This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks.
Summary#
File |
In-Game? |
NET Date |
Description |
|---|---|---|---|
cp_harbor |
|||
└─base_layout |
✗ |
December 13, 2011 |
An early version of instance/cp_foundry_base_layout.vmf. |
└─base_layout_red |
✗ |
December 13, 2011 |
An early version of instance/cp_foundry_base_layout_red.vmf. |
└─harbor_soundscape |
✗ |
December 6, 2011 |
An early version of instance/cp_foundry_soundscape.vmf. |
instance |
|||
└─cp_foundry_base_layout |
✗ |
January 27, 2012 |
BLU's half of Foundry (and a few brushes meant for RED's half). Is instanced in cp_foundry. |
└─cp_foundry_base_layout_red |
✗ |
January 27, 2012 |
RED's half of Foundry. Is instanced in cp_foundry. |
└─cp_foundry_soundscape |
✗ |
December 13, 2011 |
An early version of the set of soundscape entities used in cp_foundry. These may have been instanced into Foundry's VMF at one point, although cp_foundry.vmf here includes its own soundscape entities. |
└─koth_lakeside_event_side |
✗ |
September 26, 2012 |
|
└─koth_lakeside_event_side2 |
✗ |
September 26, 2012 |
|
└─koth_lakeside_event_wheel_of_death |
✗ |
September 26, 2012 |
|
└─lakeside_event_underworld |
✗ |
October 10, 2012 |
|
└─manor_ceilinglight |
✗ |
October 12, 2010 |
|
└─manor_church |
✗ |
October 12, 2010 |
|
└─manor_farmbuilding |
✗ |
October 12, 2010 |
|
└─manor_leaningbuilding |
✗ |
July 7, 2010 |
|
└─manor_pumpkin_frown |
✗ |
July 7, 2010 |
|
└─manor_pumpkin_smile |
✗ |
July 7, 2010 |
|
└─manor_shack1 |
✗ |
October 12, 2010 |
|
└─manor_woodengate |
✗ |
October 12, 2010 |
|
└─medieval_brazier1 |
✗ |
December 10, 2010 |
|
└─medieval_building1 |
✗ |
December 10, 2010 |
|
└─medieval_building2 |
✗ |
November 12, 2010 |
|
└─medieval_building2_cheap |
✗ |
December 10, 2010 |
|
└─medieval_castlebuilding1 |
✗ |
December 10, 2010 |
|
└─medieval_torch1 |
✗ |
October 12, 2010 |
|
└─medieval_torch2 |
✗ |
December 9, 2010 |
|
└─mvm_bigrock_cave_section |
✗ |
June 7, 2013 |
|
└─mvm_mannhattan_instance_b02 |
✗ |
May 23, 2013 |
|
└─mvm_mannhattan_instance_b03 |
✗ |
May 23, 2013 |
|
└─mvm_mannhattan_instance_b04 |
✗ |
August 14, 2013 |
|
└─mvm_mannhattan_instance_b05 |
✗ |
April 16, 2013 |
|
└─mvm_mannhattan_instance_skybox |
✗ |
April 16, 2013 |
|
└─mvm_mannhattan_instance_sound |
✗ |
November 7, 2013 |
|
└─mvm_mannhattan_instance_store |
✗ |
June 5, 2013 |
|
└─mvm_mannhattan_instance01 |
✗ |
November 7, 2013 |
|
└─mvm_mannhattan_instance02 |
✗ |
November 7, 2013 |
|
└─plr_hightower_event_cliff |
✗ |
October 24, 2013 |
|
└─plr_hightower_event_sound_instance |
✗ |
September 24, 2013 |
|
└─plr_hightower_event_underworld |
✗ |
October 24, 2013 |
|
└─plr_hightower_event_underworld_tower |
✗ |
October 24, 2013 |
|
└─raid_depot_arena |
✗ |
February 10, 2011 |
|
└─rd_2base_blue |
✗ |
January 17, 2014 |
|
└─rock3_blue |
✗ |
April 16, 2013 |
|
└─rock3_new_blue |
✗ |
May 3, 2013 |
|
└─rock3_red |
✗ |
April 16, 2013 |
|
└─rs_doomsday_blue |
✗ |
November 15, 2011 |
|
└─rs_doomsday_red |
✗ |
November 15, 2011 |
|
└─td_mining_tower_building01 |
✗ |
June 13, 2011 |
|
└─td_oil_derrick_barn01 |
✗ |
July 6, 2011 |
|
└─td_oil_derrick_building01 |
✗ |
July 6, 2011 |
|
└─td_oil_derrick_building03 |
✗ |
July 6, 2011 |
|
└─viaduct_event_soundscape |
✗ |
October 20, 2011 |
|
└─viaduct_event_underworld |
✗ |
October 25, 2011 |
|
tfc |
|||
└─2fort |
✗ |
January 17, 2005 |
|
└─badlands |
✗ |
September 19, 2002 |
|
└─dustbowl |
✗ |
September 19, 2002 |
|
└─well |
✗ |
September 19, 2002 |
|
arena_badlands |
✓ |
August 5, 2008 |
|
arena_granary |
✓ |
August 5, 2008 |
|
arena_gravelpit |
✗ |
July 1, 2008 |
A WIP of an arena version of cp_gravelpit. |
arena_lumberyard |
✓ |
August 5, 2008 |
|
arena_nucleus |
✓ |
April 21, 2010 |
|
arena_nucleus_artpass |
✗ |
April 21, 2009 |
An attempt at art passing for arena_nucleus. |
arena_nucleus_b |
✗ |
August 18, 2008 |
An early layout of arena_nucleus before full art passing. |
arena_offblast_final |
✓ |
August 7, 2009 |
|
arena_ravine |
✓ |
May 14, 2009 |
|
arena_sawmill |
✓ |
September 15, 2009 |
|
arena_trainyard_02 |
✗ |
May 19, 2008 |
An early version of arena_lumberyard. |
arena_trainyard_03 |
✗ |
May 19, 2008 |
An early/alternate version of arena_trainyard_02 with a completely different layout;The track between both bases is curved. |
arena_watchtower |
✓ |
September 9, 2009 |
|
arena_well |
✓ |
February 13, 2009 |
|
background01 |
✓ |
August 16, 2007 |
|
botbattle |
✗ |
June 22, 2009 |
|
bounty_test |
✗ |
September 21, 2012 |
Presumably a test map for TF2's scrapped Bounty Mode, in which players could complete objectives to earn currency that could be used for MvM-style upgrades. |
chariots |
✗ |
April 21, 2009 |
The second stage of plr_pipeline with a few small differences from the final (ex. a colored line indicating the team of each track). |
chess |
✗ |
May 3, 2013 |
A tiny map depicting a chess board surrounded by TF2 set-pieces (including parts of ctf_2fort's base facades). Potentially intended for promotional material. |
cloak |
✗ |
June 13, 2011 |
|
cp_5gorge |
✓ |
February 10, 2011 |
|
cp_badlands |
✓ |
July 8, 2013 |
|
cp_badlands_base_ik1 |
✗ |
September 21, 2007 |
An early version of RED's base in cp_badlands with a drastically different layout for their final point (and a less different layout afterwards). |
cp_badlands_ik1 |
✗ |
November 1, 2007 |
An early version of cp_badlands, but further along than cp_badlands_base_ik1. Both sides of the map are present and bear a more similar layout to the final map, but the middle point layout still bears differences to the map as released. |
cp_caves |
✗ |
November 25, 2009 |
An early version of what would eventually become cp_mountainlab and cp_manor_event, mostly unfinished. |
cp_caves_newdisplace |
✗ |
September 15, 2009 |
A version of cp_caves that is using displacements to give its cave walls a more natural structure (except at the final point). |
cp_caves_newdisplace_capC |
✗ |
September 15, 2009 |
The final point of cp_caves (only!) with its walls rounded out using displacements. |
cp_clearcut |
✗ |
March 17, 2009 |
A map containing (clear?) cuts of other levels, including old WIP sections of cp_caves, ctf_2fort's basement, potentially an old structure for cp_gravelpit's C point, and part of cp_well |
cp_coldfront |
✓ |
July 7, 2010 |
|
cp_contest |
✗ |
March 2, 2010 |
A version of cp_caves without an art pass, made for Valve and TF2Maps' Artpass Contest, in which cp_mountainlab and cp_manor_event emerged as winners. |
cp_degrootkeep |
✓ |
December 22, 2010 |
|
cp_dustbowl |
✓ |
February 24, 2014 |
|
cp_dustbowl_sdk |
✗ |
October 25, 2011 |
cp_dustbowl's map source as intended for release with the Source SDK. Unmodified from its official release aside from being saved with a newer version of Hammer. |
cp_egypt_final |
✓ |
July 25, 2013 |
|
cp_fastlane |
✓ |
July 4, 2008 |
|
cp_foundry |
✓ |
January 27, 2012 |
Uses instances of instance/cp_foundry_base_layout.vmf and instance/cp_foundry_base_layout_red.vmf. |
cp_freight_final1 |
✓ |
September 21, 2009 |
|
cp_game_entities |
✗ |
September 21, 2007 |
A collection of game entities (control points, resupply rooms, game logic) intended for a 5CP map |
cp_gorge |
✓ |
June 13, 2013 |
|
cp_gorge_beta |
✗ |
January 11, 2010 |
A near-finalized version of cp_gorge with minor technical differences. |
cp_granary |
✓ |
June 1, 2014 |
|
cp_gravelpit |
✓ |
June 13, 2013 |
|
cp_gullywash_final1 |
✓ |
June 13, 2013 |
|
cp_junction_final |
✓ |
March 27, 2014 |
|
cp_manor_event |
✓ |
July 25, 2013 |
|
cp_medieval_artpass |
✗ |
November 12, 2010 |
A work-in-progress version of cp_degrootkeep with its layout finalized but its artpass still in progress. |
cp_medieval_mirror |
✗ |
October 12, 2010 |
cp_medieval_artpass, but mirrored along its hill, giving each team a castle and control points to defend. |
cp_mountainlab |
✓ |
January 28, 2014 |
|
cp_nightfall |
✗ |
September 21, 2007 |
An early version of ctf_doublecross as 5CP map. |
cp_process_final |
✓ |
July 8, 2013 |
|
cp_snakewater_final1 |
✓ |
September 24, 2013 |
|
cp_snakewater_g9 |
✗ |
September 2, 2013 |
An early version of cp_snakewater with minor changes. |
cp_standin_final |
✓ |
July 8, 2013 |
|
cp_staredown |
✗ |
August 29, 2011 |
An early version of cp_powerhouse with a fair number of gameplay differences (most notably, each team's spawn being at the back of their final point's room) and a less-revised artpass. |
cp_steel |
✓ |
June 17, 2013 |
|
cp_walkerfort |
✗ |
March 2, 2010 |
An early block-out for what would later become cp_degrootkeep. |
cp_walkerfortplus |
✗ |
August 21, 2009 |
A version of cp_walkerfort with symmetry along the back of the fort, giving BLU two different fronts to attack RED from. |
cp_well |
✓ |
February 10, 2011 |
|
cp_yukon_final |
✓ |
February 10, 2011 |
|
cppl_lair |
✗ |
March 2, 2010 |
An early version of what would later become cp_mercenarypark. |
ctf_2fort |
✓ |
March 27, 2014 |
|
ctf_doublecross |
✓ |
June 30, 2010 |
|
ctf_sawmill |
✓ |
September 15, 2009 |
|
ctf_turbine |
✓ |
March 27, 2014 |
|
ctf_well |
✓ |
July 5, 2013 |
|
dustbowl2 |
✗ |
August 22, 2007 |
A very early version of pl_goldrush, initially designed as a remake of TFC's dustbowl. |
goldrush_spawn |
✗ |
March 17, 2008 |
pl_goldrush, but with forward spawns for BLU for each time they capture a point. |
harbor_base_layout_local |
✗ |
November 15, 2011 |
An early version of BLU's last point in cp_foundry which appears less complete than its counterparts in other map files. The map's visgroups include a building that goes entirely unused in the final. |
hunted |
✗ |
May 30, 2009 |
hunted from Team Fortress Classic, but given a visual paintover to match Team Fortress 2's aesthetics. |
hunted2 |
✗ |
May 30, 2009 |
A redesign of hunted from TFC to fit TF2's gameplay sensibilities (as dustbowl2 is to TFC's dustbowl). |
itemtest |
✓ |
November 29, 2012 |
|
koth_badlands |
✓ |
July 8, 2013 |
|
koth_badwater |
✗ |
March 19, 2009 |
A scrapped symmetric KOTH variant of pl_badwater's first point, mirroring the hill for both bases and placing its control point at the top of the hill (and making the tunnel simply run between both bases). Interestingly uses CP logic rather than KOTH logic, indicating that this map likely predated KOTH's formal introduction as a gamemode. |
koth_dam |
✗ |
October 17, 2009 |
A scrapped symmetric KOTH map inspired by cp_powerhouse's final point for each team. |
koth_granary |
✗ |
April 21, 2009 |
arena_granary, but KOTH. |
koth_harvest_event |
✓ |
October 12, 2010 |
|
koth_harvest_final |
✓ |
June 1, 2014 |
|
koth_king |
✓ |
July 5, 2013 |
|
koth_lakeside_event |
✓ |
March 27, 2014 |
|
koth_lakeside_final |
✓ |
March 27, 2014 |
|
koth_lumberyard |
✗ |
February 24, 2009 |
arena_lumberyard, but KOTH. |
koth_nucleus |
✓ |
April 21, 2010 |
|
koth_ravine |
✗ |
March 19, 2009 |
arena_ravine, but KOTH. |
koth_sawmill |
✓ |
September 15, 2009 |
|
koth_viaduct |
✓ |
May 23, 2013 |
|
koth_viaduct_event |
✓ |
October 25, 2011 |
|
koth_well |
✗ |
April 21, 2009 |
arena_well, but KOTH. |
mini_boxart |
✗ |
July 25, 2013 |
|
mini_boxart_crates |
✗ |
July 25, 2013 |
A map specifically made to be used in box-art. |
mini_boxartpopup |
✗ |
July 25, 2013 |
Ditto. |
mountain |
✗ |
June 22, 2009 |
An unfinished control point map in an alpine setting with sharp cliffs and lots of snow. |
mvm_2bridges_artpass |
✗ |
February 14, 2012 |
Early iteration of mvm_decoy with an unfinished wooden structure in place of the cliff on the left side. |
mvm_2bridges_b |
✗ |
January 12, 2012 |
Even earlier iteration of mvm_decoy, with a medieval theme. |
mvm_2bridges_tank_location |
✗ |
April 16, 2012 |
An empty map with only a model of a tank and a bomb hatch. |
mvm_2hatch |
✗ |
October 10, 2012 |
Experimental map with 2 hatches to defend instead of 1. |
mvm_anim |
✗ |
February 14, 2012 |
Early iteration of mvm_coaltown, with a medieval theme. |
mvm_aspawn |
✗ |
February 14, 2013 |
A very basic angled test map made entirely of dev textures. |
mvm_base_interior |
✗ |
June 2, 2011 |
Mostly detailed unfinished map with some inspiration from pl_thundermountain. |
mvm_basic |
✗ |
September 24, 2013 |
Basic linear test map. |
mvm_bigrock |
✓ |
March 23, 2013 |
|
mvm_cliffs_outer |
✗ |
June 13, 2011 |
Mostly detailed unfinished map set on two opposing cliff faces. |
mvm_cloak |
✗ |
December 13, 2011 |
The test map cloak, seemingly repurposed for some sort of MvM-based test. |
mvm_coaltown |
✓ |
August 27, 2012 |
|
mvm_coaltown_engineer |
✗ |
October 10, 2012 |
Seemingly identical to mvm_coaltown, with Engineer bot support. |
mvm_deathpit_2pits |
✗ |
March 16, 2012 |
Early iteration of mvm_coaltown, with a different left path design and various other minor differences. |
mvm_deathpit_multibomb |
✗ |
March 7, 2012 |
Another early iteration of mvm_coaltown. |
mvm_deathpit_sniper_mission |
✗ |
January 3, 2012 |
Seemingly identical to mvm_anim, and based on the name, was likely tied to some sort of Sniper bot test. |
mvm_decoy |
✓ |
November 16, 2012 |
|
mvm_decoy_event |
✗ |
October 10, 2012 |
A Halloween version of mvm_decoy, with the upgrade stations and night sky used on mvm_ghost_town. |
mvm_droptest |
✗ |
July 5, 2012 |
A modification of mvm_example, used to test bot interaction with certain terrain and slopes. |
mvm_example |
✗ |
February 14, 2013 |
Basic test map for MvM. |
mvm_fallback |
✗ |
January 16, 2012 |
A large medieval-themed map set in snowy terrain. |
mvm_fallback_gates |
✗ |
September 1, 2011 |
Early iteration of mvm_fallback, with non-snowy terrain and a slightly different layout near the very front. |
mvm_forest |
✗ |
October 20, 2011 |
Relatively large unfinished map set in a forest. |
mvm_forest_chop |
✗ |
November 15, 2011 |
A more compact and downsized iteration on mvm_forest_simple, focused around the second half of the map. |
mvm_forest_simple |
✗ |
December 13, 2011 |
An iteration of mvm_forest with a shorter and less complex route to the bomb hatch. |
mvm_ghost_town |
✓ |
October 10, 2012 |
|
mvm_mannhattan |
✓ |
December 4, 2013 |
|
mvm_mannworks |
✓ |
August 27, 2012 |
|
mvm_mannworks_event |
✗ |
October 10, 2012 |
A Halloween version of mvm_mannworks, with the upgrade stations and night sky used on mvm_ghost_town. |
mvm_mining_tower |
✗ |
June 13, 2011 |
A very large and open map based around a mining tower on a hill. Reuses a fair bit of building geometry from the center control point area of cp_badlands for the human base. |
mvm_oil_derrick |
✗ |
June 21, 2011 |
A small map set atop a very tall cliff. |
mvm_pipe |
✗ |
June 21, 2011 |
The third stage of plr_pipeline, repurposed for MvM. |
mvm_pipe2 |
✗ |
September 7, 2011 |
A version of mvm_pipe that got further into development, being set during daytime with BLU base almost completely removed and other various layout changes. |
mvm_rottenburg |
✓ |
December 17, 2013 |
|
mvm_rottenburg_artstuff |
✗ |
August 14, 2013 |
Mostly final version of mvm_rottenburg, with minor differences. |
mvm_rottenburg_artstuff2 |
✗ |
August 14, 2013 |
Same as above, with minor differences. |
mvm_rottenburg_arttest |
✗ |
July 8, 2013 |
Unfinished version of mvm_rottenburg, with less detail and simpler geometry in some places. |
mvm_rottenburg_arttest2 |
✗ |
July 25, 2013 |
Same as mvm_rottenburg_arttest2, with minor differences and a few missing structures. |
mvm_rottenburg_lighting |
✗ |
August 14, 2013 |
Seemingly final version of mvm_rottenburg, possibly meant to test lighting. |
mvm_rottenburg_temp |
✗ |
September 13, 2013 |
Seemingly final version of mvm_rottenburg, with very minor tool brush differences. |
mvm_spamfest |
✗ |
October 1, 2011 |
A complex medieval-themed map. |
mvm_sploosh |
✗ |
September 15, 2011 |
Unfinished map with references to a "tf_logic_tower_defense", and various breakable walls. |
mvm_sploosh_5man |
✗ |
July 21, 2011 |
mvm_sploosh, but with 5 players instead of 6. |
mvm_stronghold |
✗ |
August 29, 2011 |
Small medieval-themed map that spirals around the bomb hatch, which sits on a raised platform. |
mvm_sup |
✗ |
January 12, 2012 |
A blocky test map. |
mvm_surprise |
✗ |
September 26, 2012 |
A large scale map where robots could directly teleport in at certain locations scattered around. References a missing "proto_drillmachine" model that the robots would have likely spawned from. |
mvm_trains |
✗ |
September 26, 2012 |
Unfinished map set in a trainyard. |
mvm_turbo |
✗ |
June 12, 2012 |
Another attempt at a spiraling map that wraps around the central area as it ascends to the bomb hatch. |
mvm_warehouse |
✗ |
July 21, 2011 |
An expanded version of tr_target converted to MvM. |
pass_pinewood |
✗ |
December 14, 2015 |
Timbertown under its old name. |
pass_warehouse |
✗ |
January 19, 2016 |
An early version of Brickyard with a different (and narrower) design for its end goals. |
pass_warehouse_goal2 |
✗ |
January 19, 2016 |
Ditto, but with a closer design to its final version. |
pinecrest |
✗ |
December 8, 2008 |
An early version of what would eventually become pl_thundermountain. |
pl_badlands |
✗ |
July 1, 2008 |
A modified version of cp_badlands with a single payload cart along a track leading into both bases, with each team's objective being to push the cart into the enemy base. |
pl_badwater |
✓ |
June 17, 2013 |
|
pl_barnblitz |
✓ |
June 7, 2013 |
|
pl_boosh |
✗ |
August 21, 2009 |
A very incomplete payload map in an alpine setting. |
pl_cactuscanyon |
✓ |
January 17, 2014 |
An early version of pl_cactuscanyon predating its public beta release. |
pl_cactuscanyon6 |
✗ |
January 17, 2014 |
A slightly more complete (but still thoroughly in-progress) version of the above iteration of pl_cactuscanyon. |
pl_frontier_final |
✓ |
June 7, 2013 |
|
pl_goldrush |
✓ |
February 24, 2014 |
|
pl_hoodoo_final |
✓ |
April 12, 2011 |
|
pl_pinecrest |
✗ |
March 2, 2010 |
An early version of pl_thundermountain with minor differences along its final stage. |
pl_thundermountain |
✓ |
May 23, 2011 |
|
pl_upward |
✓ |
June 10, 2014 |
|
plr_hightower |
✓ |
July 22, 2013 |
|
plr_hightower_blu |
✗ |
March 2, 2010 |
An early, less visually refined version of Hightower. |
plr_hightower_event |
✓ |
October 24, 2013 |
|
plr_nightfall_final |
✓ |
June 13, 2013 |
|
plr_pipeline |
✓ |
May 23, 2013 |
|
raid_arena1 |
✗ |
May 12, 2011 |
A small but open battlefield in a semi-industrial setting. |
raid_badtower |
✗ |
November 12, 2010 |
A conversion of koth_badwater to Raid mode with an arena structure similar to raid_arena1. |
raid_badwater |
✗ |
February 12, 2010 |
Same as above. |
raid_depot |
✗ |
February 10, 2011 |
An arena-style test map for Raid mode. |
raid_goldrush |
✗ |
March 2, 2010 |
A conversion of pl_goldrush to Raid mode with a linear structure similar to raid_badwater. |
raid_pillar |
✗ |
February 10, 2011 |
Another arena-style Raid mode test map. |
raid_pillarsmall |
✗ |
February 10, 2011 |
Ditto, but without the buzzsaws. |
raid_teststage |
✗ |
April 19, 2011 |
Contains a conversion of pl_goldrush stage 2 for Raid mode and a block-out of raid_arena1. |
raid_teststage2 |
✗ |
April 29, 2011 |
An unfinished but large linear-style Raid mode test map in a badlands setting. |
rd_2base |
✗ |
January 17, 2014 |
Early fragments of rd_asteroid. |
rock3 |
✗ |
April 16, 2013 |
A redesign of rock2 from TFC to fit TF2's gameplay sensibilities (as dustbowl2 is to TFC's dustbowl). |
rs_hightower |
✗ |
January 3, 2012 |
A variant of plr_hightower with logic for a unique variant of CTF. |
sd_doomsday |
✓ |
September 26, 2012 |
|
stage |
✗ |
February 14, 2012 |
The map used to demonstrate/test animations in Source Filmmaker. |
tc_hydro |
✓ |
May 23, 2013 |
|
test_blackroom |
✗ |
November 7, 2013 |
|
test_chopping |
✗ |
May 23, 2013 |
|
test_doomsday |
✗ |
October 25, 2011 |
|
test_fog |
✗ |
October 9, 2012 |
|
test_multi_bomb |
✗ |
February 14, 2013 |
An MvM test map for testing 3 bots with bombs, like in mvm_mannhattan. |
test_nodes |
✗ |
August 4, 2008 |
|
tr_dustbowl |
✓ |
June 2, 2011 |
|
tr_engineer1 |
✗ |
August 27, 2010 |
A training map for Engineer, it is the first stage of cp_dustbowl, but only the second point. |
tr_goldrush |
✗ |
September 13, 2010 |
A training map for the demoman. |
tr_target |
✓ |
June 13, 2011 |
|
tra_sol_bas_rocketjump |
✗ |
June 22, 2009 |
This map, along with other "tra_" maps, is part of a series of unreleased maps that seem to have been created for a training course developed by Hidden Path Entertainment. |
tra_sol_bas_rocketlauncher |
✗ |
September 21, 2009 |
A training stage for soldier and seems to be based on an earlier version of tra_sol_bridge_of_death. |
tra_sol_bas_shoot |
✗ |
September 21, 2009 |
Internally called "Expert Sniper Training", indicating that this was also part of Sniper's training course. |
tra_sol_bonus_frenzy |
✗ |
December 16, 2009 |
A box shaped map where bots periodically spawn in and run around. There is no capture objective in the map. |
tra_sol_bridge_of_death |
✗ |
January 29, 2010 |
A cut map intended for soldier training. |
tra_sol_corridor |
✗ |
January 29, 2010 |
A simple corridor-type map. This map uses the goal marker model. |
tra_sol_dustbowl |
✗ |
January 29, 2010 |
A training map for the soldier on cp_dustbowl, seemingly only uses the first 2 stages despite containing all 3 (with capturing broken for stage 3) |
tra_sol_exp_frenzy |
✗ |
December 16, 2009 |
Identical to tra_sol_bonus_frenzy. |
tra_sol_exp_frenzy_bothdirections |
✗ |
September 21, 2009 |
Identical to tra_sol_bonus_frenzy and tra_sol_exp_frenzy, but is missing a group of decorative girders by the BLU side. |
tra_sol_launchpad |
✗ |
January 29, 2010 |
tra_sol_rocketjump but uses the Goal marker instead of a regular capture point. |
tra_sol_pointbreaker |
✗ |
September 21, 2009 |
An Attack/Defend map meant to be used for the training courses. |
tra_sol_rocketjump |
✗ |
December 16, 2009 |
|
tra_sol_targets |
✗ |
January 29, 2010 |
An assault course-type map. |
tra_sol_warehouse |
✗ |
September 21, 2009 |
A small arcade style map intended for Soldier training. |
tut_spy |
✗ |
August 5, 2008 |
A basic room with a smaller spawn room within it with a window looking at a prop sentry. Example text is the only interesting thing |
vr_room |
✗ |
May 23, 2013 |
A simple room with a unique texture, likely for testing VR mode. |
warehouse2_test_facade |
✗ |
April 15, 2013 |
|
zep_test |
✗ |
June 11, 2007 |
A zeppelin with an unfinished interior. |
