This is a sub-page of Proto:The Sims (Windows)/The Sims Steering Committee.
Documentation prioritizes the largest zoom for all sprite channels available in their SPR# (Sprite) ids.
(Source: LUCPIX)
Floors#
floors |
|---|
SPR# (Sprite) |
style=";width: 10%|ID |
512 |
513 |
514 |
515 |
516 |
517 |
518 |
519 |
520 |
521 |
522 |
523 |
524 |
525 |
526 |
527 |
528 |
Walls#
Alpha Masks#
walls |
|---|
SPR# (Sprite) |
| |
style=";width: 5%|ID |
1026 |
Final |
1027 |
Final |
1030 |
Final |
1031 |
Final |
1032 |
Final |
1034 |
Final |
1038 |
Final |
1040 |
Final |
1042 |
Final |
1044 |
Final |
1534 |
Final |
1535 |
Final |
Color Channels#
walls |
|---|
SPR# (Sprite) |
| |
style=";width: 10%|ID |
2048 |
Final |
2049 |
Final |
2050 |
Final |
2051 |
Final |
2052 |
Final |
2053 |
Final |
2054 |
Final |
2055 |
Final |
2056 |
Final |
2058 |
Final |
2300 |
Final |
2301 |
Final |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
style=";width: 10%|ID |
4098 |
Final |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |
style=";width: 10%|ID |
6146 |
Final |