the cutting room mirror

Unused Sounds

This is a sub-page of Wolfenstein (Windows, Xbox 360, PlayStation 3).

To do:

  • Check for more unused dialog in the files.
  • Is "game_stinger_failure" unused?

Black Market#

Stefan Kriege#

Filename

Audio

Transcript

vo/text2speech/

m6_1006_sw.mp3

I wonder if it's too late - to make amends for all my sins? There's only one thing left; I'll talk to Erik Engle about joining the Kreisau Circle. Good-bye, B.J.

Golden Dawn#

  • The "slm_" prefixed dialogue would have been used in the cut "Slums" mission.
  • According to this unused dialogue, the player would have followed a random Golden Dawn member to get to certain parts of Midtown.

Filename

Audio

Transcript

vo/golden_dawn_1/

slm_1005_gd1.mp3

Is that ... is that Agent Blazkowicz? Please, I was attacked while carrying a Thule Manuscript. I didn't see the attackers' faces, but they ran into the slums. If you hurry, you might be able to retrieve it. Dr. Alexandrov needs it back.

slm_1007_gd1.mp3

Careful, the Slums are thick with Nazis. You should stick to the sewers and the shadows. Good luck, B.J.

slm_7005_gd1.mp3

Thank you. I promise to tell Dr. Alexandrov we're lucky to have the lost Thule Manuscript back.

vo/golden_dawn_2/

bar_0025_gd2.mp3

Hello, B.J. Sergei asked me to take you to the Raven's Nest. This way.

bar_0026_gd2.mp3

This way to the Raven's Nest, B.J.

bar_0027_gd2.mp3

Let's go, B.J. Follow me to the Raven's Nest.

bar_0028_gd2.mp3

Come on. Follow me to the Raven's Nest.

bar_0030_gd2.mp3

This is the Raven's Nest. Watch yourself - the Nazis like to drink here.

farm_0025_gd2.mp3

You're a brave man to investigate the farm, B.J. Follow me - I'll take you to a truck that's going there.

farm_0026_gd2.mp3

This is the way to the truck, my friend.

farm_0027_gd2.mp3

The truck will be leaving soon, B.J. Follow me.

farm_0028_gd2.mp3

Come on, B.J. I can get you to the truck.

farm_0030_gd2.mp3

There's the truck to the farm. Go on. The driver is a member of the Golden Dawn.

hosp_0025_gd2.mp3

Greetings, B.J. Follow me - I'll lead you to the hospital.

hosp_0026_gd2.mp3

This is the way to the hospital, B.J.

hosp_0027_gd2.mp3

Come on. This is the way to the hospital.

hosp_0028_gd2.mp3

There's no time to lose. This way to the hospital.

hosp_0030_gd2.mp3

Here's the hospital. Good luck; God knows what the Nazis are doing in there.

Sergei Kovlov#

  • Sergei Kovlov has Dig Site cutscene voice lines spoken with text-to-speech, which were probably used by developers before hiring actors.

Filename

Audio

Transcript

vo/text2speech/

dig_1007_csk.mp3

You're B.J. Blazkowicz. I know all about you and your mission.

dig_1009_csk.mp3

My name is Sergei Kovlov of the Golden Dawn - we are a group of scholars who study the occult. I came here to retrieve an artifact.

dig_1011_csk.mp3

But the Nazis captured me ... they tortured me ... I, I broke down ... I told them where the Thule Medallion is.

dig_1013_csk.mp3

It's a very valuable artifact that's located in a chamber just ahead. Please, B.J., you have to stop them. If the Nazis get their hands on that Medallion, all will be lost.

Heavy Trooper#

  • Heavy Troopers were meant to have a unique set of dialogue, which went ultimately unused in retail game.

Filename

Audio

Transcript

vo/heavy_trooper/

sd_antigrav2_ht.mp3

Someone get me down from here!

sd_antigrav3_ht.mp3

What's going on here?

sd_antigrav4_ht.mp3

What is this?

sd_battle2_ht.mp3

Keep firing!

sd_battle3_ht.mp3

Take them!

sd_battle4_ht.mp3

Come on, move!

sd_battle5_ht.mp3

Cease fire!

sd_battle6_ht.mp3

Keep going!

sd_cough2_ht.mp3

sd_cough3_ht.mp3

sd_cover2_ht.mp3

Good call.

sd_cover3_ht.mp3

Get clear!

sd_cover4_ht.mp3

Get out of here!

sd_cover5_ht.mp3

Careful.

sd_cover6_ht.mp3

Careful out.

sd_death2_ht.mp3

sd_death3_ht.mp3

sd_death4_ht.mp3

sd_death5_ht.mp3

sd_death6_ht.mp3

sd_enemy_rush2_ht.mp3

He's headed this way!

sd_enemy_rush3_ht.mp3

He's advancing!

sd_fall2_ht.mp3

sd_grenade3_ht.mp3

Grenade, run!

sd_gurgle_death2_ht.mp3

sd_gurgle_death3_ht.mp3

sd_hntqst2_ht.mp3

Where is he?

sd_hntqst3_ht.mp3

Have you seen him?

sd_needhelp2_ht.mp3

I'm shot!

sd_needhelp3_ht.mp3

Medic!

sd_pain_elec2_ht.mp3

sd_pain_elec3_ht.mp3

sd_pain_fire2_ht.mp3

sd_pain_fire3_ht.mp3

sd_pain_torn2_ht.mp3

sd_pain_torn3_ht.mp3

sd_pain2_ht.mp3

sd_pain3_ht.mp3

sd_pain4_ht.mp3

sd_pain5_ht.mp3

sd_pain6_ht.mp3

sd_plyr_reload2_ht.mp3

sd_plyr_reload3_ht.mp3

Now's our chance!

sd_react_stealth2_ht.mp3

It's been short!

sd_recognize2_ht.mp3

Stop that stranger!

sd_recognize3_ht.mp3

Take him!

sd_reload2_ht.mp3

Reloading!

sd_reload3_ht.mp3

Need to reload!

sd_rush2_ht.mp3

Move!

sd_rush3_ht.mp3

Advance! Schnell!

sd_sniper2_ht.mp3

There's a sniper!

sd_sniper3_ht.mp3

Find cover! Sniper!

sd_suppress2_ht.mp3

Covering fire!

sd_suppress3_ht.mp3

Cover me!

sd_suppressed2_ht.mp3

They have me pinned!

sd_suppressed3_ht.mp3

I'm pinned here!

sd_veil2_ht.mp3

He's gone into the Veil.

sd_wpn_ft2_ht.mp3

He's got a flame thrower!

sd_wpn_gun2_ht.mp3

He's armed!

sd_wpn_panzer2_ht.mp3

He's got a panzerschreck!

sd_wpn_pc2_ht.mp3

It's a Particle Cannon!

sd_wpn_tesla2_ht.mp3

He's got a Tesla Gun!

sd_yes2_ht.mp3

Yes, sir.

sd_yes3_ht.mp3

Affirmative.

Kreisau Circle#

Filename

Audio

Transcript

vo/kreisau_agent_1/

demo_0101_ks1.mp3

Wait-- it's very important that you remember to...

demo_1001_ks1.mp3

Yeah!

demo_1010_ks1.mp3

Everyone, move up!

demo_1011_ks1.mp3

Move forward!

demo_1012_ks1.mp3

Let's go!

demo_1013_ks1.mp3

To the gate!

demo_1201_kl1.mp3

Quickly, destroy the gate!

trn_1000_ka1.mp3

Run! They're spotted you!

Erik Engle#

Filename

Audio

Transcript

vo/erik_engle/

trn_2018_ee.mp3

Look, think later. Pick a weapon now. We need to go.

trn_5005_ee.mp3

What the--

trn_5007_ee.mp3

What the hell was on that train?

trn_5009_ee.mp3

Every time there's an explosion from that train, things start floating!

trn_5505_ee.mp3

This is incredible. Caroline will never believe this!

trn_5507_ee.mp3

It's got the Nazis confused, at least we have that to be thankful for.

trn_6005_ee.mp3

Another glorious little setback for the Reich. Let's go, gentlemen.

trn_6006_ee.mp3

B.J.! Head for the safe house! Check your map for the location.

trndying_8006_ee.mp3

Disperse, everyone - meet back at the safe house. B.J., use your map to find it, I'll meet you there.

Mistress#

  • Mistresses would have reacted to the player's presence, with two different kinds of reactions. In the final game, they are dead-silent for some reason.

Filename

Audio

Transcript

vo/mistress/

hse_3005_ms.mp3

Ahhhhh! Intruder!

hse_3006_ms.mp3

It's him! It's the American!

hse_3007_ms.mp3

Ahhh! Someone save me!

hse_3105_ms.mp3

Please, don't hurt me!

hse_3106_ms.mp3

Go away. Leave me alone.

hse_3107_ms.mp3

No. Noooo!

hse_3108_ms.mp3

Someone, save me from the American!

hse_3205_ms.mp3

So you're the American I've heard so much about. You're much taller than I thought.

hse_3206_ms.mp3

Hey, American. Why not stay a while?

hse_3207_ms.mp3

Do you have to rush off so soon?

hse_3208_ms.mp3

Why don't we talk for a while, American?

Wehrmacht Infantry#

Filename

Audio

Transcript

vo/wehrmacht_infantry_1/

bar_2505_wi1.mp3

This town is nothing but trouble.

bar_2521_wi1.mp3

Get the hell away from me.

bar_2522_wi1.mp3

You must be looking to get shot.

bar_2523_wi1.mp3

Don't touch me.

trn_0505_wi1.mp3

What is she doing?

trn_0507_wi1.mp3

Seen what?

trn_1001_wi1.mp3

There he is! The American!

trn_1003_wi1.mp3

Shoot him and come on!

trn_1004_wi1.mp3

Let's go.

trn_1007_wi1.mp3

Halt! Halt!!

vo/wehrmacht_infantry_2/

bar_2721_wi2.mp3

What are you looking at?

bar_2722_wi2.mp3

Move along ... or else.

bar_2723_wi2.mp3

You really don't want to do that.

trn_0506_wi2.mp3

You haven't seen?

trn_0508_wi2.mp3

You're going to want to stand back - I wouldn't trust her.

trn_1002_wi2.mp3

We have a prisoner-

trn_1006_wi1.mp3

You! Stay where you are!

trn_1008_wi2.mp3

Don't let him escape!

Missing Sounds#

Within .sfx files, which are stored in assets.pk4, there's entries for sounds that are missing in files.

Missing File

Notes

ambience.sfx

ambience/ext/ambext_castle_1_lp.wav

ambience/ext/ambext_day_1_lp.wav

ambience/ext/ambext_day_2_lp.wav

ambience/ext/ambext_day_3_lp.wav

ambience/ext/ambext_day_4_lp.wav

ambience/ext/ambext_trainyard_1_lp.wav

ambience/ext/ambext_trainyard_2_lp.wav

ambience/ext/ambext_trainyard_3_lp.wav

ambience/ext/ambext_trainyard_5_lp.wav

ambience/ext/blacksun_amb_stage2_lp.wav

ambience/ext/castle_near_outdoor_amb_lp.wav

ambience/ext/hospital_exterior_lp.wav

ambience/ext/intro_car.wav

ambience/ext/intro_tank_muzzleflash.wav

ambience/ext/intro_train_lp.wav

ambience/ext/intro_traintunnel_lp.wav

ambience/ext/intro_train_chuff_lp.wav

ambience/ext/intro_train_squeal1.wav

ambience/ext/intro_train_squeal2.wav

ambience/ext/intro_train_squeal3.wav

ambience/ext/intro_truck.wav

ambience/ext/intro_whistle1.wav

ambience/ext/intro_whistle2.wav

ambience/ext/intro_whistle3.wav

ambience/ext/mtw_machinery_lp.wav

ambience/ext/mtw_mortar1_lp.wav

ambience/ext/mtw_mortar2_lp.wav

ambience/ext/mtw_mortar3_lp.wav

ambience/ext/mtw_truck1_lp.wav

ambience/ext/mtw_truck2_lp.wav

ambience/ext/mtw_train.wav

ambience/ext/slums_ext_amb_lp.wav

ambience/ext/streetext_lp.wav

ambience/ext/wind_gust_1.wav

ambience/ext/wind_gust_2.wav

ambience/ext/wind_gust_3.wav

ambience/ext/wind_gust_4.wav

ambience/ext/wind_gust_5.wav

ambience/ext/wind_gust_6.wav

ambience/ext/wind_gust_7.wav

ambience/ext/wind_gust_8.wav

ambience/ext/wind_gust_9.wav

ambience/ext/wind_gust_10.wav

ambience/ext/wind_gust_11.wav

ambience/ext/wind_gust_12.wav

ambience/ext/wind_gust_13.wav

ambience/ext/wind_gust_14.wav

ambience/ext/wind_gust_15.wav

ambience/ext/wind_gust_16.wav

ambience/ext/warehouse_battle_amb2_lp.wav

ambience/ext/zep_wind1_lp.wav

ambience/ext/zep_wind2_lp.wav

ambience/int/airf_hangar_amb_lp.wav

ambience/int/amb_hospital_1_lp.wav

ambience/int/amb_hospital_2_lp.wav

ambience/int/amb_hospital_3_lp.wav

ambience/int/amb_hospital_4_lp.wav

ambience/int/amb_tomb_lp.wav

ambience/int/ambint_rt_1_lp.wav

ambience/int/ambint_rt_3_lp.wav

ambience/int/ambint_rt_5_lp.wav

ambience/int/ambint_rt_6_lp.wav

ambience/int/ambint_rt_7_lp.wav

ambience/int/ambint_rt_8_lp.wav

ambience/int/ambint_rt_9_lp.wav

ambience/int/ambint_rt_10_lp.wav

ambience/int/ambint_rt_11_lp.wav

ambience/int/ambint_rt_12_lp.wav

ambience/int/ambint_rt_13_lp.wav

ambience/int/ambint_rt_14_lp.wav

ambience/int/ambint_rt_15_lp.wav

ambience/int/ambint_rt_16_lp.wav

ambience/int/ambint_rt_18_lp.wav

ambience/int/ambint_caverns_lp.wav

ambience/int/ambint_trainyard_1_lp.wav

ambience/int/ambint_trainyard_2_lp.wav

ambience/int/ambint_trainyard_3_lp.wav

ambience/int/ambint_trainyard_5_lp.wav

ambience/int/amulet_hinge.wav

ambience/int/basement_lp.wav

ambience/int/can_pumproom_amb_lp.wav

ambience/int/digsite_bridge_collapse_multi1.wav

ambience/int/digsite_bridge_collapse_multi2.wav

ambience/int/digsite_crusher_slide_open_nohr.wav

ambience/int/digsite_crusher_slide_nohr.wav

ambience/int/digsite_stone_decel_small.wav

ambience/int/hospital_distant_bumps.wav

ambience/int/hospital_distant_bumps_1.wav

ambience/int/hospital_distant_bumps_2.wav

ambience/int/hospital_distant_bumps_3.wav

ambience/int/hospital_distant_bumps_4.wav

ambience/int/hospital_distant_bumps_5.wav

ambience/int/hospital_distant_bumps_6.wav

ambience/int/hospital_distant_bumps_7.wav

ambience/int/hospital_distant_bumps_8.wav

ambience/int/hospital_distant_bumps_9.wav

ambience/int/hospital_distant_bumps_10.wav

ambience/int/hospital_distant_bumps_11.wav

ambience/int/hospital_distant_bumps_12.wav

ambience/int/hospital_distant_bumps_13.wav

ambience/int/house_lp.wav

ambience/int/slums_int_amb_lp.wav

ambience/int/train_pass_1.wav

ambience/int/train_pass_3.wav

ambience/int/trainyard_airtone_4_lp.wav

ambience/int/zep_mach6_test_lp.wav

ambience/intro/intro_artillery1.wav

ambience/intro/intro_artillery2.wav

ambience/intro/intro_artillery3.wav

ambience/intro/intro_artillery4.wav

ambience/intro/intro_artillery5.wav

ambience/intro/intro_artillery6.wav

ambience/intro/intro_artillery7.wav

ambience/intro/intro_artillery8.wav

ambience/intro/intro_artillery9.wav

ambience/intro/intro_artillery10.wav

ambience/intro/intro_artillery11.wav

ambience/intro/intro_guns1.wav

ambience/intro/intro_guns2.wav

ambience/intro/intro_guns3.wav

ambience/intro/intro_guns4.wav

ambience/intro/intro_guns5.wav

ambience/intro/intro_guns6.wav

ambience/intro/intro_guns7.wav

ambience/intro/intro_guns8.wav

ambience/intro/intro_guns9.wav

ambience/intro/intro_guns10.wav

ambience/intro/intro_guns11.wav

ambience/intro/intro_guns12.wav

ambience/intro/intro_guns13.wav

ambience/intro/intro_guns14.wav

ambience/intro/intro_guns15.wav

ambience/intro/intro_incoming.wav

ambience/intro/intro_planes_1.wav

ambience/intro/intro_planes_2.wav

ambience/intro/intro_planes_3.wav

ambience/misc/battle_distant_artillery_lp.wav

ambience/misc/battle_distant_mgun_lp.wav

ambience/misc/crickets_1_lp.wav

ambience/misc/crickets_2_lp.wav

ambience/misc/crickets_3_lp.wav

ambience/misc/dog_distant_1.wav

ambience/misc/dog_distant_2.wav

ambience/misc/dog_distant_3.wav

ambience/misc/hospital_fem_scream_1.wav

ambience/misc/hospital_fem_scream_2.wav

ambience/misc/hospital_fem_scream_3.wav

ambience/misc/hospital_fem_scream_4.wav

ambience/misc/hospital_fem_scream_5.wav

ambience/misc/hospital_fem_scream_6.wav

ambience/misc/hospital_torture_1.wav

ambience/misc/hospital_torture_2.wav

ambience/misc/hospital_torture_3.wav

ambience/misc/hospital_torture_4.wav

ambience/misc/hospital_torture_5.wav

ambience/misc/hospital_torture_6.wav

ambience/misc/hospital_torture_7.wav

ambience/misc/hospital_torture_8.wav

ambience/misc/hospital_torture_9.wav

ambience/misc/hospital_torture_10.wav

ambience/misc/hospital_torture_11.wav

ambience/misc/hospital_woodscrape_1.wav

ambience/misc/hospital_woodscrape_2.wav

ambience/misc/hospital_woodscrape_3.wav

ambience/misc/hospital_woodscrape_4.wav

ambience/misc/hospital_woodscrape_5.wav

ambience/misc/marching_nazis_lp.wav

ambience/misc/tonal_hospital_lp.wav

ambience/misc/tonal_hospital_2_lp.wav

ambience/misc/tonal_hospital_3_lp.wav

ambience/misc/train_squeal_2.wav

ambience/misc/train_steam_2_lp.wav

ambience/misc/train_steam_3_lp.wav

ambience/misc/train_whistle_close.wav

ambience/misc/trainyard_amb_1_lp.wav

ambience/misc/trainyard_amb_2_lp.wav

ambience/misc/trainyard_amb_3_lp.wav

ambience/misc/trainyard_amb_4_lp.wav

characters.sfx

characters/despoiled/despoiled_breathing.wav

characters/despoiled/despoiled_breathing_short.wav

characters/despoiled/despoiled_green_death.wav

characters/despoiled/despoiled_explosion_1.wav

characters/despoiled/despoiled_explosion_2.wav

characters/despoiled/despoiled_explosion_3.wav

characters/despoiled/despoiled_explosion_4.wav

characters/despoiled/despoiled_yell_1.wav

characters/despoiled/despoiled_yell_3.wav

characters/despoiled/despoiled_yell_4.wav

characters/despoiled/despoiled_yell_6.wav

characters/despoiled/despoiled_yell_short_1.wav

characters/despoiled/despoiled_yell_short_2.wav

characters/despoiled/despoiled_yell_short_3.wav

characters/golden_dawn/gd_teleport.wav

characters/illusionist/illusionist_illusion_spawn.wav

Sounds for a cut enemy called Illusionist.

characters/illusionist/illusionist_invisible.wav

characters/occultist/dagger_side_1.wav

Sounds for a cut enemy called Occultist.

characters/occultist/dagger_side_2.wav

characters/occultist/dagger_side_3.wav

characters/occultist/dagger_throw_1.wav

characters/occultist/dagger_throw_2.wav

characters/occultist/dagger_throw_3.wav

characters/occultist/dagger_throw_4.wav

characters/occultist/dagger_throw_5.wav

characters/occultist/dagger_throw_6.wav

characters/occultist/occult_dash_1.wav

characters/occultist/occult_split.wav

characters/rocket_trooper/rtroop_death_rockets_2.wav

characters/rocket_trooper/rtroop_death_explode_1.wav

characters/rocket_trooper/rtroop_death_explode_2.wav

characters/rocket_trooper/rtroop_death_explode_3.wav

characters/rocket_trooper/rtroop_death_explode_4.wav

vo_english/wehrmacht_infantry_1/SD_BAYONET1_WI1.wav

Sound for a cut bayonet charge attack for Wehrmacht infantry.

cinematic.sfx

cinematics/ss_hq.wav

cinematics/SoulMachine/SMCin_frame_1.wav

cinematics/SoulMachine/SMCin_frame_87.wav

cinematics/SoulMachine/SMCin_frame_167.wav

cinematics/SoulMachine/SMCin_frame_223.wav

cinematics/SoulMachine/SMCin_frame_284.wav

cinematics/SoulMachine/SMCin_frame_364.wav

cinematics/SoulMachine/SMCin_frame_472.wav

cinematics/SoulMachine/SMCin_frame_644.wav

cinematics/SoulMachine/SMCin_frame_712.wav

cinematics/SoulMachine/SMCin_frame_751.wav

cinematics/SoulMachine/SMCin_frame_779.wav

cinematics/SoulMachine/SMCin_frame_834.wav

music.sfx

music/BB/BB_Black_Sun_Theme.wav

music/BB/BB_Caroline_Theme.wav

music/BB/BB_Catacombs_Suspense.wav

music/BB/BB_Cave_Creatures_Action.wav

music/BB/BB_Cave_Enter_Reveal.wav

music/BB/BB_Cave_Tense_Action.wav

music/BB/BB_Golden_Dawn_Theme.wav

music/BB/BB_Kreisau_Circle_Theme.wav

music/BB/BB_Library_Theme.wav

music/BB/BB_Shroud_Discovery.wav

music/BB/BB_SS_Headquarters.wav

music/BB/BB_Wolfenstein_March.wav

music/BB/BB_Cave_Escape.wav

music/BB/CrystalVault_Exit.wav

music/BB/CrystalVault_Reveal.wav

music/BB/Farm_Start.wav

music/BB/Cavern_Halls_Action.wav

music/BB/GI_Demo_End.wav

music/BB/BB_Journal_Menu.wav

objects.sfx

objects/aagun/aagun_combo.wav

objects/aagun/aagun_sweetener.wav

objects/alarm/alarm_bell1_lr.wav

objects/alarm/alarm_bell2_lr.wav

objects/alarm/alarm_klaxon2_lp.wav

objects/alarm/alarm_klaxon3_lp.wav

objects/binoculars/binoculars_bounce.wav

objects/boltcutter/boltcutter_1.wav

objects/boltcutter/boltcutter_2.wav

objects/boltcutter/boltcutter_3.wav

objects/chair/wood_med_break_1.wav

objects/chair/wood_med_break_2.wav

objects/chair/wood_med_break_3.wav

objects/chair/wood_med_break_4.wav

objects/cloth/cloth_bundle_bounce_1.wav

objects/coffer/door_beacon_lp.wav

objects/crusher/crusher_down.wav

objects/crusher/crusher_open.wav

objects/doors/door_castle_open.wav

objects/doors/door_castle_close.wav

objects/doors/doorbreak.wav

objects/doors/furnace_move.wav

objects/doors/wood1_opened.wav

objects/elec_fence/elec_fence_3_lp.wav

objects/fan/fan_bounce_1.wav

objects/fans/fans_grind_1.wav

objects/fans/fans_grind_2.wav

objects/fans/fans_grind_3.wav

objects/fans/fans_grind_4.wav

objects/fans/fans_grind_5.wav

objects/generator/gen_run_lp.wav

objects/glass/china_bounce_3.wav

objects/glass/glass_hit.wav

objects/glass/glass_shard_bounce_1.wav

objects/glass/glass_shard_bounce_2.wav

objects/glass/glass_shard_bounce_3.wav

objects/glass/glass_shard_bounce_4.wav

objects/glass/glass_shard_bounce_5.wav

objects/glass/glass_shard_bounce_6.wav

objects/glass/glass_shard_bounce_7.wav

objects/glass/glass_shard_bounce_8.wav

objects/glass/glass_shard_bounce_9.wav

objects/glass/glass_shard_bounce_10.wav

objects/glass/glass_shard_bounce_11.wav

objects/glass/glass_shard_bounce_12.wav

objects/glass/glass_shard_bounce_13.wav

objects/glass/glass_shard_bounce_14.wav

objects/glass/glass_sm_bounce_1.wav

objects/glass/stein_bounce_1.wav

objects/grappler/grapple_fire.wav

objects/grappler/grapple_hook_hit_01.wav

objects/grappler/grapple_hook_hit_02.wav

objects/grappler/grapple_reload.wav

objects/hammer/hammer_bounce_1.wav

objects/hammer/sledge_drop.wav

objects/hammer/sledge_hitgeneric.wav

objects/hammer/sledge_hitmetal.wav

objects/hammer/sledge_hitstone.wav

objects/hay/hay_bounce_1.wav

objects/human/crowd_cheer_1.wav

objects/human/crowd_cheer_2.wav

objects/human/people_angry_lp.wav

objects/human/people_talking_2_lp.wav

objects/leaves/leaf_1.wav

objects/leaves/leaf_2.wav

objects/leaves/leaf_3.wav

objects/leaves/leaf_4.wav

objects/leaves/leaf_5.wav

objects/leaves/leaf_6.wav

objects/leaves/leaf_7.wav

objects/leaves/leaf_8.wav

objects/leaves/leaf_9.wav

objects/leaves/leaf_10.wav

objects/leaves/leaf_11.wav

objects/leaves/leaf_12.wav

objects/leaves/leaf_13.wav

objects/leaves/leaf_14.wav

objects/leaves/leaf_15.wav

objects/leaves/leaf_16.wav

objects/leaves/leaves_1.wav

objects/leaves/leaves_2.wav

objects/leaves/leaves_3.wav

objects/leaves/leaves_4.wav

objects/leaves/leaves_5.wav

objects/leaves/leaves_6.wav

objects/leaves/leaves_7.wav

objects/leaves/leaves_8.wav

objects/leaves/leaves_9.wav

objects/leaves/leaves_10.wav

objects/leaves/leaves_11.wav

objects/leaves/leaves_12.wav

objects/leaves/leaves_13.wav

objects/leaves/leaves_14.wav

objects/leaves/leaves_15.wav

objects/light/lamp_bounce_2.wav

objects/light/light_flicker_01_lp.wav

objects/light/spotlight_off.wav

objects/light/spotlight_on.wav

objects/lighter/cigcase_bounce.wav

objects/lock/lock_bounce_1.wav

objects/machines/machine_2_lp.wav

objects/machines/machine_5_lp.wav

objects/machines/machine_6_lp.wav

objects/machines/machine_7_lp.wav

objects/machines/machine_9_lp.wav

objects/machines/machine_10_lp.wav

objects/machines/machine_11_lp.wav

objects/machines/machine_12_lp.wav

objects/machines/machine_15_lp.wav

objects/machines/machine_17_lp.wav

objects/machines/machine_19_lp.wav

objects/machines/machine_22_lp.wav

objects/machines/machine_23_lp.wav

objects/machines/machine_24_lp.wav

objects/machines/machine_25_lp.wav

objects/machines/machine_26_lp.wav

objects/machines/machine_27_lp.wav

objects/machines/machine_28_lp.wav

objects/machines/machine_32_lp.wav

objects/machines/generator_broken_a_lp.wav

objects/machines/generator_broken_b_lp.wav

objects/metal/airtank_bounce_1.wav

objects/metal/airtank_bounce_2.wav

objects/metal/airtank_bounce_3.wav

objects/metal/barrel_crush_1.wav

objects/metal/barrel_crush_4.wav

objects/metal/barrel_crush_5.wav

objects/metal/can_small_set_1.wav

objects/metal/metal_clatter_fence_1.wav

objects/metal/metal_clatter_hubcap_1.wav

objects/metal/metal_impact_large_1.wav

objects/metal/metal_impact_ting_1.wav

objects/metal/metal_impact_ting_2.wav

objects/metal/metal_impact_ting_3.wav

objects/metal/metal_med_bang_1.wav

objects/metal/metal_med_bang_2.wav

objects/metal/metal_med_bang_3.wav

objects/metal/metal_med_bang_4.wav

objects/metal/ring_impact_2.wav

objects/metal/trashcan_lid_01.wav

objects/metal/trashcan_lid_02.wav

objects/misc/lockpick_1.wav

objects/organic/apple_bounce_1.wav

objects/organic/apple_bounce_2.wav

objects/organic/apple_bounce_3.wav

objects/organic/apple_bounce_4.wav

objects/organic/apple_bounce_5.wav

objects/organic/food_bounce_1.wav

objects/organic/limb_bounce_1.wav

objects/organic/limb_bounce_2.wav

objects/organic/limb_bounce_3.wav

objects/organic/limb_bounce_4.wav

objects/organic/plantgas_01.wav

objects/organic/plantgas_02.wav

objects/paper/book_bounce_1.wav

objects/paper/book_bounce_2.wav

objects/paper/book_bounce_3.wav

objects/paper/book_bounce_4.wav

objects/paper/book_set_1.wav

objects/paper/book_set_2.wav

objects/paper/book_set_3.wav

objects/paper/cardboard_bounce_1.wav

objects/paper/folder_set_1.wav

objects/pickups/eat_health_1.wav

objects/pickups/eat_health_2.wav

objects/pickups/eat_health_3.wav

objects/pickups/flakshell_pickup.wav

objects/pickups/pickup_health_small.wav

objects/pickups/pickup_health_large.wav

objects/pickups/sigil_lp.wav

objects/plastic/plastic_bounce_1.wav

objects/plats/elev_2_move_lp.wav

objects/plats/elev_2_start.wav

objects/plats/elev_2_stop.wav

objects/plats/elev_broke_door_c.wav

objects/radio/radio_bounce_1.wav

objects/radio/radio_bounce_2.wav

objects/radio/radio_bounce_3.wav

objects/rollingpin/rollingpin_drop_1.wav

objects/runes/rune_beam_lr.wav

objects/runes/rune_invis_st.wav

objects/runes/rune_kinetic_off_st.wav

objects/runes/rune_kinetic_on_st.wav

objects/runes/rune_return.wav

objects/runes/rune_teleport_2_st.wav

objects/runes/rune_transform.wav

objects/shockmachine/shockmachine_elec_lp.wav

objects/soulmachine/soulmachine_broken_2_lr.wav

objects/soulmachine/soulmachine_piecefade.wav

objects/soulmachine/soulmachine_piecehit.wav

objects/stone/bust_break_1.wav

objects/stone/bust_break_2.wav

objects/stone/bust_break_3.wav

objects/stone/bust_break_4.wav

objects/stone/bust_debris_1.wav

objects/stone/bust_debris_2.wav

objects/stone/bust_debris_3.wav

objects/stone/bust_debris_4.wav

objects/stone/pottery_break_lg_1.wav

objects/stone/pottery_break_lg_2.wav

objects/stone/pottery_break_lg_3.wav

objects/stone/pottery_break_lg_4.wav

objects/stone/pottery_break_lg_5.wav

objects/stone/pottery_break_sm_1.wav

objects/stone/pottery_break_sm_2.wav

objects/stone/pottery_break_sm_3.wav

objects/suitcase/suitcase_bounce_3.wav

objects/stone/stonecrumble_1.wav

objects/stone/stonecrumble_2.wav

objects/stone/stonecrumble_3.wav

objects/stone/stonecrumble_4.wav

objects/stone/stonecrumble_5.wav

objects/stone/stonecrumble_6.wav

objects/stone/stonecrumble_7.wav

objects/stone/stone_rubble_1.wav

objects/stone/stone_rubble_2.wav

objects/stone/stone_rubble_3.wav

objects/stone/stone_rubble_4.wav

objects/stone/stone_rubble_5.wav

objects/stone/stone_rubble_6.wav

objects/stone/stone_rubble_7.wav

objects/stone/stone_rubble_8.wav

objects/stone/stone_rubble_9.wav

objects/stone/stonepiece_bounce_1.wav

objects/stone/stonepiece_bounce_2.wav

objects/stone/stonepiece_bounce_3.wav

objects/stone/stonepiece_bounce_4.wav

objects/stone/stonepiece_bounce_5.wav

objects/switches/lever_2.wav

objects/typewriter/typing_1_lp.wav

objects/typewriter/typing_2_lp.wav

objects/typewriter/typing_3_lp.wav

objects/typewriter/typewriter_bounce_1.wav

objects/vehicles/cycle_start.wav

objects/vehicles/cycle_stop.wav

objects/vehicles/kuebel_door_bang_1.wav

objects/vehicles/kuebel_door_bang_2.wav

objects/vehicles/kuebel_door_squeak.wav

objects/vehicles/Kuebel_open.wav

objects/vehicles/low_plane2b.wav

objects/vehicles/low_plane3b.wav

objects/vehicles/low_plane_4.wav

objects/vehicles/low_plane_5.wav

objects/vehicles/plane_gust.wav

objects/vehicles/tankturret_charge.wav

objects/vehicles/tankturret_distant_fire.wav

objects/vehicles/tankturret_distant_fire_2.wav

objects/vehicles/tankturret_distant_fire_3.wav

objects/vehicles/tankturret_distant_fire_4.wav

objects/vehicles/tankturret_fire.wav

objects/vehicles/train_whistle_1.wav

objects/vehicles/train_chuffs_lp.wav

objects/vehicles/train_door.wav

objects/vehicles/train_pass_lp.wav

objects/vehicles/truck_stop.wav

objects/vehicles/train_travel_lp.wav

objects/vehicles/vehicle_explode_1.wav

objects/vehicles/vehicle_explode_2.wav

objects/vehicles/vehicle_explode_3.wav

objects/vehicles/vehicle_explode_4.wav

objects/vehicles/vehicle_explode_5.wav

objects/wicker/wicker_bounce_2.wav

objects/wood/chair_cushioned_bounce_3.wav

objects/wood/coatrack_bounce_1.wav

objects/wood/log_bounce_3.wav

objects/wood/wall_break.wav

objects/wood/wood_box_break_1.wav

objects/wood/wood_box_break_2.wav

objects/wood/wood_box_break_3.wav

objects/wood/wood_box_break_4.wav

objects/wood/wood_handle_bounce_4.wav

objects/wood/wood_large_multi_1.wav

objects/wood/wood_large_multi_2.wav

objects/wood/wood_large_multi_3.wav

objects/wood/wood_large_multi_4.wav

objects/wood/wood_large_roll_1.wav

objects/wood/wood_large_roll_2.wav

objects/wood/wood_large_roll_3.wav

objects/wood/wood_med_multi_1.wav

objects/wood/wood_med_multi_2.wav

objects/wood/wood_med_multi_3.wav

player.sfx

characters/common/gear_move1.wav

characters/common/gear_move2.wav

characters/common/gear_move3.wav

characters/common/gear_move4.wav

characters/common/land_hard1.wav

characters/common/land_hard2.wav

characters/common/land_hard3.wav

characters/footsteps/land_concrete_light_1.wav

characters/footsteps/land_wood_light_2.wav

characters/footsteps/run_dirt_1.wav

characters/footsteps/run_dirt_2.wav

characters/footsteps/run_dirt_3.wav

characters/footsteps/run_dirt_4.wav

characters/footsteps/run_wade_1.wav

characters/footsteps/run_wade_2.wav

characters/footsteps/run_wade_3.wav

characters/footsteps/run_wade_4.wav

characters/footsteps/run_wade_5.wav

characters/footsteps/run_wade_6.wav

characters/footsteps/run_wade_7.wav

characters/footsteps/run_wade_8.wav

characters/footsteps/walk_dirt_1.wav

characters/footsteps/walk_dirt_2.wav

characters/footsteps/walk_dirt_3.wav

vo_english/bj/grunt1.wav

vo_english/bj/grunt2.wav

vo_english/bj/grunt3.wav

vo_english/bj/grunt4.wav

vo_english/bj/grunt5.wav

vo_english/bj/swing1.wav

vo_english/bj/swing2.wav

vo_english/bj/swing3.wav

weapons/melee/melee_hit_body2.wav

weapons/melee/melee_hit_body3.wav

weapons/melee/melee_hit_flesh2.wav

weapons/melee/melee_hit_flesh3.wav

weapons/melee/melee_hit_flesh4.wav

weapons/melee/melee_kick_1.wav

weapons/melee/melee_shove_1.wav

weapons/melee/melee_uppercut_1.wav

weapons/misc/shockwpn_fire.wav

weapons/tesla/tesla_gun4_lr.wav

weapons/upgrades/upgrade_grenade_timer.wav

weapons/upgrades/upgrade_kar98_penetration.wav

weapons/upgrades/upgrade_shroudgun_flux.wav

weapons/upgrades/upgrade_shroudgun_induction_1.wav

weapons/upgrades/upgrade_shroudgun_induction_2.wav

weapons/upgrades/upgrade_shroudgun_induction_3.wav

weapons/upgrades/upgrade_shroudgun_induction_4.wav

weapons/upgrades/upgrade_shroudgun_induction_5.wav

weapons/upgrades/upgrade_shroudgun_induction_6.wav

weapons/upgrades/upgrade_shroudgun_intensifier.wav

weapons/upgrades/upgrade_tesla_conductance.wav

weapons/upgrades/upgrade_tesla_no_conductance.wav

weapons/upgrades/upgrade_tesla_static_lr.wav

weapons/upgrades/upgrade_tesla_no_static_lr.wav

weapons.sfx

weapons/ak42/ak42_fire.wav

Sounds for a cut AK-42 weapon. Not much else is known about it.

weapons/ak42/ak42_reload.wav

weapons/ak42/ak42_unload.wav

weapons/bar1918/bar1918_fire.wav

Sounds for a cut M1918 BAR.
While the weapon itself was cut, its world model was reused as a prop in the Black Market hideout.

weapons/bar1918/bar1918_reload.wav

weapons/carbine/carbine_fire_beef.wav

Sounds for a cut M1A1 Carbine.

weapons/carbine/carbine_m1a1_reload.wav

weapons/colt45/colt45_fire_4.wav

Sounds for a cut Colt M1911.
Like the BAR, its world model was reused as a prop in the Black Market hideout.

weapons/colt45/colt45_reload.wav

weapons/enfield/lee_enfield_bolt_close.wav

Sounds for a cut Lee-Enfield.

weapons/enfield/lee_enfield_bolt_open.wav

weapons/enfield/lee_enfield_fire.wav

weapons/enfield/lee_enfield_reload.wav

weapons/fg42/fg42_fire_1.wav

Sounds for a cut FG-42.

weapons/fg42/fg42_ready.wav

weapons/fg42/fg42_reload.wav

weapons/grenades/fgrenade_freeze_1.wav

Sounds for a cut Freeze Grenade.

weapons/grenades/fgrenade_freeze_2.wav

weapons/grenades/fgrenade_freeze_3.wav

weapons/grenades/fgrenade_freeze_4.wav

weapons/grenades/fgrenade_freeze_5.wav

weapons/grenades/fgrenade_frozen_lp.wav

weapons/grenades/fgrenade_frozen2_lp.wav

weapons/grenades/gravity_explode.wav

weapons/grenades/grenade_explode_1.wav

weapons/grenades/grenade_explode_2.wav

weapons/grenades/grenade_explode_3.wav

weapons/grenades/grenade_explode_4.wav

weapons/grenades/grenade_explode_5.wav

weapons/grenades/grenade_explode_6.wav

weapons/grenades/shock_launch.wav

Sound for a cut Shock Grenade.

weapons/grenades/smoke_grenade_exp.wav

Sound for a cut Smoke Grenade.

weapons/pps43/pps43_fire.wav

Sounds for a cut PPS-43.

weapons/pps43/pps43_reload.wav

weapons/shotgun/fire.wav

Sounds for a cut Shotgun.

weapons/shotgun/shell1.wav

weapons/shotgun/shell2.wav

weapons/shotgun/shell3.wav

weapons/smgm1a1/smg_m1a1_fire_3.wav

Sounds for a cut M1A1 Thompson.

weapons/smgm1a1/smg_m1a1_ready.wav

weapons/smgm1a1/smg_m1a1_reload.wav

weapons/springfield/springfield1903_bolt_close.wav

Sounds for a cut Springfield 1903.

weapons/springfield/springfield1903_bolt_open.wav

weapons/springfield/springfield_fire_beef.wav

weapons/springfield/springfield1903_ready.wav

weapons/springfield/springfield1903_reload.wav

weapons/sten/sten_fire_1.wav

Sounds for a cut Sten.

weapons/sten/sten_ready.wav

weapons/sten/sten_reload.wav

weapons/mg42/MG42_Jitter_Test_lr.wav

weapons/shroud_gun/shroud_weapon_reload.wav

Early sounds for Leichenfaust 44.

weapons/shroud_gun/shroud_weapon_impact_big_2.wav

weapons/shroud_gun/shroud_weapon_charge_fire_lr.wav

weapons/shroud_gun/shroud_weapon_impact_med_1.wav

weapons/shroud_gun/shroud_weapon_impact_small_1.wav

weapons/shroud_gun/shroud_weapon_reload_start.wav

weapons/Veil_Turret/veilturret_charge_close.wav