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To do:
- Fix grammatical issues.
- Add unused text data.
- The Purple Coin "out of 100" graphic is called imstarpiece100.tpl. This is left over from the E3 2006 demo.
- Expand the descriptions for the unused objects in the Unused Objects section (inc. testing 2P interactions)
- Expand unused parameters (e.g. NoteFairy.)
- Create a prerelease page for all the initial E3 2006 stuff (and later trailers/demos); there are a lot of different things there that need to be documented.
- Unused Wiimote sounds.
- Unused Comet Luma graphical effect
- More working unused objects
- English, Spanish, and French text differences between the American and European dialects.
- When two player Marios are put in one level, colliding with one another behaves like colliding with a Cosmic Clone
- Oddity: (a) Red Toad / Captain Toad without his gear appears in some places:
- Space Junk Galaxy platforms unseen pattern
- Switch version changes
- Out of bounds brick blocks? (in the Wii version too)
- Many of the models renders need to be redone using more accurate methods (e.g. latest j3dview, or rendering them in-game)
- Model animations should be ripped.
- The life meter code is basically unchanged from how it was when there were eight life points. "They just changed an 8 to a 3, and added in code that sets the max health to 3 if the health equals 3 or less." (source: Galaxy Master)
- Starshroom oddity
- More unused objects (SMG1 and SMG2)
- Black Holes use a reflection texture depicting an editor view of an early version of Beach Bowl Galaxy. (todo: check if these banners are higher res in the Switch re-release)
- Some model differences in prerendered cutscenes
- Small penguin oddity
- "When Mario is launched by a tornado, he flies and a helicopter sound plays while he does so. However, the sound is completely gone when playing as Luigi" (source: SunakazeKun)
- Unused (and empty) sequenced version of Captain Toad's theme
- Bob-omb appears as a koopa shell in reflective surfaces
- Unused "Bone" powerup state. Does this also exist in Galaxy 1?
- Some stuff here https://luma.aurumsmods.com/wiki/Main_Page
- Oddity/something to go on the pre-release page: the E3 2006 demo's general number font (or something close to it) is used in the final game to show the number of stars needed in the galaxy select icons in the final game (source: SPG64)
- More unused sounds, e.g. SE_OJ_CRYSTAL_SWITCH_ON, *DUMMY*
- Pickaxe toad oddity and unused toad animations
- List of unused files in USA version generated by comparing dolphin gameplay file load log with filesystem list - some are not documented here yet, also this list should be linked on/incorporated into notes page https://www.lumasworkshop.com/wiki/Unused_files#Super_Mario_Galaxy. Also, this should probably be re-done, but on a more granular level so that files within archives are listed too.
- Unused "LuigiModeTimer" speedrun mode
- Out of bounds crate in Deep Dark Galaxy
- Placeholder text in the BRLYT files of LayoutData, enough to possibly necessitate its own subpage
- Unused MelodyEngine sequences
- Luma voice clips can apparently be found in Mario Tennis Aces in higher quality [confirm, and are (mostly) intelligible words, slowed down]
- Obscure mechanics - cannon zoom, fast surface swimming, parrying bowser swipe in 2nd fight
- Spring Mario param naming oddity?
- SuperHackio's unused models video has some that aren't on TCRF?
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