This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps.
|
|
This needs some investigation. |
|
|
This page or section needs more images. |
Summary#
File |
In-Game? |
NET Date |
Description |
|---|---|---|---|
ctf_2fort |
✓ |
March 27, 2014 |
|
ctf_doublecross |
✓ |
June 30, 2010 |
|
ctf_sawmill |
✓ |
September 15, 2009 |
|
ctf_turbine |
✓ |
March 27, 2014 |
|
ctf_well |
✓ |
July 5, 2013 |
ctf_2fort#
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
Hidden visgroups reveal old concepts for the level:
- Various unused dev entities labeled for use in cordons, demos and debugging.
- An unrotated version of the garage sign in RED base with a different overlay stating "CAUTION".
- Early brush-based versions of various buildings before they were made into prop models.
- Unused bush and grass models lining different areas around the central bridge.
ctf_doublecross#
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
Hidden visgroups reveal old concepts for the level:





ctf_sawmill#
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
Hidden visgroups reveal old concepts for the level:
- A very, very rough blockout of the waterfall cave.
ctf_turbine#
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
ctf_well#
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
Hidden visgroups reveal old concepts for the level:
