This is a sub-page of Super Mario Galaxy/Unused Models.
Placeholder Planets#
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Please elaborate. |
Some planets only have placeholder models, as they were never finished before being cut from the game. Planets that use the Temporary High Model placeholder include BigRelayPlanetB, HiTowerGoalPlanet, HiTowerGoalPlanetLow, OceanOnimasuPlanet, OctopusTrapPlanet, PhantomCavePlanet, SeaStormPlanet, WaterTransparentPlanet, and WaterTransparentPlanetLow. Planets that use the Temporary Low Model include OceanOnimasuPlanetLow, OctopusTrapPlanetLow, PhantomCavePlanetLow, SeaStormPlanetLow, and TwinPeanutsPlanetBLow.
Ironically, the low model placeholder is much larger and has way more polygons than the one for high models.

Planets#
BombTimeAttack2Planet#

A colorful version of the planet used in the Bob-omb trash destroying minigame.
BossBazookaTower#

An early version of the final planet from Toy Time Galaxy's third star. The final version is made of cake and a jar of gumballs, and has a shorter starting platform. It also does not have any wooden platforms on the side.
BroadBeanPlanet#
A large bean planet very similar to the ones in Gusty Garden Galaxy. It strongly resembles the planet with the first Prickly Piranha Plant on it, but has a different structure to the sandy areas. It also has a different reflection texture than the other beans. The model is named BroadBeanPlanet, whereas the other bean planets have a letter in the name, indicating this is likely the first bean planet created. This version of the planet was used in the E3 2006 demo. Curiously, the model BroadBeanPlanetLow is the low-poly model for a different planet that was also used in the E3 2006 demo.


FlexibleSphere#

A primitive planet that's riddled with holes.
Although this object goes unused by itself, the mass majority of its code is inherited by multiple other objects that do go used in the game; particularly, the shrinking Gateway planetoid from Deep Dark Galaxy, and the shrinking and growing sand planet from Dusty Dune Galaxy. Because of its code being used in the game, its arguments and switches are easily discovered, and the object's functionality can be documented.
Object Arguments |
Details |
|---|---|
Obj_arg0 |
Defines the maximum scale of the object. The default value is 10,000. |
Obj_arg1 |
Defines the minimum scale of the object. The default value is 1,000. |
Obj_arg2 |
Defines the growth rate of the object. The default value is 20. |
Obj_arg3 |
When set, allows the planet to shrink and disappear completely. Setting this will also cause a ticking timer sound to play for the duration of the shrinking function. |
Obj_arg4 |
Is set for the Gateway planetoid in Deep Dark and the sand planet in Dusty Dune, but doesn't seem to function. In FlexibleSphere's code, this argument sets an internal value to "false" when enabled, whereas said internal value is set to "true" by default. This internal value doesn't have any coded function and goes unexplained as a result. |
Switch |
Details |
|---|---|
SW_DEAD |
If set, allows an appropriately linked object or event to be activated/spawned upon death (shrinking + disappearing). |
SW_A |
If set, enables the object to shrink or grow when an appropriately linked switch is activated. If not set, the object will automatically shrink or grow as soon as the player enters its radius. |
(Additional research: CometMedal & MrL314)
HellDossun2DPlanet#

An early version of the C-Shape Planet in Melty Molten Galaxy. The design has changed very little. (Dossun is the Japanese name for Thwomp.)
JumpGuarderRoomPlanet#

A room planet similar to BegomanRoomPlanet, with the name referencing the pink laser-ring-shooting, spring-loaded enemy found in various levels. Unlike BegomanRoomPlanet, not every wall has a modeled backside. It is probably an early version of one of the rooms in Battlerock Galaxy.
NormalGalaxy#


A very plain sphere with a mildly sandy texture. It comes with two normal maps, low-resolution and 512×512.
(Source: CometMedal, for the renders)
OnimasuZoneGoalParts#

A very early version of the Cyclone Stone in Beach Bowl Galaxy, found under the name OnimasuZoneGoalParts. Corresponding models for the other parts of the planet exist, though OnimasuZoneStartParts has been wiped. The dark blue squares indicate the safe zones from the rolling boxes.
OnimasuZoneObstaclePartsA & OnimasuZoneObstaclePartsB#
Early obstacle objects for the Cyclone Stone in Beach Bowl Galaxy. OnimasuZoneObstaclePartsA has a proper texture, unlike OnimasuZoneObstaclePartsB which only has a placeholder checkerboard texture.
(Source: CometMedal)
OnimasuZoneRotatePartsA & OnimasuZoneRotatePartsB#
Early rotating obstacle objects for the Cyclone Stone in Beach Bowl Galaxy.
(Source: CometMedal)
RelayPlanetB#

A shrunken version of RelayPlanetA, a generic planetoid used in multiple galaxies. Though this planetoid goes unused, it was later used in Super Mario Galaxy 2. It also resembles Bubble Blast Galaxy's RelayPlanetD in scale and design, albeit rotated in the opposite direction. It has an entry in the ObjNameTable as 中継惑星B (Relay Planet B).
(Source: CometMedal)
RockEntrancePlanet#
An early version of the entrance to the interior of the Battlerock, named RockEntrancePlanet.
SandRelayPlanetB & SandRelayPlanetC#


Small sandy planetoids meant for use in Dusty Dune Galaxy. They would have been used in the ring planet area.
(Source: CometMedal)
StarPlanet#
A big textureless star shape with exactly 1,000 polygons. It does have a collision version. Several instances of this planet also appear in the Starman Fortress concept art.
Low-Poly Planets#
Since certain planets are either the center of a galaxy or are never seen from far away, their low-poly distance models never kick in. Their existence indicates that, at some point, these planets were likely part of a bigger galaxy and were shuffled around or re-positioned. As such, a number of them feature older designs.
BigRelayPlanetALow#

The low-poly model for Good Egg Galaxy's BigRelayPlanetA features a grassy texture, as opposed to what should be a rocky texture.
(Source: CometMedal)
DeathPromenade2DPlanetLow#
A model intended to be the low poly model for the 2D race planet in Boo's Boneyard Galaxy. The race planet only spawns when the Warp Pipe connecting it and the starting planet is entered, meaning a low poly model is never necessary. The model consists of only 1 triangle.
(Source: CometMedal)
DinoPackunBattlePlanetLow#

The planet on which the game's first boss is found was originally more colorful. The only trace of the version found in the E3 demo is this low-poly model, which is still used in the game. Strangely, the old design of the model is featured in Good Egg Galaxy's map selection model. A very similar copy of this model exists for Fiery Dino Piranha's planet, with the notable difference of there being an extra mark on it in the shape of a six-pointed star. The low-poly model was not replaced, and can be seen here in this video.
DorayakiFortressPlanetLow#

The low-poly model for the unused DorayakiFortressPlanet. Although it is lower in polygons than its counterpart, its grass texture is more defined, despite being smaller and of lower quality.
(Source: CometMedal)
EyeBeamerCubePlanetLow#
Although technically used in Dreadnought Galaxy, EyeBeamerCubePlanetLow is a duplicate of the regular high poly model.
(Source: Xandog, CometMedal (for the render))
FloaterLandPlanetLow#

A low-poly model for Buoy Base Galaxy's main planet exists, showing off the planet's original design. There are a lot more platforms and metal beams, as well as a series of bars connecting the rings around the water, forming a sort of maze. On the other side of the planet is a target landing pad, seen later in Super Mario Galaxy 2. The presence of a low-poly model indicates it was to be part of some larger galaxy. Two copies of one of the early tower parts exist under the names FloaterLandPartsA/B.
GhostShipCavePlanetLow#

A low poly model of Deep Dark Galaxy's starting planet. The player is never far enough away for this model to activate, so it's never seen. Strangely enough, a small hole can be seen in the side of the planet that is not present in the high poly model, and there is an unused path within Deep Dark that supposedly leads from the Boo Box, into this hole, and towards the Ghost Ship.
(Source: CometMedal)
HatchWaterPlanetLow#
A low-poly model for Buoy Base Galaxy's water ball planet also exists, which looks suspiciously similar to a Poké Ball.
HolePlanetLow#

The metal, holey planet in Bowser Jr.'s Robot Reactor was originally made of dirt and grass, as part of the first demo. The model is used in-game, but only during the fight with Megaleg.
StarEggRoadEggPlanetDLow#

Watch on YouTubeThe planet that is created by the Hungry Luma in Good Egg Galaxy was originally intended to be a large egg, like most of the other planets in the stage. The texture is not tiled very well on the side, which indicates that it might not have been finished. It can actually be seen in-game by going into first-person view on the final planet of the mission.
SubmarineVolcanoPlanetLow#

A low-poly model of Bonefin Galaxy's main planet is present, indicating that it was meant to be part of a bigger galaxy.
TeresaMansionPlanetBLow#

The interior of the mansion also has a low-poly model. It likely appears under the same conditions as the exterior's model, but because of the player's viewing angle, it is impossible to see.
TripodPlanetLow#

A low poly model of Megaleg's Moon. Since the player is never far enough away from Megaleg's Moon, this model never kicks in. Strangely, what should be the rusty red patches on this model are patches of green grass.
(Source: CometMedal)
UnderseaTunnelPlanetLow#

A low-poly model of Bigmouth Galaxy's only planet is present, indicating that it was meant to be part of a bigger galaxy. The only change in appearance on the model is the color of the "eyes".
WaterRoadCavePlanetLow#

The unused low-poly model for Sand Spiral Galaxy's main planet reveals that it was originally going to feature water instead of sand. This explains the name of the planet being WaterRoadCavePlanet. The fact it even has a low-poly model implies that the planet would have been part of a larger galaxy.