the cutting room mirror

Dawnguard

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This is a sub-page of The Elder Scrolls V: Skyrim.

Dawnguard is the first DLC for Skyrim, released worldwide for the Xbox 360 on June 26, 2012; the PC on August 2; and the PlayStation 3 on February 27, 2013. But what makes Dawnguard noteworthy is how it adds a crapload of unused data and test cells.

Unused Dialogue#

Vigilant Tolan during Awakening#

Vigilant Tolan originally played a much bigger role than he does in the final game. Instead of encountering him at Fort Dawnguard, the player originally started the Dawnguard questline by finding a wounded Tolan at the destroyed Hall of the Vigilant. Upon healing him, he would offer the player the same dialogue as he does in the final game, with the exception of the topic "What was the Hall of the Vigilants?", which appeared as "What was this place?" in order to make sense for the location. The player could then ask him how he survived the attack on the hall.

Speaker

Text

File

Player

How did you survive the vampires' attack?

Tolan

I wish I could say it was courage, or skill at arms that saved me. But that would be a lie.

Tolan

No, I am alive only because the vampires spared me.

Tolan

It seems they wanted to send a message to the other Vigilants still walking the roads of Skyrim.

Tolan

If was a foolish mistake, and I intend to make sure they learn that the hard way.

The player would then have been able to ask Tolan where the vampires went after the attack. Although the player's dialogue is no longer present, Tolan's dialogue still is. Also of note is that Tolan wants to meet at Dead Drop Falls, a cavern only accessible via Fort Dawnguard. It never has any relevance in the final game and may have been located elsewhere.

Speaker

Text

File

Player

Tolan

North, I think, then they turned west and that's the last I saw of them.

Tolan

They mentioned some place called Dimhollow Crypt, but I don't know where that is.

Tolan

While you're looking for the vampires, I'll try to get us some help. Come find me at Dead Drop Falls when you've learned more.

If the player talked to Tolan, but left before healing him, he would've cried out.

Speaker

Text

File

Tolan

Wait, please! Don't leave me for the wolves to find!

Vigilant Tolan during Bloodline#

This quest would've played out mostly in the same way as the final game, with one major difference. The player still reported to Tolan, rather than Isran, who wasn't met at this point. Also, the player would've returned to Tolan with Serana, before heading to Castle Volkihar.

Speaker

Text

File

Tolan

It's good to see you all in one piece. Who is this?

Voice file no longer in the game's files.

Player

Her name's Serana. It was her that the vampires were seeking.

Tolan

What do you mean? Why were the vampires after this woman?

Voice file no longer in the game's files.

Player

Because she's one of them.

Tolan

She's... she's a vampire? Are you a complete fool? You can't trust them! She'll turn on you the first chance she gets!

Player

I don't think so. In fact, I'm going to help her get home.

Tolan

Home? Well, where is that? Some dusty crypt or frigid cave?

Voice file no longer in the game's files.

Tolan

No doubt she'd like you to lead her into such a place. Then, when you're alone and beyond help, the fangs will come out!

Voice file no longer in the game's files.

Player

I can handle myself, and there are still unanswered questions

Tolan

I suppose you're right. I should have a little more faith.

Voice file no longer in the game's files.

Tolan

Just be sure to keep your eyes open and your guard up.

Voice file no longer in the game's files.

Upon returning to Tolan after bringing Serana home, he would've said this. What the player would've answered is unknown, as is any following dialogue.

Speaker

Text

File

Tolan

You're back, good! So, what happened?

Vigilant Tolan during A New Order#

This quest would've originally started off by meeting Vigilant Tolan at Stendarr's Beacon, where a scene would play out between him and Isran. The two Vigilants that are by Tolan's side in the final game would've also appeared here, tending to the beacon with a third, additional Vigilant.

Speaker

Text

File

Isran

Well what did you expect, Tolan? Didn't I tell you? Didn't I warn you this would happen?

Isran

Look at these fools, so concerned with tending their precious "beacon."

Isran

Why not just scream at the top of your lungs "Here we are, monsters! We're oh so tasty! Come and get us!"

Tolan

Isran, these vampires are different. I know you've disagreed with the Order in the past...

Isran

They threw me out, Tolan!

Tolan

I know, and I'm sorry that happened. But now...

Isran

Yes, you've explained yourself. I'm supposed to just throw myself in front of you all and offer protection, am I?

Isran

Years of mocking, of dismissal... and now suddenly here you are, begging for help.

Isran

Well, maybe it really is time to resurrect the Dawnguard.

After this scene, Isran would speak to you, asking about your connection to Tolan.

Speaker

Text

File

Isran

And I suppose you're the one Tolan says is actually doing something about this mess.

Isran

These Vigilants are nothing but talk.

Player

Yes, I've been aiding Tolan.

Isran

It certainly seems the Vigilants of Stendarr can't help themselves. No surprise there.

Player

Are you going to help?

Isran

Well, I certainly can't help any less than the Vigilants of Stendarr, now can I?

Isran

I warned them. I knew something like this would happen eventually. But they didn't listen, and look where it's gotten them.

Isran

This attack... it's unlike the vampires. Do we at least know what they were after, or is this completely a lost cause?

Isran

Do we at least know what the vampires are after?

Player

They were trying to free a woman trapped in a crypt.

Isran

None of this makes any sense. What does she have to do with this?

Player

She just wants to go home.

Isran

None of this feels right. We need to know more.

Player

I don't know, but she must be connected.

Isran

Why her? What significance does she have? We don't have enough information.

Isran

Well, it seems the Dawnguard really is needed again.

Isran

While I ready things here, you find out what this woman means to the vampires. She must be important somehow.

Isran

I'll admit, I don't know that I can trust you, but I know I can't rely on the Vigilants for anything. So we'll have to work together for now.

Isran

If you can prove you're reliable, maybe you can join the Dawnguard. We have ways of dealing with vampires.

It is unknown what would've happened after this, but at one point the player would've gone to Fort Dawnguard, where a short scene would've played out between guards Celann and Durak. It seems that the Fort would've been attacked by vampires at this point, like the final game. This also would've been the first time that the player entered the Fort.

Speaker

Text

File

Durak

Here comes another one!

Celann

Hold it! He's the one Tolan mentioned.

Celann

Hold it! She's the one Tolan mentioned.

Durak

Ugh. I thought this place was supposed to be secret?

Celann

Well it was... Thank the Vigilants for ruining that.

Vigilant Tolan during Bolstering the Ranks#

Vigilant Tolan would've also been able to elaborate on Florentius and Isran's past during the quest Bolstering the Ranks.

Speaker

Text

File

Player

I need to find someone named Florentius.

Tolan

Florentius? Really? I assumed Isran would want nothing to do with him.

Player

Does Isran have a problem with him?

Tolan

Isran has a problem with most people, if you haven't yet noticed.

Tolan

No, this was different. He never trusted Florentius, always thought him to be trying to get attention.

Tolan

I can't imagine that opinion has changed.

Player

Do you know where I can find him?

Tolan

Florentius still worked with the Order from time to time.

Tolan

Last I knew, he was headed to Ruunvald. But then, we hadn't heard from anyone there in a few weeks.

Tolan

If he's moved on, perhaps the Vigilants there can tell you where he's gone.

It seems that after this point, the story was re-written, as there are no more references to Tolan to be found anywhere.

Unused Armor#

Ancient Falmer Crown#

This circlet is not used anywhere in-game, making it go unused, a piece of the Ancient Falmer set.

Image

Name

Value

Description

Enchant

Weight

Type

Armor Rating

Biped

Ancient Falmer Crown

350

-

-

2

Clothing

0

Circlet

Unused Models#

Arvak#

Arvak has another model which contains regular fire instead of its current colour.

Front

Diagonal

Side

Reflecting Shield#

Auriel's Shield in the files of the game is called Reflecting Shield, this model is another version of Auriel's Shield which is a heavily modified glass shield model with missing parts.

Unused Map Markers#

Both Windhelm and Dawnstar receive new map markers with this DLC, both for their docks. Neither marker ever gets enabled and, in Dawnstar's case, it was likely seen as redundant. Also of note is that neither the "Windhelm Docks" or "Dawnstar Docks" markers use the symbol of docks (anchor), but rather that of a shipwreck (ship).

Test Cells#

To access these cells on PC, open the console command by pressing the ~ key or the ` key and then type coc .

DLC1NPCHome#

This interior cell is modeled like a Nordic barrow. It is a single square room with two very short hallways with dead ends.

Exterior

DLC1LDUtilityCell#

A Dwemer-decorated room which includes items from the DLC: the Aetherial Crown, Staff, and Shield, plus the Aetherium Crest.

Exterior

testFalmer#

This interior cell is set up like a stone fortress. Behind the entrance is empty space. There are Ancestor Moths in the middle of the main room, with three locations on the ground where they can land. There is nothing of interest up the stairs. A leveled melee bandit stands next to the doorway, through which there is a small room. Embers float next to a broken part of a wall, which leads to a dirt tunnel with wooden support beams. The tunnel ends in nothingness.

Exterior

testGiant#

Similar to the testFalmer cell, this too is set up like a stone fortress. In the middle of the main room is a weak test vortex with a number of items in it—four Iron Daggers, two Hide Shields, two Deathbell flowers, one Daedric Greatsword of the Inferno, and four bloody human leg bones. In one corner of the room is a test Storm Atronach (level 30), but it is disabled and does not appear. There is nothing of interest up the stairs. Through the doorway, there is a small room with floating embers next to a broken part of the wall, which leads to a dirt tunnel with wooden support beams. The tunnel ends in nothingness.

Interior

Exterior