This page details pre-release information and/or media for Pizza Tower.
Timeline
This is the history of Pizza Tower, development timeline and adding new features.
Pre-release#
2017#
- November 23rd - McPig, the game's lead developer, started posting clips on Tumblr on a game using hand-drawn pixel animations. It went under a few working titles, such as Weenie Cop, Wiener Don't Use Drugs and Hot Force. Progress would be irregularly posted.
(Source: Tumblr [https://wienerdontusedrugs.tumblr.com/post/167802184332/obviously-this-is-just-me-trying-stuff-out-with, November 23rd])
2018#
- March 6th - The final update about Weenie Cop was posted.
- March 13th - McPig announced in a Tumblr post that Weenie Cop was cancelled as he wasn't feeling like the mechanics were coming together well. In the same post, he announced a different game that he had sketched up while away from his computer, titled The Leaning Tower of Pizza and included some pieces of concept art.
- On the same day in another post, he uploaded the game's very first footage. Irregular updates for this game would continue.
- March 20th - The name Pizza Tower was first used, and since then became the game's name.
- March 28th - A showcase of the first level was shown, along with a commissioned Wario Land 4 rendition of Funiculi Funicula done by Dim Widdy. This track would become the tutorial theme before it was redone by ClascyJitto.
- June 2nd - Mr. Sauceman got in contact with McPig, sending him a demo track of what would become It's Pizza Time.
- June 17th - The Pizza Tower Discord was opened, with development updates on Tumblr slowing down.
- July 15th - The first release of Early Test Build released. The link was taken down the same day due to the demo being buggy.
- October 23rd - A Halloween demo was announced with people being asked to submit their original characters to be included in a dance party room.
- October 31st - The Halloween demo released.
- November 12th - A Kickstarter was announced with a new demo that would be released alongside it.
- December 4th - The Kickstarter was delayed, though the demo would still release.
- December 5th - Demo 2 released, featuring an updated version of the Ancient level, plus a Factory level.
- December 13th - The Kickstarter was cancelled in favor for donating to Patreon. Subscribing would also include getting a new Patreon-exclusive demo once in a while.
- December 22nd - A Christmas race was announced in the form of a new build. The first three people that would reach the exit would get free Patreon for a month.
(Source: Tumblr March 6th, March 13th #1, [https://wienerdontusedrugs.tumblr.com/post/171870059913/here-is-a-video-showcasing-what-im-talking-about, March 13th #2], [https://wienerdontusedrugs.tumblr.com/post/172088962165/entering-the-pizza-tower-the-goal-here-is-to, March 20th] [https://wienerdontusedrugs.tumblr.com/post/172328178155/here-is-a-walkthrough-of-level-1-some-other, March 28th] [https://wienerdontusedrugs.tumblr.com/post/174989767960/pizza-tower-discord, June 17th])
2019#
- January 12th - Tumblr updates stop entirely.
- March 7th - Game development switches from GameMaker Studio 1 to GameMaker Studio 2.
- April 1st - An April Fools demo is released, debuting Greaseball as a Golf gimmick, instead of the semi-basketball gimmick from the previous January Patreon build.
- September 26th - A demo was released for SAGE 2019.
- October 30th - Noise's Hardoween, a demo featuring Pizzascare, is released.
- November 29th - The concept of co-operative play was toyed with.
- December 30th - Peppino's Xmas Break, a demo featuring Strongcold, is released.
(Source: Tumblr January 12th)
2020#
- Circa January 17th - "Thing of the week" videos begin being uploaded on YouTube.
- February 6th - A Level Editor gets developed by Sertif, landing him a role as a programmer on the main game.
- April 12th - The Vigilante is revealed to be a playable character (before being scrapped).
- July 10th - Gustavo is given a more substantial role in the Gnome Forest level, being previously only given a cameo in Peppino's Xmas Break.
- December 17th - The final "Thing of the week" video is posted, aptly titled "Thing of the end of the year"
2021#
- February 2nd - Peppino reacts to a trailer showcasing War and some level backgrounds, and gets a Big Gulp in the process.
- April 3rd - The UI gets a decent overhaul.
- July 22nd - McPig announces some changes and revisions to the game in "Pizza Tower Dev Log #32: I don't know what is going on".
- September 25th - Gameplay was temporarily adjusted, and met with mixed (but not positive) reception among playtesters.
- November 27th - P ranks are introduced.
2022#
- February 24th - A devlog was uploaded titled "Still working on it?" That featured what McPig has done up to that point.
- April 30th - Testing for the Eggplant Build begins.
- June 13th - The Eggplant Build and its trailer were released featuring a complete overhaul compared to the previous playtest build.
- October 26th - Octobe22 is shared with playtesters, marking the last standalone playtest build before the jump to Steam.
- November 27th - Playtest builds now move to Steam.
- December 2nd - The final trailer for the game was released, showing the release date of January 26th, 2023.
Post-release#
2023#
- January 26th - Pizza Tower released on Steam.
- February 17th - McPig confirms in the chat of a Grayfruit livestream, that DLC content is planned.
- March 22nd - The Pizza Tower Discord closes due to the influx of new members, being too much for the staff to handle.
- September 11th - Post-release content for Pizza Tower begins development.
- October 23rd - The Halloween Event update is released, including a post-game Pumpkin Hunt, new clothes, two new Chef Tasks, and the level Secrets of the World.
- December 22nd - The Noise's new moveset and gameplay sprites, as well as a new version of Distasteful Anchovi, are previewed.
2024#
- January 26th: Footage of the playable Noise P-Ranking John Gutter is released in honor of Pizza Tower's 1st anniversary.
- March 11th: The Noise update is released. Bring The Noise!
- August 27th: Pizza Tower comes to Nintendo Switch, after a surprise appearance during an Indie World presentation. The same day McPig streams the entire game as a send off, officially marking the end of the game's development.