Time Crisis is a light gun shooter arcade game released in 1995. The PlayStation port was bundled with the Guncon light gun controller, which was released alongside it, and includes an exclusive mission that would lead to a console exclusive installment.
Unused Voice Lines#
Kantaris has some voice clips that go unused in the final game:
Regional Differences#
The music that plays over the ending cut-scenes in the special mode was changed for the European version, most likely due the slower framerate. It is worth noting that unlike the rest of the music in the special mode, the ending cut-scene and loading screen music was not composed by the sound team, but rather made up of samples sourced from the "Symphonic Adventures" sample library made by Sound Ideas. The main difference between the North American and European versions is the added length and re-arrangement of samples used.
Track |
NA |
EU |
Differences |
|---|---|---|---|
Heliport - Good Ending |
Different intro |
||
Lounge - Good Ending |
Added intro and no gaps between samples in the European version |
||
Parking Lot - Good Ending |
European version is slightly longer |
||
Heliport - Bad Ending |
First half is completely different |
||
Lounge - Bad Ending |
Least different of them all, only slightly longer |
||
Parking Lot - Bad Ending |
Intro is longer |
Debug Menu#
Use the following GameShark code, then press L2 on Controller 2 (using a regular controller) at the title screen to display a debug menu. All of the debug menu is controlled by Controller 2. Do note that while the code works in the American release, the menu does not fully display there. The functions don't seem to be present in the European release.
JP SLPS-00635 |
JP SLPS-00666 |
US |
|---|---|---|
|
|
|
Choosing GAME returns you to the game, while SPECIAL currently does unknown things.
(Source: Original TCRF research)
MOTION EDIT#
- R1, R2: Zoom in/out.
- Square, Circle: Change the number.
OBJ MONITOR#
A model viewer to see 3D model parts in the game.
- D-Pad: Move the object.
- Square, Circle: Zoom in/out.
- Triangle, X: Change the object.
DEMO#
|
|
Please elaborate. |
A demo viewer.
Developer Credit#
The game's executable contains a developer credit.
Offsets: 0xA1FB4 (JP SLPS-00635) / 0xA2024 (JP SLPS-00666) / 0xA2088 (US) / 0xA6384 (EU)
ulz ver.1.00 J.Sakai
Undocumented PlayStation Mouse Support#
Although not mentioned anywhere in the manual or in the packaging, the game supports the PlayStation Mouse. However, the game will treat the mouse as if it's the GunCon, meaning no crosshairs will appear, and clicking to shoot will result in the screen flashing, as if a GunCon was fired.
(Source: Stop Skeletons From Fighting)
|
The Time Crisis series | |
|---|---|
|
Arcade |
Time Crisis • Time Crisis II • Crisis Zone • Time Crisis 3 • Time Crisis 4 • Time Crisis 5 |
|
PlayStation |
|
|
PlayStation 2 |
|
|
PlayStation 3 |
|