This page details one or more prototype versions of WipEout 3.
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To do:
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Pickups Differences#
(Source: Matsilagi (Research), +Revenant+ (Texture & sounds dump), Official US PlaystationMagazine №25)
Triple Missiles & Rockets#
Prototype |
Release |
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Prototype |
Release |
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In earlier versions, both rockets & missile pickups used 3 rockets instead of 2.
3 Rockets were fired in a line, one next to the other, pretty much like in the previous title. Missiles could lock onto up to 3 ships, or fire 3 homing rockets at a single target.


Flametrail#
The only weapon cut from the release. The idea presumed is that it would use the ship's jets to damage others which came into contact with it.
Force Wall#
Uses a different animation and texture than the release one, more similar to the previous title artstyle-wise. Prototype version lacks the moving scanlines, and has a red gradient in the center. 
Pickup Icons#
Changes between release and the prototype / demo are mostly the colors, sizes and small layout differences. While the beta had small and darker icons, release went for big and bright ones.
Some icons like: Reflector, Quake and Force Wall were completely different.
Prototype |
Release |
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Autopilot |
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Cloak |
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Energy Drain |
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Shield |
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Reflector |
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Force Wall |
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Mines |
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Plasma |
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Quake |
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Sound Differences#
(Source: Matsilagi (Research), +Revenant+ (Sound dump), Official US PlaystationMagazine №25)
Countdown Voice#
Early versions had different countdown voicelines. The Final version had a totally different tone to them, probably for better recognition.
Prototype |
Release |
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"Three!" |
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"Two!" |
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"One!" |
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"GO!" |
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Pickup Voicelines#
Some pickup voicelines changed in their delivery and tone between demo and release. For release, different takes were used.
Prototype |
Release |
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"Missiles" |
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"Mines" |
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"Force Wall" |
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"Energy Drain" |
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Other Sounds#
Pickup Drop Sound
Prototype |
Release |
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Engine Sound
Prototype |
Release |
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Prototype Ships Textures#
(Source: Matsilagi (Research), +Revenant+ (Texture dump), Official US PlaystationMagazine №25)
In prototype versions, the ships had different textures and colors compared to the release ones.
Every ship had a much lighter underbody section, and more details, making them fitting for a 2097 atmosphere. Some ships like: Assegai, Qirex, Goteki 45, and Icaras, had a completely different color-scheme.
Prototype |
Release |
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Feisar |
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Goteki 45 |
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Auricom |
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Piranha |
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AG-Systems |
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Qirex |
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Assegai |
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Icaras |
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Prototype HUD#
(Source: Matsilagi (Research), +Revenant+ (Screenshots), Official US PlaystationMagazine №25)
Despite using the same elements and design as in release, the demo HUD is notable for these differences:
- Upper part alignment is different. Pickup display is snapped next to the position bar, pitlane indicator is on the top right of the screen, checkpoint timer is slightly left aligned.
- Total racers count number is a pale yellow, as opposed to transparent in release. The surrounding graphic is also grey instead of the white in the release.
- The whole lower part of the HUD is scaled-down in comparison to the release.
- Shield bar used a light-orange colour. This is the same colour as in messages & offensive pickups.
- Acceleration bar was blue instead of light-blue in final release. Speed bar was a light-green color, and layered under a transparent acceleration bar; Final version has a dark-blue color, and lays on top of the acceleration bar.
- Hyperthrust changes the shield bar to flickering red instead of white as in release.
- Pickup display upper notch is much longer than in the release.
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Prototype |
Release |
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Early Music#
MKL - Control (Prototype Mix)#
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To do: |
(Source: Matsilagi (Research), Kabelstat (Video), Official US PlaystationMagazine №25)
Earlier versions had different soundtrack mixes.
The only one we have, and that is completely different from the release, is "Control" by "MKL".
- The middle part of the mix is completely different. Where in release just drums are featured, this mix features a synth also.
- Effects are different too. This version is much more reverberated.
- Outro is longer and has some additional sound effects.
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The WipEout series | |
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PlayStation |
WipEout • WipEout XL • WipEout 3 (Prototype) |
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Windows, Amiga, Mac OS Classic, Mac OS X |
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PlayStation 2 |
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PlayStation Portable |
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PlayStation 3 |
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PlayStation Vita |
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PlayStation 4 |
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