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Pokémon Scratchpads

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This is a sub-page of Development:Pokémon Ruby and Sapphire/Sprites.

Omega Ruby & Alpha Sapphire Repo#

Found in the sangopart1\sangopart1~\export\svn2\sango_ctrlib\sango_app\trunk\common\pokegra_rs\bmp\bmp.zip directory regarding Pokémon Omega Ruby and Alpha Sapphire data are scratchpad progress sprites seemingly copied from Pokémon Ruby and Sapphire's development, granted an unknown date. Given that this uses the final Pokédex order for filenames, it's likely from after the 2002 Festa build shown in trailers. Unfortunately, no source file date is available for these bitmaps.

All Scratchpads have the final sprite in the top-left corner.

Generation 1#

Pokémon

Scratchpad

Sprite Corrections
(if applicable)

Palette Data (If noted)

Notes

Bulbasaur

Final.

Ivysaur

Leaves and bulb were redrawn. Early version's design only has two leaves, one on each side, and is reminiscent of the Red and Blue artwork's design. The isolated snippet appears to be an alternative version of the bulb for the rightmost sprite, and seamlessly slots over it. Said bulb is identical to the final sprite's.

Venusaur

Final.

Charmander

Leg was slightly shifted and reshaded between early and final. Otherwise very close to final.

Charmeleon

Final.

Charizard

Eyes are looking down in the final, wings were tweaked, and the snout was shortened.

Squirtle

Final.

Wartortle

Final.

Blastoise

Final. Interestingly, this sprite's BMP is one of the few with a shiny palette present in its color palette. In this case, the shiny differs from final: it uses a sky blue for the body instead of the final's light steel blue, and a slightly more vibrant green shell. Blastoisefront_shiny.png

Caterpie

Final.

Metapod

Early version has messy, off-model anatomy, namely with the placement of the nubs and eyes.

Butterfree

Early version appears to be an unfinished draft. The sprite lacks black outlines, is missing an antenna, and the wings look unfinished: one has an off-model pattern with unpolished shading, while the other appears blank, save for one stroke.

Weedle

Final.

Kakuna

The bottom of the pupa was redrawn, and shading on the head was improved.

Beedrill

Final.

Pidgey

Earliest version of the sprite has the head facing to the side. Second version is nearly identical to final, lacking minor polish and having one extra toe. Extra toe might stem from key art from the Original Series anime.

Pidgeotto

The early version's stance is more stiff, the final's is more dynamic. Like Pidgey, it also had one extra toe like its Original Series Anime art. Head seems to be redrawn from Silver's sprite, while the body appears to use a flipped version of Gold's sprite as a base.

Pidgeot

Final.

Rattata

Early sprite was downscaled leading to final. Shading received polish.

Raticate

Early sprite was downscaled leading to final. Alternate shading.

Spearow

Final.

Fearow

Contains two earlier stages of the final sprite. The nearly complete one has a white-furred tail design with one less toe on each talon. This alternative design comes from the Red and Blue artwork.

Ekans

Early sprite has its stripes incorrectly colored yellow. This error appears to be a holdover from the Red and Blue artwork.

Arbok

Final.

Pikachu

Has various WIP sprites. Missing outline compared to final. Final oddly removes highlight from body.

Raichu

Early version has a yellow belly, which may have been misinterpreted from the Generation 2 sprites.

Sandshrew

Redrawn with less chubby proportions. Missing black in outline for WIP.

Sandslash

Shading, leg, and quills adjusted. Also includes an early back sprite which is a 1:1 conversion of the Generation 2 sprite.

Scratchpad

Final

Nidoran♀

Final.

Nidorina

Its size, proportions, and shading were adjusted.

Nidoqueen

Final.

Nidoran♂

Redrawn pose. Early version lacks black in outline.

Nidorino

Final.

Nidoking

Final.

Clefairy

Contains two early versions, each adjusting the pose alongside other minor polishes. Second iteration was downscaled leading to final.

Clefable

Final.

Vulpix

Earlier version of final. Head was downsized. The color of the paws matched the color of the tail and hair, akin to some older artwork. Lacks black outlines.

Ninetales

Two early sprites. The first is a rough, unpolished outline of the pose, lacking black outlines. The second is very close to final, it was adjusted to sit taller in the finished version, alongside minor tweaks.

Jigglypuff

First iteration lacks black outlines and was downscaled leading to the second iteration.

Wigglytuff

First iteration lacks black outlines and was adjusted to be less off-model.

Zubat

Less polished version of final. Has shorter tails, lacks black outlines, and is missing the lines in the inner ears.

Golbat

Less polished and smaller version of final. Lacks black outlines, curiously uses dark purple as outline for the blue parts of the body.

Oddish

Final.

Gloom

Early sprite with a different pose. Also contains what appears to be an alternate version of the final sprite's leg, as the small snippet can seamlessly slot over the final sprite.

Vileplume

Final.

Paras

Contains an early, larger scaled draft of the final sprite. Eyes have raw magenta in their center, which may have originated from a program error.

Parasect

Partially based on its sprite from Silver, though ultimately redrawn.

Scratchpad

Silver

Venonat

Fur was shrunken down for final, along with tweaks to the feet.

Venomoth

Final. As a side note, its palette contains the same unused shades of yellow as in the final.

Diglett

Final.

Dugtrio

Final.

Meowth

Has more squat proportions like various Generation 1 art. Final is proportioned more like the anime.

Persian

Final.

Psyduck

Eyes, shading, and width adjusted.

Golduck

Final.

Mankey

Final.

Primeape

Final.

Growlithe

Redrawn at a slightly smaller resolution.

Arcanine

Final.

Poliwag

Early version has shorter legs in a split position. Tail has a blue gradient on its base which may have been misinterpreted from some early art. Unrefined shading and lacks black outlines.

Poliwhirl

Final.

Poliwrath

Final.

Abra

Proportions are too even, overall large. Missing black in outline.

Kadabra

Differing hand pose. Missing black in outline.

Alakazam

The WIP is more explicitly based on the Red and Blue artwork.

Machop

Almost completely redrawn due to being off-model, particularly for lopsided eyes.

Machoke

Was initially made using the Gold for base for the head, then redrawn. Both lack black in outline.

Scratchpad

Gold

Machamp

Final.

Bellsprout

Redrawn at a slightly smaller resolution.

Weepinbell

Final.

Victreebel

Includes an early back sprite which is a 1:1 conversion of the Generation 2 sprite.

Scratchpad

Final

Tentacool

Final.

Tentacruel

Tentacles adjusted twice.

Geodude

Final.

Graveler

Redrawn to be larger and less stilted. Lacks black in outline for WIP.

Golem

Final.

Ponyta

Final.

Rapidash

Had a boxier body for the top WIP, was redrawn to be more anatomically correct. Both WIP sprites have simpler shading.

Slowpoke

Final.

Slowbro

Final.

Magnemite

Final.

Magneton

Same sprite but with adjusted shading. Transparency errors in the screws for the WIP suggest that the original transparent color was white.

Farfetch’d

Has more exaggerated proportions in WIP. Redrawn with a more dynamic pose.

Doduo

Pose differences.

Dodrio

Was missing a toe on each talon, matching the Red and Blue art.

Seel

Various WIP sprites leading to final's pose.

Dewgong

Angrier expression. Shading for bottom of body was also adjusted for final.

Grimer

Final.

Muk

Completely redrawn after being too off-model.

Shellder

Redrawn to be less bulky.

Cloyster

Longer spike in WIP, overall the shell was redrawn. Also isn't smiling in WIP, and is missing black in outline.

Gastly

Final.

Haunter

Adjusted hand position. Missing black in outline.

Gengar

Final.

Onix

Final.

Drowzee

Final.

Hypno

Various WIP sprites missing black in outline. Top in particular has a comically large nose.

Krabby

Final.

Kingler

Redrawn at a slightly higher resolution. WIP is missing black in outline.

Voltorb

Redrawn. WIP is missing black in outline.

Electrode

Slightly rough outline for WIP. Smile and shading were tweaked in final.

Exeggcute

Final.

Exeggutor

Palm tree leaves were flatter and shorter. The body highlight color seems to have been overwritten by the tongue color from the final sprite in the palette. Also missing black in outline compared to final.

Cubone

Final.

Marowak

Head more closely looks like it did in its Generation II sprites. Missing black in outline compared to final.

Scratchpad

Silver

Hitmonlee

Redrawn to have a slightly stronger silhouette.

Hitmonchan

Short and stubby proportions. Clearly based off Silver's sprite.

Scratchpad

Silver

Lickitung

Various WIP sprites with simplified shading, both missing black in outline.

Koffing

Minor shading and smoke adjustment. For some reason, the unfinished one is used as base for the "Pokémon Emerald" sprite.

Weezing

Final.

Rhyhorn

Very minor tweak for mouth.

Rhydon

Various WIP sprites. Top center's face is very blobby.

Chansey

Right feelers redrawn.

Tangela

Alternate pose.

Kangaskhan

Redrawn, went from frown to smile. Missing black in outline.

Horsea

Center top WIP has 2 fins like its Red and Blue artwork. Includes an early back sprite which is still close to a 1:1 conversion of the Generation 2 sprite. Both WIP sprites are missing black in outline compared to final, and the back sprite seemingly has an accidental pink highlight added.

Scratchpad

Final

Seadra

Missing black in outline. Was redrawn.

Goldeen

Scaled bigger and expression adjusted in final. WIP is missing black in outline.

Seaking

Scaled bigger for final, with horn angled more straight in final. Includes an early back sprite which is still close to a 1:1 conversion of the Generation 2 sprite. Both WIP sprites lack black in outline.

Scratchpad

Final

Staryu

At a slightly more dynamic angle in WIP. Redrawn for final.

Starmie

Proportions are stumpy, closer to Red and Blue art and Generation 2 sprites.

Mr. Mime

Final.

Scyther

Has two alternate poses. The middle one is based on a frame from its Crystal sprites flipped for head and lower body, limited to a 56x56 canvas.

Jynx

Final.

Electabuzz

Several unfinished versions that final's pose is based on. Top looks more to the left. Both lack black in outline.

Magmar

Simplified fire and lack of highlights in WIP, along with no black in outline. Also has transparency errors for toe claws, suggesting base transparent color was white initially.

Pinsir

Early sprite uses a flipped version of Silver's sprite as a base. Arms were raised and redrawn to be more on-model, mouth was opened, eyes were enlarged.

Scratchpad

Silver

Tauros

Adjusted to stand up straighter. Missing black in outline.

Magikarp

The pose is stiff and its inner mouth is colored bright red. Missing black in outlines compared to final.

Gyarados

Redrawn to be more on model.

Lapras

Several variations of the beached pose, with the bottom one having an oversized head compared to final. All lacking black in outline compared to final.

Ditto

Final.

Eevee

Two alternate poses, both with larger eyes. Center lacks black in outline and most likely uses Silver's sprite as reference, best seen with the hind leg being nearly identical.

Scratchpad

Silver

Vaporeon

Proportions were adjusted twice, tail also reposed. Earliest version lacks black outlines and clearly uses Silver's sprite as a base, with the head being a near perfect match.

Scratchpad

Silver

Jolteon

Head was shifted over slightly.

Flareon

Slightly bigger in WIP, black missing in outline.

Porygon

Final.

Omanyte

Larger shell and eyes that are too far apart. Black isn't used for outline, so the blue areas incorrectly use tan in the WIP. Bears a notable resemblance to Silver's sprite.

Scratchpad

Silver

Omastar

Tentacles made slightly shorter in final.

Kabuto

Lacks eyes on top, along with being shrunken slightly.

Kabutops

Miscolored under belly, along with lack of outlines. Redrawn for final.

Aerodactyl

The WIP has a longer face in relation to its body and is looking more to the left, seemingly limited to a 56x56 canvas. Final redrawn with an adjusted pose.

Snorlax

Feet made shorter, and black was added for outline after minor adjustments in final.

Articuno

Most of the the back sprites of previously released Pokémon in the generation 3 games are polished versions of their Crystal back sprites. This back sprite of Articuno is recolored but not reshaded, more closely resembling the detailing of its Crystal sprite. Its shading and eye detail was further altered in its final iteration. For the center sprite, this is seemingly constrained to a 56x56 sprite boundary like the GB/GBC games, before being redrawn and extended to a full 64x64 frame for final.

Scratchpad

Final

Zapdos

Slightly redrawn. The WIP is missing black in outline, and has an extra toe that would become standard after "Fire Red & Leaf Green".

Moltres

Partially based on its sprite from Gold.
Wings were given frame instead of being purely fire, and it was redrawn to occupy the full 64x64 frame.

Scratchpad

Gold

Dratini

Redrawn to have a longer body, along with tail curling to the right instead of left.

Dragonair

Redrawn at a slightly higher resolution, along with shading changes. A new shade of grey was added for the ears.

Dragonite

Off-model. Foot pads were removed in final.

Mewtwo

Has an alternate pose with an arm extending outward, while far right is missing the tail. Missing black in both versions' outline.

Mew

Earlier version has neck and head less segmented, along with dark blotches on tail end and base. Far right is an unfinished basis for final.

Generation 2#

A good chunk of Generation 2's sprites are already finalized.

Pokémon

Scratchpad

Sprite Corrections
(if applicable)

Palette Data (If noted)

Notes

Chikorita

Final.

Bayleef

Final.

Meganium

Final.

Cyndaquil

Final.

Quilava

Final.

Typhlosion

Final.

Totodile

Final.

Croconaw

Final.

Feraligatr

Final.

Sentret

Final.

Furret

Final.

Hoothoot

The WIP sprite has smaller eyes with a downward gaze.

Noctowl

Final.

Ledyba

Final.

Ledian

Final.

Spinarak

Final.

Ariados

Final.

Crobat

Wing outlines adjusted slightly.

Chinchou

Final.

Lanturn

Final.

Pichu

Earlier sprite was a little off model, with incorrect proportions.

Cleffa

Its eyes, shading, and arms were too off-model.

Igglybuff

The eyes and mouth were enlarged.

Togepi

The final sprite was bulked up and redrawn. The top right and bottom drafts are closer to the final sprite, though without touchups applied. An error in transparency suggests the original alpha color was white.

Togetic

The sprite was redrawn with a new pose and lighting.

Natu

Touched up, with a thicker head feather, a tilted eye, and redrawn feet.

Xatu

Final.

Mareep

Final.

Flaaffy

Final.

Ampharos

Final.

Bellossom

Touched up, with corrected proportions and a better posed arm.

Marill

A few earlier drafts, all discarded for the final sprite. One is completely off model, the bottom left is a revision of the top right, with shading applied and a left foot.

Azumarill

Final.

Sudowoodo

Its face was redrawn.

Politoed

Touched up and bulked up.

Hoppip

Final.

Skiploom

Final.

Jumpluff

The right sprite is an earlier draft, with a missing tail and an off model left foot.

Aipom

Sprite touched up, with a redone face, and a better center of balance for the pose.

Sunkern

Final.

Sunflora

The sprite's proportions were corrected, and a front petal was moved to the back on the face's right side, our left.

Yanma

Final.

Wooper

It was redrawn with a thinner head.

Quagsire

Final.

Espeon

Final sprite was scaled up.

Umbreon

Necked extended for the final sprite, with the rest of the body moved down to match.

Murkrow

Final.

Slowking

Final.

Misdreavus

The sprite was scaled up.

Unown

Final, A form only.

Wobbuffet

Tail was lengthened, where the back sprite's "hair" fold was rounded in the final sprite.

Scratchpad

Final

Girafarig

Final.

Pineco

Touched up, with small changes throughout.

Forretress

Final.

Dunsparce

Final.

Gligar

Final.

Steelix

Final.

Snubbull

Final.

Granbull

Final.

Qwilfish

Final.

Scizor

Final.

Shuckle

Final.

Heracross

Final.

Sneasel

Final front and back view.

Teddiursa

Final.

Ursaring

The rough draft sprite is leaning forward, and was brought back into balance for the final.

Slugma

Final.

Magcargo

Final.

Swinub

Final.

Piloswine

Final.

Corsola

Final sprite was redrawn, so its correctly angled.

Remoraid

Final.

Octillery

Final sprite was scaled up.

Delibird

Final sprite was scaled up.

Mantine

Final.

Skarmory

Final.

Houndour

Final.

Houndoom

Final.

Kingdra

Final.

Phanpy

Proportions were corrected for the final.

Donphan

Final.

Porygon2

Final.

Stantler

Final.

Smeargle

Final sprite was touched up.

Tyrogue

Contains the final's front and back sprites.

Hitmontop

Final.

Smoochum

Redrawn for the final. The rough draft's mouth looks to either be glossy, or have teeth.

Elekid

Redrawn with a smaller mouth.

Magby

Pose was loosened up and looks more natural.

Miltank

Face redrawn.

Blissey

Final.

Raikou

Final.

Entei

Final.

Suicune

Final.

Larvitar

Final.

Pupitar

Final.

Tyranitar

Final.

Lugia

Final.

Ho-Oh

Final.

Celebi

Final.

Generation 3#

Some Generation 3 Pokémon have what appears to be an entire stock palette leftover from a graphics editor used in development in their BMP data.

The following Pokemon have remnants of it:

  • Azurill
  • Pelipper
  • Wailmer
  • Surskit
  • Kecleon
  • Sableye
  • Sharpedo

Pokémon

Scratchpad

Sprite Corrections
(if applicable)

Palette Data (If noted)

Notes

Treecko

There's a fully drawn back sprite. In final, its legs are cropped.

Scratchpad

Final

Grovyle

The Archaeon sprite from Nov 1st, 2001 is seen in the far right, though with corrupted palette. The back sprite is lacking a highlight seen in final.

Sceptile

Tail is flipped horizontally. Yellow knee pads removed, along with gaining arm blades for the final sprite.

Torchic

Uncropped back view.

Scratchpad

Final

Combusken

All sprites final, including a copy Torchic's front sprite.

Blaziken

Final front and back view.

Mudkip

Uncropped back view.

Scratchpad

Final

Marshtomp

All sprites final.

Swampert

Both front sprites are final. Back has longer dorsal fin along its spine, and raised shoulder for left arm compared to final.
There's a fully drawn back sprite. In final, its legs are cropped.

Scratchpad

Final

Poochyena

Final front and back sprites that were never redrawn, despite being based on an earlier character model.

Mightyena

The WIP front and back sprites feature a more defined snarl and less refined shading. Bottom-right sprites match final.

Zigzagoon

Includes its design from Nov 1st, 2001, as well as an in-between look that's more glassy-eyed compared to final. The palette has 2 unused colors dedicated to red, which won't be used until "Pokémon Emerald".

Linoone

Earlier design that uses more distinct body parts, rather than the final design's more flowing, less defined shape. Also has a simpler stripe pattern, with a far more aggressive stance. The earlier Zigzagoon sprite was used for testing colors.

Wurmple

Final front and back view.

Silcoon

Back sprite has two pixels different from the final.

Scratchpad

Final

Beautifly

An early design is seen on the right, notably lacking its limbs and wing patterning.

Cascoon

The earlier back sprite on the right has less detail.

Dustox

Minor adjustments were made to its antenna and wings. Back sprite is still a work in progress. Despite it using an earlier model, the sprite wasn't modified to match its final design until Emerald.

Lotad

Final.

Lombre

Identical to final, except for the lack of black used in its outline.

Ludicolo

There's an older design using a corrupted palette on the sheet, though the palette is still elsewhere, and can be restored. The design has an earlier version of the lilypad sombrero, though a smaller mouth. It's also covered in white fur patches, and is far lankier than the final's design. It also has four, distinct fingers, where the final features four webbed ones.

The right's final design still has minor shading differences.

Seedot

Includes its early design from Nov 1, 2001. Front and back view are finalized.

Nuzleaf

Has an uncolored outline sketch of its back sprite. The early front sprites have one fewer stripe on the "pants" and different leaf shading, and a transparency error on the left sprite's mask suggests the original transparent color was white.

Shiftry

Two early designs more explicitly based on a Tengu, with a corrupted color palette. Back sprite matches final.

Taillow

Many revisions with a rough, unfinished sketch in the top middle. A similar open-wing pose would be used in the second frame of its Emerald sprite. Also features a variation of the early Swalot sprite from the latter's scratchpad, with a slight pose tweak to the bottom-left corner of its body.

Swellow

Top-right front and back view have a shorter beak as well as slight expression and shading differences. Bottom-right front and back sprites match final.

Wingull

Has #304 from November 1st, 2001, whose stats were reused for Wingull. Back view has rounded wings, with a rough sketch showing how to correct the wings.

Pelipper

Several copies of both the final design and of the WIP sprites from March 2002, where it has a pronounced hump and simplified shading.

In addition to this, it seems to have a second palette with colors similar to the November 2001 sprite, alongside stock graphics editor palettes.

Ralts

Includes sprites for a dog-like Pokémon seemingly based on the Psycho Dog concept, alongside copies of the early Metagross, Metang, and Kyogre sprites from their respective scratchpads. Given that this uses Latios' palette as a base, the dog sprites may have originally used blue instead of green.

Kirlia

Has copies of final Ralts and Gardevoir sprites, as well as the early Metang and Kyogre again.

Gardevoir

As before, uses Latios as a palette base, and includes the same early Kyogre sprites.

Surskit

Final including back view, despite lack of black in outline.

Masquerain

WIP sprites are missing some patterning on the wings. An alternate color palette is present, which features bright orange wings for the center WIP and back sprite. Oddly, despite using the brown shade instead of red, the back sprite wasn't further modified for the final.

Shroomish

Early sprites still have more defined feet like the March 2002 concept art before being redrawn for final, and lack black in outlines.

Breloom

Pm3f_333_フリクス.pngPm3b_333_フリクス.png

Includes design from Nov 1, 2001.

Slakoth

Has early WIP with unfinished shading and rough outlines. Final uses the back sprite flipped, but oddly doesn't update shading direction.

Vigoroth

Almost miniscule pupil in its eye, alongside simpler shading, and highlight in hair unlike final. Slakoth seems to have been used as basis for palette before being overwritten.

Slaking

Includes front and back sprites for an early design with a simpler nose and no white fur scruff, as well as slight pose and shading differences. Also has a copy of one of the early Aggron designs from its scratchpad, possibly used as a palette base.

Nincada

Includes design from Nov 1, 2001.

Ninjask

Includes design from Nov 1, 2001.

Shedinja

Includes design from Nov 1, 2001.

Whismur

Has an earlier design with more hunched posture, and black ear tips instead of yellow.

Loudred

Has some revisions, mainly to have more rounded feet, and less black outline.

Exploud

Has revisions, mainly to have a less square jaw, and improve shading. Back sprite lacks yellow rings around its pores.

Scratchpad

Final

Makuhita

Multiple copies of the final front sprite, alongside a WIP version of the back sprite, missing black in outline.

Hariyama

Has recolored copies of the March 2002 sprites for front and back.

Azurill

Has a bouncing animation on the right based on the sprite from November 2001. It seems animations like Crystal were once planned, before being scrapped.

Nosepass

WIP front sprite has a bulkier nose and wider eyes, along with some slight shading and pattern differences on the main body. Back sprite is from November 2001.

Skitty

Early design for both front and back sprites features a completely different face, more forward-facing ear tufts, a thinner tail, and shading differences including a more prominent divide between the pink and cream halves of its torso. Notably, the open eyes match those of artwork from February 2002, which is otherwise much closer to the final design than these sprites. Back sprite in the top left is less cropped than the final beneath it.

Delcatty

Has a prominent, more human-like nose, and three pins on its collar instead of two. Unfinished back view is for an early design with two whiskers instead of one on each side of its face. Despite final art differences removing the yellow spot, this sprite wasn't further modified.

Sableye

Early front and back sprites are based on its February 2002 artwork, with frilled ears and missing the red gem on its chest; one variation notably includes a visible mouth. Minor color correction for the back sprite is provided.

Mawile

Dimmer color palette, seems to initially be more silver than dark grey, and lacking black in the outline. Early sprites are otherwise close to final, though with differences in the facial expression and teeth positioning.

Aron

Early design has a much flatter and less segmented body shape, making it look more like a realistic animal (as well as more closely resembling Lairon). Uses Lairon and Aggron as base, with copies of the early sprites from their respective scratchpads included.

Lairon

Has the polished March 2002 sprite for base, recolored. Early design has a flatter head-crest and jaw, fewer holes along the body, bumpier side plating, and simpler leg coloration. Once again, the line's signature blue eyes are not present yet.

Aggron

Two early designs mainly differentiated by the head shapes, with the rightmost likely being the oldest draft given the entirely-missing horns and simpler shading. The uncolored leg cuffs and eyes from the previous stages are present here as well. Both early WIP sprites lack black in the outline.

Meditite

Final front and back, and a completely different design. Seems to have palette issues.

Medicham

Has an early design that wears a belly dancer-like headdress. Lacks black in outline.

Electrike

Unfinished rough sketches. The back sprite on the far left is uncropped but otherwise matches final, including the error of one of its tail spikes being missing.

Scratchpad

Final

Manectric

Final front. Back sprite inexplicably is from Nov 2001, and used in final despite the yellow jaw.

Plusle

Has two earlier designs, with the right/center bottom one having a red belly, no nose, ears in the shape of the plus sign, tan hands, squatter proportions, and a zoom trail for the front sprite. This design also lacks black in the outline. The top center design is fairly close to final, but notably has black ears, paws, and tail.

Minun

Is built off of Plusle, though with additional poses for the black-eared design.

Volbeat

Has WIP for front and back sprite, both lacking black in outline, along with having unfinished shading. Nose seems to be intended to be darker, like fictional bugs in 1920s cartoons, though art by March 2002 already has it have a grey nose similar to the body color. Notably, Illumise has a black nose in final.

Illumise

Has some WIP sprites. The center top one has a longer body, and no nose, while the WIP back far right is larger than final, with uneven shading and shape. The bottom center back sprite is cropped in final, but otherwise the same sprite.

Roselia

Center top sprite has some minor shading differences, and swapped flower colors. The top-right back sprite has some color errors, different shading direction and horns, less open flowers, and the front leaf isn't seen.

Gulpin

Alternate designs, one of which resembles a trash bag. This concept may have been reused for Trubbish in Generation 5. Uses an earlier design of Swalot for base, and the WIP sprites lack black in outline.

Swalot

Has WIP sprites for Swalot based on art from March 2002 where its whiskers aren't fully yellow. The WIP sprites lack black in outline.

Carvanha

Early designs have a bigger underbite, no star symbol on the belly, red teeth, and no red iris for eyes. The fin outline for the early sprites incorrectly uses blue, though can be fixed by swapping the dark yellow outline color used in final with the light blue in palette. A resized version of front was used as basis for the back sprite, before being redrawn. All WIP sprites lack black in outline.

Sharpedo

Includes early front and back sprites from March 2002.

Wailmer

Has a spouting animation based on older sprite from November 2001.

Wailord

Older design seen in the back sprite seems more like a wide set blimp than the other WIP and final. The shading style implies these are from earlier than March, though Wailord isn't seen in the Nov 1st, 2001 sprite set.

Numel

Includes design from Nov 1st, 2001, as well as other WIP sprites. Oddly, a shade of green was removed in the final sprites.

Camerupt

Includes design from Nov 1st, 2001. The other WIP sprites have differently-drawn volcano stumps.

Torkoal

Includes an early design that appears to be modeled after an incense burner. Incense burner held items were coincidentally introduced in Generation 3. Also appears to have a furred multi-tail.

Spoink

Slightly wider in the WIP sprites, along with having brighter eyes. Despite compressing the tail spring for the 2nd one, the Pokémon Emerald 2nd frame does the reverse in stretching vertically. Oddly, even the final sprite lacks black for outline.

Grumpig

Early front and back sprites have glassy eyes, a more defined snout, and a thinner, more coiled tail. Both WIP sprites lack black in outline.

Spinda

Bottom sprites are near final, one having slight differences for the eye swirl. It seems they established the spot mechanic, with this spot pattern being the intended base. Lines up with the November sprite.

Trapinch

Has missing back line in WIP. Oddly the WIP is more correct for the face for back sprite.

Vibrava

Includes design from Nov 1, 2001.

Flygon

Final front and back.

Cacnea

Has mild shading differences for the back sprite WIP compared to final. Seems to use Solrock and Cacturne for base. Interestingly, the Cacturne appears older than the one in its respective Scratchpad if one corrects the palette.

Cacturne

The center WIP has less outlining and no black used for back sprite. Seems to use Solrock and Nov 1st, 2001 Lunatone for base.

From the Cacnea Scratchpad, there are further outlining differences for the front sprite segmenting the head, and no black is used for outline.

Swablu

Has a later version of the March 2002 sprite. Has uncropped version of back sprite.

Scratchpad

Final

Altaria

Has #385 from November 1st, 2001, confirming it to be an early design.

Zangoose

Has WIP sprites for an earlier design with a less catlike face, including a pink nose and white eyes, and different patterning of the red stripes on its body.

Seviper

Lacks fangs, has more gold pads, overall flatter shading, and full black outlines. The darker purple seems to have swapped places in development for palette. Theorized correction.

Lunatone

Final.

Solrock

Final front and back view, with a copy of November 2001 Lunatone.

Barboach

WIP built off of Whiscash for palette, with slight differences in the eye shape and stripe pattern. Some orange palette errors were ironed out for the final.

Whiscash

Design was altered significantly. It has short blue whiskers, beady eyes, and a smaller tail.

Corphish

Different eyes and what looks like a false face on its head. Outline was redone.

Crawdaunt

Design nearly finalized; was reshaded and reoutlined, while tweaking eye focus.

Baltoy

Has #318 from November 1st, 2001, confirming it to be an early design. Otherwise final front and back view, despite not having black in outline.

Claydol

Final front and back view, despite not having black in outline.

Lileep

Was redrawn without the rough black outline. The early design also has less squat proportions, bigger eyes, and less rounded tentacle tips than the final. Back sprite is missing the yellow ring around its head.

Scratchpad

Final

Cradily

White belly piece, more protruding eyes, and rough outline. The neck stalk is more segmented like Lileep's instead of like final. While lacking palette data in this scratchpad, early Pokedex data notes it being purple like its previous evolution.

Anorith

Several WIP sprites with rough black outline. Bottom center and right are final. While lacking palette data in this scratchpad, July Pokedex data notes it being red, potentially readapted for the shiny color.

Armaldo

Redrawn in a more dynamic pose with varied line color, while losing a toe. Oddly has black toe claws in final, despite this WIP being more in line with art having white toes. While lacking palette data in this scratchpad, July Pokedex data also notes it being red, potentially readapted for the shiny color.

Feebas

Has unfinished WIP sprites lacking black in outline color. Top one has a shorter fin, while the back WIP is missing grooves on the bottom of its belly.

Milotic

Has various rough WIP sprites for the final design, along with a more dragon-like earlier design with corrupted palette. There's another palette in the bitmap, but it doesn't seem to match all sprites, implying another design that was overwritten.

Castform

Includes WIP sprites for several forms with the head protrusions missing or unfinished. There's a separate, unused 3-color palette for the normal form that seems to match closer to the tinted grey in art.

Kecleon

A variety of different animations with the sprite from November 2001, including stepping around, disappearing, and sticking its tongue out.

Shuppet

Alternate back view, as well as a copy of its back sprite with a duller horn. Has November 2001 sprites in upper-right, though blacked out.

Scratchpad

Final

Banette

Pm3f_331_チャーク.pngPm3b_331_チャーク.png

Includes design from Nov 1, 2001, though with palette corrupted.

Duskull

Has various WIP sprites based on the March 2002 sprite. Was overall made smaller for final.

Dusclops

Pm3f_356_dusclopsA.png
Pm3f_356_dusclopsB.png

Has #338 from November 1st, 2001, whose stats were reused for Dusclops. Also has 2 extra palettes that seem to be WIP for the shiny color. There's an error for outlining for the sprite used in final that isn't fully fixed when the shiny palette is applied (see head wisp).
Dusclopsfront_shiny.png

Tropius

WIP sprites are close to final, mainly experimenting with the shading and outline color.

Chimecho

Final front and back view.

Absol

Has sprite seen in the March 2002 batch.

Wynaut

Has WIP sprites, one having a wider face with higher up eyes. Colors mocked up based on prerelease footage, transferred from the Nov 01 sprite set.

Snorunt

WIP has different shading.

Glalie

The WIP sprite oddly has better mouth shading for front, though is missing back plate detail. WIP back sprite had outline and shading redone.

Spheal

Has a recolored version of the March 2002 sprite before being redrawn for final.

Sealeo

The entire creative process is on display, playing with different facial features and color assignment. The older WIP at top has a more aggressive design, with more spiky whiskers, pointed ears, and head dome. The middle WIP seems to be more arctic-inspired for color, though design is close to final.

Walrein

Earlier design in WIP has bony back plates, a mustache, straight hair flaps, and overall more boatlike body. It might use an incorrect palette, given the blue tusks. Has an earlier WIP of Sealeo as well.

Clamperl

Includes a design similar to the one from Nov 1, 2001 as well as other WIP sprites, of which the top center design has a corrupted palette. Theoretically, given there are multiple palettes in the bitmap, if reordered it's meant to look like this.

Huntail

Includes its design from the March revision. One WIP is missing the head fin.

Gorebyss

Has various sketchy WIP sprites based on the Huntail tail lure. Both have a more wispy tail compared to the final's purple plate-like fin.

Relicanth

Includes its design from Nov 1, 2001, albeit with a now incorrect palette.

Luvdisc

Final front and back view.

Bagon

Arms are thicker and eye lacks a shadow underneath. It has fingers for the paws. This may have been designed later than other Pokémon given how the blue is perceived differently on original hardware, which matches closer to art. Back sprite's ear was moved over a few pixels, as well as one row more of bottom detail.

Scratchpad

Final

Shelgon

Two alternate designs, one with red coiled antennae (likely implied to become Salamence's wings), and another with stubbier legs and a Bagon-like nose. The back WIP sprite has less detailed shading.

Salamence

Has various earlier designs, one standing upright with a hunched-over pose, and another more flat on the ground with a more cone-like head, shoulder spikes, and rings on its legs. There's also a WIP sprite closer to the final design, only differing in having a plain red belly instead of Shelgon's plates. This may have been designed later than other Pokémon given how the blue is perceived differently on original hardware, which matches closer to art.

Beldum

Alternate design that more closely resembles a dumbbell. The WIP back sprite of this earlier design scales up the front, then flips and tweaks. Uses Latios for base palette.

Scratchpad

Final

Metang

Alternate design resembling a crab, using Latios for base for palette. Back WIP sprite of this design is fairly rough for outline. The earlier design of Metagross from its scratchpad is also present.

Metagross

Earlier design lacks defined color areas for the "X" on its maw, as well as having teeth fused to its face instead of distinct ones. Uses Latios for base palette.

Regirock

Has various unfinished WIP sprites for front and back, with fewer orange spots and differences in rock shape. Despite the body shape not matching the official art, this wasn't further updated for final.

Regice

Front and back view have less shading in WIP sprites, and the WIP back sprite is missing its back spines.

Registeel

Unfinished back view.

Latias

Has sprites from November 2001.

Latios

Top middle shows its second wing, which is obscured by its head and neck in the final sprite.

Kyogre

Has various WIP sprites alongside copies of early Metang, Metagross, and Latios. Used Latios as basis for palette, which corrects most of the WIP sprites. Seems to initially have had a white-tipped tail, and red veins for its arms lack the circular pattern seen in final. Besides this, there's a rough back sprite that is redrawn for final.

Groudon

Head and arms were redrawn, legs were given more defined kneecaps and pointier toes, tail was made longer and had a third spike added to its side. Seemed to use Latios as a base for palette before overwriting.

Rayquaza

WIP sprites, mostly tweaking the shading, though earlier designs lack the glowing symbols and some fins.

Jirachi

Early design plays with the concept of wrapping its appendages around itself like a cloth while sleeping, a pose which would go on to reappear in various other Pokémon media down the line.

Deoxys

Has WIP sprites for the final pose, as well as a legless design, and flipped hand sprite for back. Interestingly has 4 fingers, which wasn't edited for final.

Generation 3 (Cut)#

In r991 are five scratchpads for Pokémon that were present in the November 1st, 2001 data, but were ultimately cut.

Oddly enough, they all incorrectly use Camerupt's palette, except for Pūchi, which uses Breloom's palette instead.

Pokémon

Scratchpad

Sprite Corrections
(if applicable)

Palette Data (If noted)

Notes

Boyatto

Identical to its November 2001 sprite.

Tottā

Shows the November 2001 sprite on the top left, but also has two revisions, implying older designs from before then. Restored palette is colorpicked from the March 2002 sprite.

Toroīka

Identical to its November 2001 sprite. Some corruption can be seen at the bottom.

Makkī

Identical to its November 2001 and March 2002 sprite. Some corruption can be seen at the bottom.

Pūchi

Identical to its November 2001 sprite.

tomochi#

In HaveSomeFun__RandomFromBoxEnt\ポケモン_ルビー・サファイア\ポケモン_ルビー・サファイア\tomochi are three Camerupt scratchpads, each dated June 12th, 2001.

Filename

Scratchpad

Notes

TEST1.cgx

Front and back sprites.

TEST2.cgx

Simpler sprite, lacking detail and shading with only basic color blocking rendered.

TEST3.cgx

8 bits per pixel, with more colors and better texturing than even the final sprite.