the cutting room mirror

Unobtainable Items

This is a sub-page of Pokémon Red and Blue.

There are several unobtainable items in the games. These remain present and unaltered in Pokémon Yellow.

Legitimate Items#

#

Name

Buy

Sell

Notes

00

0

0

Appears as a glitch item if forced to load. It is called "!j" in Red and Blue and "x" in Yellow.

07

?????

0

0

This item's name was dummied out, though an early version of the item list reveals it was originally named ラプラス (Lapras). It allows you to surf without requiring a Pokémon or the necessary badge. It can also be used on Cycling Road without the usual "Cycling is fun! Forget SURFing!" message. Additionally, while using this item, the music of the area updates normally. Attempting to use this item while facing land as you are surfing glitches the item name tile graphics and causes the game to freeze. Internally, it implements the effect of the Surf HM, unlike other HM moves, though it is similar to the out-of-battle effect of Dig, which is handled by using an Escape Rope.

08

Safari Ball

1000

500

While used, this item is unobtainable via normal means. Unlike in later generations, it is classified as a key item in Generation I.

09

Pokédex

0

While used, this item is unobtainable via normal means. It can be used both during and outside of battle, opening the Pokédex. However, using it in battle causes the VRAM to load the overworld tileset, and turns the HP bar into letters.

15

BoulderBadge

0

0

When used in battle, this item behaves like the Safari Zone "Throw Bait" function. Outside of battle, this item performs the animation anyway, which also corrupts the music due to a different SFX set being loaded.

16

CascadeBadge

0

0

When used in battle, this item behaves like the Safari Zone' "Throw Rock" function. Outside of battle, this item performs the animation anyway, which also corrupts the music due to a different SFX set being loaded.

17

ThunderBadge

0

0

Attempting to use this item displays Professor Oak's "This isn't the time to use that!" message.

18

RainbowBadge

0

0

Attempting to use this item displays Professor Oak's "This isn't the time to use that!" message.

19

SoulBadge

0

0

Attempting to use this item displays Professor Oak's "This isn't the time to use that!" message.

1A

MarshBadge

0

0

Attempting to use this item displays Professor Oak's "This isn't the time to use that!" message.

1B

VolcanoBadge

0

0

Attempting to use this item displays Professor Oak's "This isn't the time to use that!" message.

1C

EarthBadge

0

0

Attempting to use this item displays Professor Oak's "This isn't the time to use that!" message.

2C

?????

0

0

This item's name was dummied out. Attempting to use it displays Professor Oak's "This isn't the time to use that!" message.

32

PP Up

9800

4900

An unused alternate version of the PP Up item, the used one being at 0x4F. Unlike the regular PP Up, which has a buy and sell price of 0, this version is worth significantly more. Using this item always displays "OAK: ! This isn't the time to use that!"

3B

Coin

10

5

This item can be stacked in the inventory, but cannot be stored in a Coin Case, and attempting to use it displays Professor Oak's "This isn't the time to use that!" message.

(Source: Pokémon Red Disassembly Project - Item Prices & Item Documentation)

Elevator Floor Items#

Following the list of item names, at offset 0x45B5 in the Japanese versions and 0x4A63 in the English ones is a list of the floor names used by elevators. These are stored in the same format as the item names, and as a result can be loaded as items. They lack valid effects, have a placeholder buy and sell price of 0, and have invalid effect pointers, causing all kinds of glitchyness (ranging from a crash to Arbitrary Code Execution) when used.

#

Name

54

B2F

55

B1F

56

1F

57

2F

58

3F

59

4F

5A

5F

5B

6F

5C

7F

5D

8F

5E

9F

5F

10F

60

11F

61

B4F

(Source: Pokémon Red Disassembly Project - Item Prices & Item Documentation)

Untranslated Entries#

Starting at 0x45F5 in the Japanese Red and Green are strings leftover from a scrapped badge ranking system. This data can also be found at offset 0x4A92 in the English games, though since they weren't translated they only display as gibberish, due to the fact that the English games overwrote the Japanese font and didn't keep it.

Worth noting is how the word "badge" is rendered as バッヂ (baddzi), rather than バッジ (bajji), like in the final games. This may be due to how the 「ヂ」 and 「ジ」characters have historically had different pronunciations. Historically, 「ヂ」 sounded either like "di", "dzi" (pronounce the "ds" at the end of an English word, and then add an "ii" sound to it) or (approximately) "dgi" (as in edge, badge), depending on dialect. And historically, 「ジ」 sounded (approximately) like "zhi" (as in massage, "mirage", collage). As such, the original choice of 「バッヂ」 over 「バッジ」 may have to do with the fact that the 「ヂ」kana was historically a slightly more accurate rendering of English "dg" into Japanese.

#

Name

Translation

Notes

62

かみなりバッヂ

Thunder Badge

Possibly reworked into the Thunder Badge, whose Japanese name is the "Orange Badge".

63

かいがらバッヂ

Shell Badge

Possibly reworked into the Cascade Badge.

64

おじぞうバッヂ

Kṣitigarbha Badge

Possibly reworked into the Boulder Badge. Stone Jizou (name for Kṣitigarbha used here) statues are a common symbolic tradition in Japan.

65

はやぶさバッヂ

Falcon Badge

Possibly intended for Giovanni, who appears to have originally been a Flying-Type Gym Leader.

66

ひんやりバッヂ

Chill Badge

Unknown. The final games lack an Ice-type gym.

67

なかよしバッヂ

Friendship Badge

Unknown what type the gym associated with it would have been.

68

バラバッヂ

Rose Badge

Possibly reworked into the Rainbow Badge.

69

ひのたまバッヂ

Fireball Badge

Possibly reworked into the Volcano Badge.

6A

ゴールドバッヂ

Gold Badge

Possibly reworked into the Marsh Badge, whose Japanese name is the "Gold Badge".

6B

たまご

Egg

The rank you would have started the game with, when you didn't have any badges.

6C

ひよこ

Chick

Your rank after obtaining one badge.

6D

ブロンズ

Bronze

Your rank after obtaining two badges.

6E

シルバー

Silver

Your rank after obtaining three badges.

6F

ゴールド

Gold

Your rank after obtaining four badges.

70

プチキャプテン

Petit Captain

Your rank after obtaining five badges.

71

キャプテン

Captain

Your rank after obtaining six badges.

72

プチマスタ

Petit Master

Your rank after obtaining seven badges.

73

マスター

Master

Your rank after obtaining eight badges.

74

エクセレント

Excellent

Potentially your rank after beating the game. Unusual in that it is not terminated by 0x50.

(Source: Pokémon Red Disassembly Project - Item Documentation)

Alternate HMs Set#

There exists a second set of HMs directly following the regular TMs, which are numbered TM51 through TM55. They behave like regular TMs, so they can be stacked in the inventory as well as sold at Poké Marts. Irrelevant data is interpreted as their price, since the last defined price is for TM50.

#

Name

Buy

Sell

Notes

FB

TM51

3000

1500

When used, teaches a Pokémon the move Cut.

FC

TM52

14000

7000

When used, teaches a Pokémon the move Fly.

FD

TM53

0

0

When used, teaches a Pokémon the move Surf.

FE

TM54

8000

4000

When used, teaches a Pokémon the move Strength.

FF

TM55

4000

2000

When used, teaches a Pokémon the move Flash. Bears the identifier $FF and appears as Cancel.

(Source: Pokémon Red Disassembly Project - Item Prices & Item Documentation)

Hidden Items#

Deleted Map#

There are coordinates for a hidden Max Elixer at coordinates (14,11) of unused map 0x6F, for which there is no map data.

Game Corner#

The hidden coin item on the ground directly three tiles above the top-left slot machine on the cluster of machines that is the second from the east side is supposed to give you 40 coins. However, due to a typo in the routine that handles picking up hidden coins, only 20 coins are found instead.

Safari Zone Entrance#

In certain areas around the Safari Zone entrance, using your Itemfinder causes it to tell you there is a hidden item nearby, but this item is actually unobtainable. The item is a Nugget located at the coordinates (10,1), which is outside of the map boundaries, and leaving said boundaries would just cause the game to crash. This suggests that the map was changed during development without the hidden item having been removed, as hidden item data is separate from other map data.