the cutting room mirror

Raid

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This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps.

raid_arena1#

TeamFortress2-raid_arena1.png

A Testing Map for the raid bosses

raid_badtower#

TeamFortress2-raid_badtower.png

a raid mode map made from koth_badwater. the capture point is replaced by a cube named "boss_spawn" with the class "bot_action_point".

raid_badwater#

TF2_Raid_Badwater.png

pl_badwater converted into a raid mode map. Notably, the payload cart is missing, and the path nodes have been named "playerPath" instead of "minecartpath".

raid_depot#

raid_goldrush#

TF2_Raid_Goldrush.png

pl_goldrush converted into a raid mode map. The original spot of stage 1's second point has been redesigned; the building has been turned into a two story house with the capture point on the first level, and a forward spawn for BLU team is nearby. Like with raid_badwater, the payload cart is gone, and the nodes are named "playerPath".

raid_pillar#

raid_pillarshort#

raid_teststage#

TF2_Raid_Teststage2.png

a merged map of Gold Rush stage 2 for Raid mode and a block-out of raid_arena1. The ending zone contains an obslete entity called "tf_spawner_boss".

raid_teststage2#

TF2_Raid_Teststage.png

A random collage of geometry and props meant for scaling. Homourously contains a middle finger gesture made of func_brushes named "fu_peters".