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WipEout 3

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This page details one or more prototype versions of WipEout 3.

To do:

  • Add force wall comparison screenshots
  • new prototype released.

Pickups Differences#

(Source: Matsilagi (Research), +Revenant+ (Texture & sounds dump), Official US PlaystationMagazine №25)

Triple Missiles & Rockets#

Prototype

Release

Prototype

Release

In earlier versions, both rockets & missile pickups used 3 rockets instead of 2.
3 Rockets were fired in a line, one next to the other, pretty much like in the previous title. Missiles could lock onto up to 3 ships, or fire 3 homing rockets at a single target.


Flametrail#

The only weapon cut from the release. The idea presumed is that it would use the ship's jets to damage others which came into contact with it.


Force Wall#

Uses a different animation and texture than the release one, more similar to the previous title artstyle-wise. Prototype version lacks the moving scanlines, and has a red gradient in the center. WO3_SCREEN_WALL.png


Pickup Icons#

Changes between release and the prototype / demo are mostly the colors, sizes and small layout differences. While the beta had small and darker icons, release went for big and bright ones.
Some icons like: Reflector, Quake and Force Wall were completely different.

Prototype

Release

Autopilot

Cloak

Energy Drain

Shield

Reflector

Force Wall

Mines

Plasma

Quake

Sound Differences#

(Source: Matsilagi (Research), +Revenant+ (Sound dump), Official US PlaystationMagazine №25)

Countdown Voice#

Early versions had different countdown voicelines. The Final version had a totally different tone to them, probably for better recognition.

Prototype

Release

"Three!"

"Two!"

"One!"

"GO!"

Pickup Voicelines#

Some pickup voicelines changed in their delivery and tone between demo and release. For release, different takes were used.

Prototype

Release

"Missiles"

"Mines"

"Force Wall"

"Energy Drain"

Other Sounds#

Pickup Drop Sound

Prototype

Release

Engine Sound

Prototype

Release

Prototype Ships Textures#

(Source: Matsilagi (Research), +Revenant+ (Texture dump), Official US PlaystationMagazine №25)

In prototype versions, the ships had different textures and colors compared to the release ones.
Every ship had a much lighter underbody section, and more details, making them fitting for a 2097 atmosphere. Some ships like: Assegai, Qirex, Goteki 45, and Icaras, had a completely different color-scheme.

Prototype

Release

Feisar

Goteki 45

Auricom

Piranha

AG-Systems

Qirex

Assegai

Icaras

Prototype HUD#

(Source: Matsilagi (Research), +Revenant+ (Screenshots), Official US PlaystationMagazine №25)

Despite using the same elements and design as in release, the demo HUD is notable for these differences:

  • Upper part alignment is different. Pickup display is snapped next to the position bar, pitlane indicator is on the top right of the screen, checkpoint timer is slightly left aligned.
  • Total racers count number is a pale yellow, as opposed to transparent in release. The surrounding graphic is also grey instead of the white in the release.
  • The whole lower part of the HUD is scaled-down in comparison to the release.
  • Shield bar used a light-orange colour. This is the same colour as in messages & offensive pickups.
  • Acceleration bar was blue instead of light-blue in final release. Speed bar was a light-green color, and layered under a transparent acceleration bar; Final version has a dark-blue color, and lays on top of the acceleration bar.
  • Hyperthrust changes the shield bar to flickering red instead of white as in release.
  • Pickup display upper notch is much longer than in the release.

Prototype

Release

Early Music#

MKL - Control (Prototype Mix)#

To do:
Replace with audio from the game.

(Source: Matsilagi (Research), Kabelstat (Video), Official US PlaystationMagazine №25)

Earlier versions had different soundtrack mixes.
The only one we have, and that is completely different from the release, is "Control" by "MKL".

  • The middle part of the mix is completely different. Where in release just drums are featured, this mix features a synth also.
  • Effects are different too. This version is much more reverberated.
  • Outro is longer and has some additional sound effects.

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