This is a sub-page of Development:Pokémon Red and Blue.
Miscellaneous bits of data, be it related to moves, internal names, trainer rosters, or even items.
Move Lists#
Two move lists files exist within the leaked data. The first one, known as WAZA_TBL.SAV, is a list of both move names and associated stats, though the names of these moves are reused from an earlier iteration of the move roster. It is full of scrapped and duplicate moves, and blank entries. The second file, EFF_TBL.DMG, only contains move names, but all are closer to the final move list, with a few exceptions.
A third file also exists, known as WAZA_SE.DAT, for documenting move sound effects. It is nearly identical to EFF_TBL.DMG, except Upper Cut is replaced with "Okane," or "Money," and early name for Pay Day. Upper Cut is still referenced, though commented-out. Entry 165 and 166 are occupied by seemingly placeholder moves known only as "Seikou" (Success) and "Sippai" (Failure), with the former also mentioned in EFFECTED.DAT. In the final games entry 165 was overwritten by Struggle, and entry 166 doesn't even exist, as the move list stops at Struggle.
WAZA_SE.DAT(First File) |
EFFECTED.DAT(Second File) |
Final Games |
Notes |
|---|---|---|---|
Pound |
Identical to final. |
||
Punch |
Karate |
Karate Chop |
"Punch" was likely a scrapped physical attack. Its entry was entirely removed, thus shifting all subsequent moves up by 1 in the index. |
Karate |
DoubleSlap |
Renamed to Karate Chop. Identical to final as of File 2. |
|
DoubleSlap |
Comet Punch |
Identical to final as of File 2. |
|
Comet Punch |
Mega Punch |
Identical to final as of File 2. |
|
Mega Punch |
Upper Cut |
Pay Day |
"Upper Cut" was likely a standard physical attack. Its slot was replaced with Pay Day, as seen in WAZA_TBL.SAV. It describes Pay Day with completely different stats, a Fighting type, and a chance of making the opponent flinch. |
Upper Cut |
Fire Punch |
Identical to final as of File 2. |
|
Baibai Punch(Bye-bye Punch) |
Ice Punch |
"Bye-bye Punch" was likely a standard physical attack. Its entry was entirely removed, and as such, all subsequent moves were shifted by 1 in the index. Identical to final as of File 2. |
|
Fire Punch |
ThunderPunch |
Identical to final as of File 2. |
|
Ice Punch |
Scratch |
Identical to final as of File 2. |
|
ThunderPunch |
ViceGrip |
Identical to final as of File 2. |
|
Scratch |
Guillotine |
Identical to final as of File 2. |
|
ViceGrip |
Razor Wind |
Identical to final as of File 2. |
|
Slash |
Swords Dance |
Was moved to another spot in the move list for the final games, shifting all subsequent moves up by 1 in the index. Identical to final as of File 2. |
|
Guillotine |
Cut |
Identical to final as of File 2. |
|
Shibire Hasami(Paralyzing Scissor) |
Gust |
"Paralyzing Scissors", or "Paralyzing Pincer", was likely a scrapped physical move. Ultimately, its slot was replaced with Razor Wind. Identical to final as of File 2. |
|
Mega Kick |
Wing Attack |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Shippo(Tail) |
Whirlwind |
"Tail" was either an early name for "Tail Whip" or a move that was scrapped altogether. Identical to final as of File 2. |
|
Shippo(Tail) |
Kyuukouka(Dive Bomb) |
Fly |
A duplicate of "Tail". As for "Dive Bomb", it was renamed to "Fly" for the final games. |
Tackle |
Bind |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Body Slam |
Slam |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
None |
Vine Whip |
Identical to final as of File 2. |
|
Headbutt |
Stomp |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
None |
Double Kick |
Identical to final as of File 2. |
|
None |
Mega Kick |
Identical to final as of File 2. |
|
None |
Jump Kick |
Identical to final as of File 2. |
|
None |
Rolling Kick |
Identical to final as of File 2. |
|
Hinotama(Fireball) |
Sand-Attack |
"Fireball" was likely the original standard weak Fire move. Identical to final as of File 2. |
|
Mega Fire |
Headbutt |
Was moved around the move list. Identical to final as of File 2. |
|
Water Gun |
Horn Attack |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Powder Snow(Konayuki) |
Fury Attack |
"Powder Snow" was likely a weaker version of Blizzard, and later returned in Generation II. Identical to final as of File 2. |
|
Bubble |
Horn Drill |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Blizzard |
Tackle |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Ice Beam |
Body Slam |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Hydro Jet |
Wrap |
Was moved to another spot in the move list for the final games. Renamed to Hydro Pump in File 2. |
|
ThunderShock |
Take Down |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Elekitel(Elekiter) |
Thrash |
Was renamed to "Thunder Wave" and moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Thunderbolt |
Double-Edge |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
50Man Volt(500 000 Volts) |
Tail Whip |
"500 000 Volts" was likely an upgrade to Thunderbolt, a move known in Japanese as "100 000 Volts". Identical to final as of File 2. |
|
Thunder |
Poison Sting |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Ieki(Gastro Acid) |
Twineedle |
"Gastro Acid" may have been a weaker version of Acid. The name was later reused for a Poison-type status move introduced in Generation IV. Identical to final as of File 2. |
|
Acid |
Pin Missile |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
None |
Leer |
Identical to final as of File 2. |
|
Bite |
Identical to final. |
||
None |
Naku(Bark) |
Growl |
"Bark" was renamed to "Growl" for the final games. |
None |
Roar |
Identical to final as of File 2. |
|
None |
Sing |
Identical to final as of File 2. |
|
None |
Supersonic |
Identical to final as of File 2. |
|
None |
SonicBoom |
Identical to final as of File 2. |
|
None |
Nenpa(Psychic Wave) |
Disable |
"Psychic Wave" may have gone on to inspire the move "Psycho Wave" (known in English as Psywave). Its slot was later filled with Disable. |
None |
Acid |
Identical to final as of File 2. |
|
None |
Ember |
Identical to final as of File 2. |
|
None |
Flamethrower |
Identical to final as of File 2. |
|
None |
Mega Fire |
Mist |
"Mega Fire" might have been the original strongest Fire attack. Ultimately, Mist would go on to fill this slot. |
Tobikakaru(Lunge) |
Water Gun |
"Lunge" was likely a scrapped physical attack. The name was later reused for a Bug-type move introduced in Generation VII. Identical to final as of File 2. |
|
Glare |
Hydro Jet |
Hydro Pump |
Was moved to another spot in the move list for the final games. As for "Hydro Jet", it was ultimately renamed to "Hydro Pump". |
Peck |
Kouzui(Flood) |
Surf |
Was moved to another spot in the move list for the final games. As for "Flood", it was ultimately renamed to "Surf". |
None |
Ice Beam |
Identical to final as of File 2. |
|
None |
Blizzard |
Identical to final as of File 2. |
|
None |
Psybeam |
Identical to final as of File 2. |
|
None |
BubbleBeam |
Identical to final as of File 2. |
|
None |
Aurora Beam |
Identical to final as of File 2. |
|
Naku(Bark) |
Hyper Beam |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
None |
Peck |
Identical to final as of File 2. |
|
None |
Drill Peck |
Identical to final as of File 2. |
|
None |
Submission |
Identical to final as of File 2. |
|
None |
Low Kick |
Identical to final as of File 2. |
|
None |
Counter |
Identical to final as of File 2. |
|
None |
Seismic Toss |
Identical to final as of File 2. |
|
None |
Strength |
Identical to final as of File 2. |
|
None |
Absorb |
Identical to final as of File 2. |
|
None |
Mega Drain |
Identical to final as of File 2. |
|
None |
Leech Seed |
Identical to final as of File 2. |
|
Honoo(Fire) |
Growth |
Was renamed to "Ember" and moved around the move list for the final games. Identical to final as of File 2. |
|
Flamethrower |
Razor Leaf |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
Mega Fire |
Solar Beam |
A duplicate of Mega Fire. Was moved to another spot in the move list. Identical to final as of File 2. |
|
None |
PoisonPowder |
Identical to final as of File 2. |
|
None |
Stun Spore |
Identical to final as of File 2. |
|
None |
Sleep Powder |
Identical to final as of File 2. |
|
None |
Petal Dance |
Identical to final as of File 2. |
|
None |
String Shot |
Identical to final as of File 2. |
|
None |
Dragon Rage |
Identical to final as of File 2. |
|
Metronome |
Fire Spin |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
None |
ThunderShock |
Identical to final as of File 2. |
|
None |
Thunderbolt |
Identical to final as of File 2. |
|
None |
Thunder Wave |
Identical to final as of File 2. |
|
None |
Thunder |
Identical to final as of File 2. |
|
None |
Rock Slide |
Rock Throw |
It appears that Rock Throw (whose early name was later repurposed for a different move later down the line) was originally intended as a weaker form of Earthquake. Indeed, its early name fits with the theme of "earth catastrophes" (being similar to "landslide"), and it is also found right before Earthquake and Fissure. WAZA_TBL.SAV lists Rock Throw with a Ground typing, further evidence of its link with Earthquake and Fissure, which are also Ground-type moves. |
None |
Earthquake |
Identical to final as of File 2. |
|
None |
Fissure |
Identical to final as of File 2. |
|
None |
Dig |
Identical to final as of File 2. |
|
None |
Toxic |
Identical to final as of File 2. |
|
Sand-Attack |
Confusion |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
None |
Psychic |
Identical to final as of File 2. |
|
None |
Hypnosis |
Identical to final as of File 2. |
|
None |
Meditate |
Identical to final as of File 2. |
|
None |
Agility |
Identical to final as of File 2. |
|
None |
Quick Attack |
Identical to final as of File 2. |
|
None |
Rage |
Identical to final as of File 2. |
|
None |
Teleport |
Identical to final as of File 2. |
|
None |
Night Shade |
Identical to final as of File 2. |
|
None |
Mimic |
Identical to final as of File 2. |
|
None |
Screech |
Identical to final as of File 2. |
|
None |
Double Team |
Identical to final as of File 2. |
|
None |
Toumei(Transparency) |
Recover |
"Transparency" was likely a defensive move, possibly using the evasion-boosting effect that Recover (which takes this slot in the final) is listed with in WAZA_TBL.SAV. |
None |
Harden |
Identical to final as of File 2. |
|
None |
Minimize |
Identical to final as of File 2. |
|
None |
SmokeScreen |
Identical to final as of File 2. |
|
None |
Confuse Ray |
Identical to final as of File 2. |
|
None |
Withdraw |
Identical to final as of File 2. |
|
None |
Defense Curl |
Identical to final as of File 2. |
|
None |
Barrier |
Identical to final as of File 2. |
|
None |
F Kabe(F-Wall) |
Light Screen |
"F-Wall" ("F" perhaps standing for "Physical", written with an F in Japanese) was likely a stat-boosting move. It was ultimately replaced with Light Screen, as seen in WAZA_TBL.SAV, which lists Light Screen with a Normal Type and the ability to greatly raise the user's Special stat. |
None |
W Kabe(W-Wall) |
Haze |
"W-Wall" ("W" perhaps standing for "Double" or "Waza", the latter being what moves are known in Japanese) was likely a stat-boosting move. It was ultimately replaced with Haze, as seen in WAZA_TBL.SAV, which lists Haze with a Normal Type and the ability to greatly raise the user's Special stat. |
None |
M Kabe(M-Wall) |
Reflect |
"M-Wall" ("M" perhaps standing for "Magic/Mental") was likely a defensive move. It was ultimately replaced with Reflect, as seen in WAZA_TBL.SAV, which lists Reflect with the ability to raise the user's Defense. |
None |
Focus Energy |
Identical to final as of File 2. |
|
None |
Bide |
Identical to final as of File 2. |
|
None |
Metronome |
Identical to final as of File 2. |
|
None |
Mirror Move |
Identical to final as of File 2. |
|
None |
Selfdestruct |
Identical to final as of File 2. |
|
None |
Egg Bomb |
Identical to final as of File 2. |
|
None |
Lick |
Identical to final as of File 2. |
|
None |
Smog |
Identical to final as of File 2. |
|
None |
Sludge |
Identical to final as of File 2. |
|
None |
Bone Club |
Identical to final as of File 2. |
|
None |
Fire Blast |
Identical to final as of File 2. |
|
None |
Waterfall |
Identical to final as of File 2. |
|
None |
Clamp |
Identical to final as of File 2. |
|
None |
Swift |
Identical to final as of File 2. |
|
None |
Skull Bash |
Identical to final as of File 2. |
|
None |
Spike Cannon |
Identical to final as of File 2. |
|
None |
Constrict |
Identical to final as of File 2. |
|
None |
Amnesia |
Identical to final as of File 2. |
|
None |
Kinesis |
Identical to final as of File 2. |
|
None |
Softboiled |
Identical to final as of File 2. |
|
None |
Hi Jump Kick |
Identical to final as of File 2. |
|
None |
Glare |
Identical to final as of File 2. |
|
None |
Dream Eater |
Identical to final as of File 2. |
|
None |
Poison Gas |
Identical to final as of File 2. |
|
None |
Barrage |
Identical to final as of File 2. |
|
None |
Leech Life |
Identical to final as of File 2. |
|
None |
Lovely Kiss |
Identical to final as of File 2. |
|
None |
Sky Attack |
Identical to final as of File 2. |
|
None |
Transform |
Identical to final as of File 2. |
|
None |
Bubble |
Identical to final as of File 2. |
|
None |
Dizzy Punch |
Identical to final as of File 2. |
|
None |
Spore |
Identical to final as of File 2. |
|
None |
Ikasumi(Squid Ink) |
Flash |
"Squid Ink" was renamed to "Flash" for the final games, on account of the squid Pokémon it would have likely been assigned to being scrapped. |
None |
2 Kaeshi(Double Return) |
Psywave |
"Double Return" was likely a defensive move. Its slot was filled with Psywave for the final game. WAZA_TBL.SAV lists Psywave with completely different stats and the ability to mirror the opponent's move, an effect identical to Mirror Move. |
None |
Splash |
Identical to final as of File 2. |
|
String Shot |
Acid Armor |
Was moved to another spot in the move list for the final games. Identical to final as of File 2. |
|
None |
Crabhammer |
Identical to final as of File 2. |
|
None |
Explosion |
Identical to final as of File 2. |
|
None |
Cat Nail |
Fury Swipes |
"Cat Nail", maybe intended to be "Cat Claw", was renamed to "Fury Swipes" for the final games. |
None |
Bonemerang |
Identical to final as of File 2. |
|
None |
Rest |
Identical to final as of File 2. |
|
None |
Star Freeze |
Rock Slide |
"Star Freeze"'s slot was later filled with Rock Slide, but its name lived on as a move for Starmie's Base Set card from the Trading Card Game. WAZA_TBL.SAV describes Rock Slide with completely different stats and a Normal type. In the final games, Rock Slide has a rather out-of-place sound effect, perhaps a leftover from when Star Freeze occupied the slot. |
None |
Hyper Fang |
Identical to final as of File 2. |
|
None |
Sharpen |
Identical to final as of File 2. |
|
None |
Conversion |
Identical to final as of File 2. |
|
String Shot |
Tri Attack |
A duplicate of String Shot. Identical to final as of File 2. |
|
None |
Super Fang |
Identical to final as of File 2. |
|
None |
Slash |
Identical to final as of File 2. |
|
None |
Utusemi(Cicada Shell) |
Substitute |
"Cicada Shell" was renamed to "Substitute" for the final games. |
None |
Struggle |
Missing from File 2, likely added later than the original list. |
|
(Source: Helix Chamber article and research.)
Move Stats#
The list of all the move statistics found in WAZA_TBL.SAV, only using the move names found EFF_TBL.DMG, as the ones from the .sav file are untouched, outdated leftovers. Given the near-finalized nature of this list, the table below excludes the already finalized entries for the sake of clarity.
Move |
Stats (Early) |
Stats (Final) |
Notes |
|---|---|---|---|
DoubleSlap |
|
|
Accuracy tweak. |
Comet Punch |
|
|
Accuracy tweak. |
Mega Punch |
|
|
Accuracy tweak. |
Pay Day |
|
|
Uses completely different stats, which are presumably left over from the scrapped move Pay Day replaced, "Upper Cut". |
Guillotine |
|
|
Accuracy tweak. |
Razor Wind |
|
|
Power and accuracy tweak. |
Cut |
|
|
Accuracy tweak. |
Wing Attack |
|
|
Typing tweak. |
Whirlwind |
|
|
Accuracy tweak. |
Fly |
|
|
Typing and accuracy tweak. |
Bind |
|
|
Accuracy tweak. |
Slam |
|
|
Accuracy tweak. |
Vine Whip |
|
|
PP tweak. |
Double Kick |
|
|
Typing tweak. |
Mega Kick |
|
|
PP, and accuracy tweak. |
Jump Kick |
|
|
Accuracy tweak. |
Rolling Kick |
|
|
Accuracy tweak. |
Fury Attack |
|
|
Accuracy tweak. |
Horn Drill |
|
|
Accuracy tweak. |
Tackle |
|
|
Accuracy tweak. |
Wrap |
|
|
Accuracy tweak. |
Take Down |
|
|
Accuracy tweak. |
Twineedle |
|
|
Typing and power tweak. |
Pin Missile |
|
|
Typing and accuracy tweak. |
Leer |
|
|
Effect tweak. |
Sing |
|
|
PP, accuracy, and effect tweak. |
Supersonic |
|
|
PP and accuracy tweak. |
Sonicboom |
|
|
Accuracy tweak. |
Disable |
|
|
Accuracy tweak. |
Acid |
|
|
Typing tweak. |
Mist |
|
|
Typing tweak. |
Hydro Pump |
|
|
Had its stats swapped with Surf. |
Surf |
|
|
Had its stats swapped with Hydro Pump. |
Blizzard |
|
|
Accuracy tweak. |
Psybeam |
|
|
Typing tweak. |
Aurora Beam |
|
|
Typing tweak. |
Hyper Beam |
|
|
Accuracy tweak. |
Peck |
|
|
Typing tweak. |
Drill Peck |
|
|
Typing tweak. |
Low Kick |
|
|
Accuracy tweak. |
Strength |
|
|
Power tweak. |
Absorb |
|
|
PP tweak. |
Mega Drain |
|
|
PP tweak. |
Leech Seed |
|
|
Power and accuracy tweak. |
Growth |
|
|
Effect tweak. |
Razor Leaf |
|
|
Accuracy tweak. |
PoisonPowder |
|
|
Accuracy tweak. |
Stun Spore |
|
|
Typing and accuracy tweak. |
Sleep Powder |
|
|
Typing and accuracy tweak. |
Petal Dance |
|
|
Was given an effect in the final games. |
String Shot |
|
|
Accuracy tweak. |
Fire Spin |
|
|
Accuracy tweak. |
Thunder |
|
|
Accuracy tweak. |
Rock Throw |
|
|
Typing and accuracy tweak. |
Earthquake |
|
|
PP tweak. |
Fissure |
|
|
Was given an effect in the final games. |
Toxic |
|
|
Power and accuracy tweak. |
Psychic |
|
|
Power and PP tweak. |
Hypnosis |
|
|
Power, accuracy, and effect tweak. |
Quick Attack |
|
|
PP tweak. |
Night Shade |
|
|
Typing and effect tweak. |
Screech |
|
|
Accuracy tweak. |
Recover |
|
|
PP, accuracy, and effect tweak. The original effect may be left over from the scrapped move Recover replaced, "Transparency". |
Confuse Ray |
|
|
Typing and power tweak. |
Withdraw |
|
|
Typing tweak. |
Light Screen |
|
|
Typing and effect tweak. |
Haze |
|
|
Typing and effect tweak. The original effect may be left over from the scrapped move Haze replaced, "W-Wall". |
Reflect |
|
|
Effect tweak. |
Focus Energy |
|
|
PP tweak. |
Bide |
|
|
Power tweak. |
Mirror Move |
|
|
Typing and power tweak. |
Selfdestruct |
|
|
Power and PP tweak. |
Egg Bomb |
|
|
Accuracy tweak. |
Lick |
|
|
Typing tweak. |
Smog |
|
|
Typing, accuracy, and effect tweak. |
Sludge |
|
|
Typing tweak. |
Bone Club |
|
|
Typing and accuracy tweak. |
Fire Blast |
|
|
Accuracy tweak. |
Waterfall |
|
|
Accuracy tweak. |
Clamp |
|
|
Typing and accuracy tweak. |
Swift |
|
|
Power, PP, and accuracy tweak. Was given an effect in the final games. |
Constrict |
|
|
Accuracy tweak. |
Softboiled |
|
|
Power and accuracy tweak. Was given an effect in the final games. |
Hi Jump Kick |
|
|
Accuracy tweak. |
Glare |
|
|
Accuracy tweak. |
Dream Eater |
|
|
Typing tweak. |
Poison Gas |
|
|
Accuracy tweak. |
Barrage |
|
|
Accuracy tweak. |
Leech Life |
|
|
Typing tweak. |
Lovely Kiss |
|
|
Accuracy and effect tweak. |
Sky Attack |
|
|
Power and accuracy tweak. |
Transform |
|
|
PP and effect tweak. |
Spore |
|
|
Typing and effect tweak. |
Flash |
|
|
Accuracy tweak. |
Psywave |
|
|
PP, accuracy, and effect tweak. The original effect may be left over from the scrapped move Psywave replaced, "Double Return". |
Splash |
|
|
PP tweak. |
Acid Armor |
|
|
Typing tweak. |
Crabhammer |
|
|
Typing and accuracy tweak. |
Explosion |
|
|
Power and PP tweak. Explosion's power would later be reverted to 250 in Generation II. |
Bonemerang |
|
|
Accuracy and typing tweak. |
Rest |
|
|
PP and effect tweak. |
Rock Slide |
|
|
Uses completely different stats, which may be left over from the scrapped move Rock Slide replaced, "Star Freeze". |
Hyper Fang |
|
|
Accuracy tweak. |
Sharpen |
|
|
Power tweak. |
Conversion |
|
|
Effect tweak. |
Tri Attack |
|
|
Power tweak. |
Super Fang |
|
|
Power and accuracy tweak. |
Slash |
|
|
Was given an effect in the final games. |
Substitute |
|
|
PP and accuracy tweak. |
Struggle |
|
|
PP tweak. Has a different effect. |
Overworld Sprites Internal Names#
A file found which documents internal names for an earlier iteration of the overworld spriteset. While at first glance seemingly identical to the early "OBJ_#.DAT" overworld spritesheet, it actually has plenty of differences, indicating it's a later version. Changes are listed in bold.
- Spot 14 is labeled as "Morimori" (Bulging Muscles), but OBJ_#.DAT instead uses an alternate design for the little girl NPC. This is likely the "burly man" spriteset used by Hikers, one of the few missing from OBJ_#.DAT.
- Spot 17 is labeled as "Ane" (Big Sister), but OBJ_#.DAT uses the sprite for the Bike Shop owner. This is likely the spriteset used by Daisy Oak, who is missing from OBJ_#.DAT. The Bike Shop owner was relocated to spot 21.
- Spot 51 is labeled as "Okaasan" (Mother), but OBJ_#.DAT instead has an early version of "Otousan" (Father), which lacks shading. The player's mother is found at spot 58 instead.
- All the sprites from slots 59 to 71 are missing in OBJ_#.DAT. There, Spot 56 is instead occupied by an alternate design for the gamer boy, seen playing a Virtual Boy. 57 is some sort of whirlpool, perhaps an early version of the warp pad, and 58 is the player's mother, later moved to spot 51.
OBJ_#.DAT (Early) |
OBJ#.DAT (Final) |
Notes |
|---|---|---|
Nasi |
Nasi |
"Nothing". Blank entry. |
Jibun |
Jibun |
"Myself". Player character. |
Rival |
Rival |
Rival. |
Ookido |
Ookido |
Prof. Oak. |
Shounen |
Shounen |
"Boy". Bug Catcher (known as "Bug Catcher Boy" in Japan). |
Monster |
Monster |
Monster. Large reptilian Pokémon. |
TrainerW |
TrainerW |
"Female Trainer". Cooltrainer♀ (known as "Elite Trainer" in Japan). |
TrainerM |
TrainerM |
"Male Trainer". Cooltrainer♂ (known as "Elite Trainer" in Japan). |
Lolita |
Lolita |
"Little Girl". |
Tori |
Tori |
"Bird". Avian Pokémon. |
Ossan |
Ossan |
"Middle-Aged Man". |
Gsan |
Gsan |
"Old Man". Gambler. |
Niichyan |
Niichyan |
"Big Brother". |
Neechyan |
Neechyan |
"Big Sister". |
Little Girl |
Morimori |
"Bulging Muscles". Hiker. |
HotelW |
HotelW |
"Hotel Woman". Beauty. |
HotelM |
HotelM |
"Hotel Man". Gentleman. |
Bike Shop Guy |
Ane |
"Older Sister". Daisy. |
Cycle |
Cycle |
Biker. |
Funanori |
Funanori |
Sailor. |
Cook |
Cook |
Cook. |
Kaitou |
Chariya |
"Chairman" is a scrapped NPC type which was later overwritten by the Bike Shop owner, "Bike Guy". |
Fuji |
Fuji |
Mr. Fuji. |
Boss |
Boss |
Giovanni. |
Danin |
Danin |
"Member" Rocket, known as "Team Rocket Member" in Japan. |
Kitoushi |
Kitoushi |
"Shaman". Channeler. |
Boy |
Boy |
"Waiter". |
ShainW |
ShainW |
"Female Employee". Female Silph Worker. |
Obasan |
Obasan |
"Middle-Aged Woman". |
Nanami |
Nanami |
"Generic Japanese Girl" (also the Japanese name of Daisy Oak). |
Judge |
Wataru |
Lance. "Judge" is a scrapped NPC type which was later overwritten by Lance. |
Otousan |
Otousan |
"Father". A scrapped character. Is only ever mentioned once or twice in the final games. Later overwritten by a copy of the Scientist. |
Kenkyuin |
Kenkyuin |
"Researcher". Scientist. |
Philip |
Philip |
Lt. Surge's early name. |
Swimmer |
Swimmer |
Swimmer. |
Sylphman |
Sylphman |
Safari Zone employee. Was seemingly intended for Silph Co. |
Danpei |
Danpei |
Gym Coach. Named after a coach from Ashita no Joe. |
Gsan2 |
Gsan2 |
"Old Man 2". |
Shopman |
Shopman |
"Clerk". |
Uminoie |
Uminoie |
"Beach House". Fishing Guru (who is found in a house by the sea). |
Basan |
Basan |
"Old Woman". |
Hotelman |
Hotelman |
"Hotel Worker". Pokémon Center Nurse. |
Depaga |
Depaga |
"Department Store Salesgirl". Cable Club Woman. |
Shathou |
Shathou |
"Company President". Silph Co President. |
ShainM |
ShainM |
"Male Employee". Male Silph Worker. |
Enthou |
Enthou |
"Zoo Warden". Safari Zone Warden. |
Senthou |
Senthou |
"Captain". S.S. Anne Captain. |
Seinen |
Seinen |
"Young Man". Fisherman. |
Kakutou |
Kakutou |
"Hand to hand fighting". Originally intended for Blackbelts. |
Keibi |
Keibi |
"Guard". |
Sennin |
Sennin |
"Hermit". Scrapped NPC type. Later overwritten by a copy of the Guard. |
Otousan Copy |
Okaasan |
"Mother". Player's mother. |
Ossan2 |
Ossan2 |
"Middle-Aged Man 2". |
Chikin |
Chikin |
"Chick". Little boy. |
GamerW |
GamerW |
"Girl Gamer". Scrapped NPC type. Later overwritten by a copy of the Game Boy Kid. |
GamerM |
GamerM |
"Boy Gamer". Game Boy kid. |
GamerVB |
Marumon |
"Round-mon". Clefairy. |
Whirl |
Kikuko |
Agatha. |
Okaasan |
Shiba |
Bruno. |
Kanna |
Lorelei. |
|
Umiryu |
"Sea Dragon". Lapras. |
|
Capsule |
Poké Ball. |
|
Kaseki |
Fossil. |
|
Iwa |
Boulder. |
|
Paper Sheet. |
||
Diary |
Pokédex. |
|
Syorui |
Clipboard. |
|
Kabineru |
"Snooze-lax". Snorlax. |
|
Door |
Unclear; perhaps the Silph Co. or Pokémon Mansion doors were once objects instead of tiles. Later overwritten by a copy of the Amber. |
|
Kohaku |
Amber. |
|
Kouri |
"Retail". Drunk old man. Later moved to entry 72 in the final games, rendering this an unused duplicate. |
|
Kareki |
"Dead Tree". Maybe the Cuttable trees were once objects instead of tiles? Later overwritten by a copy of the drunk old man. |
Trainer Classes Internal Names#
Another early internal names file, DATA\DEALER.DEF (not to be confused with the finalized source\DEALDER.DEF), this one containing what appears to be an early set of internal names for the various trainer classes. This file is adorned with a comment stating "Fri Mar 24 03:28:16 1995".
Index # |
Name |
Notes |
|---|---|---|
0 |
None |
Unnamed. Uses the sprite of a gleeful-looking young girl. Spot goes unused in the final games. |
1 |
tanpan |
Youngster. From "たんぱんこぞう" (Tanpan Kozō), the Japanese name for this class. |
2 |
mushi |
Bug Catcher. From "むしとりしょうねん" (Mushitori Shōnen), the Japanese name for this class. |
3 |
mini |
Lass. From "Miniskirt", the Japanese name for this class. |
4 |
sailor |
Sailor. |
5 |
boysc |
Jr. Trainer♂. From "Boy Scout", the Japanese name for this class. |
6 |
girlsc |
Jr. Trainer♀. From "Girl Scout", the Japanese name for this class. |
7 |
mania |
PokéManiac. From "かいじゅうマニア" (Kaijū Mania), the Japanese name for this class. |
8 |
science |
Super Nerd. From "Science Man", the Japanese name for this class. |
9 |
mount |
Hiker. From "Mountaineer", the Japanese name for this class. |
10 |
emperor |
Biker. From "Black Emperor", another name for the "Bosozoku" (ぼうそうぞく) subculture, after which this class is named in the Japanese versions. |
11 |
doro |
Burglar. From "かじばどろぼう" (Kajiba Dorobō), the Japanese name for this class. |
12 |
national |
Engineer. Has a rather out-of-place name, perhaps suggesting that that their work is sanctioned by the region itself. |
13 |
jack |
Uses the sprite of a seemingly polygonal fighter. Is also listed with the full name of "Shinjuku Jack". Spot goes unused in the final games. |
14 |
fish |
Fisherman. From "Fisher", the Japanese name for this class. |
15 |
swimmer |
Swimmer. |
16 |
skin |
Cue Ball. From "Skinhead", the Japanese name for this class. |
17 |
gamble |
Gambler. |
18 |
lady |
Beauty. From "Mature Woman", the Japanese name for this class. |
19 |
fire |
Originally a completely different class which used the sprite of a firefighter. Was overwritten by the Psychic class in the final games, with the internal name updated to "esp" (from "Esper", the Japanese name of the Psychic type). |
20 |
groove |
Rocker. From the rocker theme these trainers have. |
21 |
gypsy |
Juggler. From "Gypsy Juggler", the Japanese name for this class. |
22 |
circus |
Tamer. From the idea of circus beast tamers. |
23 |
bird |
Birdkeeper. |
24 |
karate |
Blackbelt. From "Karate King", the Japanese name for this class. |
25 |
rival |
First Rival variant. |
26 |
okido |
Prof.Oak. From"オーキド博士" (Dr. Okido), the Japanese name for this character. |
27 |
sylph_chief |
Trainer class goes unused in the final games. Uses what would later become Blaine's sprite. |
28 |
sylph_worker |
Scientist. While Scientists are mainly found in the Silph Co. building, in the final games they are known under the name "はぐれけんきゅういん" (Researcher Gone Astray). |
29 |
b_procket |
Giovanni. The letter "B" likely stands for "Boss", though it's anyone's guess what the "P" is for. |
30 |
member |
Rocket. From "ロケットだんいん" (Team Rocket Member), the Japanese name for this class. |
31 |
elite_m |
Cooltrainer♂. From "Elite Trainer", the Japanese name for this class, the letter "M" likely standing for "Man". |
32 |
elite_w |
Cooltrainer♀. From "Elite Trainer", the Japanese name for this class, the letter "W" likely standing for "Woman". |
33 |
yujirou |
Originally a completely different character which used the sprite of a mean-looking young boy. Was overwritten by Bruno in the final games, with the internal name updated to "shiba" (his Japanese name). |
34 |
ititarou |
Originally Brock was known as "Ichitarou" (likely a pun on "ichi", the Japanese word for "1"), as opposed to the final "Takeshi", and he sported a different sprite depicting him as a tough-looking young boy. The entry was ultimately updated to "takesi". |
35 |
kasumi |
Misty. |
36 |
philip |
Lt. Surge. Is listed with the name "Philip", as opposed to the final games' "Matis". The entry was ultimately updated to "matisu". |
37 |
shizuka |
Erika. Is listed with the name "Shizuka" (a name made up of "Shizu", meaning "tranquility/calmness", and the kanji "Ka", which can be read as either "flower" or "fragrance"), as opposed to the final games' "Erika". The entry was ultimately updated to "erika". |
38 |
osugi |
Koga. Is listed with the name "Osugi", as opposed to the final games' "Kyō". The entry was ultimately updated to "kiyou". |
39 |
katsura |
Blaine. Originally used the sprite of a balding army man, as seen in early game artwork. Was later given what used to be the sprite of the "Sylph Chief". |
40 |
natsume |
Sabrina. |
41 |
estrange |
Gentleman. This name may come from a mixture between "stranger" and the French loan-word "étranger" (foreigner), fitting with this class usually being depicted as rich tourists. |
42 |
rival2 |
Second Rival variant. |
43 |
rival3 |
Third Rival variant. |
44 |
junior |
Originally a completely different character which used the sprite of a kind-looking young boy. Was overwritten by Lorelei in the final games, with the internal name updated to "kanna" (her Japanese name). |
45 |
prayer |
Channeler. From the exorcism theme this class has. |
46 |
None |
Agatha ("kikuko"). Not implemented yet. |
47 |
None |
Lance ("wataru"). Not implemented yet. |
Trainer Parties#
The earliest known file documenting the trainer rosters:
Trainer Class |
Early Parties BDMONS.DAT |
Final Parties DMONS.DAT |
Notes |
|---|---|---|---|
Youngster |
|
|
The early roster is slightly different, and the final games have more entries for this class. |
Bug Catcher |
|
|
The final games have fewer entries for this class. |
Lass |
|
|
The early roster is slightly different, and the final games have fewer entries for this class. |
Sailor |
|
|
The early roster is slightly different, and the final games have more entries for this class. |
Jr. Trainer ♂ |
|
|
The early roster is different, and the final games have one less entry for this class. |
Jr. Trainer ♀ |
|
|
The early roster is different, and the final games have fewer entries for this class. |
Pokémaniac |
|
|
The final games have fewer entries for this class. |
Super Nerd |
|
|
The early roster is less diverse, lacking the Fire-type Pokémon. |
Hiker |
|
|
The early roster is more diverse, using both Rock and Grass-type Pokémon. The final games also have one less entry for this class. |
Biker |
|
|
The early roster is more diverse, and the final games have fewer entries for this class. |
Burglar |
|
|
The final games have fewer entries for this class. |
Engineer |
|
|
The final games have much fewer entries for this class. |
Jack |
|
|
Lacks any sort of party data. |
Fisherman |
|
|
The final games have fewer entries for this class. |
Swimmer |
|
|
The final games have fewer entries for this class. |
Cue Ball |
|
|
The final games have fewer entries for this class. |
Gambler |
|
|
The early roster is completely different. |
Beauty |
|
|
The final games have fewer entries for this class, and the early roster is also slightly different. |
Psychic |
|
|
The final games have one less entry for this class. |
Rocker |
|
|
The final games have much fewer entries for this class. |
Juggler |
|
|
The early roster is more diverse, and the final games have fewer entries for this class. |
Tamer |
|
|
The early roster is more diverse, and the final games have fewer entries for this class. |
Bird Keeper |
|
|
The final games have fewer entries for this class. |
Blackbelt |
|
|
The final games have fewer entries for this class. |
Rival (1) |
|
|
The first two sets of entries are identical to the final, while the third one had its roster and levels touched up. |
Prof. Oak |
|
|
Identical to the final. |
Chief |
|
|
Lacks any sort of party data. |
Scientist |
|
|
The early roster is more diverse, and the final games have fewer entries for this class. |
Giovanni |
|
|
The early roster is quite different, with his "gym leader" team mainly consisting of Flying-type Pokémon. |
Rocket |
|
|
The early roster is slightly different, and the final games have one less entry for this class. |
Cooltrainer♂ |
|
|
The early roster is slightly different. |
Cooltrainer♀ |
|
|
The early roster is slightly different, and the final games have fewer entries for this class. |
Bruno |
|
|
Primeape was swapped with two Onix, and the levels were tweaked. |
Brock |
|
|
Diglett was swapped with Geodude, and Onix was weakened. Due to Brock's team sharing a Ground typing (along with the lone Jr. Trainer sharing this trait), it can be assumed Brock was originally specialized in the Ground Type. |
Misty |
|
|
The early roster is completely different. |
Lt. Surge |
|
|
Voltorb and Pikachu were weakened, and Electabuzz was swapped with Raichu. |
Erika |
|
|
Weepinbell was swapped with Victreebel, and Ivysaur and Exeggutor were swapped with Tangela and Vileplume. |
Koga |
|
|
Haunter and Gengar were swapped with Muk and Weezing, another Koffing was added, and the one that was already there was beefed up. |
Blaine |
|
|
Ninetales and Magmar were swapped with Growlithe and Arcanine, while the levels were tweaked across the board. |
Sabrina |
|
|
Slowbro was swapped with Kadabra, Mr.Mime and Venomoth were weakened, and Alakazam was beefed up. |
Gentleman |
|
|
The early roster is completely different, including Ground and Water-types. The final games have fewer entries for this class. |
Rival (2) |
|
|
Another entry was added in the final games, and the Pokémon were beefed up overall. Moreover, the Pokémon selection was tweaked across the board, with the rival namely using a high-leveled Magikarp that is nowhere to seen in the final games (though there he still ends up using a Gyarados). The inclusion of Magikarp is interesting, as Sugimori later revealed that at one point the rival was supposed to be a "Gyarados trainer" named "Gyarao". While this idea was likely short-lived, it's interesting to see how early on in development your rival was already planned to have a Gyarados. |
Rival (3) |
|
|
Not only were all his Pokémon beefed up, but it appears that your rival was originally intended to have the final evolution of all three starters for this fight, instead of just the one that is strong against the one you chose at the start of the game. Moreover, Alakzam and Rhydon were added to his team. |
Lorelei |
|
|
Was given a Slowbro, and had the rest of her team reorganized and beefed up. |
Channeler |
|
|
The early roster is more diverse, including Psychic and Poison-types, as well as Gengar. The final games have more entries for this class, interestingly enough, but most go unused. |
Agatha |
|
|
Has a completely different team which lacks any Ghost Pokémon. |
Lance |
|
|
Was given a Gyarados, had his Dratini swapped with another level 56 Dragonair, and had his Aerodactyl and Dragonite beefed up. |
The second trainer roster file, this one much closer to what is seen in the final games:
Trainer Class |
Early Parties RDMONS.DAT |
Final Parties DMONS.DAT |
Notes |
|---|---|---|---|
Youngster |
|
|
Identical to the final aside from some level tweaking. The sixth entry also uses an Ekans istead of a Slowpoke. |
Bug Catcher |
|
|
Identical to the final aside from some Pokémon selection. The final games have fewer entries for this class. The first, ninth, and last two entries also have different levels. |
Lass |
|
|
Now much closer to the final one, with some Pokémon selection and level-tweaking left to do. The final entry was removed entirely in the final games. |
Sailor |
|
|
Identical to final aside from some level-tweaking. |
Jr. Trainer ♂ |
|
|
Identical to the final, aside from a different Pokémon selection in the last entry. |
Jr. Trainer ♀ |
|
|
Identical to final aside from some Pokémon selection and level tweaking. The last four entries were removed entirely in the final games. |
Pokémaniac |
|
|
Identical to final aside from the fourth and sixth entries having different levels. |
Super Nerd |
|
|
Identical to the final aside from some Pokémon selection. The first and eighth entries also have different levels. |
Hiker |
|
|
Identical to the final aside from some level-tweaking left to do. The second and third entries also have a different Pokémon selection. |
Biker |
|
|
Identical to the final aside from some Pokémon selection and level-tweaking left to do. |
Burglar |
|
|
Identical to the final aside from some level-tweaking left to do. The sixth entry also has a different Pokémon selection. |
Engineer |
|
|
The final games have fewer entries for this class. The first two entries are identical to the final, while the final games' third entry is missing entirely. |
Jack |
|
|
Lacks any sort of party data. |
Fisherman |
|
|
Identical to the final aside from a missing entry at the end, and some level tweaking in the last few entries. |
Swimmer |
|
|
Identical to the final aside from some level-tweaking left to do. |
Cue Ball |
|
|
Now much closer to the final one, with some Pokémon selection and level-tweaking left to do. |
Gambler |
|
|
Identical to the final, with only the last three entries removed entirely. |
Beauty |
|
|
Now much closer to the final one, with some Pokémon selection and level-tweaking left to do. |
Psychic |
|
|
Identical to the final aside from the fourth roster having the Slowbro one level stronger. |
Rocker |
|
|
Identical to the final. |
Juggler |
|
|
Now much closer to the final roster, but the Pokémon and level selection is still completely different. |
Tamer |
|
|
Identical to the final aside from some level-tweaking left to do. |
Bird Keeper |
|
|
This roster is now much closer to the final one, with some Pokémon selection and level-tweaking left to do. |
Blackbelt |
|
|
Identical to the final aside from some level-tweaking left to do. |
Rival (1) |
|
|
The third roster is now much closer to final, with Rattata still missing and the second-stage starters one level weaker. |
Prof. Oak |
|
|
Identical to the final. |
Chief |
|
|
Lacks any sort of party data. |
Scientist |
|
|
Identical to the final aside from some level-tweaking left to do. |
Giovanni |
|
|
The first and third rosters are now identical to the final, with some level-tweaking left to do. |
Rocket |
|
|
This roster is now much closer to the final one, with some Pokémon selection and level-tweaking left to do. |
Cooltrainer♂ |
|
|
This roster is now much closer to the final one, with some Pokémon selection and level-tweaking left to do. |
Cooltrainer♀ |
|
|
The fifth roster had its Pokémon selection and levels tweaked, while the second and third roster had their levels go from 41 to 43. |
Bruno |
|
|
The only change when compared to the previous file is the levels of the Pokémon. |
Brock |
|
|
Identical to the final. |
Misty |
|
|
The Pokémon selection now matches the final, with Staryu raised by one more level for the final games. |
Lt. Surge |
|
|
The only change when compared to the previous file is the levels of the Pokémon, with Pikachu's level now matching the final one. |
Erika |
|
|
Oddish was was swapped with Victreebel, and the Pokémon were reorganized and beefed up. |
Koga |
|
|
Another Koffing was added in the final games, while the levels were raised across the board. |
Blaine |
|
|
Vulpix was swapped with Growlithe, while the levels were raised across the board. |
Sabrina |
|
|
The whole team was weakened when compared to the previous file, only to be beefed back up for the final games. |
Gentleman |
|
|
Identical to the final. |
Rival (2) |
|
|
The last entry is still missing, but aside from that, the roster is way closer to the final one. The first set uses either Exeggcute, Growlithe, or Magikarp instead of a simple Raticate, and the second set has a Magikarp instead of a Gyarados. The levels were also tweaked across the board. |
Rival (3) |
|
|
The rival's team is now much closer to the final one, with Rhydon still missing and some level tweaking also left to do. |
Lorelei |
|
|
The only change when compared to the previous file is Cloyster and Jynx swapping spots. |
Channeler |
|
|
The early roster is now almost identical to the final one, with only an overall tweaking of levels left to do, as well as additional Gastly being added here and there. |
Agatha |
|
|
Tangela was swapped with Tauros, Vaporeon was taken out, and Flareon/Jolteon had their levels raised from a shared 52 to 56 and 59 respectively. |
Lance |
|
|
The only change when compared to the previous file is Dragonite's level, which was raised from 50 to 57. |
Item List#
An early iteration of the item list, found under ITEMNAME.SAV (as opposed to the finalized ITEMNAME.DAT), and featuring some interesting changes.
Decimal |
Early Item Index |
Final Item Index |
Notes |
|---|---|---|---|
001 |
パワーエサ (PowerFeed) |
Master Ball |
Completely different item. May have been able to strengthen the user when consumed. |
002 |
ネムリコナ (Sleep Powder) |
Ultra Ball |
Completely different item. May have been able to put the enemy to sleep. |
003 |
スーパーボール (Great Ball) |
Great Ball |
Same as final. |
004 |
モンスターボール (Poké Ball) |
Poké Ball |
Same as final. |
005 |
タウンマップ (Town Map) |
Town Map |
Same as final. |
006 |
ジテンシャ (Bicycle) |
Bicycle |
Same as final. |
007 |
ラプラス (Lapras) |
????? |
An "item version" of the Pokémon Lapras. This item still exists in the final game, though goes unused and had its name dummied out. When used, it allows the player to surf without requiring a Pokémon or the necessary badge. May have much later been reworked into the idea of Poké Rides in Sun and Moon, with Lapras actually being one of the available Pokémon Rides. |
008 |
??? (???) |
Safari Ball |
Not yet implemented. |
009 |
ポケモンファイル (Pokémon File) |
Pokédex |
An earlier name for the Pokédex, which in the final game is known as ポケモンずかん (Pokémon Encyclopedia). This item still exists in the final game, though goes unused. When used, it allows the player to open the Pokédex, both in and out of battle, though doing it while in a battle will mess up the VRAM and cause graphical issues. It's possible the devs may have once intended for the player to be able to use the Pokédex even in battle, as to see the description of new Pokémon, like in the anime. |
010 |
ツキのイシ (Moon Stone) |
Moon Stone |
Same as final. |
011 |
ドクケシ (Antidote) |
Antidote |
Same as final. |
012 |
ヤケドナオシ (Burn Heal) |
Burn Heal |
Same as final. |
013 |
コオリナオシ (Ice Heal) |
Ice Heal |
Same as final. |
014 |
ネムケザマシ (Awakening) |
Awakening |
Same as final. |
015 |
マヒナオシ (Paralyz Heal) |
Parlyz Heal |
Same as final. |
016 |
カイフクドリンク (Restorade) |
Full Restore |
An earlier name for the Full Restore, which in the final game is known as かいふくのくすり (Recovery Medicine). |
017 |
マンタンのクスリ (Max Potion) |
Max Potion |
Same as final. |
018 |
スゴイキズグスリ (Hyper Potion) |
Hyper Potion |
Same as final. |
019 |
イイキズグスリ (Super Potion) |
Super Potion |
Same as final. |
020 |
キズグスリ (Potion) |
Potion |
Same as final. |
021 |
??? (???) |
BoulderBadge |
Not yet implemented. This item still exists in the final game, though goes unused, had its name replaced with that of a badge, and had its behavior overwritten with that of the Safari Zone's "Throw Bait" function. |
022 |
??? (???) |
CascadeBadge |
Not yet implemented. This item still exists in the final game, though goes unused, had its name replaced with that of a badge, and had its behavior overwritten with that of the Safari Zone's "Throw Rock" function. |
023 |
??? (???) |
ThunderBadge |
This item still exists in the final game, though goes unused and had its name replaced with that of a badge. |
024 |
??? (???) |
RainbowBadge |
This item still exists in the final game, though goes unused and had its name replaced with that of a badge. |
025 |
??? (???) |
SoulBadge |
This item still exists in the final game, though goes unused and had its name replaced with that of a badge. |
026 |
??? (???) |
MarshBadge |
This item still exists in the final game, though goes unused and had its name replaced with that of a badge. |
027 |
??? (???) |
VolcanoBadge |
This item still exists in the final game, though goes unused and had its name replaced with that of a badge. |
028 |
??? (???) |
EarthBadge |
This item still exists in the final game, though goes unused and had its name replaced with that of a badge. |
029 |
ヌケアナのヒモ (Escape Rope) |
Escape Rope |
Same as final. |
030 |
ムシヨケスプレー (Repel) |
Repel |
Same as final. |
031 |
ヒミツのコハク (Old Amber) |
Old Amber |
Same as final. |
032 |
ホのオのイシ (Fire Stone) |
Fire Stone |
Same as final. |
033 |
カミナリのイシ (Thunderstone) |
Thunderstone |
Same as final. |
034 |
ミズのイシ (Water Stone) |
Water Stone |
Same as final. |
035 |
マックスアップ (Hp Up) |
HP Up |
Same as final. |
036 |
タウリン (Protein) |
Protein |
Same as final. |
037 |
ブロムヘキシン (Iron) |
Iron |
Same as final. |
038 |
インドメタシン (Carbos) |
Carbos |
Same as final. |
039 |
リゾチウム (Calcium) |
Calcium |
Same as final. |
040 |
フシギナアメ (Rare Candy) |
Rare Candy |
Same as final. |
041 |
コウラのカセキ (Dome Fossil) |
Dome Fossil |
Same as final. |
042 |
カイのカセキ (Helix Fossil) |
Helix Fossil |
Same as final. |
043 |
ツバサのカセキ (Wing Fossil) |
Secret Key |
Completely different item. Rather intriguing as the Old Amber already exists, as seen earlier in the list. Possibly an earlier version of Aerodactyl's fossil which was later overwritten. |
044 |
??? (???) |
????? |
Same as final. |
045 |
ダミーボンバー (Dummy Bomber) |
Bike Voucher |
Completely different item. May have later been reworked into the Smoke Bomb item introduced in Generation II, with the idea of a potentially distracting lure becoming that of a smoke bomb. |
046 |
100Pパワー (100P Power) |
X Accuracy |
Completely different item. May have offered an Attack boost during combat. |
047 |
リーフのイシ (Leaf Stone) |
Leaf Stone |
Same as final. |
048 |
カードキー (Card Key) |
Card Key |
Same as final. |
049 |
キンのタマ (Nugget) |
Nugget |
Same as final. |
050 |
??? (???) |
PP Up |
Not yet implemented. This item still exists in the final game, though goes unused and had its behavior overwritten with an alternate version of the PP Up item. |
051 |
ピッピニンギョウ (Poké Doll) |
Poké Doll |
Same as final. |
052 |
ナンデモナオシ (Full Heal) |
Full Heal |
Same as final. |
053 |
ゲンキのカケラ (Revive) |
Revive |
Same as final. |
054 |
ゲンキのモト (Max Revive) |
Max Revive |
Same as final. |
055 |
エフェクトガード (Guard Spec.) |
Guard Spec. |
Same as final. |
056 |
ゴーリキーハンド (Strong Hand) |
Super Repel |
Completely different item. May have been able to give the holder a physical boost, as seen by its name, which references the Pokémon Machoke, whose Japanese name comes from the term "superhuman strength". Thus, this item's name could be read as either "Strong Hand" or "Machoke Hand". |
057 |
ヒデンのショ (Secret Book) |
Max Repel |
Completely different item. Unknown what use it may have had originally. Might have been a key item. |
058 |
クリチカッター (Dire Hit) |
Dire Hit |
Same as final. |
059 |
パチンコダマ (PachinkoBall) |
Coin |
This item still exists in the final game, though goes unused. Can be stacked in the inventory, but cannot be stored in a Coin Case, and attempting to use it displays Professor Oak's "This isn't the time to use that!" message. An earlier version of the Celadon City casino coins, which as seen by the unused behavior would have seemingly not required a Coin Case (an item which is missing from this item list). Interestingly, this item's early name refers to pachinko balls, while the final one refers to slot machine tokens, which may infer that Celadon City's casino once hosted pachinko machines instead of slot machines. |
060 |
オイシイミズ (Fresh Water) |
Fresh Water |
Same as final. |
061 |
アツイオシルコ (Hot Soup) |
Soda Pop |
An earlier version of the Soda Pop item. |
062 |
フルーツオレ (Fruit au Lait) |
Lemonade |
An earlier version of the Lemonade item, which in Japan is called "Mix Au Lait" (ミックスオレ). |
063 |
フジのテガミ (Fuji Letter) |
S.S. Ticket |
Completely different item. May have once been a key item, given its association with Mr. Fuji. It's unclear if it was intended to be delivered to him, or if he was the one handing us the letter. Regardless, the only delivery mission in the final games consists of delivering Oak's Parcel, an item which is missing from this list. |
064 |
キンのイレバ (Gold Teeth) |
Gold Teeth |
Same as final. |
065 |
スピーダー (X Speed) |
X Attack |
Was shifted around during development. |
066 |
プラスパワー (X Attack) |
X Defend |
Was shifted around during development. |
067 |
デイフェンダー (X Defend) |
X Speed |
Was shifted around during development. |
068 |
スペシャルアップ (X Special) |
X Special |
Same as final. |
069 |
Coin Case |
Not yet implemented. |
|
070 |
Oak's Parcel |
Not yet implemented. |
|
071 |
Itemfinder |
Not yet implemented. |
|
072 |
Silph Scope |
Not yet implemented. |
|
073 |
Poké Flute |
Not yet implemented. |
|
074 |
Lift Key |
Not yet implemented. |
|
075 |
Exp. All |
Not yet implemented. |
|
076 |
Old Rod |
Not yet implemented. |
|
077 |
Good Rod |
Not yet implemented. |
|
078 |
Super Rod |
Not yet implemented. |
|
079 |
PP Up |
Not yet implemented. |
|
080 |
Ether |
Not yet implemented. |
|
081 |
Max Ether |
Not yet implemented. |
|
082 |
Elixer |
Not yet implemented. |
|
083 |
Max Elixer |
Not yet implemented. |
|
Found in USEITEM.DMG is an ID list for the main items, with most entries having a comment besides them. Said comment is more often than not a romanization of the item's name, and thus only noteworthy entries will be documented.
Decimal |
Comment |
Final Item |
Notes |
|---|---|---|---|
032 |
honouno kimuchi |
Fire Stone |
Name translates to "Fire Kimchi", with "kimchi" being a Korean dish. As seen across the list, it appears that the evolutionary stones started out as elemental snacks. The only outlier is the Moon Stone, and thus it's unclear if the other "stones" were also evolution items. If anything, it's possible that they may have been items which, when eaten, gave the user a type boost, not unlike the berries from later entries in the series. |
033 |
kaminariokoshi |
Thunderstone |
A "kaminari-okoshi" is a sweet rice cracker, whose name comes from the "Kaminarimon gate" (Thunger gate) of Tokyo's Sensō-ji temple, where it is said to have been created. |
034 |
mizuyoukan |
Water Stone |
A "yōkan" is a kind of dessert made out of red bean paste and agar, with a "mizu yōkan" consisting of the same recipe, but with more water added, serving as a refreshing summer snack. |
043 |
tubasa no kaseki |
Secret Key |
Name translates to "Wing Fossil". Leftover from ITEMNAME.SAV. |
045 |
dummy bomber |
Bike Voucher |
Leftover from ITEMNAME.SAV. |
046 |
100p power |
X Accuracy |
Leftover from ITEMNAME.SAV. |
047 |
reef pai |
Leaf Stone |
Name translates to "Leaf Pie". Another food-themed early stone name. |
054 |
genki no moto |
Max Revive |
Name translates to "Life Source". Later changed to "Genki No Katamari" (Life Clump). |
056 |
sinkirou no moto |
Super Repel |
Name translates to "Mirage Source". Completely different item. |
057 |
prism coart |
Max Repel |
This item's name appears to be "Prism Quartz". Completely different item. |
070 |
ma ru i ta ma |
Oak's Parcel |
Name translates to "Round Ball". Completely different item. Interestingly, in the final game, when giving the parcel to Oak, he will comment, that "This is the custom POKé BALL that I ordered!" |
Badges and Ranks#
The file BADGE.DMG elaborates on the previously unexplained badge and rank texts. At one point, there existed a system where winning badges would increase the player's "Monster Trainer Rank" (as defined in COMMON.DEF under "ASGN_RANK_NAME" and "MONS_RANK"). This whole system is downright ancient, as not only do most of these badges not match the final ones, but there's even nine of them, instead of just eight! Interestingly, the "Excellent" rank has a comment next to it, reading "...Ending After The Battle Win", but it's unclear if it's talking about the ranking system being "over", or the actual game itself. This ranking concept was ultimately shelved, though it may have later inspired the Trainer Card ranking system, which was introduced in Generation III.
In the Pokémon Yellow source, two April 2, 1998 comments by Murakawa explain that both tables are unassigned and can safely be deleted (though remnants of them still exist in the final games).
Badge |
Rank |
|---|---|
No badges |
たまご (Egg) |
かみなりバッヂ (Thunder Badge) |
ひよこ (Chick) |
かいがらバッヂ (Shell Badge) |
ブロンズ (Bronze) |
おじぞうバッヂ (Kṣitigarbha Badge) |
シルバー (Silver) |
はやぶさバッヂ (Falcon Badge) |
ゴールド (Gold) |
ひんやりバッヂ (Chill Badge) |
プチキャプテン (Petit Captain) |
なかよしバッヂ (Friendship Badge) |
キャプテン (Captain) |
バラバッヂ (Rose Badge) |
プチマスタ (Petit Master) |
ひのたまバッヂ (Fireball Badge) |
マスター (Master) |
ゴールドバッヂ (Gold Badge) |
エクセレント (Excellent) |
Internal Name Discrepancies#
The file pokemon_map.txt contains a list of all the map scripts, alongside comments describing what location it is tied to. However, there are a few maps whose names don't match their in-game counterparts:
- T04R07F01 - The map header for Cerulean Cave 1F is "Forgotten Cave 1F" (忘れられた洞窟1階). The other floors (D13R01F01 and D13R01F02), however, do use the final name, Cerulean Cave (ハナダの洞窟).
- T07R01F03 - The third floor of the Celadon Department Store is simply labeled as "Nintendo Entertainment" (任天堂エンターテインメント), instead of "Video Game Shop" (テレビ ゲーム ショップ). This early name is also seen in i_msg2_7.dmg0.
- T07R01F05 - The fifth floor of the Celadon Department Store is labeled as "Rocket Drugs" (ロケットドラッグ) instead of "Drug Store" (ドラッグ ストア). This floor sells "vitamins", so perhaps these items started off as illegal steroids/supplements. This early name is also seen in i_msg2_7.dmg0.
- T07R02F05 - The house on the roof of the Celadon Mansion is labeled as "All-Seeing Old Man's House" (お見通しじいさんの小屋). This is odd, as the NPC inside uses the buff man overworld sprite, suggesting that this character was changed at one point. This early name is also seen in i_msg2_2.dmg0 and i_msg2_7.dmg0, though the overworld sprite descriptor is correct, labeling the NPC as a "Macho Dude".
- T11R04F01 - The house in Saffron City where a boy, a Pidgey, and a girl writing a letter all live is labeled as "Silph Co. Housing" (シルフの社宅). Perhaps this random generic house originally had some plot behind it? This early name is also seen in i_msg2_8.dmg0.
- R20R01F01 - Seafoam Islands is called "Sea Cave (Articuno Dungeon)" (海の洞窟(フリーザーのダンジョン)) instead of its final Japanese name, "Twin Islands" (ふたごじま). This is consistent from D16R01F01 through D16R01F04.
- D12R01F06 - The Secret House in the Safari Zone is known as "Silph Chief's Hideout Cabin" (シルフのチーフ潜伏小屋). This early name is also seen in i_msg2_1.dmg0, which on top of that also has a comment saying "Fishing Guru (Silph Chief)" (海の家主人(シルフのチーフ)).
The .dmg0 message files also have a small handful of interesting oddities unique to them:
- In i_msg2_6.dmg0, the Nidoran♂ in Pewter City is labeled as a Growlithe (ガーディ). This may explain why the Pokémon barks when interacted with.
- In i_msg2_1.dmg0, the Pokémon Center Nurse on the ninth floor of Silph Co. is referred to as a "Female Silph Employee" (シルフ女性社員).
- In i_msg2_5.dmg0, Daisy is referred to as a "Stylish Woman" (おしゃれな女性), which is the internal name of Beauties (different from their final Japanese name of おとなのおねえさん, or "Adult Lady"). This makes sense, as her unique overworld sprite was a relatively late addition. Worth noting is that Daisy's Japanese name, "Nanami" (ナナミ), is used in the dialogue files. However, it refers to two different characters: the girl on Route 16 who hands out HM02, and the girl in Lavender Town who talks about Cubone's mother. This is because both use the "ponytail girl" overworld sprite, which is called "Nanami" internally. Nanami is a very generic Japanese girl name, so it's unclear if Daisy started off as a "ponytail girl" (and then a Beauty), or if she only later took that name.