the cutting room mirror

Worms 3D (GameCube, PlayStation 2, Xbox)

To do:

Worms enters the third dimension with Worms 3D, sparking a lot of debate among fans on how much the jump fits the franchise. A lot of the game's flaws would later be fixed with Worms 4: Mayhem.

Unused Weapons#

The game appears to have four unused weapons: Laser Sight, Armageddon, Sheep Strike, Magic Bullet. Attempting to use them crashes the game.

Unused Graphics#

All of the game's graphics can be found in ZIPDAT.ZIP.

E3 Demo 2003 Leftovers#

These were inside the "Logos" folder of the game. Interestingly, they seem to be related to an earlier build of the game, specifically the E3 Demo 2003 build, judging by the text on the loading screen and the flag graphic. Note that there is a graphic depicting a title screen, which the final version doesn't have (at least until the PC version).

water2.tga#

The water texture has an alpha channel unseen in-game that reads "SOME THING".

GCMemcard.tga#

In the US PlayStation 2 version is GcMemcard.tga, which appears to be crudely drawn numbers representing animation frames of the memory card icon.

Regional Differences#

Different Logos#

Appropriately, the Sega logo is replaced with an Acclaim logo in the US version due to the change in publishers.

Removal of Licensed Music#

  • The EU version's title theme is Shake Your Coconuts by Junior Senior. The US version replaces it with an original theme composed by Bjorn Lynne, presumably due to licensing issues.
  • The EU version's menu theme is also Shake Your Coconuts, only it's an instrumental this time. The US version replaces it with another Bjorn Lynne composition. The latter would later be used in all versions of Worms 4: Mayhem.