Unused Weapons#
Fists#
B.J. Blazkowicz's basic fists. A viewmodel and some functionality remains. Trying to spawn the weapon's entity in-game (weapon_fists) with the "spawn" console command crashes the game, as there is no valid worldmodel.
This weapon could have been the default melee attack instead of whacking with the butt of your gun via a hotkey like in Call of Duty 2.
Unused Graphics#
Crosshairs#
There's some unused crosshair textures that can be found in gfx/guis/crosshairs.
ESRB Screens#
Inside of gfx/loadscreens directory, of assets.pk4 archive, there's two ESRB screens displaying the age rating and content warnings in English and French.
Icons#
In the game files, there's a bunch of unused icons that can be found in gfx/guis/icon/huds and ui/textures, which are leftovers from early HUD designs. Some of these icons reference cut content, such as the cut Invisibilty power, the cut Sten and Fists weapons, and a cut Armor item that may have worked like the armor pickups in Return to Castle Wolfenstein.
Loading Screens#
In the gfx/loadscreens directory, which is located in assets.pk4, there's two loading screens, which can be found under the names exiting_church_old and trainyardbackup.
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Used |
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Used |
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Luger#
An early texture for the Luger pistol can be found in generated/dds/models/weapons/luger inside of the multiplayer's pak1.pk4 file. Its original file name is hashed.
Maps#
Inside of gfx/guis/hud/compass/maps folder, there's textures of maps that where ultimately went unused, which includes full version of Midtown, Warehouse, Officer's House, SS Headquarters, SS Paranormal Base and blockout variant of Tavern.














Mission Title#
In the ui/textures directory, there's old texture for mission title, that appears in B.J's notebook, and has "Among the Wolves" written on it. This image also was made on a pre-release version of Midtown East.
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Unused |
Used |
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Texture |
Screenshot |
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Multiplayer Menu Portraits#
Inside of ui/textures/ in Wolfenstein 's multiplayer component, there's textures of old multiplayer menu portraits, in which Resistance fighters wear blue shirts instead of yellow.






Placeholder Location icons#
Four placeholder location icons for all four parts of Midtown, including the cut North and South parts, can be found in the multiplayer component's files. All four graphics seem to be based on older versions of the game.




Upgrades#
There's unused weapon upgrade icons for a "Shroud Weapon", which is an early version of Leichenfaust 44. They can be found in ui/textures directory.

Upsell Screen#
An upsell screen texture from official demo still exists in retail game, and can be found in gfx/loadscreens directory, which is stored in assets.pk4.

Unused Videos#
Multiplayer Character Portrait#
An unused video called menu_portrait6.bik can be found inside multiplayer files in ui/textures folder. It shows the German Engineer standing in default pose, while a red ball moves around him.
Demo Leftover#
A leftover video from the game's demo, aptly named demo.bik. This video played after beating the demo.
Test Maps#
empty#
As the name suggests, it's a empty map. It is known as "The Empty Map" in the "Load Game" menu and loading screen. The player is given an MP40 and a Kar98 to play around with.
soundtest#
Same as empty, but this time, it has a single MG42, possibly, for some sound tests.
Enemy Territory: Quake Wars Leftovers#
Lots of leftovers from id's previous game, found in Wolfenstein's multiplayer component.
Leftover Graphics#
__scratch.tga and campaigns/__scratch.tga are two leftover graphics from Quake Wars, both found in the "levelshots" folder. One is a world map and the other is a space view of Earth.


Leftover Effects#
Leftover visual effects for all of Quake Wars ' maps can be found in the multiplayer's effects/maps folder.
Leftover Environment Maps#
Leftover environment map textures for Quake Wars ' maps can be found in in the multiplayer's env folder.
The Ark#


Terminal1#





Valley#





Leftover Sounds#
Filename |
Audio |
Transcript |
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bots/gdf/ |
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16384.ogg |
Grenade! |
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players/gdf/auto |
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16200.ogg |
Do I look like a Strogg? |
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16201.ogg |
Hey, careful, buddy! |
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16202.ogg |
Watch your aim! |
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16203.ogg |
Cease fire, cease fire! |
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16204.ogg |
Eh, could you not, please? |
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16205.ogg |
Could you kinda refrain from shooting me in the ass? |
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players/strogg/auto |
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26200.ogg |
Do I look like a human? |
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26201.ogg |
Be more careful! |
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26202.ogg |
Strogg on Strogg! |
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26203.ogg |
Your aim is inappropriate! Desist! |
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26204.ogg |
I am not an relevant target! |
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26205.ogg |
Aim elsewhere! |
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vo/gdf/highcommand/alerts |
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15314.ogg |
We've lost radar! |
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vo/gdf/highcommand/countdown |
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15333.ogg |
Two minutes to go, soldier. |
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vo/gdf/highcommand/objective/mcp |
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15041.ogg |
MCP disabled, repair our MCP! |
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15044.ogg |
We've repaired our MCP. |
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15045.ogg |
MCP repaired. |
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vo/strogg/nexus/alerts |
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25314.ogg |
We've lost Psi-Radar! |
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vo/strogg/nexus/objective/mcp |
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25044.ogg |
They've repaired an MCP! |
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25054.ogg |
We've disabled the MCP. |
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Leftover Text#
The localization/locstr/game folder contains a lot of text files related to the GDF and Strogg factions' quickchat, bot chat and classes, proficiencies (rewards), tooltips and killfeed messages, the latter also known as "obituaries" in the game files.
The "rewards.locstr" file also has some commented-out strings on it:
//locString game/proficiency/proficiency_upgrade {
// text "#str_00003064"
// arguments 1
//}
//locString game/proficiency/battlesense {
// text "#str_00003065"
//}
//locString game/proficiency/lightweapons {
// text "#str_00003066"
//}
Other Files#
- The .af file for Quake Wars' GDF faction playermodel(s) can be found in the "af" folder. "af" stands for "Articulated Figure".
Oddities#
Many files related to Veil mechanics refer to the Veil as "Shroud", which may have been its original name.
Revisional Differences#
v1.1#
- When on the purchase upgrade confirmation screen, ESC now cancels the purchase instead of returning to the menu.
- Sounds added for navigating menus.
- In order to prevent names from running off the screen, character limit has been reduced to 10 characters on names.
- Fixed issue causing the Healing icon to remain after dying.
- Sprint functionality has been modified so user can sprint longer, but has longer duration before being able to sprint again.
- Global chat now disables properly if disabled through the Server Launcher.
- Fixed bug causing the grenade ammo indicator to reflect having one more grenade in your inventory.
- End-of-round countdown voice-over takes priority over objective status voice-overs.
- When a round ends, the scoreboard will default to the chat window.
- Truck model in Canals has been updated so it is easier to complete the objective.
- Clan Tag text box in the Options Menu has been realigned.
- Audio countdown has been readjusted.
- The kill ticker color has been adjusted to the proper team color.
- MP43 melee attack speed has been slightly decreased.
- Added Quick voice chat that can be binded via the console (the new binds are
_needEngineer, _needMedic, _needSoldier, _needHealth, _needAmmo). - Both teams should now be able to mute users properly.
- Soldier arm when holding Kar 98 has been improved.
- Reduced how far packs are thrown.
- Reduced how far grenades are thrown.
- Removed a chair near the crucifix in Canals to prevent the crucifix from dropping into an area where it could not be reached.
- Control options now feature separate binds for Use (resurrect, objectives) and Item (Ammo, Health, Satchel).
- Choosing a random map rotation will work properly now.
- Added ability to change cross hair appearance through the menu.
- Fixed issue causing the crouch icon to remain after dying.
v1.11#
- Fixed issue resulting in user receiving gamex86.dll error.
- Fixed issue that caused crashes when users broke numerous breakable objects during a Single Player Campaign.
- Fixed issue that corrupted a save file after restarting a mission.
- Updated the Wolf2.exe with a SecuROM fix that prevented users from launching the executable properly.
v1.2#
- Players will now receive their proper gold and stats at the end of the match instead of occasionally losing their gold and upgrades.
- New legal text.
- Global chat is now unavailable in spectator mode.
- Objective explosions don't count towards team kills (they will however still kill a player).
- The dedicated servers will now sort correctly by ping.
- A waiting bar has been added when waiting for the servers to appear.
- When the player goes into the game, the auto-assign selection is highlighted gold instead of black.
- Competition mode (all unlocks available, option to turn off the arrows above enemy players).
- MP43 and MP40 are adjusted in terms of damage, range and accuracy.
- Pressing T will bring up the chat box without also entering the letter T as the first letter.
- Panzerschreck has more splash damage.
- Veil Sight drains veil energy more quickly.
- Ironsights is more effective.
- Amount of ammo picked up off of dead players is reduced.
References#
- Игра Wolfenstein для PC – Компания «СофтКлаб». "Дата выхода: 21 августа 2009 г."↩︎
- Игра Wolfenstein для PlayStation 3 – Компания «СофтКлаб». "Дата выхода: 24 августа 2009 г."↩︎
- Игра Wolfenstein для Xbox 360 – Компания «СофтКлаб». "Дата выхода: 24 августа 2009 г."↩︎
- https://web.archive.org/web/20140423090556/http://gamebusters.info/activision-did-a-crap-job-with-wolfenstein-2009-remake-says-bethesda-staff-member/↩︎
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The Wolfenstein series | |
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DOS |
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SNES |
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Jaguar |
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Mac OS Classic |
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Game Boy Advance |
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J2ME, BREW |
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Windows |
Return to Castle Wolfenstein • Wolfenstein: Enemy Territory • Wolfenstein (2009) (Prototypes) • Wolfenstein: The New Order |
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Mac, Linux |
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Xbox 360, PlayStation 3 |
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Xbox One, PlayStation 4 |
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See Also | |