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SvC Chaos: SNK vs. Capcom (Neo Geo)

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Unused Win Quotes#

Given that win quotes are not displayed after defeating Athena or Red Arremer, and that they are not playable under normal circumstances, these two win quotes (both vs. Red Arremer) go unused.

Iori#

left

THE ONLY MONSTER I NEED...
IS THE ONE WHO LIVES IN ME.

Tessa/Tabasa#

left

I GOT SOME GREAT SAMPLES.
I MUST HURRY HOME AND
GET CRACKING ON MY RESEARCH!

Unused Audio#

Character

Sound

Transcript

Description

Akuma

Die with shame!

A win quote ripped directly from Street Fighter III 3rd Strike and Capcom Vs. SNK 2. Was likely intended for use in a similar manner here.

Chun-Li

You're ready for this, aren't you?

An intro quote that originated from Capcom Vs. SNK 2. Was likely intended for use in a similar manner here. Chun-Li is notably silent during her standard intro in-game.

Hello!

An intro quote that originated from Street Fighter III 3rd Strike. Was likely intended for use in a similar manner here.

Thank you!

A win quote that originated from Street Fighter III 3rd Strike. Was likely intended for use in a similar manner here.

Still an amateur, aren't you?

Purpose unknown. May have been an alternate win quote.

Geese Howard

Nice try!

An alternate quote for Geese's counter moves. Notably, two of Geese's counters use the same line in-game. This was likely intended to be used in place for one of them.

Raging... Storm!

An alternate call-out for Geese's DM, Raging Storm, which is split into two separate parts. It may have been intended for use in conjunction with unused sprites for the KOF '96 style Raging Storm. Notably, the voice clips were used for exactly such a purpose in The King of Fighters 2002 Unlimited Match where Regular Geese had a version of the '96 style Raging Storm that was chargeable.

Goenitz

Now... Sleep!

Purpose unknown. May have been an alternate win quote or another version of Fuujin Ibuki.

This is divine punishment!

An alternate quote for Goenitz's Shin Ya Otome Mizuchi DM. The used variant of the quote is heard during his SDM/Exceed. This unused variant may indicate Goenitz was meant to have a standard DM variant of the move as well.

Kyo Kusanagi

Don't underestimate me!

In The King of Fighters '99 and 2000, Kyo used this line for his 910 Shiki: Nue Tsumi counter move. Perhaps it was going to make a return in this game?

Let's go all out!

May have been an alternate intro quote.

Ryo Sakazaki

Osu!

A similar clip is used for one of Ryo's standard win animations. This particular variant was likely intended for the cut special intro for Ryo vs. Mr. Karate. Supporting this is the fact the clip is used for a similar purpose in KOF 2003.

Ryu

Do you want to test my fist?

A quote ripped directly from Capcom Vs. SNK where this was used for Ryu's special intro vs. Ken. Was likely intended for a similar purpose here. Ryu and Ken do not have a special intro in-game.

Terry Bogard

Hey, rookie!

A quote originating from Garou: Mark of the Wolves where it was Terry's intro quote vs. Rock Howard. May be an indication that Rock was planned for the game at some point. May also be an indication that Rock was planned for KOF 2003, which re-uses Terry's voice clips from this game.

Alright!

A quote that originated from The King of Fighters '97, where it's used for the win animation where Terry throws his hat into the air but doesn't turn his back to the camera. It's possible that that win animation, or at least the line, was going to be reused in this game at one point.

Get serious!

A quote originating from Garou: Mark of the Wolves as Terry's standard intro quote. May have been intended for a similar purpose here. May also be an indication that Terry was meant to have his Rising Force move from KOF 2002, which also uses this quote.

Take it easy!

A quote used as a taunt for Terry in KOF 2002. May have been intended for a similar purpose here.

Violent Ken

Shippu Jinrai Kyaku!

Ken has this move in his regular state and thus calls it out, but Violent Ken does not. Is notably a single clip whilst regular Ken's is split into two.

Shoryureppa!

Another move that regular Ken has and calls out, but Violent Ken doesn't.

Come at me!

Was probably meant for Violent Ken's taunt, since regular Ken says something similar for his taunt..

Misc.

Neo Geo Startup sound

The common start-up sound for most Neo Geo games. Not used for this game as it instead cuts directly to the intro sequence.

Regional Differences#

To do:

  • More censorship differences? (More details on attacks with blood, like its hex value. And are there other factors that decide its default setting in arcade?)
  • Japanese pre-fight dialogues for Red Arremer.
Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Censorship#

Japan

International

From The King of Fighters '94 onward, Mai's bountiful "assets" had become significantly more... noticeable. However, the International versions of SVC Chaos decided to tone it down significantly. Though the trailer and key art for the 2024 port was infamously censored internationally, the in-game sprites remain uncensored.

Censorship for the arcade original can be enabled and disabled for this version through cheats by changing the hex value 0x10AC22 from 01 to 00.

Similarly, the blood effect that appears when a character is hit by specific attacks, specially blades like the ones from Choi, Shiki, Vega, and Zero, is removed when playing on International AES home units. In MVS arcade units, it can be turned on/off in all regions by using soft DIP switches.

Red Arremer vs. Athena Dialogue#

Japan

International

Nah, let's just fight.

The Japanese version has actual pre-fight dialogue between the Red Arremer and Athena, as well as their mirror matches. Those were completely removed in the international versions, essentially skipping right to the start of fight.

Additionally, the Red Arremer's gutteral noises and shrieks have subtitles in those lines, which he lacks in pre-fight dialogues, only having subtitles on winning quotes.

Those dialogues changed in later ports. Oddly, although they are unlockable in the PlayStation 2 and Xbox ports, in the English versions their interactions just display garbage instead of nothing, which keeps the dialogue screen until it is skipped.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Speaker

Dialogue

Translation

Athena vs. Red Arremer

Red Arremer

キャギャゴ!
(最近どない?景気とか・・・)

Athena

うはうはですよ〜

Red Arremer

ブギャー!
(ナニ〜!!!)

Athena vs. Athena

Athena (A)

ほえほえですか〜?

Athena (B)

......

Athena (A)

そうですか〜

Athena (B)

......

Red Arremer vs. Red Arremer

Red Arremer (A)

キャギャゴ!
(最近どない?景気とか・・・)

Red Arremer (B)

グゲ!
(アレやね〜)

Red Arremer (A)

ブギャ!
(アレか〜!)

Bad Ending Text#

The Japanese version featured a scrolling text with a different font that occurred on the bad ending. In the International version, the text doesn't scroll and uses the same font as the one used for the entire game.

References#


  1. Title Catalogue - NEOGEO MUSEUM↩︎