the cutting room mirror

Tokimeki Memorial Pocket

A pair of quiz-based fan-novel games.

Debug Menu#

GameShark code 010701C1 will start the game in a debug menu. Pressing B in the main menu will return you to the Konami logo, and pressing A selects the menu item.

PLAYER and MAP#

To do:
This page details different PLAYER and MAP value combinations. Verify and write them out here.

Before entering the selected item from the debug menu, you must first set the Character and Map settings. Depending on which values are submitted, certain endings will be displayed. Tokimeki_Memorial_Pocket_-_Culture-hen_Komorebi_no_Melody_J_GBC_Debug_Player.PNG Tokimeki_Memorial_Pocket_-_Culture-hen_Komorebi_no_Melody_J_GBC_Debug_MAP.PNG

NAME ENTRY#

Takes you to the Name Entry screen.

TEL TEST#

Takes you to a functionless menu where pressing A or B resets the menu. There is no way to exit the menu without resetting the game.

SIKEN PRINT#

Cycles through cutscenes. Press A to proceed to the next.

ENDING#

View the ending sequence.

BATTLE TEST#

Hangs the game on a white screen.

GAME TYPE 5#

Crashes the game.

BEAT MANIA#

Enters the Beat mania minigame selection screen.

OPTION#

Takes you to the Options screen.

PIC TEST#

Takes you to the File Select screen.

Unused Super Game Boy Palette Settings#

Memorial_Pocket_Culture_Unused_SGB_Palette.png Memorial_Pocket_Sport_Unused_SGB_Palette.png

There are two unused Super Game Boy PAL01 settings, one is a black and white palette setting and the second is a white test palette. Both games also contain several palette commands. Game Genie codes ??9-8F9-918 + ??9-C19-5D8 (culture version), ??9-9E9-4C4 + ??9-D09-084 (sport version) will enable both settings. Palettes were likely planned but because the game is a massive 4MB, they had to be cut.

Unused Palette 1#

ID 0C (culture version), 1B (sport version)

Unused Palette 2#

ID 1C (culture version), 2B (sport version)