible that it might have been the first object with antialiased sprites added up to the game; a technical e-mail extracted off a design document reinforces this idea, where the object's sprites are referenced as an evident early edge smoothing use, as well as its effects in general performance5.

‎August ‎11, ‎1998, ‏‎6:03:44 PM

LampFloorX

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

101

lampgarden#

This object's graphics reached their final iterations at this point.

January ‎5, ‎1999, ‏‎2:01:04 PM

lampgarden

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

101

MealSnack#

The barbecue graphics are special in that the earlier sprite resources only contain one unique rotational sprite, whereas there are different renditions for each one of the four available directions in the final product.

December ‎1, ‎1998, ‏‎5:29:36 PM

Meal--Group

DGRP (draw group)

style=";width: 10%|ID

200

colspan="2";|Final

201

202

203

204

205

colspan="2";|Final

206

colspan="2";|Final

207

colspan="2";|Final

208

colspan="2";|Final

209

colspan="2";|Final

210

colspan="2";|Final

211

colspan="2";|Final

212

colspan="2";|Final

213

colspan="2";|Final

214

colspan="2";|Final

215

colspan="2";|Final

216

colspan="2";|Final

217

colspan="2";|Final

218

colspan="2";|Final

219

colspan="2";|Final

220

colspan="2";|Final

221

colspan="2";|Final

222

colspan="2";|Final

223

colspan="2";|Final

224

colspan="2";|Final

225

colspan="2";|Final

226

colspan="2";|Final

227

colspan="2";|Final

228

colspan="2";|Final

229

colspan="2";|Final

230

colspan="2";|Final

231

colspan="2";|Final

232

colspan="2";|Final

233

colspan="2";|Final

234

colspan="2";|Final

235

colspan="2";|Final

Meal--single

100

colspan="2";|Final

101

106

colspan="2";|Final

107

colspan="2";|Final

108

colspan="2";|Final

109

colspan="2";|Final

110

colspan="2";|Final

112

113

114

colspan="2";|Final

115

116

117

118

119

120

121

Meal--BBQ Group

300

colspan="2";|Final

301

colspan="2";|Final

302

colspan="2";|Final

303

colspan="2";|Final

304

colspan="2";|Final

305

colspan="2";|Final

306

colspan="2";|Final

307

colspan="2";|Final

308

309

colspan="2";|Final

310

colspan="2";|Final

311

colspan="2";|Final

312

colspan="2";|Final

313

colspan="2";|Final

314

colspan="2";|Final

315

colspan="2";|Final

microwave#

‎September ‎29, ‎1998, ‏‎4:44:36 PM

microwave

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

256

colspan="2";|Final

257

colspan="2";|Final

258

colspan="2";|Final

259

colspan="2";|Final

260

colspan="2";|Final

MirrorM#

Found in the prototype's object directory, however does not appear in the Buy Mode catalog. It was, however, previously used in the Steering Committee demo as a decorative mirror.

May ‎26, ‎1998, ‏‎1:51:46 PM

MirrorM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

OldTree#

Found in the prototype's object directory, however does not appear in the Build Mode catalog. It was, however, previously used in the Steering Committee demo. Interestingly, this tree has other seasonal graphics, compared to other trees in the final. Autumnal and leafless trees would be introduced in Makin' Magic, while seasonal-changing trees would not be a thing until The Sims 2: Seasons.

‎September ‎18, ‎1998, ‏‎5:17:12 PM

OldTree

DGRP (draw group)

style=";width: 10%|ID

100

101

102

PaintingC1#

Also referenced in design documents as "Velvet Elvis"6, which is possibly the catalog name of the object in later prototypes.

September ‎29, ‎1998, ‏‎6:55:04 PM

PaintingC1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

PaintingM1#

Found in the prototype's object directory, however does not appear in the Buy Mode catalog. It was, however, previously used in the Steering Committee demo.

June ‎4, ‎1998, ‏‎9:48:20 AM

PaintingM1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

128

PaintingV1#

September ‎29, ‎1998, ‏‎6:55:04 PM

PaintingV1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

PaintingX1#

Found in the prototype's object directory, however does not appear in the Buy Mode catalog. It was, however, previously used in the Steering Committee demo.

‎May ‎22, ‎1998, ‏‎3:48:36 PM

PaintingX1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

phone1#

March ‎12, ‎1998, ‏‎8:35:44 PM

phone1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

PlantFloorRub#

Visually represented in almost exactly the same way as the final object, except it flips horizontally when rotated.

‎September ‎29, ‎1998, ‏‎6:55:06 PM

PlantFloorRub

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

101

102

PoolTable#

September ‎29, ‎1998, ‏‎1:24:54 AM

PoolTable

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

500

600

300

400

100

200

colspan="2";|Final

500

600

302

402

100

200

colspan="2";|Final

500

600

303

403

100

200

colspan="2";|Final

puddle1#

Found in the prototype's object directory, however it does not show up in the game. Same applies to the previously compiled Steering Committee prototype. Among all objects in the game, its "Last Modified" metadata is the oldest and very likely indicates a previous design choice in making the bladder accident in the game to be far more realistic than the generic flood representation that eventually took its place!

‎February ‎2, ‎1998, ‏‎5:51:34 PM

puddle1

DGRP (draw group)

style=";width: 10%|ID

128

ShowerC#

September ‎29, ‎1998, ‏‎1:24:54 AM

ShowerC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

129

colspan="2";|Final

130

colspan="2";|Final

131

colspan="2";|Final

ShrubHedgeHigh1#

Found in the prototype's object directory, however does not appear in the Build Mode catalog. It was, however, previously used in the Steering Committee demo.

March ‎9, ‎1998, ‏‎6:39:52 PM

ShrubHedgeHigh1

DGRP (draw group)

style=";width: 10%|ID

100

ShrubHedgeLow1#

October ‎27, ‎1998, ‏‎5:33:40 PM

ShrubHedgeLow1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

SinkKitC#

September ‎29, ‎1998, ‏‎4:44:28 PM

SinkKitC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

SinkKitX#

‎September ‎29, ‎1998, ‏‎4:44:28 PM

SinkKitX

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

SofaC#

‎September ‎29, ‎1998, ‏‎1:24:58 AM

SofaC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

300

colspan="2";|Final

CATS (old style catalog strings)

style=";width: 01%| ID

2001

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

300

colspan="2";|Final

CATS (old style catalog strings)

style=";width: 01%| ID

2002

DGRP (draw group)

style=";width: 10%|ID

200

SofaDGard#

‎October ‎16, ‎1998, ‏‎2:34:02 PM

SofaDGard

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

colspan="2";|Final

SofaM#

This object is a direct prototype equivalent of "The Deiter" sofa as both objects share a common GUID: 0FBB8BF8.

December ‎16, ‎1998, ‏‎3:35:16 PM

SofaM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

300

stair#

Interestingly, this one has a scrapped elevator feature, which would not appear until The Sims 2: Open For Business.

‎‎September ‎29, ‎1998, ‏‎1:25:02 AM

Stair straight shot

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

302

402

202

100

100

502

colspan="2";|Final

Test Elevator

DGRP (draw group)

style=";width: 10%|ID

100

100

StereoM#

‎September ‎29, ‎1998, ‏‎4:44:30 PM

StereoM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

103

colspan="2";|Final

104

colspan="2";|Final

StoveC#

‎‎November ‎24, ‎1998, ‏‎4:32:18 PM

StoveC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

StoveToastOven#

January ‎6, ‎1999, ‏‎12:57:08 PM

StoveToastOven

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

256

colspan="2";|Final

257

colspan="2";|Final

258

colspan="2";|Final

259

colspan="2";|Final

260

colspan="2";|Final

StoveX#

‎‎‎November ‎25, ‎1998, ‏‎3:13:30 PM

StoveX

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

Table#

This table can be found in the prototype's object directory, however does not show up in the catalog. It was, however, previously used in the Steering Committee demo.

March ‎12, ‎1998, ‏‎6:36:56 PM

Table

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

128

TableCofM#

‎September ‎29, ‎1998, ‏‎4:44:32 PM

TableCofM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

TableDinV#

‎‎October ‎19, ‎1998, ‏‎3:22:04 PM

TableDinV

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

200

100

400

300

600

500

colspan="2";|Final

TableEndM#

This object is a direct prototype equivalent of the "Anywhere" end table as both objects share a common GUID: 99E0A9B1.

‎September ‎30, ‎1998, ‏‎1:24:30 AM

TableEndM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

colspan="2";|Final

TableEndX#

Found in the prototype's object directory, however does not appear in the Buy Mode catalog. It was, however, previously used in the Steering Committee demo as an expensive nightstand.

May ‎26, ‎1998, ‏‎3:58:14 PM

TableEndX

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

trash1#

‎November ‎20, ‎1998, ‏‎7:03:28 PM

trash1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

128

129

TrashOutside#

November ‎21, ‎1998, ‏‎12:57:06 AM

TrashOutside

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

101

102

trashpile#

‎November ‎20, ‎1998, ‏‎7:03:32 PM

trashpile

CATS (old style catalog strings)

style=";width: 01%| ID

2000

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

TreeApp#

September ‎29, ‎1998, ‏‎1:25:10 AM

TreeApp

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

300

400

100

200

colspan="2";|Final

TreePin#

This unnamed tree can be found in the prototype's object directory, however does not show up in the catalog. It was, however, previously used in the Steering Committee demo as one of the two available trees to plant.

‎‎March ‎9, ‎1998, ‏‎6:40:12 PM

TreePin

DGRP (draw group)

style=";width: 10%|ID

100

TubC#

December ‎4, ‎1998, ‏‎10:44:36 AM

TubC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

101

201

102

202

103

203

105

109

113

201

106

110

114

202

107

111

115

203

116

100

117

204

118

206

119

207

121

125

129

205

122

126

130

206

123

127

131

207

TvC#

‎September ‎29, ‎1998, ‏‎4:44:34 PM

TvC

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

103

colspan="2";|Final

104

colspan="2";|Final

105

106

107

colspan="2";|Final

108

colspan="2";|Final

TvM#

September ‎29, ‎1998, ‏‎4:44:34 PM

TvM

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

colspan="2";|Final

101

colspan="2";|Final

102

colspan="2";|Final

103

colspan="2";|Final

104

colspan="2";|Final

105

106

107

colspan="2";|Final

108

colspan="2";|Final

TvX#

September ‎29, ‎1998, ‏‎1:25:14 AM

TvX

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

colspan="2";|Final

101

201

colspan="2";|Final

102

202

colspan="2";|Final

103

203

colspan="2";|Final

104

204

colspan="2";|Final

105

106

107

205

206

207

colspan="2";|Final

108

208

colspan="2";|Final

Window1#

‎September ‎29, ‎1998, ‏‎1:25:14 AM

Window1

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

100

200

window2#

‎November ‎3, ‎1998, ‏‎8:50:02 PM

window2

CATS (old style catalog strings)

style=";width: 01%| ID

2000

Final

DGRP (draw group)

style=";width: 10%|ID

400

300

Other

Placeholder Graphic#

Some objects have unfinished code and stub sprites picturing an early column.

DGRP (draw group)

Frame

style=";width: 10%|8 (NE)

References

References#


  1. Design Document: Technical Notes on Object IFF File Format↩︎
  2. Design Document: TDSB.doc↩︎
  3. Design Document: Object List↩︎
  4. Design Document: Technical E-mail, page 54↩︎
  5. Design Document: Technical E-mail, page 17↩︎
  6. Design Document: Object List↩︎