This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps.
raid_arena1#

A Testing Map for the raid bosses
raid_badtower#

a raid mode map made from koth_badwater. the capture point is replaced by a cube named "boss_spawn" with the class "bot_action_point".
raid_badwater#
pl_badwater converted into a raid mode map. Notably, the payload cart is missing, and the path nodes have been named "playerPath" instead of "minecartpath".
raid_depot#
raid_goldrush#

pl_goldrush converted into a raid mode map. The original spot of stage 1's second point has been redesigned; the building has been turned into a two story house with the capture point on the first level, and a forward spawn for BLU team is nearby. Like with raid_badwater, the payload cart is gone, and the nodes are named "playerPath".
raid_pillar#
raid_pillarshort#
raid_teststage#
a merged map of Gold Rush stage 2 for Raid mode and a block-out of raid_arena1. The ending zone contains an obslete entity called "tf_spawner_boss".
raid_teststage2#

A random collage of geometry and props meant for scaling. Homourously contains a middle finger gesture made of func_brushes named "fu_peters".