the cutting room mirror

Pokémon Crystal

This article has a talk page!
view on tcrf.net

This page details development materials of Pokémon Crystal.

'This page or section details content from theOctober 2024 Game Freak Leak.'''

Material from Crystal's development, found in the October 2024 Game Freak leak in HaveSomeFun__RandomFromBoxEnt, under the POCKET MONSTER CRYSTAL directory.

Pokémon Animations#

One of the main new features in Crystal was each Pokémon having a unique animation when encountered. The CGX folder has raw scratchpads for, strangely, only the odd-numbered Pokémon (with the exception of Gengar and Wobbuffett). Many of these have varying numbers of animation frames that weren't implemented into the final game.

CGX#

Filename

Pokémon

Animation

Extra Frames

Notes

PM2F_009.cg7

Blastoise

Nearly identical to frame 3 from the CGX's main frames, but with slightly less polish on the arms. Arms would later receive more polish.

PM2F_015.cg7

Beedrill

Alternate animation set with no head tilt during the wing flaps and very slight differences on the wings.

PM2F_019.cg5

Ratatta

Alternate animation set with tail motion and no narrowed eyes.

PM2F_021.cg5

Spearow

Alternate animation set that has it turning its head to the side, opening its wing higher then tilting its head up. The broken palette may indicate that it was built directly from Gold's sprite, whose colors were altered for Crystal's final sprite.

PM2F_023.cg5

Ekans

Alternate animation set that is a less polished version of the final animation.

PM2F_025.cg5

Pikachu

Various small arm and cheek parts.

PM2F_027.cg5

Sandshrew

Tail wagging.

PM2F_035.cg5

Clefairy

Has the body of frame 2 with the ear position of frame 1. Likely meant as a middle frame between the two. Foot pad would later be corrected.

PM2F_041.cg5

Zubat

Alternate animation set. Has an extra wing position, but the base frame lacks its open mouth variation, suggesting the wing flapping would've remained in two frames before returning to the base pose.

PM2F_047.cg7

Parasect

Position of the claw may suggest it was intended as a middle frame between frame 1 and frame 2 of the final sprite.

PM2F_061.cg7

Poliwhirl

Duplicates of frame 1 and 5 with different belly proportions. Most likely WIP leftovers from when the sprite was being redrawn from Gold's sprite.

PM2F_071.cg7

Victreebel

Eyes blinking.

PM2F_093.cg6

Haunter

Disappearing hands.

PM2F_094.cg6

Gengar

Stomping around and shrugging its shoulders.

PM2F_095.cg7

Onix

Unique pose with the head in profile view.

PM2F_099.cg7

Kingler

At a lower angle.

PM2F_101.cg5

Electrode

Extra winking pose, somewhat reminiscent of the Yellow sprite.

PM2F_103.cg7

Exeggutor

Alternate animation set with twice the frames but lacking the head turn.

PM2F_105.cg6

Marowak

Alternate animation set lacking the bone spin and leg motion in favor of motion for the left arm. Last frame curiously lacks its pupil. Head shape more closely resembles Gold's sprite.

PM2F_109.cg6

Koffing

First frame matches Gold's sprite with the fog removed, only lacks a few tweaks to match final. Second frame also lacks these polishes and may have been intended as a middle frame between frame 1 and the full smile seen in the final animation.

PM2F_111.cg7

Rhyhorn

Contains both Gold's sprite and Silver's sprite, as well as a WIP sprite seemingly trying to merge elements of the two into one. Likely to serve as a base for the animation.

PM2F_113.cg6

Chansey

Includes Silver's sprite, despite the animation using Gold's as base. May stem from an early attempt of combining the two in the same animation. Rightmost frame is a duplicate of frame 2 from the final sprite with a stray pixel on the side.

PM2F_115.cg7

Kangaskhan

Alternate animation set. Includes some isolated frames for the baby. The two bottom-most frames are identical, and completely match Gold's sprite.

PM2F_119.cg7

Seaking

Alternate animation set with the caudal fins swaying further.

PM2F_121.cg6

Starmie

Extra smear frames.

PM2F_129.cg6

Magikarp

Lower eye position while slapping its tail.

PM2F_131.cg7

Lapras

Gold's sprite, which served as a base for the animation.

PM2F_137.cg6

Porygon

Has a transition for its body gradually becoming wireframe.

PM2F_141.cg6

Kabutops

Alternate frames with raised scythes.

PM2F_143.cg7

Snorlax

Duplicates of frame 1 and 4 with very minor alterations on the right paw and behind the left arm.

PM2F_145.cg7

Zapdos

Alternate WIP animation set. The animation appears to show Zapdos pulling its head back, then closing its wings before thrusting forward with its beak. First frame is Silver's sprite unaltered.

PM2F_149.cg7

Dragonite

Arms down to the sides.

PM2F_151.cg5

Mew

Many different ideas, mostly with Mew glowing.

PM2F_153.cg6

Bayleef

Happier facial expression.

PM2F_157.cg7

Typhlosion

Includes an apparently unfinished frame of Typhlosion facing more toward the screen. Its eyes seem to have not been drawn in, giving it a rather creepy appearance.

PM2F_159.cg6

Croconaw

PM2F_163.cg5

Hoothoot

Tail wagging.

PM2F_165.cg6

Ledyba

PM2F_167.cg5

Spinarak

Head tilt.

PM2F_173.cg5

Cleffa

PM2F_175.cg5

Togepi

Foot raised.

PM2F_183.cg5

Marill

PM2F_181.cg7

Ampharos

Tail wagging.

PM2F_189.cg7

Jumpluff

PM2F_199.cg7

Slowking

Extra in-betweens for blinking and head tilting.

PM2F_207.cg6

Gligar

Its cropped lower half with the stinger facing forward.

PM2F_209.cg6

Snubbull

Head turns and mouths.

PM2F_213.cg5

Shuckle

Peeps its head out from behind its shell.

PM2F_217.cg7

Ursaring

Has its arms up, which look particularly unrefined and crude.

PM2F_221.cg7

Piloswine

Frame of its tusks down while revealing its mouth.

PM2F_227.cg7

Skarmory

PM2F_233.cg6

Porygon2

PM2F_235.cg7

Smeargle

A tiny chunk of its tail at a different angle. When applied to the third frame, it looks like this.
PKMNCrystal_PM2F_235.cg7_frame_3.png

PM2F_237.cg7

Hitmontop

Has more smear frames of it spinning.

PM2F_241.cg6

Miltank

An extra frame with its arms lacking highlights.

PM2F_243.cg7

Raikou

Face is miscolored.

NEW CGX#

To do:
Ideally these should be animated. The LIST and NEW LIST folders has animation data. Can these be played to see the unrevised sprites in action?

The NEW CGX folder has a handful of revised sprites, with the ones in the CGX folder not actually finalized.

Filename

Pokémon

CGX

NEW CGX

Notes

PM2F_009.cg7

Blastoise

Fingers and tail adjusted. Its muzzle and lower jaw on the open-mouth frames were redrawn slightly.

PM2F_033.cg6

Nidorino

Mouth opens wider. The timing on the right foreleg pawing at the ground and blinking were adjusted.

PM2F_035.cg5

Clefairy

Pad underfoot was removed.

PM2F_049.cg7

Venomoth

Different abdomen design and coloring, seemingly lifted straight from Gold's sprite, which served as base for Crystal's sprite.
A frame with an unfinalized body pattern is also present in the NEW CGX file.

PM2F_051.cg7

Dugtrio

Eight keyframe added.

PM2F_055.cg7

Golduck

Alternate animation set without the arm thrust, but with an extra frame for opening the mouth and a frame with the leg raised.

PM2F_059.cg7

Arcanine

Its mane was further refined and an extra frame as added.

PM2F_061.cg6

Poliwhirl

Its animation appeared to have it slap its belly.

PM2F_067.cg7

Machoke

Fist was redrawn.

PM2F_073.cg6

Tentacruel

Alternative animation set based directly on Gold's sprite and its front-reaching tentacle, even retaining the red tint on the black parts of the body that were removed in final. Front-reaching tentacle would end up getting removed in favor of a more neutral pose and animation.

PM2F_081.cg5

Magnemite

A shadow was added to the right magnet and one frame was omitted.

PM2F_085.cg7

Dodrio

Fifth keyframe added.

PM2F_094.cg6

Gengar

Its legs disappearing was added to the animation.

PM2F_095.cg7

Onix

Rocks and head redrawn, and four new frames added.

PM2F_099.cg7

Kingler

One less frame, with more motion added to the claw.

PM2F_107.cg6

Hitmonchan

Highlight on right foot in 6th frame fixed.

PM2F_111.cg7

Rhyhorn

Foot positions adjusted.

PM2F_113.cg6

Chansey

The hairs at the sides of its head looked as if one was missing. Also added is a note about its tail.

PM2F_127.cg6

Pinsir

Claw movement added to three frames. Two extra unused frames are also present that weren't before.

PM2F_129.cg6

Magikarp

Forehead was given a white highlight.

PM2F_135.cg6

Jolteon

Minor collar and leg adjustments.

PM2F_139.cg6

Omastar

Tentacles were slightly widened.

PM2F_141.cg6

Kabutops

Animation was changed to it crossing its scythes.

PM2F_149.cg7

Dragonite

One extra frame added.

PM2F_153.cg6

Bayleef

Leaf and toes slightly adjusted.

PM2F_197.cg6

Umbreon

Paws and ears adjusted.

PM2F_225.cg6

Delibird

Two extra frames were added.

PM2F_227.cg7

Skarmory

Neck was recolored black.

PM2F_243.cg7

Raikou

Face color corrected, head shifted forward.

Miscellaneous#

The following are in the NEW CGX folder, but are identical graphics-wise to their CGX counterparts.

Filename

Pokémon

PM2F_015.cg7

Beedrill

PM2F_023.cg5

Ekans

PM2F_047.cg7

Parasect

PM2F_115.cg7

Kangaskhan

PM2F_117.cg6

Seadra

PM2F_123.cg7

Scyther

PM2F_165.cg6

Ledyba

Intro Logo Screen#

'This page or section details content from theApril 2020 Nintendo Leak.'''

Early

Final

Found under TESTMETA.DAT in the April 2020 Nintendo Leak is a work-in-progress version of the Game Freak logo animation from Pokémon Crystal, whose earliest backup dates back to October 24, 2000. It is unsurprisingly a fair bit rougher, with Ditto looking way more uncomfortable, and with its initial bounce sprites featuring its face rather than being bare.