This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps.
|
|
This page or section needs more images. |
|
|
This page or section needs more videos. |
These training maps were not developed by Valve, but rather developed by Hidden Path Entertainment around the same time they were tasked with porting Counter-Strike: Source to consoles and helping with Left 4 Dead 2 development. In the end, Valve decided to cut down on the training experience by a significant margin. Of note is that most, if not all the maps are littered with obsolete entities with the prefix training_, as well as references to missing overlays/decals (some can be found within the repository).
tr_dustbowl#
|
|
To do: |
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
tr_engineer1#

A training map for a RED engineer on the 2nd point of the 1st stage of Dustbowl. Prompts are given to teach the player where to build. Enemies spawn upon upgrading them. An invincible BLU sentry protects part of the map while all routes to the 1st point are blocked off.
tr_goldrush#

A training version of pl_goldrush with only the first stage (although the other 2 stages are in the -unused vis-group). This map has Sentry Guns, Dispensers and Teleporters strewn about. Pushing the payload to the second cap point will tell the player they've completed Demoman training.
tr_target#
|
|
To do: |
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
tra_sol_bas_rocketjump#

An earlier version of tra_sol_rocketjump.
tra_sol_bas_rocketlauncher#

training stage for soldier and seems to be based on an earlier version of tra_sol_bridge_of_death. two bots spawn in and the player is directed to repeatedly kill them. the ingame text mentions bonus points for killing the bots through air shots, however no point system seems to be present.
tra_sol_bas_shoot#

Internally called "Expert Sniper Training", indicating that this was also part of Sniper's training course.
tra_sol_bonus_frenzy#

A box shaped map where bots periodically spawn in and run around. There is no capture objective in the map.
tra_sol_bridge_of_death#

A cut map intended for soldier training. Bots spawn across the bridge from the player and attempt to enter a building behind you. There is no penalty for letting bots in, and the map is considered completed once the timer ends.
tra_sol_corridor#

A simple corridor-type map. This map uses the goal marker model, oddly enough.
tra_sol_dustbowl#

A modified version of Dustbowl intended for Soldier training. The player is led through the first two stages and finishes after capturing point B of stage 2. Stage 3 is still in the map, and is missing point A, while point B is unable to be captured.
tra_sol_exp_frenzy#

Identical to tra_sol_bonus_frenzy.
tra_sol_exp_frenzy_bothdirections#
Identical to tra_sol_bonus_frenzy and tra_sol_exp_frenzy, but is missing a group of decorative girders by the BLU side.
tra_sol_launchpad#

tra_sol_rocketjump but uses the Goal marker instead of a regular capture point.
tra_sol_pointbreaker#
An Attack/Defend map meant to be used for the cut training courses.
tra_sol_rocketjump#

A screenshot of this map was leaked prior to the 2023 gigaleak, where its name was unknown.
tra_sol_targets#

An assault course-type map. Internally called "Beginner Sniper Training", meaning that it would have been used as part of a Sniper tutorial.
tra_sol_warehouse#

A small arcade style map intended for Soldier training. various mercenary cutouts will spawn in and the player is tasked with destroying them with the correct weapon.
tut_spy#
An unfinished box-like map. Judging by the name, it was probably meant to be used as a Spy tutorial. 