This is a sub-page of Splatoon.
Sub-Pages#
Executable Strings#
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To do: |
Various strings from the game's executable relating to debug and test features, as well as some source code file paths.
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Original |
Translation |
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l a b e l n o t f o u n d .
n o l a b e l
invalid vector<T> subscript
vector<T> too long
DummyMatch
DummyTeamMatch
LytCheck
FontViewer
ModelCapture
GameSample
LayoutSample
MiiverseSample
FreeTest
NkjmTest
CustomTest
DbgSetting
DbgEntry
childV3fTest1
childV3fTest2
testA
testB
testC
TestPatrol
[%@, %@, %@]
drc_test.png
StateCount
stringTest
listTest
childstringTest1
childstateCount2
childstringTest2
##![PatrolLogStart:%@,%@]!##
##![PatrolLogEnd]!##
TestField06
DebugDefaultWeaponSetID
EnableMaxPlayerTest
FreeTestPlayerNum
PhotographMode
Base2D(DRC)
SceneBase::doLoad
BaseScreenShotCapture(TV)
Overlay2D(TV)
Base2D(TV)
Overlay2D(DRC)
EnableGPUFootPrintAlways
ThanksForShow
TextureHeap
ScriptHeap
SaveDataMgr
PaintDummy00
PaintTextureMgr
ENABLE_CAUSTICS
DEBUG_COLOR
IS_NIGHT
ENABLE_WRITE_NORMAL
ENABLE_ALPHA_TEST
PAINT_FACE
IsVictoryLiftTest
VictoryLiftTestLastRideTeamResetWaitFrame
Obj_NamazuDummy
MsnDemo_Goal
MsnDemo_Goal_Dummy
DebugUnderPilot/BuildDate.txt
D:/home/Cafe/Gambit/App/Program/Cmn/Actor/CmnSimpleModelActor.h
D:/home/Cafe/Gambit/App/Program/Game/Bullet/GameBullet.cpp
D:/home/Cafe/Gambit/App/Program/Game/Bullet/GameBulletBombSucker.cpp
D:/home/Cafe/Gambit/App/Program/Game/Bullet/GameBulletPlayerNormalShotBase.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyBallKing.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyCharge.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyCleaner.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyFunctions.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyHideKing.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyMouthKingTooth.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyPhysics.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyRailKingBulletBase.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyRailKingPunch.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyRailKingTakowasaBullet.cpp
D:/home/Cafe/Gambit/App/Program/Game/Enemy/GameEnemyTakolienFixed.cpp
D:/home/Cafe/Gambit/App/Program/Game/GameSearchable.cpp
D:/home/Cafe/Gambit/App/Program/Game/Item/GameItemBase.cpp
D:/home/Cafe/Gambit/App/Program/Game/MapObj/GameBallKingPlate.cpp
D:/home/Cafe/Gambit/App/Program/Game/MapObj/GameInkRail.cpp
D:/home/Cafe/Gambit/App/Program/Game/MapObj/GameTurnPlate.cpp
D:/home/Cafe/Gambit/App/Program/Game/Player/GamePlayer.cpp
D:/home/Cafe/Gambit/App/Program/Game/Player/GamePlayerJointHuman.cpp
D:/home/Cafe/Gambit/App/Program/Game/Player/GamePlayerJointSquid.cpp
Internal Server Strings#
%NETWORK//eadfilesrv.ncl.nintendo.co.jp/Gambit$/Env/Sound/Loudness
%NETWORK//eadfilesrv.ncl.nintendo.co.jp/Gambit$/ActionLog
%NETWORK//filer/Gambit$/HeatMap
%NETWORK//filer/Gambit$/Env/Thumb/Icon
\\srd-server4\Gambit$\Tool
Strings for servers internal to Nintendo and their Systems Research & Development group are also present. The server for the said group was also used for Wii Fit Plus.
Map Compile Path#
D:/home/Cafe/Gambit/Raw/Map/*/*.muunt
All the compiled map scripts have the path to the uncompiled map unit files in the string value FilePath before compilation. "*" is the name of the map, for example, the shooting range map's is Fld_ShootingRange_Shr.
Global Testfire#
Most of, if not all, text from the Global Testfire demo still remains.
Misc.#
A list of Octo Valley enemies and content exist, but aren't used in any form.
Unlocalized Text#
The majority of the following text was not localized and unused, most likely for eyes of the developers.
String ID |
Text |
Text (Translated) |
Source |
Description |
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Color_00 |
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CommonMsg/Face/FaceName_EyeColor.msbt |
? |
Color_01 |
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CommonMsg/Face/FaceName_EyeColor.msbt |
? |
Color_02 |
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CommonMsg/Face/FaceName_EyeColor.msbt |
? |
Color_03 |
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CommonMsg/Face/FaceName_EyeColor.msbt |
? |
Color_04 |
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CommonMsg/Face/FaceName_EyeColor.msbt |
? |
Color_05 |
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CommonMsg/Face/FaceName_EyeColor.msbt |
? |
Color_06 |
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CommonMsg/Face/FaceName_EyeColor.msbt |
? |
Color_00 |
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CommonMsg/Face/FaceName_SkinColor.msbt |
? |
Color_01 |
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CommonMsg/Face/FaceName_SkinColor.msbt |
? |
Color_02 |
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CommonMsg/Face/FaceName_SkinColor.msbt |
? |
Color_03 |
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CommonMsg/Face/FaceName_SkinColor.msbt |
? |
Color_04 |
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CommonMsg/Face/FaceName_SkinColor.msbt |
? |
Color_05 |
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CommonMsg/Face/FaceName_SkinColor.msbt |
? |
HAP001 |
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CommonMsg/Gear/GearName_Clothes.msbt |
Clothing name for Team Alpha on a SplatFest? |
HAP002 |
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CommonMsg/Gear/GearName_Clothes.msbt |
Clothing name for Team Beta on a SplatFest? |
SWT007 |
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CommonMsg/Gear/GearName_Clothes.msbt |
Most likely placeholder for a 8th sweatshirt. |
TEL013 |
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CommonMsg/Gear/GearName_Clothes.msbt |
Most likely placeholder for a 8th long-sleeve t-shirt. |
TES030 |
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CommonMsg/Gear/GearName_Clothes.msbt |
Most likely placeholder for a 31st short-sleeve t-shirt. |
TLY010 |
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CommonMsg/Gear/GearName_Clothes.msbt |
Most likely placeholder for a 11th layered t-shirt. |
TLY011 |
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CommonMsg/Gear/GearName_Clothes.msbt |
Most likely placeholder for a 12th layered t-shirt. |
MET001 |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for the 2nd helmet. |
MET006 |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for the 7th helmet. |
MET007 |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for the 8th helmet. |
MET008 |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for the 9th helmet. |
MET009 |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for the 10th helmet. |
MET010 |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for the 11th helmet. |
MET011 |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for the 12th helmet. |
NoHed |
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CommonMsg/Gear/GearName_Head.msbt |
Most likely placeholder for not having headgear. |
None |
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CommonMsg/Weapon/WeaponName_Main.msbt, CommonMsg/Weapon/WeaponName_Special.msbt, CommonMsg/Weapon/WeaponName_Sub.msbt |
Most likely placeholder for not having a weapon. |
RVL001 |
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CommonMsg/Gear/GearName_Head.msbt |
? |
CFS003 |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for the 2nd shoe. |
NoShoes |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for not having shoes. |
SHI010 |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for the 11th high-top sneaker. |
SHI011 |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for the 12th high-top sneaker. |
SLO012 |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for the 13th low-cut sneaker. |
SLP003 |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for the 4th low-cut sneaker. |
SLP004 |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for the 5th low-cut sneaker. |
Tnk_Msn0Lv0 |
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CommonMsg/Weapon/WeaponName_Tank.msbt |
? |
Tnk_Msn0Lv1 |
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CommonMsg/Weapon/WeaponName_Tank.msbt |
? |
Tnk_Msn0Lv2 |
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CommonMsg/Weapon/WeaponName_Tank.msbt |
? |
Tnk_Msn0Lv3 |
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CommonMsg/Weapon/WeaponName_Tank.msbt |
? |
Tnk_Simple |
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CommonMsg/Weapon/WeaponName_Tank.msbt |
? |
TRS003 |
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CommonMsg/Gear/GearName_Shoes.msbt |
Most likely placeholder for the 4th trekking shoes. |