This is a sub-page of Wolfenstein (Windows, Xbox 360, PlayStation 3).
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To do:
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Black Market#
Stefan Kriege#
Filename |
Audio |
Transcript |
|---|---|---|
vo/text2speech/ |
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m6_1006_sw.mp3 |
I wonder if it's too late - to make amends for all my sins? There's only one thing left; I'll talk to Erik Engle about joining the Kreisau Circle. Good-bye, B.J. |
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Golden Dawn#
- The "slm_" prefixed dialogue would have been used in the cut "Slums" mission.
- According to this unused dialogue, the player would have followed a random Golden Dawn member to get to certain parts of Midtown.
Filename |
Audio |
Transcript |
|---|---|---|
vo/golden_dawn_1/ |
||
slm_1005_gd1.mp3 |
Is that ... is that Agent Blazkowicz? Please, I was attacked while carrying a Thule Manuscript. I didn't see the attackers' faces, but they ran into the slums. If you hurry, you might be able to retrieve it. Dr. Alexandrov needs it back. |
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slm_1007_gd1.mp3 |
Careful, the Slums are thick with Nazis. You should stick to the sewers and the shadows. Good luck, B.J. |
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slm_7005_gd1.mp3 |
Thank you. I promise to tell Dr. Alexandrov we're lucky to have the lost Thule Manuscript back. |
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vo/golden_dawn_2/ |
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bar_0025_gd2.mp3 |
Hello, B.J. Sergei asked me to take you to the Raven's Nest. This way. |
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bar_0026_gd2.mp3 |
This way to the Raven's Nest, B.J. |
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bar_0027_gd2.mp3 |
Let's go, B.J. Follow me to the Raven's Nest. |
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bar_0028_gd2.mp3 |
Come on. Follow me to the Raven's Nest. |
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bar_0030_gd2.mp3 |
This is the Raven's Nest. Watch yourself - the Nazis like to drink here. |
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farm_0025_gd2.mp3 |
You're a brave man to investigate the farm, B.J. Follow me - I'll take you to a truck that's going there. |
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farm_0026_gd2.mp3 |
This is the way to the truck, my friend. |
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farm_0027_gd2.mp3 |
The truck will be leaving soon, B.J. Follow me. |
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farm_0028_gd2.mp3 |
Come on, B.J. I can get you to the truck. |
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farm_0030_gd2.mp3 |
There's the truck to the farm. Go on. The driver is a member of the Golden Dawn. |
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hosp_0025_gd2.mp3 |
Greetings, B.J. Follow me - I'll lead you to the hospital. |
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hosp_0026_gd2.mp3 |
This is the way to the hospital, B.J. |
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hosp_0027_gd2.mp3 |
Come on. This is the way to the hospital. |
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hosp_0028_gd2.mp3 |
There's no time to lose. This way to the hospital. |
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hosp_0030_gd2.mp3 |
Here's the hospital. Good luck; God knows what the Nazis are doing in there. |
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Sergei Kovlov#
- Sergei Kovlov has Dig Site cutscene voice lines spoken with text-to-speech, which were probably used by developers before hiring actors.
Filename |
Audio |
Transcript |
|---|---|---|
vo/text2speech/ |
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dig_1007_csk.mp3 |
You're B.J. Blazkowicz. I know all about you and your mission. |
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dig_1009_csk.mp3 |
My name is Sergei Kovlov of the Golden Dawn - we are a group of scholars who study the occult. I came here to retrieve an artifact. |
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dig_1011_csk.mp3 |
But the Nazis captured me ... they tortured me ... I, I broke down ... I told them where the Thule Medallion is. |
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dig_1013_csk.mp3 |
It's a very valuable artifact that's located in a chamber just ahead. Please, B.J., you have to stop them. If the Nazis get their hands on that Medallion, all will be lost. |
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Heavy Trooper#
- Heavy Troopers were meant to have a unique set of dialogue, which went ultimately unused in retail game.
Filename |
Audio |
Transcript |
|---|---|---|
vo/heavy_trooper/ |
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sd_antigrav2_ht.mp3 |
Someone get me down from here! |
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sd_antigrav3_ht.mp3 |
What's going on here? |
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sd_antigrav4_ht.mp3 |
What is this? |
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sd_battle2_ht.mp3 |
Keep firing! |
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sd_battle3_ht.mp3 |
Take them! |
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sd_battle4_ht.mp3 |
Come on, move! |
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sd_battle5_ht.mp3 |
Cease fire! |
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sd_battle6_ht.mp3 |
Keep going! |
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sd_cough2_ht.mp3 |
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sd_cough3_ht.mp3 |
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sd_cover2_ht.mp3 |
Good call. |
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sd_cover3_ht.mp3 |
Get clear! |
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sd_cover4_ht.mp3 |
Get out of here! |
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sd_cover5_ht.mp3 |
Careful. |
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sd_cover6_ht.mp3 |
Careful out. |
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sd_death2_ht.mp3 |
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sd_death3_ht.mp3 |
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sd_death4_ht.mp3 |
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sd_death5_ht.mp3 |
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sd_death6_ht.mp3 |
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sd_enemy_rush2_ht.mp3 |
He's headed this way! |
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sd_enemy_rush3_ht.mp3 |
He's advancing! |
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sd_fall2_ht.mp3 |
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sd_grenade3_ht.mp3 |
Grenade, run! |
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sd_gurgle_death2_ht.mp3 |
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sd_gurgle_death3_ht.mp3 |
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sd_hntqst2_ht.mp3 |
Where is he? |
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sd_hntqst3_ht.mp3 |
Have you seen him? |
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sd_needhelp2_ht.mp3 |
I'm shot! |
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sd_needhelp3_ht.mp3 |
Medic! |
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sd_pain_elec2_ht.mp3 |
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sd_pain_elec3_ht.mp3 |
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sd_pain_fire2_ht.mp3 |
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sd_pain_fire3_ht.mp3 |
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sd_pain_torn2_ht.mp3 |
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sd_pain_torn3_ht.mp3 |
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sd_pain2_ht.mp3 |
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sd_pain3_ht.mp3 |
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sd_pain4_ht.mp3 |
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sd_pain5_ht.mp3 |
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sd_pain6_ht.mp3 |
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sd_plyr_reload2_ht.mp3 |
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sd_plyr_reload3_ht.mp3 |
Now's our chance! |
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sd_react_stealth2_ht.mp3 |
It's been short! |
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sd_recognize2_ht.mp3 |
Stop that stranger! |
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sd_recognize3_ht.mp3 |
Take him! |
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sd_reload2_ht.mp3 |
Reloading! |
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sd_reload3_ht.mp3 |
Need to reload! |
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sd_rush2_ht.mp3 |
Move! |
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sd_rush3_ht.mp3 |
Advance! Schnell! |
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sd_sniper2_ht.mp3 |
There's a sniper! |
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sd_sniper3_ht.mp3 |
Find cover! Sniper! |
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sd_suppress2_ht.mp3 |
Covering fire! |
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sd_suppress3_ht.mp3 |
Cover me! |
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sd_suppressed2_ht.mp3 |
They have me pinned! |
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sd_suppressed3_ht.mp3 |
I'm pinned here! |
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sd_veil2_ht.mp3 |
He's gone into the Veil. |
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sd_wpn_ft2_ht.mp3 |
He's got a flame thrower! |
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sd_wpn_gun2_ht.mp3 |
He's armed! |
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sd_wpn_panzer2_ht.mp3 |
He's got a panzerschreck! |
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sd_wpn_pc2_ht.mp3 |
It's a Particle Cannon! |
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sd_wpn_tesla2_ht.mp3 |
He's got a Tesla Gun! |
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sd_yes2_ht.mp3 |
Yes, sir. |
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sd_yes3_ht.mp3 |
Affirmative. |
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Kreisau Circle#
Filename |
Audio |
Transcript |
|---|---|---|
vo/kreisau_agent_1/ |
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demo_0101_ks1.mp3 |
Wait-- it's very important that you remember to... |
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demo_1001_ks1.mp3 |
Yeah! |
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demo_1010_ks1.mp3 |
Everyone, move up! |
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demo_1011_ks1.mp3 |
Move forward! |
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demo_1012_ks1.mp3 |
Let's go! |
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demo_1013_ks1.mp3 |
To the gate! |
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demo_1201_kl1.mp3 |
Quickly, destroy the gate! |
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trn_1000_ka1.mp3 |
Run! They're spotted you! |
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Erik Engle#
Filename |
Audio |
Transcript |
|---|---|---|
vo/erik_engle/ |
||
trn_2018_ee.mp3 |
Look, think later. Pick a weapon now. We need to go. |
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trn_5005_ee.mp3 |
What the-- |
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trn_5007_ee.mp3 |
What the hell was on that train? |
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trn_5009_ee.mp3 |
Every time there's an explosion from that train, things start floating! |
|
trn_5505_ee.mp3 |
This is incredible. Caroline will never believe this! |
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trn_5507_ee.mp3 |
It's got the Nazis confused, at least we have that to be thankful for. |
|
trn_6005_ee.mp3 |
Another glorious little setback for the Reich. Let's go, gentlemen. |
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trn_6006_ee.mp3 |
B.J.! Head for the safe house! Check your map for the location. |
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trndying_8006_ee.mp3 |
Disperse, everyone - meet back at the safe house. B.J., use your map to find it, I'll meet you there. |
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Mistress#
- Mistresses would have reacted to the player's presence, with two different kinds of reactions. In the final game, they are dead-silent for some reason.
Filename |
Audio |
Transcript |
|---|---|---|
vo/mistress/ |
||
hse_3005_ms.mp3 |
Ahhhhh! Intruder! |
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hse_3006_ms.mp3 |
It's him! It's the American! |
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hse_3007_ms.mp3 |
Ahhh! Someone save me! |
|
hse_3105_ms.mp3 |
Please, don't hurt me! |
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hse_3106_ms.mp3 |
Go away. Leave me alone. |
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hse_3107_ms.mp3 |
No. Noooo! |
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hse_3108_ms.mp3 |
Someone, save me from the American! |
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hse_3205_ms.mp3 |
So you're the American I've heard so much about. You're much taller than I thought. |
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hse_3206_ms.mp3 |
Hey, American. Why not stay a while? |
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hse_3207_ms.mp3 |
Do you have to rush off so soon? |
|
hse_3208_ms.mp3 |
Why don't we talk for a while, American? |
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Wehrmacht Infantry#
Filename |
Audio |
Transcript |
|---|---|---|
vo/wehrmacht_infantry_1/ |
||
bar_2505_wi1.mp3 |
This town is nothing but trouble. |
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bar_2521_wi1.mp3 |
Get the hell away from me. |
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bar_2522_wi1.mp3 |
You must be looking to get shot. |
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bar_2523_wi1.mp3 |
Don't touch me. |
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trn_0505_wi1.mp3 |
What is she doing? |
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trn_0507_wi1.mp3 |
Seen what? |
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trn_1001_wi1.mp3 |
There he is! The American! |
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trn_1003_wi1.mp3 |
Shoot him and come on! |
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trn_1004_wi1.mp3 |
Let's go. |
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trn_1007_wi1.mp3 |
Halt! Halt!! |
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vo/wehrmacht_infantry_2/ |
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bar_2721_wi2.mp3 |
What are you looking at? |
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bar_2722_wi2.mp3 |
Move along ... or else. |
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bar_2723_wi2.mp3 |
You really don't want to do that. |
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trn_0506_wi2.mp3 |
You haven't seen? |
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trn_0508_wi2.mp3 |
You're going to want to stand back - I wouldn't trust her. |
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trn_1002_wi2.mp3 |
We have a prisoner- |
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trn_1006_wi1.mp3 |
You! Stay where you are! |
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trn_1008_wi2.mp3 |
Don't let him escape! |
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Missing Sounds#
Within .sfx files, which are stored in assets.pk4, there's entries for sounds that are missing in files.
Missing File |
Notes |
|---|---|
ambience.sfx |
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ambience/ext/ambext_castle_1_lp.wav |
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ambience/ext/ambext_day_1_lp.wav |
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ambience/ext/ambext_day_2_lp.wav |
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ambience/ext/ambext_day_3_lp.wav |
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ambience/ext/ambext_day_4_lp.wav |
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ambience/ext/ambext_trainyard_1_lp.wav |
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ambience/ext/ambext_trainyard_2_lp.wav |
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ambience/ext/ambext_trainyard_3_lp.wav |
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ambience/ext/ambext_trainyard_5_lp.wav |
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ambience/ext/blacksun_amb_stage2_lp.wav |
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ambience/ext/castle_near_outdoor_amb_lp.wav |
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ambience/ext/hospital_exterior_lp.wav |
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ambience/ext/intro_car.wav |
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ambience/ext/intro_tank_muzzleflash.wav |
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ambience/ext/intro_train_lp.wav |
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ambience/ext/intro_traintunnel_lp.wav |
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ambience/ext/intro_train_chuff_lp.wav |
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ambience/ext/intro_train_squeal1.wav |
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ambience/ext/intro_train_squeal2.wav |
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ambience/ext/intro_train_squeal3.wav |
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ambience/ext/intro_truck.wav |
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ambience/ext/intro_whistle1.wav |
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ambience/ext/intro_whistle2.wav |
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ambience/ext/intro_whistle3.wav |
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ambience/ext/mtw_machinery_lp.wav |
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ambience/ext/mtw_mortar1_lp.wav |
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ambience/ext/mtw_mortar2_lp.wav |
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ambience/ext/mtw_mortar3_lp.wav |
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ambience/ext/mtw_truck1_lp.wav |
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ambience/ext/mtw_truck2_lp.wav |
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ambience/ext/mtw_train.wav |
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ambience/ext/slums_ext_amb_lp.wav |
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ambience/ext/streetext_lp.wav |
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ambience/ext/wind_gust_1.wav |
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ambience/ext/wind_gust_2.wav |
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ambience/ext/wind_gust_3.wav |
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ambience/ext/wind_gust_4.wav |
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ambience/ext/wind_gust_5.wav |
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ambience/ext/wind_gust_6.wav |
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ambience/ext/wind_gust_7.wav |
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ambience/ext/wind_gust_8.wav |
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ambience/ext/wind_gust_9.wav |
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ambience/ext/wind_gust_10.wav |
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ambience/ext/wind_gust_11.wav |
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ambience/ext/wind_gust_12.wav |
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ambience/ext/wind_gust_13.wav |
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ambience/ext/wind_gust_14.wav |
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ambience/ext/wind_gust_15.wav |
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ambience/ext/wind_gust_16.wav |
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ambience/ext/warehouse_battle_amb2_lp.wav |
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ambience/ext/zep_wind1_lp.wav |
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ambience/ext/zep_wind2_lp.wav |
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ambience/int/airf_hangar_amb_lp.wav |
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ambience/int/amb_hospital_1_lp.wav |
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ambience/int/amb_hospital_2_lp.wav |
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ambience/int/amb_hospital_3_lp.wav |
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ambience/int/amb_hospital_4_lp.wav |
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ambience/int/amb_tomb_lp.wav |
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ambience/int/ambint_rt_1_lp.wav |
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ambience/int/ambint_rt_3_lp.wav |
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ambience/int/ambint_rt_5_lp.wav |
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ambience/int/ambint_rt_6_lp.wav |
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ambience/int/ambint_rt_7_lp.wav |
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ambience/int/ambint_rt_8_lp.wav |
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ambience/int/ambint_rt_9_lp.wav |
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ambience/int/ambint_rt_10_lp.wav |
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ambience/int/ambint_rt_11_lp.wav |
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ambience/int/ambint_rt_12_lp.wav |
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ambience/int/ambint_rt_13_lp.wav |
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ambience/int/ambint_rt_14_lp.wav |
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ambience/int/ambint_rt_15_lp.wav |
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ambience/int/ambint_rt_16_lp.wav |
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ambience/int/ambint_rt_18_lp.wav |
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ambience/int/ambint_caverns_lp.wav |
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ambience/int/ambint_trainyard_1_lp.wav |
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ambience/int/ambint_trainyard_2_lp.wav |
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ambience/int/ambint_trainyard_3_lp.wav |
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ambience/int/ambint_trainyard_5_lp.wav |
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ambience/int/amulet_hinge.wav |
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ambience/int/basement_lp.wav |
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ambience/int/can_pumproom_amb_lp.wav |
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ambience/int/digsite_bridge_collapse_multi1.wav |
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ambience/int/digsite_bridge_collapse_multi2.wav |
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ambience/int/digsite_crusher_slide_open_nohr.wav |
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ambience/int/digsite_crusher_slide_nohr.wav |
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ambience/int/digsite_stone_decel_small.wav |
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ambience/int/hospital_distant_bumps.wav |
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ambience/int/hospital_distant_bumps_1.wav |
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ambience/int/hospital_distant_bumps_2.wav |
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ambience/int/hospital_distant_bumps_3.wav |
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ambience/int/hospital_distant_bumps_4.wav |
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ambience/int/hospital_distant_bumps_5.wav |
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ambience/int/hospital_distant_bumps_6.wav |
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ambience/int/hospital_distant_bumps_7.wav |
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ambience/int/hospital_distant_bumps_8.wav |
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ambience/int/hospital_distant_bumps_9.wav |
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ambience/int/hospital_distant_bumps_10.wav |
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ambience/int/hospital_distant_bumps_11.wav |
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ambience/int/hospital_distant_bumps_12.wav |
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ambience/int/hospital_distant_bumps_13.wav |
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ambience/int/house_lp.wav |
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ambience/int/slums_int_amb_lp.wav |
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ambience/int/train_pass_1.wav |
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ambience/int/train_pass_3.wav |
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ambience/int/trainyard_airtone_4_lp.wav |
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ambience/int/zep_mach6_test_lp.wav |
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ambience/intro/intro_artillery1.wav |
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ambience/intro/intro_artillery2.wav |
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ambience/intro/intro_artillery3.wav |
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ambience/intro/intro_artillery4.wav |
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ambience/intro/intro_artillery5.wav |
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ambience/intro/intro_artillery6.wav |
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ambience/intro/intro_artillery7.wav |
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ambience/intro/intro_artillery8.wav |
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ambience/intro/intro_artillery9.wav |
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ambience/intro/intro_artillery10.wav |
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ambience/intro/intro_artillery11.wav |
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ambience/intro/intro_guns1.wav |
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ambience/intro/intro_guns2.wav |
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ambience/intro/intro_guns3.wav |
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ambience/intro/intro_guns4.wav |
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ambience/intro/intro_guns5.wav |
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ambience/intro/intro_guns6.wav |
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ambience/intro/intro_guns7.wav |
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ambience/intro/intro_guns8.wav |
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ambience/intro/intro_guns9.wav |
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ambience/intro/intro_guns10.wav |
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ambience/intro/intro_guns11.wav |
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ambience/intro/intro_guns12.wav |
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ambience/intro/intro_guns13.wav |
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ambience/intro/intro_guns14.wav |
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ambience/intro/intro_guns15.wav |
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ambience/intro/intro_incoming.wav |
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ambience/intro/intro_planes_1.wav |
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ambience/intro/intro_planes_2.wav |
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ambience/intro/intro_planes_3.wav |
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ambience/misc/battle_distant_artillery_lp.wav |
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ambience/misc/battle_distant_mgun_lp.wav |
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ambience/misc/crickets_1_lp.wav |
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ambience/misc/crickets_2_lp.wav |
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ambience/misc/crickets_3_lp.wav |
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ambience/misc/dog_distant_1.wav |
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ambience/misc/dog_distant_2.wav |
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ambience/misc/dog_distant_3.wav |
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ambience/misc/hospital_fem_scream_1.wav |
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ambience/misc/hospital_fem_scream_2.wav |
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ambience/misc/hospital_fem_scream_3.wav |
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ambience/misc/hospital_fem_scream_4.wav |
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ambience/misc/hospital_fem_scream_5.wav |
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ambience/misc/hospital_fem_scream_6.wav |
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ambience/misc/hospital_torture_1.wav |
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ambience/misc/hospital_torture_2.wav |
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ambience/misc/hospital_torture_3.wav |
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ambience/misc/hospital_torture_4.wav |
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ambience/misc/hospital_torture_5.wav |
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ambience/misc/hospital_torture_6.wav |
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ambience/misc/hospital_torture_7.wav |
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ambience/misc/hospital_torture_8.wav |
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ambience/misc/hospital_torture_9.wav |
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ambience/misc/hospital_torture_10.wav |
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ambience/misc/hospital_torture_11.wav |
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ambience/misc/hospital_woodscrape_1.wav |
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ambience/misc/hospital_woodscrape_2.wav |
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ambience/misc/hospital_woodscrape_3.wav |
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ambience/misc/hospital_woodscrape_4.wav |
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ambience/misc/hospital_woodscrape_5.wav |
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ambience/misc/marching_nazis_lp.wav |
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ambience/misc/tonal_hospital_lp.wav |
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ambience/misc/tonal_hospital_2_lp.wav |
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ambience/misc/tonal_hospital_3_lp.wav |
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ambience/misc/train_squeal_2.wav |
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ambience/misc/train_steam_2_lp.wav |
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ambience/misc/train_steam_3_lp.wav |
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ambience/misc/train_whistle_close.wav |
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ambience/misc/trainyard_amb_1_lp.wav |
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ambience/misc/trainyard_amb_2_lp.wav |
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ambience/misc/trainyard_amb_3_lp.wav |
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ambience/misc/trainyard_amb_4_lp.wav |
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characters.sfx |
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characters/despoiled/despoiled_breathing.wav |
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characters/despoiled/despoiled_breathing_short.wav |
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characters/despoiled/despoiled_green_death.wav |
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characters/despoiled/despoiled_explosion_1.wav |
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characters/despoiled/despoiled_explosion_2.wav |
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characters/despoiled/despoiled_explosion_3.wav |
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characters/despoiled/despoiled_explosion_4.wav |
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characters/despoiled/despoiled_yell_1.wav |
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characters/despoiled/despoiled_yell_3.wav |
|
characters/despoiled/despoiled_yell_4.wav |
|
characters/despoiled/despoiled_yell_6.wav |
|
characters/despoiled/despoiled_yell_short_1.wav |
|
characters/despoiled/despoiled_yell_short_2.wav |
|
characters/despoiled/despoiled_yell_short_3.wav |
|
characters/golden_dawn/gd_teleport.wav |
|
characters/illusionist/illusionist_illusion_spawn.wav |
Sounds for a cut enemy called Illusionist. |
characters/illusionist/illusionist_invisible.wav |
|
characters/occultist/dagger_side_1.wav |
Sounds for a cut enemy called Occultist. |
characters/occultist/dagger_side_2.wav |
|
characters/occultist/dagger_side_3.wav |
|
characters/occultist/dagger_throw_1.wav |
|
characters/occultist/dagger_throw_2.wav |
|
characters/occultist/dagger_throw_3.wav |
|
characters/occultist/dagger_throw_4.wav |
|
characters/occultist/dagger_throw_5.wav |
|
characters/occultist/dagger_throw_6.wav |
|
characters/occultist/occult_dash_1.wav |
|
characters/occultist/occult_split.wav |
|
characters/rocket_trooper/rtroop_death_rockets_2.wav |
|
characters/rocket_trooper/rtroop_death_explode_1.wav |
|
characters/rocket_trooper/rtroop_death_explode_2.wav |
|
characters/rocket_trooper/rtroop_death_explode_3.wav |
|
characters/rocket_trooper/rtroop_death_explode_4.wav |
|
vo_english/wehrmacht_infantry_1/SD_BAYONET1_WI1.wav |
Sound for a cut bayonet charge attack for Wehrmacht infantry. |
cinematic.sfx |
|
cinematics/ss_hq.wav |
|
cinematics/SoulMachine/SMCin_frame_1.wav |
|
cinematics/SoulMachine/SMCin_frame_87.wav |
|
cinematics/SoulMachine/SMCin_frame_167.wav |
|
cinematics/SoulMachine/SMCin_frame_223.wav |
|
cinematics/SoulMachine/SMCin_frame_284.wav |
|
cinematics/SoulMachine/SMCin_frame_364.wav |
|
cinematics/SoulMachine/SMCin_frame_472.wav |
|
cinematics/SoulMachine/SMCin_frame_644.wav |
|
cinematics/SoulMachine/SMCin_frame_712.wav |
|
cinematics/SoulMachine/SMCin_frame_751.wav |
|
cinematics/SoulMachine/SMCin_frame_779.wav |
|
cinematics/SoulMachine/SMCin_frame_834.wav |
|
music.sfx |
|
music/BB/BB_Black_Sun_Theme.wav |
|
music/BB/BB_Caroline_Theme.wav |
|
music/BB/BB_Catacombs_Suspense.wav |
|
music/BB/BB_Cave_Creatures_Action.wav |
|
music/BB/BB_Cave_Enter_Reveal.wav |
|
music/BB/BB_Cave_Tense_Action.wav |
|
music/BB/BB_Golden_Dawn_Theme.wav |
|
music/BB/BB_Kreisau_Circle_Theme.wav |
|
music/BB/BB_Library_Theme.wav |
|
music/BB/BB_Shroud_Discovery.wav |
|
music/BB/BB_SS_Headquarters.wav |
|
music/BB/BB_Wolfenstein_March.wav |
|
music/BB/BB_Cave_Escape.wav |
|
music/BB/CrystalVault_Exit.wav |
|
music/BB/CrystalVault_Reveal.wav |
|
music/BB/Farm_Start.wav |
|
music/BB/Cavern_Halls_Action.wav |
|
music/BB/GI_Demo_End.wav |
|
music/BB/BB_Journal_Menu.wav |
|
objects.sfx |
|
objects/aagun/aagun_combo.wav |
|
objects/aagun/aagun_sweetener.wav |
|
objects/alarm/alarm_bell1_lr.wav |
|
objects/alarm/alarm_bell2_lr.wav |
|
objects/alarm/alarm_klaxon2_lp.wav |
|
objects/alarm/alarm_klaxon3_lp.wav |
|
objects/binoculars/binoculars_bounce.wav |
|
objects/boltcutter/boltcutter_1.wav |
|
objects/boltcutter/boltcutter_2.wav |
|
objects/boltcutter/boltcutter_3.wav |
|
objects/chair/wood_med_break_1.wav |
|
objects/chair/wood_med_break_2.wav |
|
objects/chair/wood_med_break_3.wav |
|
objects/chair/wood_med_break_4.wav |
|
objects/cloth/cloth_bundle_bounce_1.wav |
|
objects/coffer/door_beacon_lp.wav |
|
objects/crusher/crusher_down.wav |
|
objects/crusher/crusher_open.wav |
|
objects/doors/door_castle_open.wav |
|
objects/doors/door_castle_close.wav |
|
objects/doors/doorbreak.wav |
|
objects/doors/furnace_move.wav |
|
objects/doors/wood1_opened.wav |
|
objects/elec_fence/elec_fence_3_lp.wav |
|
objects/fan/fan_bounce_1.wav |
|
objects/fans/fans_grind_1.wav |
|
objects/fans/fans_grind_2.wav |
|
objects/fans/fans_grind_3.wav |
|
objects/fans/fans_grind_4.wav |
|
objects/fans/fans_grind_5.wav |
|
objects/generator/gen_run_lp.wav |
|
objects/glass/china_bounce_3.wav |
|
objects/glass/glass_hit.wav |
|
objects/glass/glass_shard_bounce_1.wav |
|
objects/glass/glass_shard_bounce_2.wav |
|
objects/glass/glass_shard_bounce_3.wav |
|
objects/glass/glass_shard_bounce_4.wav |
|
objects/glass/glass_shard_bounce_5.wav |
|
objects/glass/glass_shard_bounce_6.wav |
|
objects/glass/glass_shard_bounce_7.wav |
|
objects/glass/glass_shard_bounce_8.wav |
|
objects/glass/glass_shard_bounce_9.wav |
|
objects/glass/glass_shard_bounce_10.wav |
|
objects/glass/glass_shard_bounce_11.wav |
|
objects/glass/glass_shard_bounce_12.wav |
|
objects/glass/glass_shard_bounce_13.wav |
|
objects/glass/glass_shard_bounce_14.wav |
|
objects/glass/glass_sm_bounce_1.wav |
|
objects/glass/stein_bounce_1.wav |
|
objects/grappler/grapple_fire.wav |
|
objects/grappler/grapple_hook_hit_01.wav |
|
objects/grappler/grapple_hook_hit_02.wav |
|
objects/grappler/grapple_reload.wav |
|
objects/hammer/hammer_bounce_1.wav |
|
objects/hammer/sledge_drop.wav |
|
objects/hammer/sledge_hitgeneric.wav |
|
objects/hammer/sledge_hitmetal.wav |
|
objects/hammer/sledge_hitstone.wav |
|
objects/hay/hay_bounce_1.wav |
|
objects/human/crowd_cheer_1.wav |
|
objects/human/crowd_cheer_2.wav |
|
objects/human/people_angry_lp.wav |
|
objects/human/people_talking_2_lp.wav |
|
objects/leaves/leaf_1.wav |
|
objects/leaves/leaf_2.wav |
|
objects/leaves/leaf_3.wav |
|
objects/leaves/leaf_4.wav |
|
objects/leaves/leaf_5.wav |
|
objects/leaves/leaf_6.wav |
|
objects/leaves/leaf_7.wav |
|
objects/leaves/leaf_8.wav |
|
objects/leaves/leaf_9.wav |
|
objects/leaves/leaf_10.wav |
|
objects/leaves/leaf_11.wav |
|
objects/leaves/leaf_12.wav |
|
objects/leaves/leaf_13.wav |
|
objects/leaves/leaf_14.wav |
|
objects/leaves/leaf_15.wav |
|
objects/leaves/leaf_16.wav |
|
objects/leaves/leaves_1.wav |
|
objects/leaves/leaves_2.wav |
|
objects/leaves/leaves_3.wav |
|
objects/leaves/leaves_4.wav |
|
objects/leaves/leaves_5.wav |
|
objects/leaves/leaves_6.wav |
|
objects/leaves/leaves_7.wav |
|
objects/leaves/leaves_8.wav |
|
objects/leaves/leaves_9.wav |
|
objects/leaves/leaves_10.wav |
|
objects/leaves/leaves_11.wav |
|
objects/leaves/leaves_12.wav |
|
objects/leaves/leaves_13.wav |
|
objects/leaves/leaves_14.wav |
|
objects/leaves/leaves_15.wav |
|
objects/light/lamp_bounce_2.wav |
|
objects/light/light_flicker_01_lp.wav |
|
objects/light/spotlight_off.wav |
|
objects/light/spotlight_on.wav |
|
objects/lighter/cigcase_bounce.wav |
|
objects/lock/lock_bounce_1.wav |
|
objects/machines/machine_2_lp.wav |
|
objects/machines/machine_5_lp.wav |
|
objects/machines/machine_6_lp.wav |
|
objects/machines/machine_7_lp.wav |
|
objects/machines/machine_9_lp.wav |
|
objects/machines/machine_10_lp.wav |
|
objects/machines/machine_11_lp.wav |
|
objects/machines/machine_12_lp.wav |
|
objects/machines/machine_15_lp.wav |
|
objects/machines/machine_17_lp.wav |
|
objects/machines/machine_19_lp.wav |
|
objects/machines/machine_22_lp.wav |
|
objects/machines/machine_23_lp.wav |
|
objects/machines/machine_24_lp.wav |
|
objects/machines/machine_25_lp.wav |
|
objects/machines/machine_26_lp.wav |
|
objects/machines/machine_27_lp.wav |
|
objects/machines/machine_28_lp.wav |
|
objects/machines/machine_32_lp.wav |
|
objects/machines/generator_broken_a_lp.wav |
|
objects/machines/generator_broken_b_lp.wav |
|
objects/metal/airtank_bounce_1.wav |
|
objects/metal/airtank_bounce_2.wav |
|
objects/metal/airtank_bounce_3.wav |
|
objects/metal/barrel_crush_1.wav |
|
objects/metal/barrel_crush_4.wav |
|
objects/metal/barrel_crush_5.wav |
|
objects/metal/can_small_set_1.wav |
|
objects/metal/metal_clatter_fence_1.wav |
|
objects/metal/metal_clatter_hubcap_1.wav |
|
objects/metal/metal_impact_large_1.wav |
|
objects/metal/metal_impact_ting_1.wav |
|
objects/metal/metal_impact_ting_2.wav |
|
objects/metal/metal_impact_ting_3.wav |
|
objects/metal/metal_med_bang_1.wav |
|
objects/metal/metal_med_bang_2.wav |
|
objects/metal/metal_med_bang_3.wav |
|
objects/metal/metal_med_bang_4.wav |
|
objects/metal/ring_impact_2.wav |
|
objects/metal/trashcan_lid_01.wav |
|
objects/metal/trashcan_lid_02.wav |
|
objects/misc/lockpick_1.wav |
|
objects/organic/apple_bounce_1.wav |
|
objects/organic/apple_bounce_2.wav |
|
objects/organic/apple_bounce_3.wav |
|
objects/organic/apple_bounce_4.wav |
|
objects/organic/apple_bounce_5.wav |
|
objects/organic/food_bounce_1.wav |
|
objects/organic/limb_bounce_1.wav |
|
objects/organic/limb_bounce_2.wav |
|
objects/organic/limb_bounce_3.wav |
|
objects/organic/limb_bounce_4.wav |
|
objects/organic/plantgas_01.wav |
|
objects/organic/plantgas_02.wav |
|
objects/paper/book_bounce_1.wav |
|
objects/paper/book_bounce_2.wav |
|
objects/paper/book_bounce_3.wav |
|
objects/paper/book_bounce_4.wav |
|
objects/paper/book_set_1.wav |
|
objects/paper/book_set_2.wav |
|
objects/paper/book_set_3.wav |
|
objects/paper/cardboard_bounce_1.wav |
|
objects/paper/folder_set_1.wav |
|
objects/pickups/eat_health_1.wav |
|
objects/pickups/eat_health_2.wav |
|
objects/pickups/eat_health_3.wav |
|
objects/pickups/flakshell_pickup.wav |
|
objects/pickups/pickup_health_small.wav |
|
objects/pickups/pickup_health_large.wav |
|
objects/pickups/sigil_lp.wav |
|
objects/plastic/plastic_bounce_1.wav |
|
objects/plats/elev_2_move_lp.wav |
|
objects/plats/elev_2_start.wav |
|
objects/plats/elev_2_stop.wav |
|
objects/plats/elev_broke_door_c.wav |
|
objects/radio/radio_bounce_1.wav |
|
objects/radio/radio_bounce_2.wav |
|
objects/radio/radio_bounce_3.wav |
|
objects/rollingpin/rollingpin_drop_1.wav |
|
objects/runes/rune_beam_lr.wav |
|
objects/runes/rune_invis_st.wav |
|
objects/runes/rune_kinetic_off_st.wav |
|
objects/runes/rune_kinetic_on_st.wav |
|
objects/runes/rune_return.wav |
|
objects/runes/rune_teleport_2_st.wav |
|
objects/runes/rune_transform.wav |
|
objects/shockmachine/shockmachine_elec_lp.wav |
|
objects/soulmachine/soulmachine_broken_2_lr.wav |
|
objects/soulmachine/soulmachine_piecefade.wav |
|
objects/soulmachine/soulmachine_piecehit.wav |
|
objects/stone/bust_break_1.wav |
|
objects/stone/bust_break_2.wav |
|
objects/stone/bust_break_3.wav |
|
objects/stone/bust_break_4.wav |
|
objects/stone/bust_debris_1.wav |
|
objects/stone/bust_debris_2.wav |
|
objects/stone/bust_debris_3.wav |
|
objects/stone/bust_debris_4.wav |
|
objects/stone/pottery_break_lg_1.wav |
|
objects/stone/pottery_break_lg_2.wav |
|
objects/stone/pottery_break_lg_3.wav |
|
objects/stone/pottery_break_lg_4.wav |
|
objects/stone/pottery_break_lg_5.wav |
|
objects/stone/pottery_break_sm_1.wav |
|
objects/stone/pottery_break_sm_2.wav |
|
objects/stone/pottery_break_sm_3.wav |
|
objects/suitcase/suitcase_bounce_3.wav |
|
objects/stone/stonecrumble_1.wav |
|
objects/stone/stonecrumble_2.wav |
|
objects/stone/stonecrumble_3.wav |
|
objects/stone/stonecrumble_4.wav |
|
objects/stone/stonecrumble_5.wav |
|
objects/stone/stonecrumble_6.wav |
|
objects/stone/stonecrumble_7.wav |
|
objects/stone/stone_rubble_1.wav |
|
objects/stone/stone_rubble_2.wav |
|
objects/stone/stone_rubble_3.wav |
|
objects/stone/stone_rubble_4.wav |
|
objects/stone/stone_rubble_5.wav |
|
objects/stone/stone_rubble_6.wav |
|
objects/stone/stone_rubble_7.wav |
|
objects/stone/stone_rubble_8.wav |
|
objects/stone/stone_rubble_9.wav |
|
objects/stone/stonepiece_bounce_1.wav |
|
objects/stone/stonepiece_bounce_2.wav |
|
objects/stone/stonepiece_bounce_3.wav |
|
objects/stone/stonepiece_bounce_4.wav |
|
objects/stone/stonepiece_bounce_5.wav |
|
objects/switches/lever_2.wav |
|
objects/typewriter/typing_1_lp.wav |
|
objects/typewriter/typing_2_lp.wav |
|
objects/typewriter/typing_3_lp.wav |
|
objects/typewriter/typewriter_bounce_1.wav |
|
objects/vehicles/cycle_start.wav |
|
objects/vehicles/cycle_stop.wav |
|
objects/vehicles/kuebel_door_bang_1.wav |
|
objects/vehicles/kuebel_door_bang_2.wav |
|
objects/vehicles/kuebel_door_squeak.wav |
|
objects/vehicles/Kuebel_open.wav |
|
objects/vehicles/low_plane2b.wav |
|
objects/vehicles/low_plane3b.wav |
|
objects/vehicles/low_plane_4.wav |
|
objects/vehicles/low_plane_5.wav |
|
objects/vehicles/plane_gust.wav |
|
objects/vehicles/tankturret_charge.wav |
|
objects/vehicles/tankturret_distant_fire.wav |
|
objects/vehicles/tankturret_distant_fire_2.wav |
|
objects/vehicles/tankturret_distant_fire_3.wav |
|
objects/vehicles/tankturret_distant_fire_4.wav |
|
objects/vehicles/tankturret_fire.wav |
|
objects/vehicles/train_whistle_1.wav |
|
objects/vehicles/train_chuffs_lp.wav |
|
objects/vehicles/train_door.wav |
|
objects/vehicles/train_pass_lp.wav |
|
objects/vehicles/truck_stop.wav |
|
objects/vehicles/train_travel_lp.wav |
|
objects/vehicles/vehicle_explode_1.wav |
|
objects/vehicles/vehicle_explode_2.wav |
|
objects/vehicles/vehicle_explode_3.wav |
|
objects/vehicles/vehicle_explode_4.wav |
|
objects/vehicles/vehicle_explode_5.wav |
|
objects/wicker/wicker_bounce_2.wav |
|
objects/wood/chair_cushioned_bounce_3.wav |
|
objects/wood/coatrack_bounce_1.wav |
|
objects/wood/log_bounce_3.wav |
|
objects/wood/wall_break.wav |
|
objects/wood/wood_box_break_1.wav |
|
objects/wood/wood_box_break_2.wav |
|
objects/wood/wood_box_break_3.wav |
|
objects/wood/wood_box_break_4.wav |
|
objects/wood/wood_handle_bounce_4.wav |
|
objects/wood/wood_large_multi_1.wav |
|
objects/wood/wood_large_multi_2.wav |
|
objects/wood/wood_large_multi_3.wav |
|
objects/wood/wood_large_multi_4.wav |
|
objects/wood/wood_large_roll_1.wav |
|
objects/wood/wood_large_roll_2.wav |
|
objects/wood/wood_large_roll_3.wav |
|
objects/wood/wood_med_multi_1.wav |
|
objects/wood/wood_med_multi_2.wav |
|
objects/wood/wood_med_multi_3.wav |
|
player.sfx |
|
characters/common/gear_move1.wav |
|
characters/common/gear_move2.wav |
|
characters/common/gear_move3.wav |
|
characters/common/gear_move4.wav |
|
characters/common/land_hard1.wav |
|
characters/common/land_hard2.wav |
|
characters/common/land_hard3.wav |
|
characters/footsteps/land_concrete_light_1.wav |
|
characters/footsteps/land_wood_light_2.wav |
|
characters/footsteps/run_dirt_1.wav |
|
characters/footsteps/run_dirt_2.wav |
|
characters/footsteps/run_dirt_3.wav |
|
characters/footsteps/run_dirt_4.wav |
|
characters/footsteps/run_wade_1.wav |
|
characters/footsteps/run_wade_2.wav |
|
characters/footsteps/run_wade_3.wav |
|
characters/footsteps/run_wade_4.wav |
|
characters/footsteps/run_wade_5.wav |
|
characters/footsteps/run_wade_6.wav |
|
characters/footsteps/run_wade_7.wav |
|
characters/footsteps/run_wade_8.wav |
|
characters/footsteps/walk_dirt_1.wav |
|
characters/footsteps/walk_dirt_2.wav |
|
characters/footsteps/walk_dirt_3.wav |
|
vo_english/bj/grunt1.wav |
|
vo_english/bj/grunt2.wav |
|
vo_english/bj/grunt3.wav |
|
vo_english/bj/grunt4.wav |
|
vo_english/bj/grunt5.wav |
|
vo_english/bj/swing1.wav |
|
vo_english/bj/swing2.wav |
|
vo_english/bj/swing3.wav |
|
weapons/melee/melee_hit_body2.wav |
|
weapons/melee/melee_hit_body3.wav |
|
weapons/melee/melee_hit_flesh2.wav |
|
weapons/melee/melee_hit_flesh3.wav |
|
weapons/melee/melee_hit_flesh4.wav |
|
weapons/melee/melee_kick_1.wav |
|
weapons/melee/melee_shove_1.wav |
|
weapons/melee/melee_uppercut_1.wav |
|
weapons/misc/shockwpn_fire.wav |
|
weapons/tesla/tesla_gun4_lr.wav |
|
weapons/upgrades/upgrade_grenade_timer.wav |
|
weapons/upgrades/upgrade_kar98_penetration.wav |
|
weapons/upgrades/upgrade_shroudgun_flux.wav |
|
weapons/upgrades/upgrade_shroudgun_induction_1.wav |
|
weapons/upgrades/upgrade_shroudgun_induction_2.wav |
|
weapons/upgrades/upgrade_shroudgun_induction_3.wav |
|
weapons/upgrades/upgrade_shroudgun_induction_4.wav |
|
weapons/upgrades/upgrade_shroudgun_induction_5.wav |
|
weapons/upgrades/upgrade_shroudgun_induction_6.wav |
|
weapons/upgrades/upgrade_shroudgun_intensifier.wav |
|
weapons/upgrades/upgrade_tesla_conductance.wav |
|
weapons/upgrades/upgrade_tesla_no_conductance.wav |
|
weapons/upgrades/upgrade_tesla_static_lr.wav |
|
weapons/upgrades/upgrade_tesla_no_static_lr.wav |
|
weapons.sfx |
|
weapons/ak42/ak42_fire.wav |
Sounds for a cut AK-42 weapon. Not much else is known about it. |
weapons/ak42/ak42_reload.wav |
|
weapons/ak42/ak42_unload.wav |
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weapons/bar1918/bar1918_fire.wav |
Sounds for a cut M1918 BAR. |
weapons/bar1918/bar1918_reload.wav |
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weapons/carbine/carbine_fire_beef.wav |
Sounds for a cut M1A1 Carbine. |
weapons/carbine/carbine_m1a1_reload.wav |
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weapons/colt45/colt45_fire_4.wav |
Sounds for a cut Colt M1911. |
weapons/colt45/colt45_reload.wav |
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weapons/enfield/lee_enfield_bolt_close.wav |
Sounds for a cut Lee-Enfield. |
weapons/enfield/lee_enfield_bolt_open.wav |
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weapons/enfield/lee_enfield_fire.wav |
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weapons/enfield/lee_enfield_reload.wav |
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weapons/fg42/fg42_fire_1.wav |
Sounds for a cut FG-42. |
weapons/fg42/fg42_ready.wav |
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weapons/fg42/fg42_reload.wav |
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weapons/grenades/fgrenade_freeze_1.wav |
Sounds for a cut Freeze Grenade. |
weapons/grenades/fgrenade_freeze_2.wav |
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weapons/grenades/fgrenade_freeze_3.wav |
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weapons/grenades/fgrenade_freeze_4.wav |
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weapons/grenades/fgrenade_freeze_5.wav |
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weapons/grenades/fgrenade_frozen_lp.wav |
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weapons/grenades/fgrenade_frozen2_lp.wav |
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weapons/grenades/gravity_explode.wav |
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weapons/grenades/grenade_explode_1.wav |
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weapons/grenades/grenade_explode_2.wav |
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weapons/grenades/grenade_explode_3.wav |
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weapons/grenades/grenade_explode_4.wav |
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weapons/grenades/grenade_explode_5.wav |
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weapons/grenades/grenade_explode_6.wav |
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weapons/grenades/shock_launch.wav |
Sound for a cut Shock Grenade. |
weapons/grenades/smoke_grenade_exp.wav |
Sound for a cut Smoke Grenade. |
weapons/pps43/pps43_fire.wav |
Sounds for a cut PPS-43. |
weapons/pps43/pps43_reload.wav |
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weapons/shotgun/fire.wav |
Sounds for a cut Shotgun. |
weapons/shotgun/shell1.wav |
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weapons/shotgun/shell2.wav |
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weapons/shotgun/shell3.wav |
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weapons/smgm1a1/smg_m1a1_fire_3.wav |
Sounds for a cut M1A1 Thompson. |
weapons/smgm1a1/smg_m1a1_ready.wav |
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weapons/smgm1a1/smg_m1a1_reload.wav |
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weapons/springfield/springfield1903_bolt_close.wav |
Sounds for a cut Springfield 1903. |
weapons/springfield/springfield1903_bolt_open.wav |
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weapons/springfield/springfield_fire_beef.wav |
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weapons/springfield/springfield1903_ready.wav |
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weapons/springfield/springfield1903_reload.wav |
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weapons/sten/sten_fire_1.wav |
Sounds for a cut Sten. |
weapons/sten/sten_ready.wav |
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weapons/sten/sten_reload.wav |
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weapons/mg42/MG42_Jitter_Test_lr.wav |
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weapons/shroud_gun/shroud_weapon_reload.wav |
Early sounds for Leichenfaust 44. |
weapons/shroud_gun/shroud_weapon_impact_big_2.wav |
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weapons/shroud_gun/shroud_weapon_charge_fire_lr.wav |
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weapons/shroud_gun/shroud_weapon_impact_med_1.wav |
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weapons/shroud_gun/shroud_weapon_impact_small_1.wav |
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weapons/shroud_gun/shroud_weapon_reload_start.wav |
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weapons/Veil_Turret/veilturret_charge_close.wav |
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