This is a sub-page of Super Mario Galaxy.
Sub-Pages#
Unused PlanetsGet your daily dose of unused planets right here!
Unused Miscellaneous ModelsSo many random models!Enemies#
BombTeresaTongue#
A standalone version of the Bomb Boo's tongue. As the tongue is present in the final Bomb Boo model, this goes unused. It's slightly smaller in comparison, with a lighter colored texture.
(Source: CometMedal)
BossCrab#
An early version of what would become Megaleg. This model has three related models, BossCrabCannon, BossCrabCannonSwitch, and BossCrabKiller (note that "Killer" is the Japanese name of Bullet Bills). It has a full range of motions, including one for the introduction demo before the boss fight. This boss can be seen as a shadowy figure on the underside of the Starman Fort concept art in the Prima guide.

DamageBomb#
left|thumb|150px An early version of Bob-omb. It uses the same environment texture as other early models. Note that Bob-omb is normally called Bomb-Hei.
Donketu and DonketuKing#
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left|thumb|150px These are the pushy enemies Bully and Big Bully as seen in Super Mario 64 DS, complete with animations. However, rather than using the DS Big Bully model, they reused Bully's model with a recolored texture. It is difficult to tell from the image, but DonketuKing is roughly twice as large as Donketu.
IceMan#
left|thumb|250px A scary looking guy made of ice. He has animations such as AngryDemo and DeathDemo, indicating he was possibly some kind of boss. He also has animations for throwing ice chunks, which are named IceManIce. It is helpfully labelled in the Japanese name field for objnametable.tbl as 削除予定 (planned for deletion). The ice chunk was repurposed for Baron Brrr.
(Japanese translation: divingkataetheweirdo)
IronBallBossDonketu and IronBallSpin#
Old versions of Chomp. Like the final version, both of them have the insides of their mouth modeled, but these versions actually have a texture that would have gone on the inside. They also have a higher quality eye texture. Despite the name "Boss", both models are still smaller than the final model, coming in with diameters of 3m and 4.5m, compared to the 5m diameter of the final. A related model IronBallSpin has a generic spinning effect used to indicate forward acceleration.
(Source: CometMedal, for the renders)
KariKari#
left|thumb|150px An early version of Slurple, the small blue leech enemy. It has a file for being frozen, named KariKariFreeze. The name for the final version of Slurple is Karipon, though the object name used is still KariKari. This purple version can be seen in the first demo. Interestingly, the Karikari and Kamikami enemies in Donkey Kong Jungle Beat, which have the same behavior, use exactly the same file name.
KarikariFreeze#
A chunk of ice fit for a Slurple, suggesting that the enemy could be somehow frozen or found in a frozen state. Possibly tied to KarikariIce.
(Source: CometMedal)
Kinopi#
left|thumb|150px A fake Toad enemy that hops around. It's rather adorable, really. The name comes from taking Toad's Japanese name ("Kinopio") and chopping off the "o" at the end. The shine texture has the unusual name HammerDPDSpe. Judging by the sheer lack of detail in this model (e.g. it having no arms or a signature Toad jacket), this enemy may have been scrapped very early on in development. Which is quite unfortunate, as this is quite an interesting concept.
Mocina#
left|thumb|150px A strange, peachy whale-blob anchored to the floor. It apparently has a thing for coins, and will go after them. It is somehow related to the unused Torimoti enemy, as its texture is named torimoti2.
OctopusQueen#
left|thumb|150px A large... Piranha Plant. It has only a few animations and no shading.
OtaJack#
left|thumb|150px A large octopus creature with six tubey tentacles. The name indicates it is related to OtaKing, better known as King Kaliente, as well as OtaRock, the large, gray enemies that look similar. The "Jack" part of the filename may be a reference to playing cards, which include Jacks and Kings. Strangely, it only has animations for waiting and being picked up. He is very shiny and is similar to Prince Pikante, the boss of the Shiverburn Galaxy in Super Mario Galaxy 2.
SandGolem#
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A lumbering pile of animated sand bricks. The main SandGolem model only contains skeleton and animation data, with SandGolemBlock and SandGolemColumn containing the simple bricks that make up the creature. It has large claws, which it holds out to the side with huge arms. Interestingly, one of its animations is tpose. It does just that. The pieces do not fit together neatly when using the natural rotations of the joints, and the joint names do not indicate which of the two pieces should be used where, so there is no way to know what the assembled golem should truly look like without uncovering the code behind it. It may have functioned similar to Super Mario 64’s Eyerok.


StarMan#
left|thumb|150px A strange enemy with a very simplistic form. It has no animations, but does have files to alter the model at different levels of damage. A duplicate of this enemy exists under the name SpotLightEnemy.
TetuKuri#
left|thumb|150px The name translates to "Iron Goomba". It has the basic animations of a Goomba, but none for being hit by a spin attack, implying that either it may have been immune to them, or that the model predates the spin attack.
Torimoti#
left|thumb|150px A strange purple blob creature. Despite having no animation files associated with it, it is fully rigged. The name is a Kunrei-shiki spelling of the Japanese word for birdlime, torimochi. It was possibly cut because of the controversial nature of torimochi.
Spiny / Uminoko#
left|thumb|150px|The brown and pink Sea Spinies This is what appears to be an aquatic version of Spiny. It crawls around as would a creature that spends most of its time underwater. It only has one texture, with all of the shading and highlights baked on. The special pink shading is done in the same way as Bugaboom's redness. It has animations for being hit with a spin attack, meaning it was most likely made for this game and not brought in from something else. Two exact copies of it exist at Togezo and Uminoko. Uminoko means "child of the sea", or possibly "Sea Koopa Troopa", in Japanese. Perhaps coincidentally, the name Uminoko would later be used as the internal name for the enemy "Snortoise" in Super Mario Bros. Wonder.
(Togezo discovery: CometMedal)
ThornPlant, ThornPlantEye and ThornPlantSting#

A strange collection of files that seem to make up a spiny plant enemy. ThornPlantEye is the head of the plant, and features two animations for opening and closing its 'eye', ThornPlantSting is a single spike that may have possibly been used as a projectile, and ThornPlant lacks any files besides a single .bti texture for a stalk. This enemy and all its associated files go completely unmentioned in the game's DOL.
(Source: CometMedal)
Creatures#
A set of strange bugs and their larval forms. They have a unique, alien style of textures in common with them, unlike other models in the game. The butterfly model used in the game shares this style.
Larva#
left|thumb|150px|The larva A small larva. It has animations for squirming, attacking, and dying. It bears a striking resemblance to Pikmin's Male Sheargrub.
BigLarva#
left|thumb|150px|The big larva Another strange larva with a handful of animations, all of which are squirming and wriggling. The cocoon is named biglarvacobweb and even has a little bit of the larva's image in the corner of the texture.
SmallFly#
left|thumb|150px|The Smallfly As the name implies, the body itself is very small, but it has absurdly large wings which flap in the only animation it has.
BigFly#
left|thumb|150px|The Big Fly This model comes in two parts, BigFlyBody and BigFlyWing. The body only has two animations, idle and hit. The wings only have one, in which they flap like a bird's.
BigBigFly#
left|thumb|150px|The Big, BIG Fly A much larger version of the Big Fly. This enemy comes in three parts, BigBigFly, BigBigFlyWing, and BigBigFlyTusk. Surprisingly, both textures for the body have specular maps, unlike the smaller one. The body only has one animation, swishing around its large chain of segments. Again, the wings only have a flapping animation. The tusks have three animations: idle, opening, and closing. If this model is "finished", then it doesn't seem you would be able to damage it normally.
Characters#
Chico#
left|thumb|150px An adorable little star character that can only bob from side to side. Note that Tico is the name for Luma. In Spanish, Chico means "guy".
DummyNPC#
A simplistic model of a character likely used as a test model for NPCs. He has a whopping 14 animations for various actions. He has two LOD models called DummyNPCMiddle and DummyNPCLow. All are plastered in an envmap featuring Japanese text reading "DUMMY".
(Source: CometMedal, for the additional info and renders)
TicoJii#
left|thumb|150px A character resembling the Millennium Star from Mario Party 3. The name indicated it would be an elderly Luma of sorts. It has three MessageIDs dedicated to it but they are linked to blank text.
(Source: NWPlayer123 for the MessageID discovery)