the cutting room mirror

Time Crisis 4 (PlayStation 3)

The original PS3 port of Time Crisis 4, not to be confused with the 2010 port Time Crisis 4 - Arcade Ver. that was included in Time Crisis: Razing Storm.

Unused Graphics#

Early UI#

Inside of USRDIR\sample_data\images\sprite_test are .dds files showing early mockups of the game's various UI screens.

sample_00.dds shows an early version of the main menu, including with Engrish text and a "Net Work" button, the latter of which is unfortunately nowhere to be found in the final game, forcing multiplayer to be bound to splitscreen in the final game.

game.dds shows a near-final mockup of the main HUD in gameplay, though it shows some minor differences such as early health icons and an orange/gold color to the Sniper Rifle graphic.

More interesting is the dialogue of the Head of V.S.S.E. asking "Kate" for an escape route to the helicopter. In the final game, this line is spoken by Captain Rush instead. "Kate" is presumably an early name for Elizabeth Conway, whom the Head of V.S.S.E. never actually speaks to in the final game.

continue.dds shows a mockup of the Continue screen from the arcade version, judging by it asking for more credits.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

moji.dds appears to depict random strings from the final game. The second and third lines appear to be from the beginning of Stage 1, and the first line in English is used towards the end of Stage 3, after escaping Wild Dog's trap.

debug.dds looks to be a set of debug font and menu graphics, with three filled tiles simply marked "UNUSE".