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WipEout XL (PlayStation)

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Each track on the disc has a mess of source files, logs, and assets used by their track-design tools. Some of the used files have leftovers in their padding, as well.

Unused Track#

Hidden among the tracks is an unfinished, barebones track inside TRACK04. It mostly takes place inside a small cramped area, but there is a drop and a ramp. It lacks a skybox and has almost no texturing to it. It was supposed to be a bonus track, but it was dropped due to time constraints.

(Source: Phobos Lab)

E3 Titlescreens#

WipeoutXL_E3pic.png This one's got purple!

Two titlescreens for use at E3 1996.

Anthony Parisi's tapes of E3 1996 include the Wipeout XL pre-alpha (this E3 footage, starting at 1:41:10)

Editor Graphics#

The editor graphics from WipEout have returned.