This page details development materials of Pokémon Ultra Sun and Ultra Moon.
Unused Models#
momiji_git_program\git_program\poke_3d_lib\model\Sample\res1 contains a Blue Pikachu model used for testing.
Model (Black Hair) |
Model (Brown Hair) |
Model (Blonde Hair) |
Model (Blue Clothes) |
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momiji_git_program\git_program\gflib2\Animation\Sample\data\tr0001old contains the model for the Male Player character as shown in early concept art before being switched out for Elio. The files also contain textures for brown and blonde hair as well as a blue hat, green bag and brown pants.
Model |
Texture |
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A Ribbon model found in momiji_git_program\git_program\gflib2\RenderingEngine\Sample\data\ribon\Textures.
Unused Graphics#
Test Images#
MapImage.tga is a texture featuring an upside-down drawing of a simple house and tree. There is also a greyed-out version located in momiji_git_program\git_program\tool_project\SimpleViewer\SimpleViewer\data\IDEdgeMap\exports\Texture.
FrameBufferImage.tga, a test screenshot from Pokémon X & Y showcasing a Pikachu battling a upside down Chandelure. A corrected version of this image would be found in Pokémon Sword & Shield. This path also contains the Pikachu and Chandelure screenshot but with Pikachu's diffuse map visible under the name EdgeMapImage.tga.
Another version of EdgeMapImage located in momiji_git_program\git_program\tool_project\SimpleViewer\SimpleViewer\data\EdgeMap\exports\Texture. This time Pikachu and Chandelure are greyed out and the background is completely black.
Symbols#
Let's Go Pikachu/Eevee "Origin Mark"#
pika_mark.tga is a simple Pikachu head, like the ones often used for corporate art and products. Found in the same folder as the old Player character textures. Notably, this is almost an exact copy of the "Origin Mark" of Pokemon Let's Go Pikachu and Eevee, possibly linking the Player character textures to those games.
2014 World Championship Logo#
wcs2014_mark.tga is the 2014 Pokémon World Championship logo found amongst the old Player Character's textures. There is another version which is blacked out, located in momiji_git_program\git_program\gflib2\RenderingEngine\Sample\data\kisekae\Texture.
PointBadge.tgɑ#
PointBadge.tga is a texture with a star on it, somewhat reminiscent of a spring from another series.
Miscellaneous#
test_rgba8.tga is a picture of the Gullfoss Falls from Wikipedia. Possible inspiration for Vast Poni Canyon?
font_utf16_256x256.tga is the DS font, stored in momiji_git_program\git_program\gflib2\gfx\Sample\data.
In that same folder is a heat map of the real world named dx1_mip.dds. Also holds the other real world map that goes unused in the final game.
t01_hana05.tga is a set of flowers located in momiji_git_program\git_program\gflib2\Animation\Sample\data\EnvTestMap\Textures. Like many other textures it also has a blacked out version, located in momiji_git_program\git_program\gflib2\RenderingEngine\Sample\data\EnvTestMap\Texture.
References#
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The Pokémon series development pages | |
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Generation I |
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Generation II |
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Generation III |
Ruby & Sapphire (Debug ROM) • FireRed & LeafGreen (Debug ROMs) • Emerald (Debug ROM) |
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Generation IV |
Diamond & Pearl (Prototypes) • Platinum (Prototypes) • HeartGold & SoulSilver (Prototypes) |
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Generation V |
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Generation VI |
X & Y (Prototypes) • Omega Ruby & Alpha Sapphire (Prototypes) |
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Generation VII |
Sun & Moon • Ultra Sun & Ultra Moon (Debug ROM) • Let's Go, Pikachu & Eevee! (Prototypes) |
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Generation VIII |
Sword & Shield (Prototypes) • Brilliant Diamond & Shining Pearl • Legends: Arceus (Prototypes) |
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Pokémon Snap | |
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Nintendo 64 |
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Nintendo Switch |
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