the cutting room mirror

Capture the Flag

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This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Search through the maps that are in the current release and document any differences or oddities.

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Specifically: Provide screenshots of the maps if possible, particularly points of interest.

Summary#

File

In-Game?

NET Date

Description

ctf_2fort

✓

March 27, 2014

ctf_doublecross

✓

June 30, 2010

ctf_sawmill

✓

September 15, 2009

ctf_turbine

✓

March 27, 2014

ctf_well

✓

July 5, 2013

ctf_2fort#

This map exists in the current release of the game. Differences are likely to be minimal or non-existent.

Hidden visgroups reveal old concepts for the level:

  • Various unused dev entities labeled for use in cordons, demos and debugging.
  • An unrotated version of the garage sign in RED base with a different overlay stating "CAUTION".
  • Early brush-based versions of various buildings before they were made into prop models.
  • Unused bush and grass models lining different areas around the central bridge.

ctf_doublecross#

This map exists in the current release of the game. Differences are likely to be minimal or non-existent.

Hidden visgroups reveal old concepts for the level:

ctf_sawmill#

This map exists in the current release of the game. Differences are likely to be minimal or non-existent.

Hidden visgroups reveal old concepts for the level:

  • A very, very rough blockout of the waterfall cave.

ctf_turbine#

This map exists in the current release of the game. Differences are likely to be minimal or non-existent.

ctf_well#

This map exists in the current release of the game. Differences are likely to be minimal or non-existent.

Hidden visgroups reveal old concepts for the level: