This page details development materials of Pokémon Ruby and Sapphire.
Documents#
Miscellaneous Findings#
Early Version Names#
A script file for Route 102 (field_c102.ev in the source code) reveals that the games were planned to have different names early on in development. This is the first route to have version exclusive Pokémon, and Game Freak likely worked on the routes in chronological order, which is why the comments were left there.
Japanese |
Translation |
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(Source: Farore, N. Onymous (translation)
Early Villain Team Names#
Script files (saveflag.h and common.ev in the source code) reveal early names for the games' evil teams.
Japanese |
Translation |
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(Source: Farore & Wobbuu, N. Onymous (translation)
Early Method To Enter Secret Bases#
Some unused event flags (in saveflag.h) and part of the code for checking whether the player can create a secret base from their current location (in fe_base.c) reveal that the way of creating secret bases changed. Originally, the way to get inside the bases would've been with tools instead of the Secret Power (TM43) move. Rope would've been found from Route 114 and would've been used to climb the trees; shovel would've been found from Route 115 and would've been used to dig inside the caves; and lastly, the sickle would've been found from Route 119 and would've been used to enter the hedges.
Japanese |
Translation |
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(Source: Farore, N. Onymous (translation), Zyxyz)
Stern's Shipyard#
Team Aqua/Magma#
The saveflag.h file has five unused event flags, with a comment revealing that the Team Aqua/Magma events of the Oceanic Museum were originally meant to take place in Stern's Shipyard.
#define FV_EVIL_ALL_FIELD_C102 (FV_FLAG_START+182) //造船所前のアクア団達
#define FV_AQUA_ALL_C102_R0501 (FV_FLAG_START+183) //造船所1階のアクア団達
#define FV_AQUAM1_01_C102_R0502 (FV_FLAG_START+184) //造船所2階のアクア団
#define FV_AQUAM1_02_C102_R0502 (FV_FLAG_START+185) //造船所2階のアクア団
#define FV_AQUABOSS_01_C102_R0502 (FV_FLAG_START+186) //造船所2階のアクア団ボス
#define FV_EVIL_ALL_FIELD_C102 (FV_FLAG_START+182) // Team Aqua in front of the shipyard
#define FV_AQUA_ALL_C102_R0501 (FV_FLAG_START+183) // Team Aqua on the first floor of the shipyard
#define FV_AQUAM1_01_C102_R0502 (FV_FLAG_START+184) // Team Aqua on the 2nd floor of the shipyard
#define FV_AQUAM1_02_C102_R0502 (FV_FLAG_START+185) // Team Aqua on the 2nd floor of the shipyard
#define FV_AQUABOSS_01_C102_R0502 (FV_FLAG_START+186) // Team Aqua boss on the 2nd floor of the shipyard
(Source: Farore, Xiartic)
Battle Summary Box Flashing Animation#
Game Freak commented out code in the battle animation WEST_FeLvUP (Special_LevelUp in the pret disassembly) which would flash the current Pokémon in battle's summary and experience bar, and play sound effect SE_W025 (SE_M_MEGA_KICK).
WEST_FeLvUP:
SEPLAY_PAN SE_EXPMAX,0
ADD_TASK LvUpGaugePaletteSet,PRI2,0
WAIT 0
ADD_TASK LvUpEffColorFade,PRI5,2, 0,0
/* WAIT_FLAG
SEPLAY_PAN SE_W025,0
ADD_TASK LvUpEffColorFade,PRI5,2, 1,5
ADD_TASK LvUpEffTask,PRI5,0
*/ WAIT_FLAG
ADD_TASK LvUpGaugePaletteRecover,PRI2,0
SEQEND
(Source: Flametix)
Unused Trainer Dialogue#
The message file battle03.mes defines dialogue for three trainers assigned to an unknown area ("field_r999"), possibly a placeholder given the name. None of these lines are present in the final games' script. (Note that the trainers being identified by their class and a number rather than by name is standard for this sort of file.)
Trainer |
Pre-battle |
Translation |
On defeat |
Translation |
Post-battle |
Translation |
|---|---|---|---|---|---|---|
Hiker 52 |
けわしい やまのなかで たよれるのは さあ! だいしぜんの なかで |
In the rugged mountains, the only one I can rely on is myself. Alright! Let’s have a fair and square battle in the heart of nature! |
そうか‥‥ じぶん ひとり じゃなくて |
I see now… I'm not all by myself. |
ポケモンと てを とりあえば |
With the help of Pokémon, |
Fisherman 47 |
きょうは さっぱり つれないなぁ‥‥ てぶらじゃ かえれない から |
Today I haven't caught anything… I can't go home empty-handed, |
むむぅ‥‥ |
Grr… |
さっき にがした おおものを きみに かてた はず なんだけどな! |
If only I had reeled in that big one I let go earlier… I would have beaten you for sure! |
Beauty 42 |
カレシに もらった この ポケモン どれくらい つよいのか |
Let me see just how strong the Pokémon my boyfriend gave me is! |
えー がっかりー! |
Eh? How disappointing! |
あたらしい カレシでも さがそっかなー |
Maybe I should look for a new boyfriend… |
(Source: Original TCRF research)
Early Hoenn Dex#
The message file for Pokédex evaluation messages (hyouka.mes) has a comment indicating that the Hoenn Dex was at one point planned to contain far fewer returning Pokémon from the previous two generations. (For reference, the final games' Dex contains 135 new Pokémon and 67 returning, for a total of 202.)
// ●図鑑評価メッセージ
// ● 新規のポケモン 134
// ● 既出のポケモン 28
// ● 合計 162(隠しポケモン2匹)
// ● Pokédex evaluation messages
// ● New Pokémon: 134
// ● Already-released Pokémon: 28
// ● Total: 162 (2 hidden Pokémon)
Because of this smaller Dex size, several of the evaluation messages from the final games are missing from the source's list (specifically, those used for counts of 130-139, 150-159, 160-169, and 190-199 Pokémon registered).
Pokédex Evaluation Rewards#
Also in hyouka.mes is a set of messages for awarding the player with items upon reaching certain evaluation benchmarks, a feature that doesn't appear in the final games.
Requirement |
Item rewarded |
Message (1) |
Translation |
Message (2) |
Translation |
|---|---|---|---|---|---|
10 Pokémon registered |
Great Ball |
なかなか がんばって おるな! [playername][honorific] には |
You've done well! [playername][honorific], I'll give you some Great Balls! |
オダマキ『モンスターボールには つかまえたい ポケモンによって |
PROF. BIRCH: There are a number of kinds of Poké Balls. It might be good to use different ones |
30 Pokémon registered |
Exp. Share |
けっこう がんばって おるな! おれいとして [playername][honorific] には |
You've really done well! As a reward, [playername][honorific], |
オダマキ『がくしゅうそうちを もたせた |
PROF. BIRCH: Pokémon who are made to hold the Exp. Share |
50 Pokémon registered |
Itemfinder |
とっても がんばって おるな! そんな [playername][honorific] には |
You've really done your best! I'll give someone like you |
オダマキ『ダウジングマシンを つかうと |
PROF. BIRCH: When you use the Itemfinder, |
Additionally, commented-out event flags for having received these items can be found in saveflag.h:
//#define FE_HYOUKA_GET_ITEM01 (FE_FLAG_START+76) //評価アイテム
//#define FE_HYOUKA_GET_ITEM02 (FE_FLAG_START+77) //評価アイテム
//#define FE_HYOUKA_GET_ITEM03 (FE_FLAG_START+78) //評価アイテム
//#define FE_HYOUKA_GET_ITEM01 (FE_FLAG_START+76) //Evaluation item
//#define FE_HYOUKA_GET_ITEM02 (FE_FLAG_START+77) //Evaluation item
//#define FE_HYOUKA_GET_ITEM03 (FE_FLAG_START+78) //Evaluation item
(Source: Original TCRF research)
Discarded Trainer Classes#
File ローカライズFIX(米).xls, a spreadsheet for the English localization, includes 5 strings for trainer classes (in tab トレーナー分類) that are marked as “deleted”, but had already been localized:
Japanese |
Provided English translation |
Notes |
|---|---|---|
ボーダー |
BOARDER |
Made its way to the final game as unused data. |
グラスボーダー |
BOARDER |
Japanese reads “Glass Boarder”. |
おやこトレーナー |
DAD AND SON |
Japanese reads “Parent and child trainers”. |
カラテだいおう |
KARATE KING |
N/A. |
トレジャーハンター |
ADVENTURER |
Japanese reads “Treasure Hunter”. |
Discarded Place Name#
File ローカライズFIX(米).xls, a spreadsheet for the English localization, includes a string for a place name (in tab 地名・施設名) that is marked as “deleted”, but had already been localized:
Japanese |
Provided English translation |
Notes |
|---|---|---|
ナギサのおみせ |
PACIFIC SOUVENIR |
Japanese reads “Shop/restaurant by the shore”. It might have been an old name for the “Seashore House” on Route 109. |
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The Pokémon series development pages | |
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Generation I |
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Generation II |
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Generation III |
Ruby & Sapphire (Debug ROM) • FireRed & LeafGreen (Debug ROMs) • Emerald (Debug ROM) |
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Generation IV |
Diamond & Pearl (Prototypes) • Platinum (Prototypes) • HeartGold & SoulSilver (Prototypes) |
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Generation V |
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Generation VI |
X & Y (Prototypes) • Omega Ruby & Alpha Sapphire (Prototypes) |
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Generation VII |
Sun & Moon • Ultra Sun & Ultra Moon (Debug ROM) • Let's Go, Pikachu & Eevee! (Prototypes) |
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Generation VIII |
Sword & Shield (Prototypes) • Brilliant Diamond & Shining Pearl • Legends: Arceus (Prototypes) |
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Pokémon Snap | |
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Nintendo 64 |
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Nintendo Switch |
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