the cutting room mirror

Unused Graphics

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This is a sub-page of SvC Chaos: SNK vs. Capcom (Neo Geo).

By using DIP Switches on a modified machine or using the Kawaks emulator and setting DIP switch 1-1 to on, you activate the Debug Object Viewer, wherein a sprite of Kyo will appear on-screen accompanied by a number of numbers. Most of the time, the Kyo sprite is miscolored (unless you choose Kyo himself), due to using player 1's character's current palette. Press Start twice, then hold it (make sure it's in an actual game, best done in Training Mode) and press any button. A and B will cycle through the selected characters sprites, whilst C and D change characters.

SvC Chaos contains a number of unused sprites and animations for several of the cast. For more information on the unused animations, please check out Kao Megura's FAQ of the game, specifically the Disabled Moves section: http://www.gamefaqs.com/neo/914539-svc-chaos-snk-vs-capcom/faqs/24105

Terry Bogard#

Terry's Back Knuckle (Forward+A) command move from KOF '97.

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Can be found in the sprite viewer at 00C5.

Ryo Sakazaki#

Ryo's special intro against fellow Art of Fighting character King, circa KOF 2001, wherein Ryo looks away and scratches his head, embarrassed. There is no explanation for why this would be in, outside of speculation that King was going to be included.

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Can be found in the sprite viewer at 0161-0162.

Ryo's special intro against fellow Team Art of Fighting members from KOF '99 onwards. May have been intended for use here as an intro vs. Mr. Karate, given that it matches with another set of unused sprites.

He also has unused animations for his SDM Ryuko Ranbu as well as a slower Ryuko Ranbu ending in a spinning Kohou, which is more difficult to accurately capture.

Kim Kaphwan#

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Kim's old Forward+A Kuuren Geki command move from KOF '99.

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He also has two unused variants of his Neri Chagi kick command move which would change depending on if he comboed into them or not. Here they will always be the same.

Kasumi Todoh#

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Kasumi's backward roll from her appearances in the KOF series.

The orange-red SDM variant of Kasumi's Chou Kasane Ate. In-game, she only has the blue DM version.

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Can be found in the sprite viewer at 00A2-00A5.

Mai Shiranui#

The DM version of Mai's Chou Hisatsu Shinobi Bachi. In-game she only has the SDM version as her Exceed move. Inexplicably has corrupted colors.

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Can be found in the sprite viewer at 00A8-00AD.

Mr. Karate#

As Takuma Sakazaki's alter ego, Mr. Karate naturally uses Takuma's sprites from the prior KOF games as a basis, but with the Tengu mask added. This makes his unused sprites particularly curious, as SNK would've had to go out of their way to add the mask to the given sprites.

Takuma's special intro against fellow Team Art of Fighting members from KOF '99 onwards. Matches with Ryo's unused intro also used for that purpose, so was likely meant for a special intro in this game.

One of Takuma's win poses from the prior KOF games. Since Takuma already has 2 generic win poses as is standard for the cast, this was likely meant as a special win pose, perhaps against Ryo.

Takuma's Striker Select sprite from KOF 2000. The reason for it being here is unknown, especially given SVC Chaos has no strikers, let alone a menu to select them.

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DM version of Takuma's Kishin Geki from KOF '98. This goes unused for the normal form, but Serious Mr. Karate can use it.

Serious Mr. Karate has sprites from the SDM variant as well.

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The full move can be found in the sprite viewer at 00B0-00BA. Though it goes unused overall, the attack in the first image is reused for one of his command moves.

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Serious Mr. Karate also has unused sprites for Takuma's backward roll from the KOF series.

Choi Bounge#

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Choi's unused backwards roll from the KOF series. He also has Guard Cancel variants which are the same as this except for an added Guard Cancel spark.

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He also has the animation for his SDM Hou'ou Kyaku. He only has the DM version in-game. This unused animation was slightly more difficult to capture.

Ken Masters#

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Ken has the sprites of some of Violent Ken's exclusive moves (Shinbu Messatsu and Rasetsu Kyaku) and vice versa for Violent Ken.

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They can be found in the sprite viewer at 00CE-00D8 and 00D9-00DD.

Akuma/Gouki#

The sprites for the steam from Shin Akuma's Misogi Exceed are inside normal Akuma's sprite sets.

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It can be found in the sprite viewer at 00BE-00E2.

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He also has a hard-to-properly-capture animation for a slow, disjointed combo that starts with a grab, a possible variant of his Shun Goku Satsu.

Shin Akuma also has the sprites for regular Akuma's Hyakki Shuu (Demon Flip), which he normally can't use.

Geese Howard#

The original Raging Storm cage sprites from KOF '96. In-game, Geese's Raging Storm uses a modified version of the Claw Raging Storm from Real Bout Fatal Fury Special.

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It can be found in the sprite viewer at 00B0-00B9.

Orochi Iori#

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Orochi Iori's old backwards roll from KOF '97. No character can roll in this game.

Dan Hibiki#

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Though hard to properly screen-capture, Dan has an unused third variant of his Hisshou Buraiken DM. He usually has two depending on which kick button was pressed to initiate it.

Hidden Background Details#

With an emulator that can remove sprite layers, it's possible to remove Billy's sprite layer from Geese's ending to reveal that the bodyguards, Ripper and Hopper, are holding hands.

Leftover KOF 2002 Graphics#

The game contains a fairly large amount of leftover graphic data from The King of Fighters 2002. This includes the game's intro graphics, fight order portraits, victory portraits, some stage background sprites, ending graphics, and menu / announcer graphics, among others. You can see these images by loading any version of the game in Kawaks, pressing Ctrl+T to open the tile viewer, and navigating to address 494874.